Hi everyone, I just got BG:EE and BG2:EE and it looks amazing. Havn't actually played it much because I want to play a specific character idea and cannot figure out how to implement it.
I installed EET and a number of mods, which may be important. But basically I want to make changes to the Monk class to be able to cast some arcane spells (I don't think this is actually possible to do) or make changes to a Bard kit to make them able to use monk fists, or any kind of custom fist slot weapon that would simulate the monk increases in damage for them.
I have fairly extensive experience fiddling with .2da files in the like in NearInfinity, but I don't know much beyond that. There is a class kit called "Arcane Fist" in the Sorcerer's Place Collection mod, but that unfortunately does not work for BG2EE/EET. I can install it, but the kit does not show up; after messing with 2da files for a bit, I got the kit to show up but when selected I just reverted back to default bard once the game started. I then tried replacing most entries in an existing kit with the Arcane Fist entries, and everything was working except for the most important part; Fist damage was correct, except if I exited the game and loaded it again, they revert back to standard 1d2 fists that most classes have. I don't know what is causing this. There is both a custom spell in the kit that adds the fists at appropriate levels, as well as a script that force-changes the fist slot to be appropriate to your level. I suspect neither are working as intended. Here is a link to the mod if it helps anyone understand what I'm trying to do: http://www.gibberlings3.net/spc/
If someone knows how to convert this to be compatible with BG2EE/EET, please let me know what to do. Alternatively, if someone has an idea of how to recreate the kit, also let me know that. Ideally it will be a bard kit as I don't want to use a Mage kit, since that would make THAC0 levels unacceptable without editing THAC0.2da, which would also improve all other mages in the game, which is also unacceptable.
I installed EET and a number of mods, which may be important. But basically I want to make changes to the Monk class to be able to cast some arcane spells (I don't think this is actually possible to do) or make changes to a Bard kit to make them able to use monk fists, or any kind of custom fist slot weapon that would simulate the monk increases in damage for them.
I have fairly extensive experience fiddling with .2da files in the like in NearInfinity, but I don't know much beyond that. There is a class kit called "Arcane Fist" in the Sorcerer's Place Collection mod, but that unfortunately does not work for BG2EE/EET. I can install it, but the kit does not show up; after messing with 2da files for a bit, I got the kit to show up but when selected I just reverted back to default bard once the game started. I then tried replacing most entries in an existing kit with the Arcane Fist entries, and everything was working except for the most important part; Fist damage was correct, except if I exited the game and loaded it again, they revert back to standard 1d2 fists that most classes have. I don't know what is causing this. There is both a custom spell in the kit that adds the fists at appropriate levels, as well as a script that force-changes the fist slot to be appropriate to your level. I suspect neither are working as intended. Here is a link to the mod if it helps anyone understand what I'm trying to do: http://www.gibberlings3.net/spc/
If someone knows how to convert this to be compatible with BG2EE/EET, please let me know what to do. Alternatively, if someone has an idea of how to recreate the kit, also let me know that. Ideally it will be a bard kit as I don't want to use a Mage kit, since that would make THAC0 levels unacceptable without editing THAC0.2da, which would also improve all other mages in the game, which is also unacceptable.










