Version 1.6
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I made an improved version of the quick loot bar, with the following enhancements:
You can install this mod to your game by following these steps:
1. Download the zip file from the bottom of this post and unpack its contents into your override folder.
2. Open up the UI.menu file. Search for the line "toggle groundItemsButtonToggle" and delete the button section that contains it. Replace it with the following code:
3. Search for the menu section with the name "WORLD_QUICKLOOT" and delete the entire menu section. Replace it with the following code:
4. Finally, we need to avoid the quick loot bar repositioning itself whenever the message box is resized, as per the original behavior. Find the following line and either delete it or comment it out with --:

I made an improved version of the quick loot bar, with the following enhancements:
- Turned the quick loot bar into a compact, easy-to-navigate panel
- It can be opened and closed via a quick key (default: E)
- When the quick loot panel is opened, it appears right next to the mouse cursor so you can start looting immediately
- Added encumbrance indicator
- New page indicator shows the current page number as well as the page total
- Previous/next page buttons only become highlighted when appropriate, they're otherwise greyed out
- Scrolling the mouse wheel over the quick loot panel scrolls between the item pages
You can install this mod to your game by following these steps:
1. Download the zip file from the bottom of this post and unpack its contents into your override folder.
2. Open up the UI.menu file. Search for the line "toggle groundItemsButtonToggle" and delete the button section that contains it. Replace it with the following code:
-- BEGIN BETTER QUICK LOOT INIT 1.6
button
{
area 21 12 32 32
bam ROUNDBUT
toggle groundItemsButtonToggle
action
"
if(groundItemsButtonToggle == 1) then
worldScreen:StartGroundItems()
setQuickLootPosition(true)
else
worldScreen:StopGroundItems()
end
"
}
button
{
area 21 12 0 0
on e
toggle groundItemsButtonToggle
action
"
Infinity_PlaySound('GAM_09')
if(groundItemsButtonToggle == 1) then
worldScreen:StartGroundItems()
setQuickLootPosition()
else
worldScreen:StopGroundItems()
end
"
}
-- END BETTER QUICK LOOT INIT3. Search for the menu section with the name "WORLD_QUICKLOOT" and delete the entire menu section. Replace it with the following code:
-- BEGIN BETTER QUICK LOOT MAIN 1.6
menu
{
name 'WORLD_QUICKLOOT'
align center center
ignoreEsc
onClose
"
mouseOverQuicklootContainer = nil
"
label
{
area 0 0 422 132
rectangle 0
actionScroll "scrollQuickLootItems()"
}
label
{
area 341 16 68 100
encumbrance
actionScroll "scrollQuickLootItems()"
}
label
{
area 330 53 37 27
mosaic A0BQAR
opacity 220
actionScroll "scrollQuickLootItems()"
}
label
{
area 273 54 65 24
text lua "getQuickLootPageText()"
text style "label"
align center center
actionScroll "scrollQuickLootItems()"
}
label
{
area 283 8 45 48
bam A0BQSV10
sequence 0
frame 1
opacity 180
actionScroll "scrollQuickLootItems()"
}
label
{
area 283 76 45 48
bam A0BQSV10
sequence 1
frame 1
opacity 180
actionScroll "scrollQuickLootItems()"
}
button
{
area 283 8 45 48
bam A0BQSV10
sequence 0
enabled "worldScreen:GroundScrollEnabled(-1)"
action
"
worldScreen:OnGroundScroll(-1)
"
actionScroll "scrollQuickLootItems()"
}
button
{
area 283 76 45 48
bam A0BQSV10
sequence 1
enabled "worldScreen:GroundScrollEnabled(1)"
action
"
worldScreen:OnGroundScroll(1)
"
actionScroll "scrollQuickLootItems()"
}
button
{
area 13 13 52 52
bam STONSLOT
tooltip lua "getGroundItemProperty(0,'name')"
tint lua "getGroundItemProperty(0,'tint')"
icon lua "getGroundItemProperty(0,'icon')"
count lua "getGroundItemProperty(0,'count')"
usages lua "getGroundItemProperty(0,'usages')"
action "groundItemClick(0)"
actionEnter "mouseOverQuicklootContainer = getSlotContainerId(0,'containerId')"
actionExit "mouseOverQuicklootContainer = nil"
actionScroll "scrollQuickLootItems()"
}
button
{
area 67 13 52 52
bam STONSLOT
tooltip lua "getGroundItemProperty(1,'name')"
tint lua "getGroundItemProperty(1,'tint')"
icon lua "getGroundItemProperty(1,'icon')"
count lua "getGroundItemProperty(1,'count')"
usages lua "getGroundItemProperty(1,'usages')"
action "groundItemClick(1)"
actionEnter "mouseOverQuicklootContainer = getSlotContainerId(1,'containerId')"
actionExit "mouseOverQuicklootContainer = nil"
actionScroll "scrollQuickLootItems()"
}
button
{
area 121 13 52 52
bam STONSLOT
tooltip lua "getGroundItemProperty(2,'name')"
tint lua "getGroundItemProperty(2,'tint')"
icon lua "getGroundItemProperty(2,'icon')"
count lua "getGroundItemProperty(2,'count')"
usages lua "getGroundItemProperty(2,'usages')"
action "groundItemClick(2)"
actionEnter "mouseOverQuicklootContainer = getSlotContainerId(2,'containerId')"
actionExit "mouseOverQuicklootContainer = nil"
actionScroll "scrollQuickLootItems()"
}
button
{
area 175 13 52 52
bam STONSLOT
tooltip lua "getGroundItemProperty(3,'name')"
tint lua "getGroundItemProperty(3,'tint')"
icon lua "getGroundItemProperty(3,'icon')"
count lua "getGroundItemProperty(3,'count')"
usages lua "getGroundItemProperty(3,'usages')"
action "groundItemClick(3)"
actionEnter "mouseOverQuicklootContainer = getSlotContainerId(3,'containerId')"
actionExit "mouseOverQuicklootContainer = nil"
actionScroll "scrollQuickLootItems()"
}
button
{
area 229 13 52 52
bam STONSLOT
tooltip lua "getGroundItemProperty(4,'name')"
tint lua "getGroundItemProperty(4,'tint')"
icon lua "getGroundItemProperty(4,'icon')"
count lua "getGroundItemProperty(4,'count')"
usages lua "getGroundItemProperty(4,'usages')"
action "groundItemClick(4)"
actionEnter "mouseOverQuicklootContainer = getSlotContainerId(4,'containerId')"
actionExit "mouseOverQuicklootContainer = nil"
actionScroll "scrollQuickLootItems()"
}
button
{
area 13 67 52 52
bam STONSLOT
tooltip lua "getGroundItemProperty(5,'name')"
tint lua "getGroundItemProperty(5,'tint')"
icon lua "getGroundItemProperty(5,'icon')"
count lua "getGroundItemProperty(5,'count')"
usages lua "getGroundItemProperty(5,'usages')"
action "groundItemClick(5)"
actionEnter "mouseOverQuicklootContainer = getSlotContainerId(5,'containerId')"
actionExit "mouseOverQuicklootContainer = nil"
actionScroll "scrollQuickLootItems()"
}
button
{
area 67 67 52 52
bam STONSLOT
tooltip lua "getGroundItemProperty(6,'name')"
tint lua "getGroundItemProperty(6,'tint')"
icon lua "getGroundItemProperty(6,'icon')"
count lua "getGroundItemProperty(6,'count')"
usages lua "getGroundItemProperty(6,'usages')"
action "groundItemClick(6)"
actionEnter "mouseOverQuicklootContainer = getSlotContainerId(6,'containerId')"
actionExit "mouseOverQuicklootContainer = nil"
actionScroll "scrollQuickLootItems()"
}
button
{
area 121 67 52 52
bam STONSLOT
tooltip lua "getGroundItemProperty(7,'name')"
tint lua "getGroundItemProperty(7,'tint')"
icon lua "getGroundItemProperty(7,'icon')"
count lua "getGroundItemProperty(7,'count')"
usages lua "getGroundItemProperty(7,'usages')"
action "groundItemClick(7)"
actionEnter "mouseOverQuicklootContainer = getSlotContainerId(7,'containerId')"
actionExit "mouseOverQuicklootContainer = nil"
actionScroll "scrollQuickLootItems()"
}
button
{
area 175 67 52 52
bam STONSLOT
tooltip lua "getGroundItemProperty(8,'name')"
tint lua "getGroundItemProperty(8,'tint')"
icon lua "getGroundItemProperty(8,'icon')"
count lua "getGroundItemProperty(8,'count')"
usages lua "getGroundItemProperty(8,'usages')"
action "groundItemClick(8)"
actionEnter "mouseOverQuicklootContainer = getSlotContainerId(8,'containerId')"
actionExit "mouseOverQuicklootContainer = nil"
actionScroll "scrollQuickLootItems()"
}
button
{
area 229 67 52 52
bam STONSLOT
tooltip lua "getGroundItemProperty(9,'name')"
tint lua "getGroundItemProperty(9,'tint')"
icon lua "getGroundItemProperty(9,'icon')"
count lua "getGroundItemProperty(9,'count')"
usages lua "getGroundItemProperty(9,'usages')"
action "groundItemClick(9)"
actionEnter "mouseOverQuicklootContainer = getSlotContainerId(9,'containerId')"
actionExit "mouseOverQuicklootContainer = nil"
actionScroll "scrollQuickLootItems()"
}
}
`
function setQuickLootPosition(buttonPress)
local x,y = Infinity_GetMousePosition()
if (buttonPress) then
x = x - 39
else
x = x + 26
end
y = y - 66
local screenWidth,screenHeight = Infinity_GetScreenSize()
if (x < (-screenWidth+422)/2 + 10) then
x = (-screenWidth+422)/2 + 10
else
if (x > (screenWidth+422)/2 - 432) then
x = (screenWidth+422)/2 - 432
end
end
if (y < (-screenHeight+132)/2 + 10) then
y = (-screenHeight+132)/2 + 10
else
if (y > (screenHeight+132)/2 - 182) then
y = (screenHeight+132)/2 - 182
end
end
Infinity_SetOffset('WORLD_QUICKLOOT',x,y)
local i = 0
while (worldScreen:GroundScrollEnabled(i-1)) do
i = i - 1
end
worldScreen:OnGroundScroll(i)
end
function scrollQuickLootItems()
if scrollDirection > 0 then
if worldScreen:GroundScrollEnabled(-1) then
worldScreen:OnGroundScroll(-1)
end
elseif scrollDirection < 0 then
if worldScreen:GroundScrollEnabled(1) then
worldScreen:OnGroundScroll(1)
end
end
end
function getQuickLootPageText()
local prev = 0
while (worldScreen:GroundScrollEnabled(-prev-1)) do
prev = prev + 1
end
local next = 0
while (worldScreen:GroundScrollEnabled(next+1)) do
next = next + 1
end
return (prev+1) .. "/" .. (prev+next+1)
end
`
-- END BETTER QUICK LOOT MAIN4. Finally, we need to avoid the quick loot bar repositioning itself whenever the message box is resized, as per the original behavior. Find the following line and either delete it or comment it out with --:
Infinity_SetOffset('WORLD_QUICKLOOT',0, -toolbarTop)








