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[WIP] Aura, a gnome artificer NPC for BG:EE

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Now that my latest NPC, Drake, has been released for BG:EE and SoD, I may as well share details on what I'm working on next (although this is not the first time I've brought it up). Feel free to share thoughts or ask questions. Anything I deem necessary will be answered in spoilers, of course.

Full Name: Aura Glimmershine
Race: Gnome
Class: Artificer (Thief kit)
Alignment: Lawful Good

Strength: 8 (below average, rarely does any carrying - she prefers having her automatons doing that)
Dexterity: 16 (high, fairly skilled at archery and agile thanks to her lightness and small stature)
Constitution: 13 (average)
Intelligence: 19 (exceptional, a born prodigy with eidetic memory and education from the best academies in Lantan)
Wisdom: 14 ( above average, mostly gained while in Kozakura)
Charisma: 15 (above average, though self-admitted to be better with machines than people)

Biography

"When asked about her past, AURA tells you a long and convoluted tale of her life from her childhood to her life spent in faraway Kozakura. Born from the prestigious Glimmershine family in the technologically-advanced island nation of Lantan, Aura's talent for artifice and creation at a young age coupled with a wide-idea curiosity of the world beyond her home led her to travel to distant lands looking to advance her knowledge of cultures and bring knowledge to other, less advanced societies. In one such venture, Aura's crew was assaulted by a magical storm which destroyed their ship and swept her away into the ocean.

Upon regaining consciousness, Aura found herself somehow in Kozakura, a nation in the land of Kara-Tur. Aura's talents in creation gave her a place among the locals of the village in which she made her new home for three years until a disastrous commission led to her disgrace and her subsequent leaving of Kozakura. She now seeks an adversary now in the Sword Coast, and has sought your aid in her quest."

Character & Personality

Aura is kind-hearted and idealistic at heart. She can be rather shy and socially inept when interacting with strangers, but easily turns peppy and excitable when the topic strays into her fields of expertise, being capable of talking or (more likely) lecturing others for up to hours on end.

Aura's most unorthodox trait for a Lantanese gnome is her fascination with magic. Though she has received little, bordering on no magical training and no interest in becoming a mage, her everlasting dream is to create a perfect harmony between magical and technological creation. This is not an unacceptable view in Lantan, though it is considered highly unusual.

She is in her mid-seventies in age, barely a young adult for a gnome. Because she has spent so much of her life working with inanimate objects, coupled with her extremely long lifespan, she can be extremely naive and unknowingly insensitive when it comes to human issues, though her time spent in Kozakura has helped somewhat.

While the majority of people in Lantan worship Gond, the Wonderbringer, Aura is tight-lipped about her choice of deity and shows noticeable discomfort when discussing religion. It is unclear whether she worships a god at all.

Aura strongly dislikes the Lantanese trademark smokepowder, the knowledge of how to produce it given by Gond during the Time of Troubles, but will relent in creating it for people she unequivocally trusts.

Perhaps Aura's greatest strength and weakness is her extreme attachment to all of her ideas and creations. While this makes her a natural when it comes to invention, it also means she personally feels responsibility for any harm, destruction or death that anything she created has caused, even if it were by someone else's hand.

Due to being inexperienced, Aura has a few childish fears, most notably a fear of bears of all kinds. More seriously, she is absolutely terrified of drowning and being close to huge bodies of water due to her past traumatic experience which caused her to temporarily lose several years of her memory and nearly her life.

Romance spoilers:
Aura is a lesbian, although this is not immediately apparent unless the player chooses to show some romantic affection towards her, though eventually the stories she tells of her past will make it clear either way.

Artificer Thief Kit

ARTIFICER: Lantanese artificers are master innovators and craftsmen, making up for their lack of combat or cloak-and-dagger skills with expert knowledge in use of arcane runes, deadly alchemical traps and metal automatons.

Advantages:
– +15 bonus to Lore.
– +10% bonus to Find Traps, Open Locks and Set Traps.
– May use the Set Alchemical Snare ability once per day in addition to the normal Thief's Set Snare. Gains one use at level 1 and an additional use every 5 levels thereafter.

Set Alchemical Snare: Set a trap in the targeted location when no hostile creatures are in sight. Traps deal 1d4 (+1 extra damage per level) fire, cold, acid or electrical damage of the artificer's choice in a 10' radius, inflicting additional effects that last for 1 round per 3 levels of the artificer. Effects are dependent on the chosen element. Alchemical Snares can be set at a distance but can be set off by both allies and enemies.

ALCHEMIST'S FIRE: Ignites the victim, dealing 1d4 damage per round.
RAPID FREEZE: Slows the victim.
ACIDIC COMPOUND: Corrodes the victim's armor, reducing their AC by 4 and physical resistance by 20%.
ELECTRIC CHARGE: Afflicts the victim with a 50% chance to miscast magic.

– May use the Craft Rune ability once per day.

CRAFT RUNE: Artificers can inscribe runes with arcane magic, which may be used to cast spells or temporarily empower an automaton. The amount and strength of runes created depend on the artificer's level. Runes may not be crafted during combat.

– From level 4 onwards, may use the Advanced Alchemy ability once per day.

ADVANCED ALCHEMY: Lantanese artificers are skilled in chemistry and potion-making. This skill may be used once per day to craft a number of potions or alchemical weapons equal to half of the artificer's level. The types of potions available for crafting increase with the artificer's level.

– From level 8 onwards, may use the Craft Automaton ability once per day.

CRAFT AUTOMATON: The artificer spends two rounds to assimilate a powerful automaton which can be controlled at will. Automatons last until destroyed, are disabled if their creator is incapacitated, lose control if their creator's mind is affected and fall apart if their creator is killed. Only one automaton can be controlled at any given time.

Disadvantages:
– Hit Die: d4
– -10% penalty to Pick Pockets, Hide in Shadows and Move Silently.
– -1 penalty to THAC0 every 6 levels (starting at level 1).
– No backstab multiplier.
– May only distribute 20 skill points per level among thieving skills.

Unique Items

Sunshooter I
The Sunshooter is Aura's personal weapon, a metallic bow of unusual design that fires arrows with almost inhuman speed and accuracy. Various attachments decorate the arc of the bow, some useful (such as enchantments that alter the effects of nocked arrows) and others purely for accessory. Its complexity is so great that no one besides its creator is likely capable of understanding how to properly wield it.

STATISTICS:

Charge abilities (1x/day):
– Create five Healing Arrows which restore 1d6+1 hit points on hit (healing arrows do not apply Magnetism)

Combat abilities:
– Magnetism: Each hit reduces target's armor class vs. ranged weapons by 1 for 5 rounds

THAC0: +1
Speed Factor: 2
Proficiency Type: Shortbow
Type: Two-handed
Requires:
6 Strength

Weight: 2

Aura's Magatama
This mysterious, curved stone is called a 'magatama'. Though you have never seen anything like it before, it is apparently a fairly common decorative design in its place of origin, Kara-Tur. These jewels are sometimes blessed by priestesses of the Way and carried as protective talismans against chaotic and malevolent spirits.

Aura's magatama is carved from a piece of green jade and was enchanted by the Kozakuran priestess Reika Amakagami, her mentor, and as such carries great sentimental value to her, so much that she is unwilling to ever remove it.

STATISTICS:

Equipped abilities:
– Saving Throws: +2
– All attacks made against the wearer by evil or chaotic creatures receive a -2 penalty to their attack roll and any saving throws caused by such attacks are made with a +2 bonus

Weight: 0

Muffy the Clockwork Squirrel
Muffy is a strange machine made of metal and clockwork that serves as Aura's pet. It has a strange degree of sentience, understanding human speech and exhibiting behaviour just like a real, living squirrel, to the point where its state as an animated construct is debatable. Aura claims to have crafted Muffy herself, though how she gave it life is a secret she keeps to herself.

Regardless of how it is able to act as though it were alive, Muffy is doubtlessly a useful creation – the squirrel's stomach is a hollow compartment capable of storing small objects such as gems, scrolls, potions or keys. Though the act of opening up Muffy seems rather morbid, the squirrel seems rather happy to have its 'belly' filled with valuables.

STATISTICS:

Capacity: 20 items
Weight: 5

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