ASSASSIN: The Way of the Assassin is a feared profession, and rightfully so. A master of the art of killing, the assassin is noteworthy for being able to slay a living man with a single calculated blow or from the slightest cut with a poisoned blade. No man alive is capable of killing a target in as many ways as an assassin, and once an assassin has marked a chosen target, their fate is often sealed. While the act of assassination demands swiftness and guile, an assassin's most important skill is patience; the patience to analyze their target, observing for weaknesses, and finding the most effective way to ensure the kill and fade away unseen.
Those who choose to walk the path of assassination do so for a variety of reasons. Many are opportunists, selling their services for personal gain. Some are vigilantes, hoping to make the world a better (or at least more peaceful) place by exterminating 'undesirables'. Yet others do so simply for the thrill of the kill. It is said that no two assassins are alike in either motive or technique.
Because of the unsavory nature of their profession as well as their preferred mode of operation, assassins are dreaded and reviled by decent folk. Assassins do not seek fame and recognition, as such things are detrimental to their cause and thus they rarely take positions of leadership or band in groups at all. The best assassins are all but unknown.
Advantages:
- Begins with a x3 backstab multiplier. The assassin's backstab multiplier caps at x7 at 17th level.
- Gains a +10% bonus to Hide in Shadows and Move Silently at 1st level and an extra +5% for every level thereafter.
- Gains a +1 bonus to Saving Throws vs. Death at 1st level and every 10 levels thereafter.
- May use the Poison Weapon ability once per day starting at level 1 and gaining one extra use every six levels thereafter.
POISON WEAPON: The assassin is capable of coating his weapon for the next eight hours with a slow-acting but extremely potent poison. This poison deals damage every round and reduces the target's Constitution by one point every round for at least five rounds. After five rounds have passed, the target must make a Saving Throw vs. Death or become poisoned for another five rounds. Therefore, the poison has the potential to last indefinitely as long as the target does not make a successful Saving Throw. The target may not die of Constitution loss caused by the poison.
1st level: Target suffers two poison damage and loses one point of Constitution every round. No save modifier.
6th level: Target suffers four poison damage and loses one point of Constitution every round. Save modifier of -1.
11th level: Target suffers six poison damage and loses two points of Constitution every round. Save modifier of -2.
16th level: Target suffers eight poison damage and loses two points of Constitution every round. Save modifier of -3.
21st level: Target suffers ten poison damage and loses three points of Constitution every round. Save modifier of -4.
- Gains the Analysis passive.
ANALYSIS: For every round that the assassin remains invisible, he gains a +1 bonus to hit and damage up to a cap of +2 at 1st level and increasing by +1 for every four levels gained. Attacking depletes all stacked bonuses instantly while leaving stealth non-aggressively causes bonuses to gradually deplete over time.
- Gains the Enhanced Backstab passive.
ENHANCED BACKSTAB: The assassin is capable of crippling his victim with his backstabs, inflicting one of the following effects. Save modifiers decrease by one for every six levels of the assassin.
Paralysis: Target must save vs. death at +2 or become paralyzed for 2 rounds.
Hamstring: Target must save vs. death or have their movement rate and Dexterity halved for 8 rounds.
Bleeding: Target must save vs. death at +2 or suffer 1d4+1 piercing damage every round for 2 rounds + 1 round/6 levels.
Cutthroat: Target must save vs. death or be silenced for 20 rounds.
Lethal (Level 17+): Target must save vs. death at +4 or be slain instantly.
- From 5th level onwards, gains the Hidden Blade passive.
HIDDEN BLADE: When the assassin kills his target, he briefly turns invisible and moves at double his movement rate for one round. This may not occur more than once every five rounds, reduced by one round for every 5 levels gained thereafter (no cooldown at 30th level)
- From 10th level onwards, may use the Cloak of Shadows ability once per turn.
CLOAK OF SHADOWS: The assassin becomes completely invisible and undetectable for two rounds or until he attacks, becoming immune to all revealing effects. Even creatures that can normally see through invisibility are unable to target the assassin during this time.
Disadvantages:
- -2 penalty to Charisma.
- -2 penalty to starting Reputation.
- May not wear heavier armor than leather.
- May not Set Traps.
- May only be of any non-good alignment.
- May only distribute 10 skill points per level among thieving skills.
Download the current version of the mod here: https://github.com/ArtemiusI/Way-of-the-Assassin/releases/latest
Those who choose to walk the path of assassination do so for a variety of reasons. Many are opportunists, selling their services for personal gain. Some are vigilantes, hoping to make the world a better (or at least more peaceful) place by exterminating 'undesirables'. Yet others do so simply for the thrill of the kill. It is said that no two assassins are alike in either motive or technique.
Because of the unsavory nature of their profession as well as their preferred mode of operation, assassins are dreaded and reviled by decent folk. Assassins do not seek fame and recognition, as such things are detrimental to their cause and thus they rarely take positions of leadership or band in groups at all. The best assassins are all but unknown.
Advantages:
- Begins with a x3 backstab multiplier. The assassin's backstab multiplier caps at x7 at 17th level.
- Gains a +10% bonus to Hide in Shadows and Move Silently at 1st level and an extra +5% for every level thereafter.
- Gains a +1 bonus to Saving Throws vs. Death at 1st level and every 10 levels thereafter.
- May use the Poison Weapon ability once per day starting at level 1 and gaining one extra use every six levels thereafter.
POISON WEAPON: The assassin is capable of coating his weapon for the next eight hours with a slow-acting but extremely potent poison. This poison deals damage every round and reduces the target's Constitution by one point every round for at least five rounds. After five rounds have passed, the target must make a Saving Throw vs. Death or become poisoned for another five rounds. Therefore, the poison has the potential to last indefinitely as long as the target does not make a successful Saving Throw. The target may not die of Constitution loss caused by the poison.
1st level: Target suffers two poison damage and loses one point of Constitution every round. No save modifier.
6th level: Target suffers four poison damage and loses one point of Constitution every round. Save modifier of -1.
11th level: Target suffers six poison damage and loses two points of Constitution every round. Save modifier of -2.
16th level: Target suffers eight poison damage and loses two points of Constitution every round. Save modifier of -3.
21st level: Target suffers ten poison damage and loses three points of Constitution every round. Save modifier of -4.
- Gains the Analysis passive.
ANALYSIS: For every round that the assassin remains invisible, he gains a +1 bonus to hit and damage up to a cap of +2 at 1st level and increasing by +1 for every four levels gained. Attacking depletes all stacked bonuses instantly while leaving stealth non-aggressively causes bonuses to gradually deplete over time.
- Gains the Enhanced Backstab passive.
ENHANCED BACKSTAB: The assassin is capable of crippling his victim with his backstabs, inflicting one of the following effects. Save modifiers decrease by one for every six levels of the assassin.
Paralysis: Target must save vs. death at +2 or become paralyzed for 2 rounds.
Hamstring: Target must save vs. death or have their movement rate and Dexterity halved for 8 rounds.
Bleeding: Target must save vs. death at +2 or suffer 1d4+1 piercing damage every round for 2 rounds + 1 round/6 levels.
Cutthroat: Target must save vs. death or be silenced for 20 rounds.
Lethal (Level 17+): Target must save vs. death at +4 or be slain instantly.
- From 5th level onwards, gains the Hidden Blade passive.
HIDDEN BLADE: When the assassin kills his target, he briefly turns invisible and moves at double his movement rate for one round. This may not occur more than once every five rounds, reduced by one round for every 5 levels gained thereafter (no cooldown at 30th level)
- From 10th level onwards, may use the Cloak of Shadows ability once per turn.
CLOAK OF SHADOWS: The assassin becomes completely invisible and undetectable for two rounds or until he attacks, becoming immune to all revealing effects. Even creatures that can normally see through invisibility are unable to target the assassin during this time.
Disadvantages:
- -2 penalty to Charisma.
- -2 penalty to starting Reputation.
- May not wear heavier armor than leather.
- May not Set Traps.
- May only be of any non-good alignment.
- May only distribute 10 skill points per level among thieving skills.
Download the current version of the mod here: https://github.com/ArtemiusI/Way-of-the-Assassin/releases/latest



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