Project Image is an opcode, Mirror Image is a spell. I suggest that we change MI to use multiple PI effects on the caster for a bunch of phantom copies. At the cost of messing with Simulacrum, an 8th-level spell that will only come in 2/3 of the way into Shadows of Amn, earlier with Beamdog's expansion. We can put different effects in SIMULACR.SPL: remove the tell-tale glow, put the image's hit points at 1, disable its spells or give it fake spells with fake saves (real rolls for empty effects), possibly assign it a script to follow for the enemies' version or make it a green-circled but uncontrollable creature when cast by the party. It could also be scripted to wink out as soon as attacked by anyone, which is closer to the original meaning of the spell. Of course, they'll still expend an attack or waste a spell on these. Make them ILLUSIONARY, too, and give undead, slimes and constructs protection from that creature type. Dispel Illusions on the party side would become more helpful also. I've tested that ability against ILLUSIONARY critters, and a success roll makes them vanish away.
What isn't closer to the original is that these images will behave differently rather than mimic the caster's movements, but then, I don't remember this mimicking in fantasy where I've met instances of this magic. Thoth-Amon's red-cloaked mirror apes didn't, though it's not quite the same.... These reflections are just impossible to tell apart, but they don't move as one. Wouldn't be much good if they did, methinks. But what MIGHT be useful here and cool is to script them all to shout and respond to the shout identically - for example, all attacking suddenly or all casting suddenly. Throw in a few incestuous effects 124, Dimension Door with "Exchange Source and Target," throw in some more every following round, and the player himself won't know which one is real!
He'll have to figure out the real caster by his different actions before another exchange teleport next round!
I only took away the stupid glow for now, but here what it looks like. Where is Waldo?
![]()
What isn't closer to the original is that these images will behave differently rather than mimic the caster's movements, but then, I don't remember this mimicking in fantasy where I've met instances of this magic. Thoth-Amon's red-cloaked mirror apes didn't, though it's not quite the same.... These reflections are just impossible to tell apart, but they don't move as one. Wouldn't be much good if they did, methinks. But what MIGHT be useful here and cool is to script them all to shout and respond to the shout identically - for example, all attacking suddenly or all casting suddenly. Throw in a few incestuous effects 124, Dimension Door with "Exchange Source and Target," throw in some more every following round, and the player himself won't know which one is real!
He'll have to figure out the real caster by his different actions before another exchange teleport next round! I only took away the stupid glow for now, but here what it looks like. Where is Waldo?









.jpg)


