As already hinted at in the topic Kit idea: Wild Sorcerer, done right I've been trying my luck with a Wild Sorcerer kit of sorts. And here it is!
Download: Chaos Sorcerer Kit (beta 1)
Class description:
The mod also makes some changes to the spell selection of Wild Mages:
The main reason for this change is to work around a hardcoded issue with Wild Mage-specific spells that would otherwise interfere with the Chaos Sorcerer spell selection (or any other kit that is based on the Wild Mage).
The mod should already be quite stable for all supported games, but has not been tested thoroughly in the wild yet. It should also work together with Spell Revisions or similar mods as long as they don't make substantial changes to the Wild Mage spells.
Feel free to post your thoughts, suggestions, questions or any bugs you encounter.
Download: Chaos Sorcerer Kit (beta 1)
Class description:
Chaos Sorcerer
A Sorcerer kit for BG:EE, BG2:EE, EET and IWD:EE
Unlike Wild Mages who have learned to shape the unpredictable magics from the damaged and distorted parts of the Weave, Chaos Sorcerers have learned to derive their power from the Elemental Chaos - a plane that is largely unknown to most inhabitants of Toril.
The Elemental Chaos is filled by chaos and unpredictability. Magic shaped by these forces are unpredictable by nature, even to chaos sorcerers who have learned to bend it to their wills. As a result chaos sorcerers are more dexterous, using their agility and strong reflexes to slip out of the way of their own spells if needed. They have also gained some resistance to all forms or magical energy. A basic understanding of the nature of Chaos is required to walk the path of a Chaos Sorcerer.
Advantages:
A Sorcerer kit for BG:EE, BG2:EE, EET and IWD:EE
Unlike Wild Mages who have learned to shape the unpredictable magics from the damaged and distorted parts of the Weave, Chaos Sorcerers have learned to derive their power from the Elemental Chaos - a plane that is largely unknown to most inhabitants of Toril.
The Elemental Chaos is filled by chaos and unpredictability. Magic shaped by these forces are unpredictable by nature, even to chaos sorcerers who have learned to bend it to their wills. As a result chaos sorcerers are more dexterous, using their agility and strong reflexes to slip out of the way of their own spells if needed. They have also gained some resistance to all forms or magical energy. A basic understanding of the nature of Chaos is required to walk the path of a Chaos Sorcerer.
Advantages:
- May cast the 1st-level spells Chaotic Weave and Surge Control (automatically added to spell list).
- May cast the 2nd-level spell Unluck (automatically added to spell list).
- May cast the 3rd-level spell Chaos Mastery (automatically added to spell list).
- May cast the 7th-level spell Nahal's Wildstrike (automatically added to spell list).
- Casting level varies slightly whenever he/she casts a spell—anywhere between five levels lower and five levels higher than the Chaos Sorcerer's true level.
- 1st level: +1 bonus to Saves vs. Spell.
- 5th level: +1 bonus to Dexterity.
- 6th level: +1 bonus to Saves vs. Spell.
- 8th level: +5% Magic Resistance.
- 11th level: +1 bonus to Saves vs. Spell.
- 15th level: +1 bonus to Dexterity.
- 16th level: +1 bonus to Saves vs. Spell.
- 16th level: +5% Magic Resistance.
- 21st level: +1 bonus to Saves vs. Spell.
- 24th level: +5% Magic Resistance.
- Incurs a -2 penalty to Strength and Constitution.
- Alignment restricted to chaotic good, chaotic neutral and chaotic evil.
- May cast fewer spells per level per day.
- Upon casting a spell, there is a 5% chance of incurring a wild surge.
The mod also makes some changes to the spell selection of Wild Mages:
- New level 1 spell "Surge Control" applies a slim chance to avert the next Wild Surge.
- New level 2 spell "Unluck" can be seen as the negative counterpart of the "Luck" spell.
- "Chaos Shield" merges with "Improved Chaos Shield" and becomes a level 3 spell that starts with a +15 wild surge bonus and improves to +20 and +25 at higher levels.
- New level 7 spell "Nahal's Wildstrike" surrounds the target with an aura of chaotic energies. Each time the target casts a spell will trigger a wild surge with unpredictable results.
The main reason for this change is to work around a hardcoded issue with Wild Mage-specific spells that would otherwise interfere with the Chaos Sorcerer spell selection (or any other kit that is based on the Wild Mage).
The mod should already be quite stable for all supported games, but has not been tested thoroughly in the wild yet. It should also work together with Spell Revisions or similar mods as long as they don't make substantial changes to the Wild Mage spells.
Feel free to post your thoughts, suggestions, questions or any bugs you encounter.









