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New Modding Practices

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Hey everyone! I haven't modded since before the enhanced editions. As I'm getting back into it, I am wondering about which processes have been updated with different/improved workflows. A few specific topics I'm interested in:

Area creation: does Yovaneth's DLTCEP area making tutorial still hold up? Its last update was in 2013, but I know there is now an alternate to .TIS files that I don't fully understand how to use. Also, can someone please tell me that there is an alternative to doing in wallgroups in DLTCEP? :p

Yovaneth's tutorial:
http://www.simpilot.net/~sc/dltcep/index.htm

Game Music: back before the EEs came out, music had a hardcoded number of slots. Has this been relaxed? Is there anything more one needs to know about getting music into the game?

BAM files: I believe these had a maximum size/dimension limit. Is there a limit on the number of animated frames? I know for the dead trees in the Umar hills quests, they used bams to get around complex wallgroups (see above).

Anything in general that an old modder would need to know about modding in the Enhanced Edition era? Any new tools/tricks/workarounds that you know or could point me to? Thanks!

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