I've been searching the forums on how to use custom soundsets, and the only way I've seen is the DLTCEP method brought up in this tutorial: http://forum.baldursgate.com/discussion/17259/tutorial-how-to-use-dltcep-to-enable-custom-soundsets#latest. While I'm sure that works, I did notice that a couple of the old soundsets made for Icewind Dale II work by just dropping the wav files in the proper sound folder, so I figured there had to be a simple drag-and-drop solution to all this. Also, I didn't want to start a new game for the new soundsets to work. Well, by fooling around with it I found a way, described in the steps below!
First, you need to get a soundset. The amount of sounds needed for a complete soundset in IWDEE is at least 25. You can have less, but I'd imagine that your characters would be silent for certain activities. The sound files have to be in a wav format.
The wav files in the set need to be labeled by ending the name of the file with a Hashtag (#), an Underscore ( _ ), or by a letter: "a" through "m", and "s" through "y". The specific characters signify the state the player is in (e.g., "c" stands for the "Tired" state). When naming the file, the appropriate character should be used at the end of the filename.
For example, if the soundset was named "Jeff", the "Tired" sound file for that soundset - played when Jeff is fatigued - should be named "Jeffc.wav". The letters in the file may or may not need to be lowercase to work in-game...the default files in the "sounds" folder are all lowercased but I don't know if that would honestly make a difference.
There are also some sound files labeled by the numbers "0", "8", and "9". These files signify a Confirmation, a Battle Cry, and a second Battle Cry, respectively.
Definition of characters:
Underscore ( _ ): Rare Party Member Selection 1
Hashtag (#): Rare Party Member Selection 2
a: Battle Cry 1
b: Becoming Leader
c: Tired
d: Bored
e: Need to be Healed
f: Selected Party Member 1
g: Selected Party Member 2
h: Selected Party Member 3
i: Confirmation 1
j: Confirmation 2
k: Confirmation 3
l: Taking Damage
m: Dying
s: Action Confirm 1
t: Action Confirm 2
u: Action Confirm 3
v: Action Confirm 4
w: Reaction to Dead Party Member
x: Annoyed Selection 1
y: Annoyed Selection 2
0: Confirmation 4
8: Battle Cry 2
9: Battle Cry 3
If you want to test the sound clips that are already in the game, just know that not all the default sound clips shipped with the game work properly in media players. For some reason some of the sound clips will only run properly in-game. For instance, a lot of the "Taking Damage" sound files only play in-game. They usually don't run in Windows Media player, and when I try other media programs like VLC player or K-Lite's Media Player Classic, the sound clip is slowed down or warped.
I've attached a soundset I've just finished working on as an example. The soundset is the "Dark Brooding Hero" set from Neverwinter Nights, which was submitted to Sorcerer's Place (http://www.sorcerers.net/Games/IWD2/index_soundsets.php) by Kenneth Van Coppenolle a long time ago. I just downloaded it and changed the naming convention so it would run in IWDEE. It's not the best soundset, as if you've ever played NWN and used Dark Brooding Hero, you know it's not the most...well-rounded (lots of screaming and war cries). But if you're making a gruff fighter with anger issues, it's nearly perfect! I did use some of the same clips a couple of times in different situations to try to balance it out, which lead to a comedic effect in some cases!
Like all soundsets, just extract all the wav files into your lang/en_US/sounds folder (change "en_US" if you're using a different language) found in your Icewind Dale Enhanced Edition main directory. Don't just drop the "Dark Brooding Hero" folder in there; take out all the wav files in the rar and place them in the "sounds" folder. After that, just launch the game, go into your character's record sheet, choose "Customize", then "Sounds", and the soundset will be labeled "DBH".
EDIT: The new attached rar file features multiple soundsets, five in total, with working subtitles: Archetypal Male Rogue, Dark Brooding Hero, Male Assimar, Bodhi from Baldur's Gate II and Imoen from the Baldur's Gate series. To use the subtitle feature, drop the dialog.tlk file in your "en_US" folder (make sure to backup the dialog.tlk file that is already there) and drop the CHARSND.2da file in your "override" folder. If you don't want to use the subtitles for some reason, you can just drop all the wav files into your sound folder per usual and leave the dialog.tlk and CHARSND.2da files in the rar.
Also, just to note, I did not create the actual wav files that comprise the soundsets; I merely downloaded them from various sites and edited them using the steps above to get them running with Icewind Dale Enhanced Edition. Good places to download soundsets and other mods are the game hub at Sorcerer's Place (http://www.sorcerers.net/Games/index.php), the forums at Baldur's Gate Mods (http://www.baldursgatemods.com/forums/index.php), Pocket Plane Group (http://www.pocketplane.net/mambo/), and of course, The Gibberlings Three forums (http://forums.gibberlings3.net/). I've also gone to the Spellhold Studios website for modded content in the past, but that site seems to not be working for me as of this typing.
UPDATE (Jan. 27, 2016): I decided to delete the "Soundsets with Subtitles" rar file previously uploaded on this post as creating soundsets listed on this thread is no longer the easiest way to make them. I'd also disregard any of the old posts I made that have rars and zip files attached, as those soundsets are done in the old way and I've probably updated most of them by now.
Instead, I would wholeheartedly suggest using the Awesome Soundsets Mod by smeagolheart, which can be found on this thread: https://forums.beamdog.com/discussion/38319/mods-awesome-soundsets-mods-master-thread-custom-soundsets-for-bgee-bg2ee-and-iwdee/p1. This mod shell is so far the best way I've personally added soundsets to the Infinity Engine games, and I'd recommend anyone who likes to play with custom sound files to try it out! I'll leave this post up for reference; however, the Awesome Soundset Mod comes with a more detailed list of sound definitions for both Icewind Dale and the Baldur's Gate games.
I've also created a continually updated mod using the shell, Swifty Magee's Soundsets, which can be found on this thread as well as the Awesome Soundsets Mod thread, and any updates will be listed there. Here's a Dropbox link to v1.5, but remember, check smeagolheart's thread for future updates: https://www.dropbox.com/s/ibnv7c55x6zwmb1/Swifty Magee's Soundsets v1.5.zip?dl=0
First, you need to get a soundset. The amount of sounds needed for a complete soundset in IWDEE is at least 25. You can have less, but I'd imagine that your characters would be silent for certain activities. The sound files have to be in a wav format.
The wav files in the set need to be labeled by ending the name of the file with a Hashtag (#), an Underscore ( _ ), or by a letter: "a" through "m", and "s" through "y". The specific characters signify the state the player is in (e.g., "c" stands for the "Tired" state). When naming the file, the appropriate character should be used at the end of the filename.
For example, if the soundset was named "Jeff", the "Tired" sound file for that soundset - played when Jeff is fatigued - should be named "Jeffc.wav". The letters in the file may or may not need to be lowercase to work in-game...the default files in the "sounds" folder are all lowercased but I don't know if that would honestly make a difference.
There are also some sound files labeled by the numbers "0", "8", and "9". These files signify a Confirmation, a Battle Cry, and a second Battle Cry, respectively.
Definition of characters:
Underscore ( _ ): Rare Party Member Selection 1
Hashtag (#): Rare Party Member Selection 2
a: Battle Cry 1
b: Becoming Leader
c: Tired
d: Bored
e: Need to be Healed
f: Selected Party Member 1
g: Selected Party Member 2
h: Selected Party Member 3
i: Confirmation 1
j: Confirmation 2
k: Confirmation 3
l: Taking Damage
m: Dying
s: Action Confirm 1
t: Action Confirm 2
u: Action Confirm 3
v: Action Confirm 4
w: Reaction to Dead Party Member
x: Annoyed Selection 1
y: Annoyed Selection 2
0: Confirmation 4
8: Battle Cry 2
9: Battle Cry 3
If you want to test the sound clips that are already in the game, just know that not all the default sound clips shipped with the game work properly in media players. For some reason some of the sound clips will only run properly in-game. For instance, a lot of the "Taking Damage" sound files only play in-game. They usually don't run in Windows Media player, and when I try other media programs like VLC player or K-Lite's Media Player Classic, the sound clip is slowed down or warped.
I've attached a soundset I've just finished working on as an example. The soundset is the "Dark Brooding Hero" set from Neverwinter Nights, which was submitted to Sorcerer's Place (http://www.sorcerers.net/Games/IWD2/index_soundsets.php) by Kenneth Van Coppenolle a long time ago. I just downloaded it and changed the naming convention so it would run in IWDEE. It's not the best soundset, as if you've ever played NWN and used Dark Brooding Hero, you know it's not the most...well-rounded (lots of screaming and war cries). But if you're making a gruff fighter with anger issues, it's nearly perfect! I did use some of the same clips a couple of times in different situations to try to balance it out, which lead to a comedic effect in some cases!
Like all soundsets, just extract all the wav files into your lang/en_US/sounds folder (change "en_US" if you're using a different language) found in your Icewind Dale Enhanced Edition main directory. Don't just drop the "Dark Brooding Hero" folder in there; take out all the wav files in the rar and place them in the "sounds" folder. After that, just launch the game, go into your character's record sheet, choose "Customize", then "Sounds", and the soundset will be labeled "DBH".
EDIT: The new attached rar file features multiple soundsets, five in total, with working subtitles: Archetypal Male Rogue, Dark Brooding Hero, Male Assimar, Bodhi from Baldur's Gate II and Imoen from the Baldur's Gate series. To use the subtitle feature, drop the dialog.tlk file in your "en_US" folder (make sure to backup the dialog.tlk file that is already there) and drop the CHARSND.2da file in your "override" folder. If you don't want to use the subtitles for some reason, you can just drop all the wav files into your sound folder per usual and leave the dialog.tlk and CHARSND.2da files in the rar.
Also, just to note, I did not create the actual wav files that comprise the soundsets; I merely downloaded them from various sites and edited them using the steps above to get them running with Icewind Dale Enhanced Edition. Good places to download soundsets and other mods are the game hub at Sorcerer's Place (http://www.sorcerers.net/Games/index.php), the forums at Baldur's Gate Mods (http://www.baldursgatemods.com/forums/index.php), Pocket Plane Group (http://www.pocketplane.net/mambo/), and of course, The Gibberlings Three forums (http://forums.gibberlings3.net/). I've also gone to the Spellhold Studios website for modded content in the past, but that site seems to not be working for me as of this typing.
UPDATE (Jan. 27, 2016): I decided to delete the "Soundsets with Subtitles" rar file previously uploaded on this post as creating soundsets listed on this thread is no longer the easiest way to make them. I'd also disregard any of the old posts I made that have rars and zip files attached, as those soundsets are done in the old way and I've probably updated most of them by now.
Instead, I would wholeheartedly suggest using the Awesome Soundsets Mod by smeagolheart, which can be found on this thread: https://forums.beamdog.com/discussion/38319/mods-awesome-soundsets-mods-master-thread-custom-soundsets-for-bgee-bg2ee-and-iwdee/p1. This mod shell is so far the best way I've personally added soundsets to the Infinity Engine games, and I'd recommend anyone who likes to play with custom sound files to try it out! I'll leave this post up for reference; however, the Awesome Soundset Mod comes with a more detailed list of sound definitions for both Icewind Dale and the Baldur's Gate games.
I've also created a continually updated mod using the shell, Swifty Magee's Soundsets, which can be found on this thread as well as the Awesome Soundsets Mod thread, and any updates will be listed there. Here's a Dropbox link to v1.5, but remember, check smeagolheart's thread for future updates: https://www.dropbox.com/s/ibnv7c55x6zwmb1/Swifty Magee's Soundsets v1.5.zip?dl=0








