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Disarming traps adding XP to the thief

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I was wondering what would happen if disarming traps gave some exeprience to the Thief. I'm kind of sure that there are some self-resetting traps out there that would cause an infinite XP exploit of some kind, but that can be fixed.

The thing is that traps are kind of banal, and healing is kind of pleniful and the game would be a much better experience if you had a reason to care about traps. There's quite a bunch of them around, but there's no real motivation to pay attetntion to finding them and disarming them. A fixed non-shared 100XP to the thief who disarms them would totally motivate a person to explore certain areas as a thief (or save them for XP with Annah).

I'm thinking about suggesting it officially, and I suspect it might be trivial to implement, except I'd need to know if there are any obvious roadblocks. If Beamdog don't implement it it'd still make a great mod, I think.

So, did anyone knowledgeable consider this? Any obvious snags? Anyone know how to do this?

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