I hear that PST:EE is 90% or 99% hard-coded, and if that's true, there isn't much reason for me as a modder to look into its workings. Hopefully some of the new functions will make it to BG:EE eventually - Near Infinity already lists new opcodes, only they don't work yet. But what about creature animations? There isn't any obstacle to copying over BAMs from Torment to the other games, is there? Beamdog, do tell, are you going to update the list of animations that is currently shared between the BG games and IWD (only not all games have all BAMs) with new entries from Torment? Some are already present, like a few fiends, but not, for example, bariaurs or gronks.
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