Since I'm a bit foolish, I decided to follow @Raduziel's example and start a kit mod that nobody wants to play ! Yeah !
So, it is a rebalancing kit mod for the Dwarven Defender. I personally think that Defensive Stance, an ability that gives better DR than the Hardiness HLA with a sugary saving throws bonus on top AT LEVEL 1, miiight be a tad powergamey for my taste. But, you know, DWARVEN DEFENDER, the name is so cool that I'd like to use it. So, I decided to throw around a few ideas to rebalance the kit. First, I changed the kit's main theme : instead of big damage reduction, Dwarven Defenders get an increase to their AC and his/her allies. So, here's the kit rough design :
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Advantage :
May use Defensive Stance once a day. One new use every 4 level after (like the unmodded kit). Defensive Stance now gives +2 to AC and +2 to saving throws, but comes with a penalty of -2 to thac0 and -4 to movement rate.
- At level 8, the DD has a defensive aura that grants his/her allies the bonus to AC of Defensive Stance when they fight really close to him/her. The thac0 penalty only applies to the DD.
- At level 10, the bonus to AC to the DD and his/her allies goes up to +3, but the thac0 penalty goes down to -3.
- At level 19, +4 AC to DD and allies, and -4 to thac0.
5% DR at level 5, 10, 15 and 20.
12 HD.
Disadvantage :
Just dwarves.
Get to Grand Mastery only in axes and war hammers.
Get only proficiency in everything else.
-----
So, here's a few thoughts.
1. First, the aura effect is borrowed from the Shield of the Falling Star +2 from IR. I thank @semiticgod for the idea ! The RP justification is that an experience DD not only can protect him/herself, but also can protect those around him/her by maximizing their defensive positions. The aura effect is strong at higher levels, but you have to be really close to the DD for it to be active. And, since being all grouped up can be a disadvantage - aka it makes you more vulnerable to AoE attacks - I think it's fairly balanced.
2. Also, the new Defensive Stance is a revised copy of the ability of the same name from Kit Revisions. The penalty to movement is increased from -2 to -4, but that's because I also kept the bonus to saving throws (so that the ability stays useful against mages). Since the skill is not as strong as it was before, I believe that, instead of setting the movement rate at 50%, giving an incremental penalty to movement rate makes the ability more useful. An hasted DD will move faster. Add in boots of speed and a DD movement rate under Defensive Stance won't be that bad.
3. I also decided to give the DD Grand Mastery in axes and war hammers. It's just that, to me, having a fighter kit specific to dwarves without giving them GM in their iconic weapons is borderline blasphemy. However, I believe that restricting them to proficiency in other weapons is an actual drawback compared to the original kit. If you consider the penalty to thac0 given by my modified Defensive Stance, using something else than axes or hammers will be less than optimal : less thac0 and APR. It means that a DD have to give up on some flexibility.
4. Should I prevent the aura to stack with itself ? Should two level 19 DDs give -8 to AC to their nearby allies ? It's a bit much if you ask me. My gut feeling tells me to prevent that. Also, should I prevent the DD aura to stack with the Shield of the Falling Star aura in IR ? I'm not so sure about that one. It's such a niche combination that I'm more inclined to let it in. Up to -6 AC to allies at level 19 is definitively good, but then the DD gives up on better shield to do so. What do you guys and gals think ?
5. I let the small DR bonuses of the original kit in there. It does fit thematically that this kit would get some natural DR, like Barbarians. I'm pretty sure I'll leave this in.
6. Lastly, does this kit mod sound interesting ? Although I learned to fiddle with NI to be able to make all those changes, I know jack shit about WeiDU right now. The files are all ready, but is it worth my time to learn WeiDU to let that kit mod go public ?
I'm still in the decision process about that kit mod, so if you have any other suggestions, go ahead and tell me !
So, it is a rebalancing kit mod for the Dwarven Defender. I personally think that Defensive Stance, an ability that gives better DR than the Hardiness HLA with a sugary saving throws bonus on top AT LEVEL 1, miiight be a tad powergamey for my taste. But, you know, DWARVEN DEFENDER, the name is so cool that I'd like to use it. So, I decided to throw around a few ideas to rebalance the kit. First, I changed the kit's main theme : instead of big damage reduction, Dwarven Defenders get an increase to their AC and his/her allies. So, here's the kit rough design :
-----
Advantage :
May use Defensive Stance once a day. One new use every 4 level after (like the unmodded kit). Defensive Stance now gives +2 to AC and +2 to saving throws, but comes with a penalty of -2 to thac0 and -4 to movement rate.
- At level 8, the DD has a defensive aura that grants his/her allies the bonus to AC of Defensive Stance when they fight really close to him/her. The thac0 penalty only applies to the DD.
- At level 10, the bonus to AC to the DD and his/her allies goes up to +3, but the thac0 penalty goes down to -3.
- At level 19, +4 AC to DD and allies, and -4 to thac0.
5% DR at level 5, 10, 15 and 20.
12 HD.
Disadvantage :
Just dwarves.
Get to Grand Mastery only in axes and war hammers.
Get only proficiency in everything else.
-----
So, here's a few thoughts.
1. First, the aura effect is borrowed from the Shield of the Falling Star +2 from IR. I thank @semiticgod for the idea ! The RP justification is that an experience DD not only can protect him/herself, but also can protect those around him/her by maximizing their defensive positions. The aura effect is strong at higher levels, but you have to be really close to the DD for it to be active. And, since being all grouped up can be a disadvantage - aka it makes you more vulnerable to AoE attacks - I think it's fairly balanced.
2. Also, the new Defensive Stance is a revised copy of the ability of the same name from Kit Revisions. The penalty to movement is increased from -2 to -4, but that's because I also kept the bonus to saving throws (so that the ability stays useful against mages). Since the skill is not as strong as it was before, I believe that, instead of setting the movement rate at 50%, giving an incremental penalty to movement rate makes the ability more useful. An hasted DD will move faster. Add in boots of speed and a DD movement rate under Defensive Stance won't be that bad.
3. I also decided to give the DD Grand Mastery in axes and war hammers. It's just that, to me, having a fighter kit specific to dwarves without giving them GM in their iconic weapons is borderline blasphemy. However, I believe that restricting them to proficiency in other weapons is an actual drawback compared to the original kit. If you consider the penalty to thac0 given by my modified Defensive Stance, using something else than axes or hammers will be less than optimal : less thac0 and APR. It means that a DD have to give up on some flexibility.
4. Should I prevent the aura to stack with itself ? Should two level 19 DDs give -8 to AC to their nearby allies ? It's a bit much if you ask me. My gut feeling tells me to prevent that. Also, should I prevent the DD aura to stack with the Shield of the Falling Star aura in IR ? I'm not so sure about that one. It's such a niche combination that I'm more inclined to let it in. Up to -6 AC to allies at level 19 is definitively good, but then the DD gives up on better shield to do so. What do you guys and gals think ?
5. I let the small DR bonuses of the original kit in there. It does fit thematically that this kit would get some natural DR, like Barbarians. I'm pretty sure I'll leave this in.
6. Lastly, does this kit mod sound interesting ? Although I learned to fiddle with NI to be able to make all those changes, I know jack shit about WeiDU right now. The files are all ready, but is it worth my time to learn WeiDU to let that kit mod go public ?
I'm still in the decision process about that kit mod, so if you have any other suggestions, go ahead and tell me !



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