And we're back (a mod's story). Now with proper accreditation but if the authors of Divine Remix say to take this down then down it goes.
Small mod that has the following components:
1) Consistency Pass Tweaks:
Currently only consists of ensuring that the vanilla priest kits' special spells scale properly into level 20 in Baldur's Gate 1 and 2 Only
2) Priest of Baervan - Now comes with alternate version!
PRIEST OF BAERVAN: Usually found far abreast from heavily urban areas, followers of Baervan Wildwanderer seek to protect nature from evil creatures. They have a particular affinity for forest plants and creatures, especially raccoons.
Advantages:
– May cast Animal Summoning I once per day every 5 levels of the caster (starts at 1st level with one use).
– May cast [Naturewalk/Sanctified Growth] once per day every 10 levels of the caster (starts at 1st level with one use).
NATUREWALK: This spell grants one person protection from ground and nature based movement impairing effects such as webs, entangling, and grease. This spell lasts 1 round per level of the caster.
SANCTIFIED GROWTH: Upon casting this spell, a small field (10-ft. radius) of overgrowing plants appear in an area around the caster for 5 rounds. This spell grants Sanctuary to any ally standing inside of it however they are unable to attack, cast spells, use abilities, or use items while inside and for a short time after leaving.
Disadvantages:
– Race restricted to gnome.
– Alignment restricted to good.
3) Priest of Baravar - Now comes with alternate version!
PRIEST OF BARAVAR: Baravar Cloakshadow is the gnome god of illusions and deceit. Certain that protection can only be certain under a heavy veil of secrecy and phantasms, followers of Baravar are hard to find and often not what they seem.
Advantages:
– May cast [Blur/Wraithform] once per day every 5 levels of the caster (starts at 1st level with one use).
– May cast [Shadowcloak/Colour Burst] once per day every 10 levels of the caster (starts at 1st level with one use).
SHADOWCLOAK: This spell lasts 1 round per 2 levels of the caster starting from 1st level. It gives the caster improved invisibility, mirror image, and non-detection
COLOUR BURST: This spell sprays multicoloured lights from the caster. All enemies within a 30-ft. radius are blinded for 5 rounds, and all enemies within a 15-ft. radius are also stunned for 1 round. A Saving Throw vs. Spell will negate both effects and is made at a -1 penalty. This penalty increases by 1 every 5 levels of the caster.
Disadvantages:
– Race restricted to gnome.
– Alignment restricted to neutral good, chaotic good, and chaotic neutral.
4) Priest of Clangeddin - Now comes with alternate version!
PRIEST OF CLANGEDDIN: Clangeddin Silverbeard is the dwarven deity of battle and war. Whether through careful tactics or berserk fury followers of Clangeddin fight for honor, glory, and the future of dwarfkind, especially against the hated giants.
Advantages:
– May cast [Armor of Faith/Stoneskin] once per day every 5 levels of the caster (starts at 1st level with one use).
– May cast [Ehontar/Battlestorm of Clangeddin] once per day every 10 levels of the caster (starts at 1st level with one use).
EHONTAR: This spell grants all allies in a 30-ft. radius a +1 bonus to attack rolls, damage, and saves for five rounds, while all enemies in the area receive -1 penalty to attack rolls, damage, and saves for five rounds. The magnitude of both effects increases by 1 every four levels starting from 5th level until 21st level (resulting in a +5 bonus to allies and a -5 penalty to enemies total).
BATTLESTORM OF CLANGEDDIN: Affecting the caster as well as one extra target every 6 levels (starting at 6th level), this spell grants a stacking bonus of 1/2 attack per round with every successful melee attack they make. The spell lasts for 5 rounds after which all bonus attacks are lost and leaving those affected winded for 5 rounds, suffering a -2 penalty to Armor Class, to-hit rolls and damage rolls.
Disadvantages:
– Race restricted to dwarf.
– Alignment restricted to lawful good, neutral good, and lawful neutral.
5) Priest of Aerdrie
PRIEST OF AERDRIE: The patron goddess of the Avariel, Aerdrie Faenya is the elven goddess of birds and weather. Her followers are fascinated with flight, both literal and metaphorical, natural or aided, and are good friends with the airborne.
– May cast Zone of Sweet Air once per day every 5 levels of the caster (starts at 1st level with one use).
– May cast Air Barrier once per day every 10 levels of the caster (starts at 1st level with one use).
AIR BARRIER: All allies within a 30-ft. of the caster repels any normal projectile hurled or launched back to its source, and move at double their speed. This spell lasts 5 rounds, and its effects persist even if the allies leave its radius.
Disadvantages:
– Race restricted to elves and half-elves.
– Alignment restricted to neutral good, chaotic good, and chaotic neutral.
6) Priest of Arvoreen
PRIEST OF ARVOREEN: Arvoreen is the halfling god most aware that the peace that halfling settlements enjoy needs to be actively protected. His followers act as sheriffs, guardians, and field commanders for halfling communities.
– May cast Remove Fear once per day every 5 levels of the caster (starts at 1st level with one use).
– May cast Glyph of the Sentinel once per day every 10 levels of the caster (starts at 1st level with one use).
GLYPH OF THE SENTINEL: The caster of this spell inscribes a magical inscription onto a target space. Any enemy which comes into a 20-ft. radius of the glyph cause it to activate, forcing all enemies in the radius backward, and knocking them off their feet for 1 round. All allies in a 40-ft. radius of the activation receive a +2 bonus to their strength, and are hasted for 5 rounds. The caster receives one glyph every 6 levels beyond the 6th (2 glyphs at 12th level, 3 at 18th level, etc.
Disadvantages:
– Race restricted to halfling.
– Alignment restricted to lawful good, neutral good, and lawful neutral.
7) Priest of Gruumsh
PRIEST OF GRUUMSH: It is said that Gruumsh lost one of his eyes in a duel with Corellon Larethian. While disputed by his followers, Gruumsh remains a brutal god that favors hate-filled strength and vicious expansion in orcs, especially against elves.
Advantages:
– May cast Ray of Enfeeblement once per day every 5 levels of the caster (starts at 1st level with one use).
– May cast Eye of Hatred once per day every 10 levels of the caster (starts at 1st level with one use).
EYE OF HATRED: This spell summons a copy of Gruumsh's missing eyeball. The eye can travel in any direction as long as the spell lasts, can be detected, and is blocked by solid barriers. The eye has a 15-ft. sight radius but constantly lowers the armor class and saves of every enemy in that radius, starting at -1 at first level and increasing the penalty by 1 every six levels therafter.
The powers of the eye cannot be enhanced by other spells or items, and is ended via a successful Dispel Magic spell (either on the caster or the eye itself).
Disadvantages:
– Race restricted to orc and half-orc.
– Alignment restricted to evil.
There's still some things left to do and some things that I have to look at. This includes:
- Divine Remix: Sphere System compatability - I can't really do this at the moment with the current Divine Remix being borked when installing the sphere system. I'll take a look at a previous version but Sphere System compatibility isn't a priority for me at the moment.
- Divine Remix style Stronghold fixes - So you know how Divine Remix kits get special bits of dialogue during the Unseeing Eye quest? That's currently beyond me right now so I need to look into that.
- BAM touchups (for example Clangeddin holy symbol clips the item frame). Also for some reason the bam shows in the quick slot menu but in the description interface.
- Other minor things, other major things
Small mod that has the following components:
1) Consistency Pass Tweaks:
Currently only consists of ensuring that the vanilla priest kits' special spells scale properly into level 20 in Baldur's Gate 1 and 2 Only
2) Priest of Baervan - Now comes with alternate version!
PRIEST OF BAERVAN: Usually found far abreast from heavily urban areas, followers of Baervan Wildwanderer seek to protect nature from evil creatures. They have a particular affinity for forest plants and creatures, especially raccoons.
Advantages:
– May cast Animal Summoning I once per day every 5 levels of the caster (starts at 1st level with one use).
– May cast [Naturewalk/Sanctified Growth] once per day every 10 levels of the caster (starts at 1st level with one use).
NATUREWALK: This spell grants one person protection from ground and nature based movement impairing effects such as webs, entangling, and grease. This spell lasts 1 round per level of the caster.
SANCTIFIED GROWTH: Upon casting this spell, a small field (10-ft. radius) of overgrowing plants appear in an area around the caster for 5 rounds. This spell grants Sanctuary to any ally standing inside of it however they are unable to attack, cast spells, use abilities, or use items while inside and for a short time after leaving.
Disadvantages:
– Race restricted to gnome.
– Alignment restricted to good.
3) Priest of Baravar - Now comes with alternate version!
PRIEST OF BARAVAR: Baravar Cloakshadow is the gnome god of illusions and deceit. Certain that protection can only be certain under a heavy veil of secrecy and phantasms, followers of Baravar are hard to find and often not what they seem.
Advantages:
– May cast [Blur/Wraithform] once per day every 5 levels of the caster (starts at 1st level with one use).
– May cast [Shadowcloak/Colour Burst] once per day every 10 levels of the caster (starts at 1st level with one use).
SHADOWCLOAK: This spell lasts 1 round per 2 levels of the caster starting from 1st level. It gives the caster improved invisibility, mirror image, and non-detection
COLOUR BURST: This spell sprays multicoloured lights from the caster. All enemies within a 30-ft. radius are blinded for 5 rounds, and all enemies within a 15-ft. radius are also stunned for 1 round. A Saving Throw vs. Spell will negate both effects and is made at a -1 penalty. This penalty increases by 1 every 5 levels of the caster.
Disadvantages:
– Race restricted to gnome.
– Alignment restricted to neutral good, chaotic good, and chaotic neutral.
4) Priest of Clangeddin - Now comes with alternate version!
PRIEST OF CLANGEDDIN: Clangeddin Silverbeard is the dwarven deity of battle and war. Whether through careful tactics or berserk fury followers of Clangeddin fight for honor, glory, and the future of dwarfkind, especially against the hated giants.
Advantages:
– May cast [Armor of Faith/Stoneskin] once per day every 5 levels of the caster (starts at 1st level with one use).
– May cast [Ehontar/Battlestorm of Clangeddin] once per day every 10 levels of the caster (starts at 1st level with one use).
EHONTAR: This spell grants all allies in a 30-ft. radius a +1 bonus to attack rolls, damage, and saves for five rounds, while all enemies in the area receive -1 penalty to attack rolls, damage, and saves for five rounds. The magnitude of both effects increases by 1 every four levels starting from 5th level until 21st level (resulting in a +5 bonus to allies and a -5 penalty to enemies total).
BATTLESTORM OF CLANGEDDIN: Affecting the caster as well as one extra target every 6 levels (starting at 6th level), this spell grants a stacking bonus of 1/2 attack per round with every successful melee attack they make. The spell lasts for 5 rounds after which all bonus attacks are lost and leaving those affected winded for 5 rounds, suffering a -2 penalty to Armor Class, to-hit rolls and damage rolls.
Disadvantages:
– Race restricted to dwarf.
– Alignment restricted to lawful good, neutral good, and lawful neutral.
5) Priest of Aerdrie
PRIEST OF AERDRIE: The patron goddess of the Avariel, Aerdrie Faenya is the elven goddess of birds and weather. Her followers are fascinated with flight, both literal and metaphorical, natural or aided, and are good friends with the airborne.
– May cast Zone of Sweet Air once per day every 5 levels of the caster (starts at 1st level with one use).
– May cast Air Barrier once per day every 10 levels of the caster (starts at 1st level with one use).
AIR BARRIER: All allies within a 30-ft. of the caster repels any normal projectile hurled or launched back to its source, and move at double their speed. This spell lasts 5 rounds, and its effects persist even if the allies leave its radius.
Disadvantages:
– Race restricted to elves and half-elves.
– Alignment restricted to neutral good, chaotic good, and chaotic neutral.
6) Priest of Arvoreen
PRIEST OF ARVOREEN: Arvoreen is the halfling god most aware that the peace that halfling settlements enjoy needs to be actively protected. His followers act as sheriffs, guardians, and field commanders for halfling communities.
– May cast Remove Fear once per day every 5 levels of the caster (starts at 1st level with one use).
– May cast Glyph of the Sentinel once per day every 10 levels of the caster (starts at 1st level with one use).
GLYPH OF THE SENTINEL: The caster of this spell inscribes a magical inscription onto a target space. Any enemy which comes into a 20-ft. radius of the glyph cause it to activate, forcing all enemies in the radius backward, and knocking them off their feet for 1 round. All allies in a 40-ft. radius of the activation receive a +2 bonus to their strength, and are hasted for 5 rounds. The caster receives one glyph every 6 levels beyond the 6th (2 glyphs at 12th level, 3 at 18th level, etc.
Disadvantages:
– Race restricted to halfling.
– Alignment restricted to lawful good, neutral good, and lawful neutral.
7) Priest of Gruumsh
PRIEST OF GRUUMSH: It is said that Gruumsh lost one of his eyes in a duel with Corellon Larethian. While disputed by his followers, Gruumsh remains a brutal god that favors hate-filled strength and vicious expansion in orcs, especially against elves.
Advantages:
– May cast Ray of Enfeeblement once per day every 5 levels of the caster (starts at 1st level with one use).
– May cast Eye of Hatred once per day every 10 levels of the caster (starts at 1st level with one use).
EYE OF HATRED: This spell summons a copy of Gruumsh's missing eyeball. The eye can travel in any direction as long as the spell lasts, can be detected, and is blocked by solid barriers. The eye has a 15-ft. sight radius but constantly lowers the armor class and saves of every enemy in that radius, starting at -1 at first level and increasing the penalty by 1 every six levels therafter.
The powers of the eye cannot be enhanced by other spells or items, and is ended via a successful Dispel Magic spell (either on the caster or the eye itself).
Disadvantages:
– Race restricted to orc and half-orc.
– Alignment restricted to evil.
There's still some things left to do and some things that I have to look at. This includes:
- Divine Remix: Sphere System compatability - I can't really do this at the moment with the current Divine Remix being borked when installing the sphere system. I'll take a look at a previous version but Sphere System compatibility isn't a priority for me at the moment.
- Divine Remix style Stronghold fixes - So you know how Divine Remix kits get special bits of dialogue during the Unseeing Eye quest? That's currently beyond me right now so I need to look into that.
- BAM touchups (for example Clangeddin holy symbol clips the item frame). Also for some reason the bam shows in the quick slot menu but in the description interface.
- Other minor things, other major things









