Quantcast
Channel: Modding — Beamdog Forums
Viewing all articles
Browse latest Browse all 11774

SPLSTATE.ids and OpCode 326 help?

$
0
0
Hey, I'm trying to make a kit that causes an additional effect if the target is under a unique status, but I can't seem to get it to work. What I've currently done using NearInfinity is:

1) Added a new line to SPLSTATE.ids (currently #1000)

2) Created a spell to use OpCode 328 to apply the State #1000 on the target for a 60 second duration.

3) Created another spell that uses OpCode 326 using Paramater 2 - 76 (SPLSTATE = specified value) and Paramater 1 - #1000 to cast yet another spell on the target if they have the custom state.

For some reason Step 3 isn't triggering if I use the added state. It works if I use any of the existing states, but stops working if I use the one I added to SPLSTATE.ids. Am I just not understanding how these OpCodes are supposed to interact, or is there an issue with OpCode 326 and additions to the ids file?

Viewing all articles
Browse latest Browse all 11774

Latest Images

Trending Articles



Latest Images