Hey, I'm trying to make a kit that causes an additional effect if the target is under a unique status, but I can't seem to get it to work. What I've currently done using NearInfinity is:
1) Added a new line to SPLSTATE.ids (currently #1000)
2) Created a spell to use OpCode 328 to apply the State #1000 on the target for a 60 second duration.
3) Created another spell that uses OpCode 326 using Paramater 2 - 76 (SPLSTATE = specified value) and Paramater 1 - #1000 to cast yet another spell on the target if they have the custom state.
For some reason Step 3 isn't triggering if I use the added state. It works if I use any of the existing states, but stops working if I use the one I added to SPLSTATE.ids. Am I just not understanding how these OpCodes are supposed to interact, or is there an issue with OpCode 326 and additions to the ids file?
1) Added a new line to SPLSTATE.ids (currently #1000)
2) Created a spell to use OpCode 328 to apply the State #1000 on the target for a 60 second duration.
3) Created another spell that uses OpCode 326 using Paramater 2 - 76 (SPLSTATE = specified value) and Paramater 1 - #1000 to cast yet another spell on the target if they have the custom state.
For some reason Step 3 isn't triggering if I use the added state. It works if I use any of the existing states, but stops working if I use the one I added to SPLSTATE.ids. Am I just not understanding how these OpCodes are supposed to interact, or is there an issue with OpCode 326 and additions to the ids file?








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