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[Fighter Kit] Bodyguard [IWDEE, EET, BGEE, BG2EE]

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Introducing the new kit no one asked for: The Bodyguard!

This mod contains two components:

1) Adds the Bodyguard Fighter Kit:

BODYGUARD: There are several reasons why someone would become a bodyguard. A good payment, admiration, love or even fear. No matter PRO_HISHER reasons, the Bodyguard will always be the fighter that is most capable of keeping others alive and unhurt - even if it means death to PRO_HIMHER.

Advantages:

- May use the Hold the Line ability. Gains one use at level 2 and another one every four levels, up to five uses at level 18.
- May use the Last Stand ability. Gains one use at level 10 and another one every five levels, up to three uses at level 20.
- May use the Second Wind ability. Gains one use at level 1 and another one every four levels, up to five uses at level 17.
- May use the Charge ability. Gains one use at level 1 and another one every four levels, up to five uses at level 17.
- May use the Inspire ability. Gains one use at level 3 and another one every two levels, up to five uses at level 11.
- May use the Cover ability. Gains one use at level 1 and another one every two levels, up to five uses at level 9.

CHARGE:

The Bodyguard gathers strength and charges an enemy. This ability doubles the Bodyguard's movement rate and increases its attack per round by 0.5. When this ability effect ends PRO_HESHE will be fatigued.

The effects last for 1 Round/level, up to 10 rounds (1 turn) at level 10.

COVER:

The Bodyguard covers an ally giving it a +3 bonus to Armor Class.

The effects last for 1 Round/level, up to 10 rounds (1 turn) at level 10.

The Bodyguard can't cover itself.

INSPIRE:

The Bodyguard inspires an ally giving it a +3 bonus to damage, hit and saving throws. Besides those benefits, the target becomes immune to non-magical moral breaks for the duration of the effects.

The effects last for 1 Round/level, up to 10 rounds (1 turn) at level 10.

The Bodyguard can't inspire itself.

LAST STAND:

The Bodyguard holds a firmly defensive position. This ability gives the Bodyguard +30% bonus to its damage and magic resistance and a +10 bonus to Armor Class. When this ability effect ends PRO_HESHE will be fatigued.

The effects last for 1 turn.

HOLD THE LINE:

The Bodyguard protects a position at any cost. This ability gives the Bodyguard a +5 bonus to Armor Class and saving throws. While this ability is in effect the Bodyguard cannot move and after the duration PRO_HESHE will be fatigued.

The effects last for 1 Round/level, up to 10 rounds (1 turn) at level 10.

SECOND WIND:

The Bodyguard concentrates and takes a deep breath, getting rid of any fatigue that PRO_HESHE has accumulated.

Disadvantages:

- Requires at least 9 Intelligence and Charisma.
- Can only put two slots in missile weapons.
- Alignment restricted to non-Chaotic.


2) Khalid, the Bodyguard!

Yes, ladies and gentleman! The stutterer isn't just a pool of pity and despise to his wife. Now he is her bodyguard, her protector and can be Charname's too! With this kit, the most underrated Fighter of all time can truly be an awesome tank! Give this awesome poor fellow the Gauntlets of Strength and watch a miracle!

You can always find the latest file both attached and here!

This mod is fully traed, so now it can be ignored in any language you guys want!

Feel free to make any bug, grammar and spelling reports here.

Enjoy!

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