This mod is a continuation of my previous minor mod on this thread: http://forum.baldursgate.com/discussion/17611/narbucchads-demise-wizards-staff/p1 which I have decided to finally put into modding section.
This mod contains 7 Wizard's Staffs available in High Hedge stock. They all have same characteristics, but have different color, mainly to fit different color styles of NPC mages.
Staffs have unique paperdoll animations which I have accidentally discovered some time ago, but lacked an inventory paperdoll, which I then drawn myself. I have also edited few existing icon bams to fit colors of individual staffs. Lastly I have edited several projectile files (PRO files) which, I believe, the game currently doesn't use (I guess they are leftovers) and created energy projectiles which all fit the color of their staffs' gems (See the screenshot below).
To avoid messing with dialog.tlk I have used existing strings. All these staffs are called "Wizard's Staff" and have kinda vague and inaccurate description. So I write it down here. They all have both melee and ranged attack with ranged attack being default one. They are all +1 enchanted, so the melee attack is standard 1d6 +1. However ranged attack does magical 2d2 damage only with +1 to hit bonus and without +1 damage bonus.
That should be all of it. To play this mod just put everything in the rar folder to your override folder.
This mod contains 7 Wizard's Staffs available in High Hedge stock. They all have same characteristics, but have different color, mainly to fit different color styles of NPC mages.
Staffs have unique paperdoll animations which I have accidentally discovered some time ago, but lacked an inventory paperdoll, which I then drawn myself. I have also edited few existing icon bams to fit colors of individual staffs. Lastly I have edited several projectile files (PRO files) which, I believe, the game currently doesn't use (I guess they are leftovers) and created energy projectiles which all fit the color of their staffs' gems (See the screenshot below).
To avoid messing with dialog.tlk I have used existing strings. All these staffs are called "Wizard's Staff" and have kinda vague and inaccurate description. So I write it down here. They all have both melee and ranged attack with ranged attack being default one. They are all +1 enchanted, so the melee attack is standard 1d6 +1. However ranged attack does magical 2d2 damage only with +1 to hit bonus and without +1 damage bonus.
That should be all of it. To play this mod just put everything in the rar folder to your override folder.