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[MOD] Bubb's Spell Menu (for real this time!)

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Overview:

This mod seeks to replace the standard hotbar spell selection with a more powerful version. The set of enhancements over the default spell selection includes a searchable spell list, and the ability to sort spells based on name, primary type, and level.

Versions:

Normal

Screenshots:

Searching for "Summon"



Sorting by Name



Sorting by Primary Type



Sorting by Level





Changelog:
v1.3: Switched to github for hosting.
v1.2: Fixed bug where duplicate spell entries were being shown. Cleaned up code.
v1.1: Added Type category. Fixed alignment issue with search bar. Refactored code.
v1.0: Initial release.

Light

Overview:

I'm sure some have felt like the normal version of this mod goes over the top. The menu is big, it's bulky, and it is somewhat intrusive to the world screen. In consideration to this feeling I've made a "light" version of this mod, which only includes a search bar. This version is much more integrated with the vanilla GUI, as the search results are displayed in the hotbar itself; nice and tucked away on the bottom of the screen.

Standalone features:

The spell selection uses the default behavior until a term is inserted into the search bar. Once a search term is entered the hotbar transforms into a list of search results; these results mimic the default spell selection behavior.

Note: The green slot in the search results is the slot that will be picked if "enter" is pressed while typing in the search field. This is useful for quickly picking a spell when you've typed enough characters to narrow the list down to one entry.

Screenshots:

Searching for "Summon"



Searching for "Protection from"





Changelog:
v1.6: Added new patching functionality to WeiDU installer, making the mod compatible with most other UI mods.
v1.5: Fixed WeiDU bug. Added spell count for mage and priest spells.
v1.4:
Fixed alignment of slots to match vanilla.
Made compatible with quickspell selection.
Honors if the game was paused like extended edition.
Will no longer bug-out if spell button was disabled when pressed.
Fixed spellUUIDs being shown in temple healing services.
v1.3: Switched to github for hosting.
v1.2: Reverted unintentional edits to message box. Cleaned up code.
v1.1: Critical fix regarding a failure to pick spell when hotbar was moved before inputting search term.
v1.0: Initial release.

Extended

Overview:

If the list view from the normal version of this mod doesn't strike your fancy, this version very well might. This version emulates the slots from the default spell selection, and arranges them in such a way that all spells will be visible at once. This is useful for players who are irritated by the lack of visibility in the default spell selection.

Screenshots:

Cleric / Mage All Spells



Cleric / Mage Filter By Mage Spells



Cleric / Mage Filter By Cleric Spells



Cleric / Mage Left Align





Changelog:
v1.7: Added new patching functionality to WeiDU installer, making the mod compatible with most other UI mods.
v1.6: Ported search bar from light edition. Fixed bug in extreme case where first and last spells were hidden.
v1.5: Fixed WeiDU bug. Added spell count to mage and priest spells.
v1.4: Switched to github for hosting. Fixed quickspell selection. Fixed spell uuids showing in temple healing services.
v1.3: I was an idiot and accidentally changed something in WeiDU that broke the mod when you cast a spell, all is fixed now.
v1.2: Added spell type filtering. Added optional left align.
v1.1: Fixed Spell UUIDs appearing in the priest spell selection in character creation.
v1.0: Initial release.

Known Issues:

None at the moment.

Installation:

Download normal version: Here
Download light version: Here
Download extended version: Here

Download the zip file of the version you wish to install from one of the links above, and copy the contents into your Baldur's Gate II EE's base folder. Run the setup-bubb_spell_menu.exe, and you are good to go!

NOTE: The mod only supports Baldur's Gate II EE at the moment, though if there is demand I will attempt to port the mod to the various enhanced editions.

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