1) Getting a new weapon profficiency in for Teeth, so that Morte can finally use teeth instead of fists? Fists are already "bastard sword profficiency", so wth
2) Defining new classess for the NPC's. Nordom is obviously a Ranger, Vhailor is obviously a Paladin (of Law rather than of Good) and is lacking his Mercykiller smite ability, Ignus seems to be a specialist Mage who isn't one and thus seems to lack an additional spell per level, and Dak'kon is supposed to be a Psion of some kind rather than a Fighter/Mage (although making him a different class would take a bit of thought about a few things). I'm not happy with how Morte getting fighter hit-dice makes him have waaay too many HP, either.
2) Defining new classess for the NPC's. Nordom is obviously a Ranger, Vhailor is obviously a Paladin (of Law rather than of Good) and is lacking his Mercykiller smite ability, Ignus seems to be a specialist Mage who isn't one and thus seems to lack an additional spell per level, and Dak'kon is supposed to be a Psion of some kind rather than a Fighter/Mage (although making him a different class would take a bit of thought about a few things). I'm not happy with how Morte getting fighter hit-dice makes him have waaay too many HP, either.


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