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Editing .cre and re-assigning SOUND in EEKeeper and NearInfinity

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Hi,

me again!

It appears it might be easier to simply build Quayle, or any other NPC, from the ground up if I want to change their classes entirely, what with different saving throws, THAC0, thieving skills (and racial bonuses) etc. The only thing I can't figure out is how to reassign sound sets in EEKeeper. I have putzed around with NearInfinity for the first time ever. Is there a way to assign an NPC's entire sound set to another .cre in one go in NearInfinity?


(Context, if anyone wants it: I want to make an alternative Quayle who is a thief with the Alchemist kit from Might & Guile. I love Quayle's personality but not his class combination, and I want an Alchemist in my group, but I don't want Imoen and I want to play an Acolyte of Beshaha for my Charname. Quayle's personality fits with someone who spends too much time hovering over glue and chemicals; and the kit's pseudo-magical abilities, including the ability to learn to create some illusionary spell effects for a character with Intelligence 15+, fit well with Quayle, who is a smart git. It's a match made in heaven. I'll make a basic thief-Quayle, drop the dude in the Override folder, and then assign the Alchemist kit in-game with NPC_ee.)


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