Quantcast
Channel: Modding — Beamdog Forums
Viewing all articles
Browse latest Browse all 11774

How to change elemental damage types using Nearinfinity?

$
0
0
Using Narbucchad's Demise +1 as a template I've been trying to create a lightning halberd that shoots bolts instead of magic missles. Though I fortunate managed to change the projectile the magic based damage remains the same. How would one go about changing the damage values using Near infinity in reference to elemental damage?

Viewing all articles
Browse latest Browse all 11774

Latest Images

Trending Articles



Latest Images