Quantcast
Channel: Modding — Beamdog Forums
Viewing all articles
Browse latest Browse all 11774

[v1.0] Artemius_I's House Rule Tweaks

$
0
0
Assorted personalized tweaks that might interest others. Will be updated regularly as I make more changes, will accept requests or suggestions within reason.

Vanguard Fighter Kit

Dwarven Defender for non-dwarves with more versatile weapon choices to compensate for lack of shorty saves. Optional component for Vanguard Khalid.
VANGUARD: The vanguard is a frontline warrior trained to fight in the middle of enemy lines. Tough and durable, a vanguard is a reliable defender capable of holding the line and enduring blows that would fell a lesser man.

Advantages:
- May use Defensive Stance once per day. Gains one use at level 1, one use at level 4, and an additional use every 4 levels thereafter.

DEFENSIVE STANCE: For 1 turn, the Vanguard gains +50% resistance to all forms of physical damage, a +2 bonus to Saving Throws, and a 50% movement rate penalty.

- Gains 5% resistance to crushing, slashing, piercing, and missile damage every 5 levels to a maximum of 20% at level 20.
- Hit Die: d12

Disadvantages:
- May not exceed High Mastery (four slots) in single-handed melee weapons.
- May not exceed Specialization (two slots) in any other weapon.

Adventurer Thief Kit

A thief kit with archer abilities. Optional component for Adventurer Imoen.
ADVENTURER: A cunning rogue who practices thieving skills for the sake of adventuring rather than duplicity, adventurer rogues are skilled at scouting and wilderness survival, usually choosing to specialize in ranged weapons both to hunt and fight from a safe distance.

Advantages:
- +1 to hit and damage rolls with any missile weapon at level 1 and every 3 levels thereafter.
- May achieve Mastery (3 slots) in longbows, shortbows, and crossbows.
- May use the Called Shot ability once per day. Gains one use at level 4 and an additional use every 4 levels thereafter.

CALLED SHOT: All successful ranged attacks within the next 10 seconds have the following cumulative effects besides normal damage, according to the level of the Adventurer:
4th level: -1 penalty to target's THAC0.
8th level: -1 penalty to target's Saving Throws vs. Spell.
12th level: -1 penalty to the target's Strength score.
16th level: +2 bonus to damage roll.

Disadvantages:
- May not use Backstab ability.

Increased Constitution Bonuses

All classes get equal hit point bonuses for constitution. Regeneration rates increased all around.
This component makes Constitution a much stronger stat for non-warrior classes by granting full hit point bonuses to all classes.

Additionally, this component also greatly increases high-constitution regeneration rates as well as giving slow regeneration to lower constitution values. CON-based Regeneration has always felt a little too slow to be useful and this was my attempt to make the effect much more noticeable. Also, as a player who tries to rest sparingly, slow regeneration makes resting between area transitions less necessary while not affecting combat. This will also hopefully also reduce cases of 'resting for 3 days and 16 hours' for those who play with 'rest until fully healed' enabled.

As an addendum: Dragon Disciples will absolutely LOVE this change.

New constitution table:
2DA V1.0
0
           OTHER      WARRIOR    MIN_ROLL   REGENERATION_RATE FATIGUE_BONUS 
1          -3         -3         1          0                 -4            
2          -2         -2         1          0                 -3            
3          -2         -2         1          0                 -3            
4          -1         -1         1          0                 -2            
5          -1         -1         1          0                 -2            
6          -1         -1         1          0                 -1            
7          0          0          1          600               -1            
8          0          0          1          600               0             
9          0          0          1          600               0             
10         0          0          1          600               0             
11         0          0          1          600               0             
12         0          0          1          600               0             
13         0          0          1          600               0             
14         0          0          1          600               0             
15         1          1          1          600               0             
16         2          2          1          600               1             
17         3          3          1          600               1             
18         4          4          1          300               2             
19         5          5          1          60                2             
20         5          5          2          30                3             
21         6          6          3          24                3             
22         6          6          3          18                4             
23         6          6          4          12                4             
24         7          7          4          6                 5             
25         7          7          4          2                 5

Warrior HLAs

Modifies the HLAs Resist Magic, Critical Strike, War Cry
These three High Level Abilities are, in my opinion, poorly implemented. War Cry has a pathetic effect, Resist Magic has anti-synergy with spells and equipment, and Critical Strike is abused with high APR which overshadows Whirlwind Attack. As such, I've changed all three abilities significantly:

Resist Magic
This ability allows the warrior to temporarily tap a great inner strength and fight off the effects of malevolent magic. For 5 rounds, the warrior gains a +10 bonus to all saves. In addition, the warrior absorbs the next 20 spell level's worth of spells cast upon them. The saving throw bonus always persists for the full duration.

Critical Strike
A high-level warrior's intimate knowledge of vital spots on opponents allows them to, once per day, concentrate their next attack to strike a vital area. With this ability, the warrior's next attack is a natural 20, a critical hit that deals 4x damage (2x against enemies immune to critical hits).

War Cry
With a War Cry, the warrior lets out an invigorating roar, healing their hit points to full in addition to removing fatigue and restoring drained levels.

Improved Dialogues (BG:EE)

Makes a couple interactions more convenient for the player.
Allows the player to get the reputation bonus from Officer Vai without giving up the ability to sell scalps. Talking to Brage no longer forces the party to teleport back to Nashkel.

Not-so-indestructible rats (BG:EE)

Removes the 95% physical resistance from Candlekeep's rats.
Makes Candlekeep's worst sidequest more bearable, especially in Legacy of Bhaal mode.

Good-Aligned Roleplay Rewards (BG2:EE)

Allows the player to acquire items that previous required evil actions.
Soul Reaver and Girdle of Frost Giant Strength: The morally upright players may attempt to desecrate the shrine to Demogorgon to draw the attention of the Demon Knights instead of offering up a living sacrifice. Beware though, a transgression against the Prince of Demons will not go unpunished. Non-evil clerics and paladins get a safer alternative.

Silver Pantaloons: After freeing Lady Elgea, the party will receive the Silver Pantaloons from a messenger after three days.

Cloak of Dragomir only decreases stats in daylight (BG2:EE)

Removes annoying micromanagement.
Not much explanation required I hope. The Cloak of Dragomir only decreases its wearer's stats while standing in daylight. Hexxat will also auto-equip the cloak when necessary if it is in her inventory.

Viewing all articles
Browse latest Browse all 11774

Latest Images

Trending Articles



Latest Images