I was thinking of making a new set of custom D&D rules for BGI and II (when it comes out) EE, but I'm not sure if it's possible. Anyway here's the idea:
I would like to tinker with the basic stats. Divide them in to two groups:
I) Strength, dexterity, constitution - responsible for body health.
II) Intelligence, wisdom, charisma - responsible for mental strength/power.
Let's take dexterity for example. As a part of the general body health a high dexterity should contribute a little bit to total HP. Like if the char has Dex of 16 he/she would increase by a total of +1 HP per level along with it's standard bonus to AC. But at 18 Dex it would not increase. Instead it would add +1 attack per round (but the mastery of weapons would get a bit nerfed for balance). Or a Con at 18 would give the character immunity to diseases and 18 strength would make you immune to hold person spells.
I would like to tinker with the basic stats. Divide them in to two groups:
I) Strength, dexterity, constitution - responsible for body health.
II) Intelligence, wisdom, charisma - responsible for mental strength/power.
Let's take dexterity for example. As a part of the general body health a high dexterity should contribute a little bit to total HP. Like if the char has Dex of 16 he/she would increase by a total of +1 HP per level along with it's standard bonus to AC. But at 18 Dex it would not increase. Instead it would add +1 attack per round (but the mastery of weapons would get a bit nerfed for balance). Or a Con at 18 would give the character immunity to diseases and 18 strength would make you immune to hold person spells.








