A few changes to better align with the PnP version from AD&D 2nd edition...
Advantages:
– May use berserk ability once per day. Gains one use at level 1 and an additional use every 4 levels thereafter.
BERSERK: The character becomes enraged for 2 turns. While enraged, gains a bonus of +1 to attack, +3 to damage +15 temporary Hit Points, and becomes immune to charm, confusion,, fear, feeblemind, hold, imprisonment, level drain, maze, stun, and sleep. Unfortunately while enraged, the Berserker is unaware of current Hit Points and cannot benefit from any effect that heals Hit Points. After the effects end, the character becomes fatigued and Strength drops to 5 for 2 turns.
Disadvantages:
– May not Specialize in ranged weapons.
– Alignment restricted to any non-lawful.
Advantages:
– May use berserk ability once per day. Gains one use at level 1 and an additional use every 4 levels thereafter.
BERSERK: The character becomes enraged for 2 turns. While enraged, gains a bonus of +1 to attack, +3 to damage +15 temporary Hit Points, and becomes immune to charm, confusion,, fear, feeblemind, hold, imprisonment, level drain, maze, stun, and sleep. Unfortunately while enraged, the Berserker is unaware of current Hit Points and cannot benefit from any effect that heals Hit Points. After the effects end, the character becomes fatigued and Strength drops to 5 for 2 turns.
Disadvantages:
– May not Specialize in ranged weapons.
– Alignment restricted to any non-lawful.










