This is a very simple mod that just removes the school prohibition from certain spells allowing them to be learned and used by any kind of specialist wizard.
Every time I start a new run I make these alterings and some of them are based on the list provided by Spell's & Magic, some of them I just put to make a run with any specialist at least viable, some of them I just thought that makes sense to be universal.
The list of universal spells follows:
Anyway, I know it's not a big deal or a revolutionary mod, but this should "allow" new kinds of NPCs/Charnames without some huge altering or overhauls in the game.
I want to thanks @kjeron for the tutoring.
Link to download (v 2.7).
Enjoy.
Every time I start a new run I make these alterings and some of them are based on the list provided by Spell's & Magic, some of them I just put to make a run with any specialist at least viable, some of them I just thought that makes sense to be universal.
The list of universal spells follows:
Find Familiar
Identify
Knock
Vocalize
Dispel Magic
Dimension Door
Enchanted Weapon
Greater Malison
Minor Spell Sequencer
Minor Globe of Invulnerability
Remove Curse
Wizard Eye
Lower Resistance
Contingency
Globe of Invulnerability
Spell Sequencer
Spell Trigger
Chain Contingency
Identify
Knock
Vocalize
Dispel Magic
Dimension Door
Enchanted Weapon
Greater Malison
Minor Spell Sequencer
Minor Globe of Invulnerability
Remove Curse
Wizard Eye
Lower Resistance
Contingency
Globe of Invulnerability
Spell Sequencer
Spell Trigger
Chain Contingency
Anyway, I know it's not a big deal or a revolutionary mod, but this should "allow" new kinds of NPCs/Charnames without some huge altering or overhauls in the game.
I want to thanks @kjeron for the tutoring.
Link to download (v 2.7).
Enjoy.








