Introducing the new kit no one asked for: The Militia Officer!
This mod contains two components:
1) Adds the Militia Officer Fighter Kit:
2) Khalid, the Militia Officer!
Yes, ladies and gentleman! The stutterer isn't just a pool of pity for his wife. Now he is a respectful Militia Officer, a protector of the common people and can be Charname's too! With this kit, the most underrated Fighter of all time can truly be an awesome tank! Give this awesome poor fellow the Gauntlets of Strength and watch a miracle!
Link to Download (v 1.6)
This mod is fully traed, so now it can be ignored in any language you guys want!
Feel free to make any bug, grammar and spelling reports here.
Enjoy!
This mod contains two components:
1) Adds the Militia Officer Fighter Kit:
MILITIA OFFICER: This fighter is, first and foremost, a defender of land and the people that live in it. More than a common soldier, the Militia Officer is a commander, someone who leads the way into a battle, inspire those around PRO_HIMHER and plan what to do next. It is PRO_HISHER duty to protect every person in the territory under PRO_HISHER authority, no matter the consequences.
Advantages:
- May use the Cover ability. Gains one use at level 1 and another one every two levels, up to five uses at level 9.
- May use the Charge ability. Gains one use at level 1 and another one every four levels, up to five uses at level 17.
- May use the Second Wind ability. Gains one use at level 1 and another one every four levels, up to five uses at level 17.
- May use the Hold the Line ability. Gains one use at level 2 and another one every four levels, up to five uses at level 18.
- May use the Inspire ability. Gains one use at level 3 and another one every two levels, up to five uses at level 11.
- May use the Last Stand ability. Gains one use at level 10 and another one every five levels, up to three uses at level 20.
CHARGE:
The Militia Officer gathers strength and charges an enemy. This ability doubles the Officer's movement rate and increases PRO_HISHER attack per round by 0.5. When this ability effect ends PRO_HESHE will be fatigued.
The effects last for 1 Round/level, up to 10 rounds (1 turn) at level 10.
COVER:
The Militia Officer covers an ally giving them a +3 bonus to Armor Class.
The effects last for 1 Round/level, up to 10 rounds (1 turn) at level 10.
The Militia Officer can't Cover PRO_HIMHERself.
INSPIRE:
The Militia Officer inspires an ally giving them a +3 bonus to damage, hit and saving throws. Besides those benefits, the target becomes immune to non-magical moral breaks for the duration of the effects.
The effects last for 1 Round/level, up to 10 rounds (1 turn) at level 10.
The Militia Officer can't Inspire itself.
LAST STAND:
The Militia Officer holds a firmly defensive position. This ability gives the Militia Officer +30% bonus to its damage and magic resistance and a +10 bonus to Armor Class. When this ability effect ends PRO_HESHE will be fatigued.
The effects last for 1 turn.
HOLD THE LINE:
The Militia Officer protects a position at any cost. This ability gives the Militia Officer a +5 bonus to Armor Class and saving throws. While this ability is in effect the Militia Officer cannot move and after the duration PRO_HESHE will be fatigued.
The effects last for 1 Round/level, up to 10 rounds (1 turn) at level 10.
SECOND WIND:
The Militia Officer concentrates and takes a deep breath, getting rid of any fatigue that PRO_HESHE has accumulated.
Disadvantages:
- Requires at least 9 Intelligence and Charisma.
- Can only put two slots in missile weapons.
- Cannot use Katana, Scimitar, Wakizashi, and Ninja-To.
- Alignment restricted to non-Chaotic.
Advantages:
- May use the Cover ability. Gains one use at level 1 and another one every two levels, up to five uses at level 9.
- May use the Charge ability. Gains one use at level 1 and another one every four levels, up to five uses at level 17.
- May use the Second Wind ability. Gains one use at level 1 and another one every four levels, up to five uses at level 17.
- May use the Hold the Line ability. Gains one use at level 2 and another one every four levels, up to five uses at level 18.
- May use the Inspire ability. Gains one use at level 3 and another one every two levels, up to five uses at level 11.
- May use the Last Stand ability. Gains one use at level 10 and another one every five levels, up to three uses at level 20.
CHARGE:
The Militia Officer gathers strength and charges an enemy. This ability doubles the Officer's movement rate and increases PRO_HISHER attack per round by 0.5. When this ability effect ends PRO_HESHE will be fatigued.
The effects last for 1 Round/level, up to 10 rounds (1 turn) at level 10.
COVER:
The Militia Officer covers an ally giving them a +3 bonus to Armor Class.
The effects last for 1 Round/level, up to 10 rounds (1 turn) at level 10.
The Militia Officer can't Cover PRO_HIMHERself.
INSPIRE:
The Militia Officer inspires an ally giving them a +3 bonus to damage, hit and saving throws. Besides those benefits, the target becomes immune to non-magical moral breaks for the duration of the effects.
The effects last for 1 Round/level, up to 10 rounds (1 turn) at level 10.
The Militia Officer can't Inspire itself.
LAST STAND:
The Militia Officer holds a firmly defensive position. This ability gives the Militia Officer +30% bonus to its damage and magic resistance and a +10 bonus to Armor Class. When this ability effect ends PRO_HESHE will be fatigued.
The effects last for 1 turn.
HOLD THE LINE:
The Militia Officer protects a position at any cost. This ability gives the Militia Officer a +5 bonus to Armor Class and saving throws. While this ability is in effect the Militia Officer cannot move and after the duration PRO_HESHE will be fatigued.
The effects last for 1 Round/level, up to 10 rounds (1 turn) at level 10.
SECOND WIND:
The Militia Officer concentrates and takes a deep breath, getting rid of any fatigue that PRO_HESHE has accumulated.
Disadvantages:
- Requires at least 9 Intelligence and Charisma.
- Can only put two slots in missile weapons.
- Cannot use Katana, Scimitar, Wakizashi, and Ninja-To.
- Alignment restricted to non-Chaotic.
2) Khalid, the Militia Officer!
Yes, ladies and gentleman! The stutterer isn't just a pool of pity for his wife. Now he is a respectful Militia Officer, a protector of the common people and can be Charname's too! With this kit, the most underrated Fighter of all time can truly be an awesome tank! Give this awesome poor fellow the Gauntlets of Strength and watch a miracle!
Link to Download (v 1.6)
This mod is fully traed, so now it can be ignored in any language you guys want!
Feel free to make any bug, grammar and spelling reports here.
Enjoy!








