THIS POST CONTAINS POSSIBLE SPOILERS.
Welcome! My name is Cinnamon and I am the creator of this Mod.
Feedback is encouraged, please comment below!
Thank you and have a wonderful day! ![<3 <3]()
All Artwork is done by the gorgeous Artastrophe© on DeviantArt!
Please do not redistribute these images without our combined consent.
They are commissioned pieces specifically for this Mod.
Current Mod Status: Work in Progress!
- If people feel like this Mod is gonna take too long, I am more than happy to release a beta-sort of play testing launch where one character is available at a time.
- I'd really appreciate feedback on each of these characters and whether or not they are too strong or too weak in certain areas, or over-all. Please don't be shy and let me know your bluntest thoughts!
- I can add a book to translate Drow to Common if people need it. Would be available in Noamuth/Plynn/Noa/Qu'lith's Inventory. (Kyorlin only speaks Common.)
- With all these creative intentions, I will be placing unique nerfs to some of the kits. (Like Use All Item being removed from my Mageling Bard.) This should be doable, but everything on this page is a "To-Do-If-Doable" list and will be changed if it is not.
- You can only have one of these characters with the Mod, they are not designed with having all of them in the same party. You cannot pick up the Assassin, Bard, Cavalier or Shaman until you complete the associated quest to pick one of them. You'll start by meeting Noamuth. I am currently still deciding whether he should be found in Copper Coronet, The Bridge District, The Docks or Accessed through a specific area outside of the City. Feedback on this could help hasten a decision. Eventually after enough time has past after you keep him around, you'll unlock a personal quest where you have to help him out. This leads to choosing one of 5 characters: Noamuth, Noa, Kyorlin, Plynn or Qu'lith. The decision is totally yours - Adding replay-ability, too! (Or you can just save the game before finishing the quest, the options are all up to the individual!)
- When these NPCs do get released, please do so with a new game, as they interact with certain quests and plot points, you'll miss some big back story if you've already beaten/played through most of Amn. (Also, it will bug if you don't start a new game!)
- Their personal quest ties in with the Underdark, just to clarify.
- This is mainly focusing on being an immersive role-play Mod. Some things may seem a little different than the usual though do not fret! It's nothing huge or majorly silly, mostly inconsequential background stuff that helps flesh out the entire Mod. This means the characters adventure and tell their story - So the items should go in-toe with this sort of storytelling. Hopefully this clears things up for everyone! I hope I'm not spoiling too much here...
- Please take note this is my first NPC Mod, and it's going to be quite big, but I am heavily and whole-heartedly invested in this!
- If there's anything you didn't like the look of, or do enjoy, please let me know. I am 100% open to feedback and totally comfortable changing things as my viewpoint might not be compatible with what's known as "Baldurization".
- It is highly likely that I will have to make a Forum post on a Website like Spellhold Studios for people to download the full Mod once it is finished. Please make sure to keep an eye out for post updates linking to such things!
Screenshot(s)

This Screenshot does not represent their final-product HP values, this is only to showcase what their most highly probable confirmed colours/Class Appearance are!
-------------------------------------------------------------------------------------------------Qu'lith

"Personality":
Crazed, Bloodlusted and unintelligent (does not speak Common.) He will behave essentially like a beast-like Companion, you will have choices to teach him Common words and be allowed to make him more "House-Trained" in terms of socialising and understand when it is appropriate to kill, but only if you want him to. You do not have to do anything, you can just choose to leave him to his cruel ways. Since he does not speak Common, I will add a book translating the dialogues for the player. (Viconia might also be able to help you.)
Kit:
Assassin: Level 8+
[Going to be implementing my own Custom Thief Kit]
Chaotic Neutral
Grey Orc + Drow (Dorc?)
Starts with:
Dagger & Hide Armor.
Pips:
Dagger: +
Crossbow: +
Single Weapon: +
Thief Ability:
PP: 20
Open Locks: 20
Find Traps: 5
Hide: 100
Silently: 30
Set Traps: 40
Stats:
19
17
14
1
3
3
Total Roll: 57
-------------------------------------------------------------------------------------------------
Plynn

"Personality":
Narcissistic (Self-Obsessed), Womaniser (In the sense that he's a douche-bag and the Women love it) and a Humorous-type Bard. (Though his jokes are borderline insulting.)
Bard: Level 8+ [Going to be making a customised Bard Kit]
Neutral Evil
Grey Orc + Drow (Dorc?)
He is designed in mind for Evil Parties, but you might find use for him with other characters, you never know until you look!
Unique Change: Use Any Item will be removed. Most of his HLA (High Level Abilities) on the Thieving side will most likely be removed, I may add in a specific HLA for Plynn.
Starts with:
Mirror (Off-Hand) [Undroppable, cannot be removed]:
Special Ability: Reflected Image once per day.
Additional Effects: +1 to 2nd, 3rd & 4th level spells.
[Note: I'm probably going to try and add in a spell level cap of up to 7th]
Pips:
Crossbow +
Bastard Sword +
Dart +
Single Weapon +
Stats:
11
12
10
18
12
15
Total Roll: 78
-------------------------------------------------------------------------------------------------
Kyorlin
![Image: https://us.v-cdn.net/5019558/uploads/editor/s8/0w15w1jlmgyi.bmp]()
"Personality":
Kind hearted, Justice-Focused and Protector of the people, has a soft spot for "weaker" individuals.
Cavalier: Level 8+
Lawful Good
Grey Orc + Drow (Dorc?)
Starts with:
Spear, War Hammer, Medium Shield, Leather Armor.
Pips:
War Hammer ++
Spear ++
Sword & Shield ++
Stats:
16
8
16
12
14
17
Total Roll: 83
-------------------------------------------------------------------------------------------------
Noa
![Image: https://us.v-cdn.net/5019558/uploads/editor/sg/aiz2fd98norn.bmp]()
"Personality":Naive, Impressionable and Loyal to CHARNAME. (Extremely Loyal!) Think of him as someone like Imoen in the aspect that he cannot leave the party from Reputation issues or Plot conflicts. He also speaks in 50/50 Common/Drow. Sort of like how "Spanglish" works in that it's not a strictly English or Spanish sentence(Drowglish?)
Shaman: Level 8+
True Neutral
Grey Orc + Drow (Dorc?)
Starts with:
Shortbow +2:
Does not fire arrows, instead fires Magic for 1-9 damage. Only has one attack per round, Bow cannot be removed.
Firing the bow causes him to lose -2 Hit points per arrow.
Range 85, behaves as a Longbow mechanically using Shortbow proficiency for his Thac0.
Pips:
Shortbow: ++
Club: +
Stats:
12
17
12
14
12
10
Total Roll: 77
-------------------------------------------------------------------------------------------------
Noamuth
or
(Feedback would be nice on this)"Personality":
Cynical and blunt. Will usually give very minimal input and behave as he sees fit.
Swashbuckler: Level 8+
Hidden Alignment
Hidden Racial
Starts with:
Amulet (Unremovable), Ninja-To x2 & Studded Leather Armor.
Pips:
Ninja/Waki/Scim: ++
Two Weapon Style: +++
Thief Ability:
Locks:80
Find Traps: 90
Detect Illusions: 55
Stats:
14
17
13
9
8
7
Total Roll: 68
-------------------------------------------------------------------------------------------------
If you read this far, thank you! It means a lot to me! It really does!
Final Note: Just to give an idea on what the hell is going on with this Mod and why there are so many characters - The entire pack is supposed to focus on a "What does it look like to have Multiple Souls in one body and what does it look like in the Forgotten Realms setting, Baldur's Gate? And just how do I go about making it seem realistic enough to immerse yourself in the story?".
I want to try and capture what it feels like in a fantasy setting, the best and worst parts! (Since you are an Omni-Present figure within the game, you get the bonus of being able to see first-hand the conversations between all the characters. I think this is a really interesting concept to use for this kind of story!)










