Ahem. I'm thinking about making a mod based on my method to reproduce IWD's Evasion ability in arbitrary circumstances. The rough idea is to insert saving throws into all sorts of areas of the game. As a general matter, these would replace blanket immunities. So instead of being dumbly immune to an effect, you would be resistant to it... anyone could still succumb with a bad roll. (Specifically, a failed saving throw... but theoretically it could be a simple percentage chance instead. Feel free to discuss the merits of each below.) I think this would really recall the variability of the PnP game.
Here are some f'rinstances:
- Berserk Rage not provide immunity to Charm/Fear/Hold/Stun/Imprisonment/Death/Love/Homework... instead you get a second saving throw to avoid those effects, even if you failed your save against the effect itself.
- Paladins not immune to fear... but they get an extra saving throw to avoid any fear effect that hits them.
- Cavaliers not immune to poison... but the get an extra saving throw to avoid its effects.
- Undead Hunters and Blackguards not immune to level drain... but they get an extra saving throw to escape it.
- Elves not immune to fear/sleep, instead they get an extra save to avoid it.
What else could we apply this to? Think big. Like, changing undead immunities to Hold into an extra chance to save. Maybe Globe of Invulnerability gives an extra save instead of blanket immunities to spells. Items that grant immunities could do the same thing - I'm thinking of stuff like, the Necklace of Form Stability could give you an extra chance to save against all Transmutation effects. Helms of Charm Protection an extra chance to save against Charm/Domination. Etc. I'm even considering trying to make the Gloves of Missile Snaring give you a saving throw to avoid successful missile attacks.
I'm talking big, game-wide changes. No-reloaders would hate this idea.
So, my questions are, 1) how crazy am I? 2) What other parts of the game could be altered in this way? What haven't I thought of?
So yeah... let me know what you think.
Here are some f'rinstances:
- Berserk Rage not provide immunity to Charm/Fear/Hold/Stun/Imprisonment/Death/Love/Homework... instead you get a second saving throw to avoid those effects, even if you failed your save against the effect itself.
- Paladins not immune to fear... but they get an extra saving throw to avoid any fear effect that hits them.
- Cavaliers not immune to poison... but the get an extra saving throw to avoid its effects.
- Undead Hunters and Blackguards not immune to level drain... but they get an extra saving throw to escape it.
- Elves not immune to fear/sleep, instead they get an extra save to avoid it.
What else could we apply this to? Think big. Like, changing undead immunities to Hold into an extra chance to save. Maybe Globe of Invulnerability gives an extra save instead of blanket immunities to spells. Items that grant immunities could do the same thing - I'm thinking of stuff like, the Necklace of Form Stability could give you an extra chance to save against all Transmutation effects. Helms of Charm Protection an extra chance to save against Charm/Domination. Etc. I'm even considering trying to make the Gloves of Missile Snaring give you a saving throw to avoid successful missile attacks.
I'm talking big, game-wide changes. No-reloaders would hate this idea.
So, my questions are, 1) how crazy am I? 2) What other parts of the game could be altered in this way? What haven't I thought of?So yeah... let me know what you think.








