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BGEE Original Companion Refresh v1.0 (Based on BGEE 2.5)

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The aim of this mod is to freshen up gameplay and add some degree of tactical variation by the following means:
-Giving each companion a unique class to achieve minimal redundancy. There is for example only one vanilla single-class thief in this mod. All classes/kits have been carefully selected, even if some are less obvious than others (e.g. Tiax the Thief/Illusionist, a perfect class for a worshiper of Cyric if you know your lore).
-Improving their attributes to be more like those you would have rolled when creating a whole party, while maintaining good balance between role-playing and power-gaming.
-Making sensible choices for proficiencies and skills. Weapon choices are more balanced by availability and damage type while still in character.
-All characters are at their lowest level when you find them. Their XP varies with the main character's level. (Not sure when this is determined, might be when you enter the area they are in.) This means that at higher levels, you will be able to level them up instantly after recruiting. Especially at higher levels (5-6+), they have more XP than in the original game, to prevent them from lagging too much behind the rest of the party.


The changes

Name, Class, STR,DEX,CON,INT,WIS,CHA,TOTAL

Warriors
Ajantis, Cavalier, 18/89,16,18,10,13,18,93
Kagain, Wizard Slayer, 18/97,17,20,15,11,8,89
Khalid, Fighter, 18/83,18,18,15,10,9,88
Kivan, Stalker, 18/73,19,17,10,14,8,86
Minsc, Berserker, 18/100,17,18,8,6,9,76
Shar-Teel, Barbarian, 18/79,17,17,14,7,11,84

Rogues
Alora, Thief, 10,19,15,15,10,16,85
Coran, Fighter/Thief, 18/67,20,16,14,9,16,93
Eldoth, Blade, 17,18,16,15,10,16,92
Garrick, Bard, 15,17,15,15,12,15,89
Imoen, Swashbuckler, 12,18,16,18,12,16,92
Montaron, Bounty Hunter, 17,19,16,13,13,9,87
Safana, Shadowdancer, 17,18,16,15,9,17,92
Skie, Jester, 12,18,15,15,8,15,83

Divine spellcasters
Branwen, Priest of Tempus, 17,17,16,9,18,11,88
Faldorn, Avenger, 12,18,16,12,18,15,91
Jaheira, Fighter/Druid, 18/61,17,17,10,17,15,94
Viconia, Cleric, 12,19,15,15,18,15,94
Yeslick, Fighter/Cleric, 18/71,16,19,13,17,10,93

Arcane spellcasters
Dynaheir, Sorcerer, 11,18,16,17,15,16,93
Edwin, Conjurer, 10,15,16,18,10,10,79
Quayle, Cleric/Illusionist, 13,18,15,19,17,7,89
Tiax, Thief/Illusionist, 11,18,16,19,5,9,78
Xan, Fighter/Mage, 18/59,19,16,18,11,11,93
Xzar, Necromancer, 14,18,15,18,16,10,91


Some NPCs have entirely new classes:
-Minsc is now a Berserker. If you played NWN2-MotB and visited the Rashemi berserkers you will understand why the developers originally chose to make Minsc a Ranger, as the Rashemi berserkers are woodsmen.
-Skie is now a Jester. Note that Eldoth is now a Blade and thus has his Pickpocket skill and Bard Song reduced. Of course the Jester song does not make up for the latter. ;)
-Dynaheir is now a Sorcerer. I have included files to make her more beginner-friendly, i.e. you do not have to level her instantly once you recruit her and she has a very nice spell selection.
-Tiax is now a Thief/Illusionist. He may be a worshipper of Cyric, that does not make him a Cleric. Clearly he lacks the Wisdom. Besides, Cyric is the god of lies, trickery and illusion.
-Xan is now a Fighter/Mage. The Moonblade has been restored to Long Sword and uses the appropriate proficiency. The description still says Daggers. This can be changed in the dialog.tlk file, but I did not want to mess with your file as this can get really messy if you are using other mods.

For further details regarding allocation of Proficiency points and Thieving Skills, please have a look at the included "Kits and proficiencies.xlsx" file.


Installation
-Simply copy contents of the included override folder into the override folder in your game directory. Start a new game if you want to use the new NPCs.
-To use the beginner friendly version of Dynaheir the Sorcerer you will need to replace the files in the override folder with those in the "Dynaheir for beginners" folder. I added this, because sorcerer spell selection is limited/permanent and can be easily screwed up irreversibly.
-You can also add individual characters by copying only the relevant files. If you do this for Xan, do not forget to also copy SW1H13.ITM, as this turns the Moonblade into the Long Sword it is supposed to be. (Do not mind the in-game description, it is read from the dialog.tlk file which I will not be touching. ;))

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