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[mod request/idea] Evil Anomen. very mild spoilers

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Hello! This is my first post on the forums, if I've formatted my post incorrectly or anything like that, please let me know, so I can do better next time. I put my time in BG as a little person, and have recently discovered both the EE and mods. I don't have even the slightest idea of how mods work, but I am really grateful for the wonderful work that so many of you have put into this game. I know most of you are probably working on your own projects, and SOD will (hopefully) take a lot of the modding energy pretty soon here, but here goes anyway. So, I was thinking about how if you convince Anomen to become a murderer, after he fails his knighthood he is very angry and mentions wanting to kill everyone inside. He says this right outside the radiant heart building if I am remembering correctly. Since you can't do Dorn's quest with Anomen in the party, at this point you have either rejected Dorn, haven't talked to him, did his quest before recruiting Anomen, or killed him. If you rejected him, or haven't talked to him, here he is planning how he is going to kill everyone inside the Headquarters of the Radiant Heart, and lo, some man is talking to someone he knows is a murder-child about it. Ur'Gothoz works in mysterious ways. So at this point, Dorne interjects, and Charname is able to 1: disengage and continue the game as normal (no red wedding, Anomen is CN) 2: fight Dorn (no red wedding ever, Anomen is CN) or 3: recruit Dorn. If Dorn and Anomen remain in party after potentially needing to reform the party, then (red wedding, Anomen is CE) If Anomen is kicked out (no Anomen ever again, this is a really vulnerable time for him) Maybe some way of doing this with no Dorn. That could be that, add in some banters with NPCs and conversations with Charname where Anomen processes his complete failure at everything that has ever mattered to him and kills the high horse he fell off of. Maybe a series of banters between Dorn and Anomen where they wax poetic about vengeance and become something like friends. Another level of work would be adding an Anomen romance tract so that it could continue to exist, which would almost certainly include patricide Yet another level of work would be that the Great Guard would absolutely not give a mass murdering failed knight magical powers. So Anomen loses his divine powers, and there is a side quest where he finds a new Patron to regain them (is losing cleric divine powers even a thing that can happen?). I don't like that this would happen in addition to his already existing questline, because I wouldn't want him to be too much fancier than other NPCs. I also don't like that he would unavoidably be significantly weaker for the duration. Perhaps he could take to venerating Ur'Gothoz. Alternatively, for the most work of all, all of this could just be an aside/entry into working with Anarg and Reynald de Chatillon. The Anomen's new patron could be resolved near the beginning of this, esp if the Fallen Paladins are religious (maybe Talona or Loviatar?) Instead of accessing the Fallen Paladins quest from the Radiant Heart, either Anarg would send someone to find the people who attacked the RH (if Dorn's quest is done with or without Anomen) or by wandering into the bridge district. It would include actually fighting through to get the cup. This could lead into a questline where you do evil things, have a hostile take over of the Copper Cornet that opens up the store while keeping Lehtinen around, and results in a Blackguard stronghold? Thoughts? Ideas? TLDR?

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