Hello!
What distincts Your gameplay for Necromancer from general Mage gameplay (or Conjurer, etc)?
There are no difference, we still use same spells for 90% of time. Additional spell-slot\level for specialist is only a number, but quantity is not a quality. You will remember the gameplay for Thief or Bard cause it's can't be reproduced by Fighter or Monk and vice versa. Sad, but all specialist mages gives same experience, like kits of any other class. As D&D tales Illusionists is really stick to illusions, not Fireballs.
Choosing specialist gives something to roleplay only if You force yourself to constant use of specific school, but You can do it even with Sorcerer.
There is a good way to bring true specialist experience! They should use spell of choosed school as it was
one tier lower than before.
So, level 7 Necromancer should get Animate dead (originally on 5th tier) as 4th tier spell instead of wait to level 9 as general Mage. Most spells aren't used often due to strong concurency on every tier, but against spells of lower tier they shine as brilliants. Do You feel attracted by Your school now? I am! >:) No more "same spells\tactic every walkthrough".
Technically, it's better to do in IWD2 way (D&D3), where engine allows You to learn and use the same spell at different tiers based on character class. If You like the concept, then comment and involve devs to conversation. ;)
If impossible, then
reproducung it as WeiDu tweak looks like generation a twin for every spell with usage level lowered. Every scroll when used for "scribe to spellbook" looks for your kit (opcode 177, use eff if kits IDs mutch), and grants spell clone in addition (or instead) to original spell that can be used as well or removed from spellbook.
Three possible issues with this approach stops me from work for now.
1st. Game scripts looks for memorised spells to use them. It needs patch.
If only playable characters will use spell-clones, than it could be rendered to not critical by controlling Your specialist manually. Side effect of this is fight vs ex-companion with spell-clones memorised, he would be helpless without updated script.
2nd. Vanilla BG2 and TOB forces You to choose preferred spells on character generation. Only way around is to remove known spells from spellboock in game and learn it again from scrolls, now with clones.
3rd. Scribing spell from scroll grants XP. With two spells learned from one scroll You'll get weird XP amount.
Any help with WeiDu macro is appreciated. My coding skills wasnt active for years.
thanks for reading to that point!
p.s same topic already was removed without notice so this is a clone.
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