I started from @kjeron's advice here:
I'm having a slight issue with this:kjeron said:This probably isn't the best way, but it should work:Create M_*.lua file, with contents:COPY_EXISTING ~UI.MENU~ override REPLACE_TEXTUALLY ~function[ %TAB%%WNL%]+filterContingencyMageSpells()~ ~function filterContingencyMageSpellsDisabled()~function filterContingencyMageSpells() local out = {} if characters[id].mageSpells ~= nil and characters[id].mageSpells[currentSpellLevel] ~= nil then for k,v in pairs(characters[id].mageSpells[currentSpellLevel]) do if mageScreen:SpellAllowedForContingency(v.level, v.resref) then tableInsert(out, v) end end end if characters[id].priestSpells ~= nil and characters[id].priestSpells[currentSpellLevel] ~= nil then for k,v in pairs(characters[id].priestSpells[currentSpellLevel]) do if v.castableCount > 0 and mageScreen:SpellAllowedForContingency(v.level, v.resref) then tableInsert(out, v) end end end return out end --These add the correct labels/descriptions when setting the sequencer/contingency, the game crashes without them: mageBookStrings['D5W4420'] = mageBookStrings['SPWI420'] -- Minor Sequencer clone mageBookStrings['D5W4710'] = mageBookStrings['SPWI710'] -- Spell Sequencer mageBookStrings['D5W4809'] = mageBookStrings['SPWI809'] -- Spell Trigger mageBookStrings['D5W4617'] = mageBookStrings['SPWI617'] -- Contingency mageBookStrings['D5W4908'] = mageBookStrings['SPWI908'] -- Chain Contingency
1) Imoen can load a sequencer with any spells she knows, not just ones she has memorized... but IF she uses a memorized spell, one memorized instance will be spent, just as with a normal sequencer. Whereas, if she chooses a spell she knows but does not have memorized, it works fine and nothing is spent.
Can it be made to leave her memorized spells memorized when they are loaded into the sequencer? As it is now it's just kind of weird.
(Of course this would be eminently work-around-able if we could use opcode 261 in a reasonable way, like to restore the last spell spent... but whatever.)








