In v2.5.17.0 Kivan and Tazok chat before battling while the rest of the bandits on-screen stay neutral and watch. How would I script this to have allow the enemies in the bandit camp become hostile instead of just Tazok?
IF
InParty("kivan")
See("kivan")
THEN
RESPONSE #100
SetGlobal("JoinedBandits","GLOBAL",0)
ChangeEnemyAlly("tazok",ENEMY)
Attack([PC])
END







