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[Mod] Emily NPC for BG:EE

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Emily NPC for BG:EE
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Introduction:

You know, it's getting pretty dangerous down in the Sword Coast, and you could probably use a good archer. Well, that's me, your archer, Emily. I'm trying to get away from the dreadful politics and troubles of nobility and joining you sounds like the perfect distraction. We can do plenty of good together and maybe solve this crisis as a team. I'd like to visit my biological mother though if you don't mind in Baldur's Gate, if you ever stop by the city. I've been dying to meet her my whole life. I'm sure it will be rather uneventful. No crazy people hunting her down or anything, right?

Overview

This mod adds a new joinable NPC to the game: Emily, a archer half-elf*

She can be found outside of the Feldepost Inn. She will join any party, though if your reputation hits 3 she will leave. Her starting level varies on the players, allowing her to be picked up at any point in the game.

Stats:
  • STR: 14
  • DEX: 18
  • CON: 14
  • INT: 10
  • WIS: 14
  • CHA: 16
  • Total: 86


Proficiencies: 2 slots in longbow and crossbow.
10% Acid, Cold, and Electrical Resistance.
Alignment: Neutral Good
Race: Half-Elf*

*Emily's actual race will replace Half-Elf when it is revealed.
Quest & Relationship

Emily has 7 talks with the PC in her initial release**. These can be considered friendship, with romantic content coming in later installments.

The P.C can also initiate dialogue with Emily, opening even more talks that appear as the game goes on, or they can ask how she is, what she thinks about, ask for advice, or if they have progressed far enough, ask her to fletch arrows.

Her quest starts as soon as you enter Baldur's Gate.

Emily has one banter with every joinable NPC, and four with any of my NPCs. No cross-mod content is required, although if Sirene is in the party, it may impact her quest. There isn't any crossmod banters besides my own at this time.

** Her 6h and 7th talk in my opinion rush her story's end too fast, so I will be expanding this to 8 or 9 talks in future versions.
Installation

Unzip the files into your Baldur's Gate: Enhanced Edition folder (usually C:/Program Files/Baldur's Gate Enhanced Edition/Data/00766) and run Setup-Emily.exe
If you get any errors, please post in the Emily topic on Beamdog Forums, whatever site the mod is uploaded on, or a PM to me personally.

General Questions:

Q: Is there any romance content with the PC?

A: Not in BG:EE1, but there will be in later installments. There isn't any race or even gender restrictions in place yet, though it will likely be male human/half-elf/elf.

Q: Can I request crossmod content with another modder’s character?

A: Yes. I will do my best to contact the author first. If they do not respond, then I will write up banters between
them and place them in the mod so long as they do not tell me no. Note you can ask any NPC about their opinion on some crossmod NPCs if they are in your party, as this does not require them bantering, only making a remark of observation.

Q: When will the SoD portion be released?

A: The SoD portion will be released in three stages. The first stage should be set by March 9th, and will not include any talks or banters, just the joining and kicking out dialogues.
The second stage will include all content excluding banters. The third stage will include banters. The latter two will have their release dates revealed later.

Q: When will the BG2 portion be released?

A: After I finish all of the planned NPCs for BG1, I will work on their BG2 content.

Feedback
I am very happy to receive feedback. Please post in the forum thread where this mod was uploaded, so I can implement ideas and criticism accordingly. V1.1for example will contain several planned revisions (see Future Planned Content) to address some issues I already saw, such as slightly rushed story outcome post quest, and an unideal crafting implementation. Both need to be polished up a bit more.
Future Planned Content:
V1.1 Bug Fixing/Implementation of Community Feedback/Additional Talks/Story Revision/Crafting Revision. First stage of SoD content
V1.2 Bug Fixing/Arcane Archer class option (Will require the Arcane Archer Kit to be installed). Second stage of SoD content.
V1.3 Complete SoD release
V1.? ???: Any other updates.
V2.0 SoA and ToB Release.
Future Planned Mods:

Helga, Cleric of Haela Brightaxe: TBD

Recorder, Gnome Lorekeeper (Bard Kit): TBD

Credits

Author: Skitia
Portrait: Beamdog - Neverwinter Nights
Soundset: Bioware - Neverwinter Nights

Changelog:
02/25/2019 v1.0: Initial Release.

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