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Thematically: Skull trap, glyph of warding and delayed blast fireball

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I have a quesion regarding the limited use of thieves traps in dnd and the use of those magical 'acting as traps' spells mentioned above.

Thematically should spell traps be used in unlimited ammounts, or last an umlimited time? Whats dnd equivalent, and how do they compare to thieves traps?

Thieves traps can tell hostile from not. Spell traps cannot. Spell traps have no limit. Thieves yes. Moddable? Who is better?

Thank you

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