BGEE Leveled Spawns Mod - Version 0.3 (UPDATED 2014-12-27)
BGEE Leveled Spawns replaces the default spawns with spawns that scale in difficulty with the average level of the party. Each spawn point will spawn groups of 1-6 creatures, depending on party level and creature strength.
The user can select the time interval between spawnings as well as the probability that a triggering of a spawn point will result in that point being populated.
This mod is based on the "Tutu-style leveled spawns" component of the BGT Tweaks mod (http://readme.spellholdstudios.net/BGTTweakReadme.htm). However, the spawn point scripts have been greatly simplified. First, party-size checks have been removed. Level checks above 12th level have also been removed.
Additional inspiration has come from the Tutu spawn system by CamDawg and the EasyTutu Spawn Randomizer by Maccready.
DOWNLOAD: http://github.com/AstroBryGuy/BGEESpawn/releases/tag/v0.3
OPTIONS
Time Between Spawn Point Resets: After a spawn point has triggered, it will not spawn again until a certain time interval has passed. The duration of this time interval is user-selectable with the following options:
[1] 4 HOURS of game time between spawnings
[2] 8 HOURS of game time between spawnings
[3] 16 HOURS of game time between spawnings
[4] 1 day of game time between spawnings
[5] 2 days of game time between spawnings
[6] 4 days of game time between spawnings
[7] 7 days of game time between spawnings
[8] 10 days of game time between spawnings
[9] 14 days of game time between spawnings
[0] 1000 days of game time between spawnings
Notes:
- A spawn point will not reset if the PCs are within a certain range of the spawn point. This is to prevent spawns from suddenly appearing within the visual range of the PCs.
- A spawn point will also not reset until it is "clear" (i.e., there are none of the spawned creatures within range of the spawn point). This is to prevent overly large groups of spawns from accumulating, especially those that are not automatically hostile (e.g., bears).
- Game default behavior is to require at least 16 hours to pass before a spawn point is reset. Option 3 should match that timing most closely.
- 1000 days effectively ensures that each spawn point will trigger at most once during the game.
- If you set a low spawn % and a long time between spawns, you will see very few spawns.
- If the spawn is not populated, it will not trigger again until the spawn point reset time interval has passed.
- Game default spawn percentages are 85% in most areas, with 100% in certain areas like Firewine Ruins.








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