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[Mod] Emily NPC for BG:EE and SoD 1.1

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Emily NPC for BG:EE
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Introduction:

You know, it's getting pretty dangerous down in the Sword Coast, and you could probably use a good archer. Well, that's me, your archer, Emily. I'm trying to get away from the dreadful politics and troubles of nobility and joining you sounds like the perfect distraction. We can do plenty of good together and maybe solve this crisis as a team. I'd like to visit my biological mother though if you don't mind in Baldur's Gate, if you ever stop by the city. I've been dying to meet her my whole life. I'm sure it will be rather uneventful. No crazy people hunting her down or anything, right?

Overview

This mod adds a new joinable NPC to the game: Emily, a archer half-elf*

She can be found outside of the Feldepost Inn. She will join any party, though if your reputation hits 3 she will leave. Her starting level varies on the players, allowing her to be picked up at any point in the game.

Stats:
  • STR: 14
  • DEX: 18
  • CON: 14
  • INT: 10
  • WIS: 14
  • CHA: 16
  • Total: 86


Proficiencies: 2 slots in longbow and crossbow.
10% Acid, Cold, and Electrical Resistance.
Alignment: Neutral Good
Race: Half-Elf*
*Emily's actual race will replace Half-Elf when it is revealed.

Quest & Relationship

Emily has 9 talks with the PC in BG:EE1. These can be considered friendship content.

The P.C can also initiate dialogue with Emily, opening even more talks that appear as the game goes on, or they can ask how she is, what she thinks about, ask for advice, or if they have progressed far enough, ask her to fletch arrows.


Currently in SoD she has a single talk via timer, and one via Player interaction.


She has a personal quest that starts once you enter Baldur's Gate.

Emily has one banter with every joinable NPC, and four with any of my NPCs. No cross-mod content is required, although if Sirene is in the party, it may impact Emily's personal quest. There isn't any crossmod banters besides my own at this time, although these are in the works.


Installation

Unzip the files into your Baldur's Gate: Enhanced Edition folder (usually C:/Program Files/Baldur's Gate Enhanced Edition/Data/00766) and run Setup-Emily.exe
If you get any errors, please post in the Emily topic on Beamdog Forums, whatever site the mod is uploaded on, or a PM to me personally.

General Questions:


Q: Is this compatible with EET?

A: Yes.


Q: Once BG:2 content is released, do you plan on combining it as one big release?

A: Possibly. It depends if I remember to make my variables consistently unique.

Q: Is there any romance content with the PC?

A: Not in BG:EE1, but there will be in later installments. This will be male non-short races.

Q: Can I request crossmod content with another modder’s character?

A: Yes. I will do my best to contact the author first. If they do not respond, then I will write up banters between
them and place them in the mod so long as they do not tell me no. Note you can ask any NPC about their opinion on some crossmod NPCs if they are in your party, as this does not require them bantering, only making a remark of observation.

Q: When will the SoD portion be released?

A: The SoD portion will be released in three stages. The first stage should be set by March 9th, and will not include any talks or banters, just the joining and kicking out dialogues.
The second stage will include all content excluding banters. The third stage will include banters. The latter two will have their release dates revealed later. The Complete version of SoD content release is scheduled for May 24th.

Q: When will the BG2 portion be released?

A: After I finish all of the planned NPCs for BG1, I will work on their BG2 content. This is vaguely scheduled to be done in September.

Feedback
I am very happy to receive feedback. Please post in the forum thread where this mod was uploaded, so I can implement ideas and criticism accordingly.

Future Planned Content:
V1.2 Bug Fixing/Arcane Archer class option (Will require the Arcane Archer Kit to be installed). Second stage of SoD content.
V1.3 Complete SoD release
V1.? ???: Any other updates.
V2.0 SoA and ToB Release.
Future Planned Mods:

Helga, Cleric of Haela Brightaxe for BG:EE1 and SoD: May 16th

Recorder, Gnome Lorekeeper (Bard Kit) For BG:EE1 and SoD: June 5th

Note: These will be complete releases, with all BG:EE1 and SoD content ready, thus they are pushed back from the original planed April release.
Credits

Author: Skitia
Portrait: Beamdog - Neverwinter Nights
Soundset: Bioware - Neverwinter Nights

Changelog:
5/29/2019
SoD:
-Additional interjects throughout chapter 9 and 10.
BG:EE(1) :
-Fixed bug where Emily vanishes forever in the Nashkel mines.
4/9/2019 v1.1:
SoD:
-First addition of Sod content covering to the end of Chapter 8. This includes interjects, a timed talk, a single P.I.D. Talk, most banters, and more. Emily will have a small personal quest available in future content.
-Revised Talk 1,6,7, and added a talk 8 and 9.
-Repositioned certain quest NPCs.
-Additional banter with Rasaad and Garrick.
-Revised Emily's fletching. No materials required, though a max of 12 bundles of each special arrows can be made through BG:EE to SoD (The same variables are used, they should persist from a final save).
-Emily can Craft Ice arrows and Bolts in SoD. This will require a P.I.D. talk if she hasn't talked about crafting before in BG:EE(1).
BG:EE(1):
-Additional Interjects added across the main storyline, sometimes dependent on player dialogue selection.
-Bug/Grammar/Spelling fixes.
-Fixed incorrect lines occurring for certain dialogue.
-Added an optional music download. These will play during her BG:EE(1) Talks, though not SoD Talks. This may be expanded in future updates, but will remain optional.
02/25/2019 v1.0: Initial Release.

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