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Rogue Rebalancing Invalid Item Names/Descriptions

I recently tried installing Rogue Rebalancing v4.66 (latest) on my Windows Steam install of BG:EE. I downloaded the .exe, pointed it towards my install folder, and picked the components that I wanted....

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CLUA console activate stack

I got the in game cheat console running but when i type in a command to spawn an item it just says activate stack and i dont recieve the item, is there a fix to this or am i just doing something wrong?

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Super Ultra Hard Mode

Is there a mod in BG2EE that is super ultra hard that even Wolfs are so hard to kill. I want to experience this kind of difficulty.

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Sword Coast Stratagems now available for BG:EE

The latest version (v22) of Sword Coast Stratagems is compatible with BG:EE. This is a BETA release, and I mean the beta label fairly seriously. This version merges the BG and BG2 versions of SCS, adds...

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duskblade questions

Gentlemen!I'm currently messing with DLTCEP, trying to create a duskblade kit.Is there any option to create a multiclass (fighter/mage) in DLTCEP or WeiDU, so then I can alter it later to make a normal...

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Can I give NPCs portraits with eeKeeper (like Phaere, Firkraag or Hendak)

Hey guys, quick questionWhen you open a creature with eeKeeper they have a spot for portrait. If I add a portrait there, would:1. it show up?2. there be negative side-effects?Thanks for any insight :)

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resizing portraits

Some of my portraits scrunch up when I edit the size rather than become smaller all around. What to do?

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Experience cap remover and new High Level Ability pools for F/M/C and F/M/T

This mod removes experience cap for BG2:EE and allows multi-class F/M/T and F/M/C characters to choose level 10 Wizard spells as well as choose extra level 6-8 spell slots.The choice of which HLAs to...

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BG EE Mods and modding tutorials quick links

Hi all,this thread is meant to provide a guide to all available mods for BG:EE. As we all know, the forums are very active and it's very easy for a new mod to get lost in page 5 a few minutes after...

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BG1 Unfinished Business

Wonder how this mod is coming along (version 14 or whatever)? I'd be glad to lend a hand if some programming is needed.Cheers!

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Kivan and Coran mods for BG2

Hey everyone,I was just wondering how the Kivan and Coran mods for BG2 works. Same stats and same classes(is Kivan Archer och Ranger?). Are there some new dialogue? Thanks!

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Faerunian Monastic Orders Mod

This mod is in a very early stage right now, but I figured that I could get some good input here. Now that monks can have kits, I plan on adding a variety of the monastic orders of Faerun as monk kits....

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New respurce type file extensions

Do we know for certain what the file extensions for the new resource types are?0x3FF = wbm?0x400 = fnt?0x402 = gui?0x403 = sql?0x404 = pvr? pvrz?0x405 = pixel shader of some sort? glsl?Which of these...

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Is BG1 Unfinished Business compatible with EE yet?

Is BG1 Unfinished Business compatible with EE yet? If so, could I have the link to the compatible version?Sorry if this is the wrong category to put this in.

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Mod Request: Evil NPC mod Fighter/Mage

Hello guys! I have a one wish, if it doesn't bother you and if you are willing to help :)I want to have full evil party, but without Dorn. He is Annoying ( because I'm already Blackguard ) and Sarevok...

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[BG2] Isra NPC mod (Sunite cavalier) -- playtesters wanted!

Hey, just wanted to announce that I'm going to be ready for playtesters very soon for the BG2 portion of the mod, so if anyone is interested in helping out, just let me know what your username is at...

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[MOD] Psionics Unleashed ver. 0.3 (new update; bg2ee support)

Psionics Unleashed is a BGII mod that aims to add a fully functional psionic system and psionic character classes based on 3.5 ed. Dungeons & Dragons. Because of the nature of the Infinity Engine...

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Anomen&Keldorn FIGHT Hexxat (SOLUTION)

Finally i found a method to stop Hexxat, Anomen and Keldorn fights:you must put this 2 files in override folder

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infinity animation window

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Infinity Animations Question

Greetings folks, to those of you that know about Infinity Animations, i have one question :Should any new game created, use the BG1 animations by default? Or you need to actually make a save game when...

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