I'm in playtesting stage of my mod NPC, Gleya. Original idea posted in the following thread:
http://forum.baldursgate.com/discussion/comment/523597![image]()
(art by Isandir:
http://isandir.com/category/portraits/)
Name: Gleya Windborn (real last name unknown)
Gender: Female
Race: Human genasi (air)
Class: Cleric
Alignment: Chaotic Good
Deity: Selune
Stats:
Str: 15
Dex: 19
Con: 9
Int: 14
Wis: 16
Cha: 15
Proficiencies:
Mace +
Flail +
Sling +
Biography: When asked about the past, GLEYA merely shrugs. She tells that she was once the healer for the Bright Pearl, a merchant ship which is known for travelling throughout a large portion of Faerun to trade exotic goods. She adds that she was taught the faith of Selune, the Moonmaiden, by a man named Ezeim. Her unusual appearance stems from her extraplanar ancestry as a windborn genasi, which she mentions is a heritage not unheard of in the djinn-populated land of Calimshan, her birthplace. With her tendency to drift off into different subjects, it is difficult to learn more.
Content: 1 new joinable NPC, 2 new spells, 5 new items, 1 combat encounter/short quest. Currently lacks voice acting.
Friendship/Romance: 10 time-based friendship talks, chapter-based talks, romance talks (romance-exclusive talks start after last friendship talk)
Comments: I have trouble writing a single character for too long. Romances in particular aren't something I'm great at, but I figured I'd give it a shot anyway. I used the Branwen NPC mod (
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=113&Itemid=84) as a base and tutorial, which I'd recommend anyone interested in making a mod NPC look at.
Banters (very minor spoiler potential):
[spoiler]
Arranged as SoA/ToB (conditional talks included). There's a bit more than average than vanilla NPCs without banter mods. No conflicts other than romance.
Aerie - 4/2
Anomen - 2/2
Cernd - 3/1 (1 conditional SoA talk)
Dorn - 3/1 (there are more, but some are mutually exclusive)
Edwin - 3/1 (1 conditional SoA talk)
Haer'dalis - 3/2
Hexxat - 1/1
Imoen - 4/3 (1 conditional ToB talk)
Jaheira - 4/2
Jan - 1/1 (sorry, hate writing for Jan :( )
Keldorn - 3/1
Korgan - 2/1
Mazzy - 3/1 (1 conditional SoA talk)
Minsc - 3/1
Nalia - 2/1
Neera - 4/1
Rasaad - 3/2 (1 conditional SoA talk, 1 conditional ToB talk)
Sarevok - 2 (1 conditional talk)
Valygar - 2/2
Viconia - 3/2 (1 conditional SoA talk with Rasaad)
Yoshimo - 3 (1 conditional talk)
[/spoiler]
Spells:
[spoiler]
![image]()
- Moon Shield: Using this spell, the Silverstar of Selune raises a barrier of moonlight around self, shielding from magic. For the duration, the caster gains 20% magic resistance and +5 to saving throws vs. death and magic. 1 use/day.
![image]()
- Moonfire
(Evocation)
Level: 7
Sphere: Sun
Range: 0
Casting Time: 5
Area of Effect: Special
Duration: Instant
Saving Throw: 1/2
This spell can only be cast by priests of Selune. When this spell is cast, a cone of fiery white moonlight springs from the caster's hand. Living creatures in the area feel an unnatural chill and take 1d8 points of magic damage per two caster levels, to a maximum of 10d8. Undead take 10d8 damage with no save. Targets who pass a saving throw vs. spell at take half damage. In addition, targets may also have their effects dispelled as per the Dispel Magic spell.
Even if the save succeeds, they remain covered in ghostly white outlines that show their true forms for 1 round, removing all invisibility effects.
Cast as a priest spell similarly to Jaheira's Harper's Call.
[/spoiler]
Items:
[spoiler]
Only revealing one item for now.
![image]()
[/spoiler]
Screenshots:
Gleya's location:
[spoiler]
And a line of her starting dialogue.
![image]()
[/spoiler]
Gleya's Stats:
[spoiler]
Her health is pretty terrible. Her armor class is incredible though, and she can use full plate and heavy shields without help, unlike Viconia.
![image]()
[/spoiler]
Current bugs and 'not working as intended' features I can't fix (anyone have any ideas?):
Gleya, as a human with appropriate stats, can dual-class to thief. I have no idea how to prevent it, but I'd rather she remain as a cleric. Though with the game's lack of advancing 'good-aligned' thieves I'm considering keeping it as a feature. A couple talks don't make sense in context.