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Creation of unique full plate armor..

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Howdy folks,

Long time player, but never modded before. Would like to get a brief tutorial on how to create unique full plate in various colors (so just plain full plate description wise, just adding colors).

Is this simple, what all would it require, and finally, can the item be created and dumped to iPad using the same trick as shadow keeper?


Thanks for the help!!

Alveus Custom Soundset mod

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Cheers!

As the title said, this is a soundset for IWDEE. I made this using the video series Icewind Dale Survival Rules featuring Mark Meer.
Big thanks goes to @Cuv‌ for his customization mod (http://forum.baldursgate.com/discussion/9969/customization-mod#latest), actually i just edited that one a little bit, so he did the hard work for me.

And thanks to @Luigirules‌ too, for his excellent tutorial: http://forum.baldursgate.com/discussion/17259/tutorial-how-to-use-dltcep-to-enable-custom-soundsets#latest

Oh, and thanks to @Drugar‌ for the idea!

This is my first mod, so constructive remarks are welcome!

For using this extract the zip file in your main IWDEE directory and run install_alveus_customsound.bat

Edit: here dropbox link:
https://www.dropbox.com/s/yrw3wlw93coc0d7/alveus_custom_soundset_mod_IWDEE.zip?dl=0


Edit: Thanks for @smeagolheart‌ this now compatible with BGEE and BG2EE. You can grab enhanced Alveus soundset as the part of loliensSoundsets here:
http://forum.baldursgate.com/discussion/comment/599121/#Comment_599121

Review: Back to Brynnlaw

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In this mod you are approached by a wizard that your help is required in Brynnlaw and that they might get your Soul back in the process. You then return to Brynnlawn by ship and have to fight through the Cowled Wizards which overtook the island. The writing in the Mod is pretty good. The only problem is that you will meet quite some people that you most likely killed before and they all use some line similar to Edwins "Death is just a minor inconvenience to me" line. While this fits quite nice in the AD&D interpretation of Baldur's Gate it does not so much to actual PnP rules. So purists might not like that, especially with Lady Galvana which didn't seem to be all that powerful. Imoen also has some nice exclusive banter in the Mod and apparently Xan from the Xan mod does too but I did not test that.

Other than that the difficulty is not that high, you have to fight a lot of mid to high mid level Mages. So with the smarter mages component from SCS the mod might turn out quite brutal ( I removed the component after a few to many frustrating encounters short after leaving the underdark). For my liking the mod might have needed a few of more of the high level enforcers and the leader of the mages should have been at a power level above them. He actually seems weaker than them.

On the reward side you get quite a nice amount of gold and a reasonable amount of XP for the quest. For the unique rewards there are some items that are quite nice for the utility slots. None of them are really overpowered but they give mages nice defense and spell slot boosts. There is also a neat one for dual wielders and you get some neat high level scrolls.

The rewards are the Following: Gloves of the Old Master, Damage +2 +2 off hand THAC0. Allowing flawless Dual Wield. The damage does not show up in the profile so I'm not sure if its an error in the display or if it doesn't work.

Boots of Good Defense: +2 Bonus to AC, +10 to maximum HP. The AC stacks with other boosts so its quite a good boost, especially for mages.

Wind (Ion Stone): Boots of Speed movement rate bonus and an additional 8th level spell slot.

Melf's Bracerrs of Defense: Armor Class 3, +10 max HP and 3 additional level 3 spells. Only usable by single class Mages and uh Barbarians (an oversight maybe?).

Then there is the final Reward: you get a piece of your soul back. This means, that you get the stat point back that you lost when entering The building in the Candle Keep dream. I actually had the choice between int wis and char so I don't exactly know how it determinates what you can raise again.

Overall a pretty enjoyable mod where only the defensive items you get might be a bit too strong because they also add 10hp.



The White Queen (v4.0) for BG2EE

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Weeeell, I've decided to finally update the mod and from now on it should work on EE. HOWEVER, be sure to start new game to make it work 100% correctly. There is a funny bug with EE worldmap. I think that previous savegames just don't get updated thus new area won't appear in your old savegames.


Get the mod here: http://www.shsforums.net/files/file/982-the-white-queen-v40/

PaintBG for all BG platforms

BG2 Tweaks bug?

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Hi all, I've noticed a very peculiar bug in my game regarding trolls...they're immortal. Literally immortal, as even CTRL+Y won't kill them. Checking the Steam forums for information has narrowed down the cause to the BG2 tweak pack, and I'd like to know if anyone has encountered the same problem and/or has a workaround?

Aerie in BG1 v1.0

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This simple little mod simply adds an appearance from the wingless wonder, Aerie, at the Nashkel Fair in BG1. She's not a joinable NPC (although you can of course do the console thing to add her to your group if you want, but there are no banters written for her). There are a couple of little things you can help her with, and in return she opens a little store at the fair.

BG1AerieV10.

Screenshot:
[spoiler]image[/spoiler]

It's actually the first ever mod I attempted, just repackaged and rewritten quite a bit. Since I started learning modding pretty much as I was going along, I spent more time messing around and trying to see what could be done then I did actually writing anything. So now it's been tidied up quite a bit, trimmed, most of the really silly dialogue taken out.

Originally, I had also been considering adding little cameos from other BG2 NPC's into BG1. Like coming across Mazzy and her group out in the wilderness somewhere, or Anomen or Keldorn similarly out on a quest. But then BG2:EE came out pretty fast, and I completely lost interest in continuing with it I'm afraid.

I basically just polished this up as I've been looking at tra files some other stuff and this was a small, easy thing to start with.

Has anyone done this with melee or ranged effect

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Successfully implemented a one hit and done effect. Like, instead of poison effect lasting 6 rounds, it lasts 1 hit (or something like that.

I was trying to do it with remove secondary effect. I set the spell to a new secondary effect I listed in msectype.2da and then on melee I had it remove the secondary effect from original caster. That may not be the right target, or it may not even be targetable at all...which is why I am asking if anyone has done this.

Also, NearInfinity doesn't seem to be able to point to resources like DLTCEP can, or maybe I am missing something...

Locating elf racial bonus in EE Keeper

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Heya,

Long-time lurker, first-time poster; that said I'll cut to the cheese.

I'm trying to find the elf race bonuses to add to my non-elf and I'm pretty sure that this can be done with the ol' EE/Shadowkeeper. Can any of you point me in the right direction as how to do this?
Thanks

Temple of Ilmater no stair icon

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I have put in all six badges, the purple "haze" disappears, but no stair icon appears. Cannot continue to confront Poquelin.

Modding Familiar Assignment

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So, one of the new externalizations in 1.2 is FAMILIAR.2da, which appears to control the assignment of familiars by alignment. However, exporting said 2da via Near Infinity and editing it does not appear to have any effect on the game. Is there a simple way to change familiar assignment that I'm missing, or does this require nitty-gritty modding?

EDIT: Updating with confirmed working and not working.

Works:
[spoiler]Lawful Good: Ferret
Neutral Good: Rabbit, Dust Mephit
True Neutral: Pseudo Dragon
Chaotic Neutral: Fairy Dragon[/spoiler]

Doesn't work:
[spoiler]Neutral Good: Fairy Dragon, Cat, Ferret, Imp, Quasit
Chaotic Good: Ferret[/spoiler]

Wild mage additions mod (NOW WORKING!!)

No loading when main hero dies

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Hello, i'm wondering if there's a mod making game to remain without loading after the main character death? Thanks!

[MOD] "Beta" 38 Subraces for BG:EE - 0.87 - Updated - 3/11/2013

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Per the previous thread;

http://forum.baldursgate.com/discussion/16284/custom-races-mod#latest

Here is a Beta of a sub-race kit. If you want an Elf subrace start with Elf. If you want a Dwarf subrace start with ....
(you get it).

///////////////////////////////
Download link
http://www40.zippyshare.com/v/36136047/file.html
.76 - Added some spells (need tweaking still)
.77 - Spelling Corrections
.78 - Change "Spectacles of the Underdark" to "Darkdwellers Ring".
Added Reputation bonuses/penalties (see below).
Updated Dialog per @mars0124 (thanks so much)!!
.85 - Too many changes to list, it's a complete re-write.
a huge thanks to @LavaDelVortel for balancing ideas.
.86 - Updated DLG to include all possible classes for Aasimar.
.87 - Some bug-fixes, and added 10 new sub-races for Half-Orc.
///////////////////////////////
There is a Wizard "Innesdav" waiting outside the Candlekeep Inn to expose your hidden subrace. He will ask you some questions (answers are in this post next to each subrace name), and then cast the Spell of Origins and reveal your race.

For the Light Blind races you will suffer -2 DEX and -2 AC and reduced visual range while in daylight. While in a cave or at night these penalties are removed. There is an option during the dialog to take a ring or a set of spectacles to remove this penalty but you will lose the equipment slot as the items are not movable.

The Avariel has wings that take the helmet slot. If you choose to have wings on your Aasimar it will convert the animation to an Elf and then the wings take the helmet slot. (Animation only works on Elfs).

Credit to "Moinesse" for the Wings, and the Ion Stone animations.

Here are the subraces available.

XXXXXXXXXXXXXXXXXXXXXXXXXX
HUMANS
XXXXXXXXXXXXXXXXXXXXXXXXXX

Aasimar - Celestial
Bonuses:
15% Cold Resistance
15% Fire Resistance
15% Acid Resistance
Infravision
+1 Reputation Adjustment
1/day May cast "Light" damaging one creature as per the table below, w/40% chance to Blind.
Level 1-3 1d4+1
Level 4-7 2d4+2
Level 8+ 2d6+2
(Change skin color to Gold)

Penalties:
-10% XP
///////////////////////////////
Tiefling - Infernal
Bonuses:
15% Cold Resistance
15% Electricity Resistance
15% Fire Resistance
10% Hide in Shadow
Infravision
1/day May cast "Blindness" (70% chance to blind target)
(Change skin color to Brown)

Penalties:
-1 Reputation
-10% XP
///////////////////////////////
Deep Imaskari - Underdark
Bonuses:
+1 Casting level
Infravision
1/day May cast "Magic Impulse" (Level 1 Magic Missle)
(Change skin color to Marble)

Penalties:
Lightblind
-5% Thief abilities
///////////////////////////////
Firesoul Genasi - Plane of Fire
Bonuses:
+50% Resistance to Fire
1/day cast "Burning Hands"
(Change skin color Orange and hair to Red)

Penalties:
-30% Cold Resistance
-1 Reputation
///////////////////////////////
Earthsoul Genasi - Plane of Earth
Bonuses:
+10% Resistance to Slashing
1/day cast "Create Gem" creates 1 gem
(Change skin color Brown and hair to Dark Brown)

Penalties:
-10% Resistance to Crushing
///////////////////////////////
Stormsoul Genasi - Plane of Storm
Bonuses:
+35% Resistance to Electricity
1/day cast "Call Lightning"
(Change skin color Light Purple and hair to Light Blue)

Penalties:
-10% Fire and Cold Resistance
-1 Reputation
///////////////////////////////
Watersoul Genasi - Plane of Water
Bonuses:
+30% Resistance to Cold
1/day cast "Freeze" Slow enemy w/50% chance to do 1d4+1 damage.
(Change skin color Light Blue and hair to Dark Blue)

Penalties:
-15% Resistance to Fire and Electricity
///////////////////////////////
Windsoul Genasi - Plane of Wind
Bonuses:
+10% Resistance to Cold
1/day cast "Wind" 80% chance to know down an enemy for 1 round.
+5% Physical Resistance
(Change skin color to Blue and Hair to White/Grey)

Penalties:
-1 Damage
+5% Magical Damage
///////////////////////////////
Pureblood Yuan-Ti - Pit of Vipers
Bonuses:
Immune to Poison
1/day May shapshift into a Giant Snake.
1/day Poison Weapon
+1 AC Bonus (Scales)
(Change skin color to Dark Green)

Penalties:
-20% XP
-1 Reputation
(Evil only)
///////////////////////////////
Githyanki - Astral Sea
Bonuses:
1/day cast Dimension Door
1/day cast Command (as Priest spell)
1/day cast Silver Strike: 1d6+1 Extra Damage removes Invisibility from target.
Infravision
15% Magic Resistance
(Change skin color to Pale White)

Penalties:
-2 Reputation
-15% XP
///////////////////////////////
Githzerai - Elemental Chaos
Bonuses:
+1 AC
1/day cast Armor
1/day cast Ring the Golden Bell: Stunning Blow.
Infravision
15% Magic Resistance
(Change skin color to Pale White)

Penalties:
-1 Reputation
-15% XP

XXXXXXXXXXXXXXXXXXXXXXXXXX
HALF-ELVES
XXXXXXXXXXXXXXXXXXXXXXXXXX

Half-Drow - Underdark
Bonuses:
+2 Saving throw vs Spells
Infravision
(Change skin color to Light Purple)

Penalties:
-1 Reputation
///////////////////////////////
Fey'ri - Infernal
Bonuses:
15% Fire Resistance
Infravision
(Change skin color to Brown and hair to Dark Brown)

Penalties:
-1 Reputation

XXXXXXXXXXXXXXXXXXXXXXXXXX
ELVES
XXXXXXXXXXXXXXXXXXXXXXXXXX

Drow - Underdark
Bonuses:
+2 Saving Throws vs. Spells
25% Magic Resistance
2/day Faerie Fire (dispel invisibility, and +5% chance cause fear)
(Change skin color to Purple and hair to White)

Penalties:
-2 Reputation
-15% XP
Lightblind
///////////////////////////////
Moon Elf - Elf City
Bonuses:
+5 Lore
(Change skin color to Gray and hair to Blue)

Penalties:
None
///////////////////////////////
Wild Elf - Deep Woods
Bonuses:
+1 Thac0 w/ranged weapons (2 total)
(Change skin color to Brown and hair color to Green)

Penalties:
-5 Lore
///////////////////////////////
Avariel - Clouds
Bonuses:
1/day May use "Take Flight" (Dimension Door)
1/day May use "Charming Voice" (Charm person)
(Change skin color to Pale White and hair color to Black)

Penalties:
-1HP per level
-10% Crushing Resistance
(Good only)
///////////////////////////////
Sun Elf - Sun filled Pavilion
Bonuses:
+2 Save vs Spells
(Change skin color to Copper and hair color to Red)

Penalties:
None

XXXXXXXXXXXXXXXXXXXXXXXXXX
GNOMES
XXXXXXXXXXXXXXXXXXXXXXXXXX

Forest Gnome - Forest
Bonuses:
1/day may summon Nature's Ally as below
Level 1-3 Squirrel
Level 4-7 Rabbit
Level 8+ Deer
10% Hide in Shadows
+1 Saving Throw vs. Spell
+1 Natural AC
(Change hair color to Green)

Penalties:
-10% XP
///////////////////////////////
Rock Gnome - Mountains
Bonuses:
+1 AC
1/day cast "Friends" (same as Mage spell)
+2 Lore

Penalties:
-1 damage
///////////////////////////////
Svirfneblin - Underdark
Bonuses:
+1 AC
+2 to all Saving Throws
+10% Hide in Shadows
1/day cast "Invisibility"
1/day cast "Reflected Image"
Non-Detection
(Change skin color to Pale-Black)

Penalties:
-1 Reputation
-20% XP
Lightblind

XXXXXXXXXXXXXXXXXXXXXXXXXX
HALFLINGS
XXXXXXXXXXXXXXXXXXXXXXXXXX

Lightfoot Halfling - Halfling City
Bonuses:
Infravision
1/day cast "Friends"

Penalties:
None
///////////////////////////////
Tallfellow Halfling - Woodlands
Bonuses:
10% Hide in Shadows

Penalties:
-1 damage
///////////////////////////////
Ghostwise Halfling - Graveyard
Bonuses:
1/day cast "Telepathy Ally:" 50% chance to remove Fear from ally
1/day cast "Telepathy Foe:" 25% Confuse enemy/25% chance to Fear enemy
Does not suffer from Fatigue

Penalties:
-1 Thac0
-1 damage

XXXXXXXXXXXXXXXXXXXXXXXXXX
DWARVES
XXXXXXXXXXXXXXXXXXXXXXXXXX

Gold Dwarf - Dwarven City
Bonuses:
+1 damage
+1 HP per level

Penalties:
-1 Thac0
-5% Thief Abilities
///////////////////////////////
Shield Dwarf - Forge
Bonuses:
+1 damage
+2 HP (once)

Penalties:
-1 Reputation
///////////////////////////////
Duergar - Underdark
Bonuses:
1/day cast "Invisibility"
Immune to Poison
(Change skin color to Dark Gray)

Penalties:
Lightblind
-2 Reputation
-10% XP
///////////////////////////////
Derro - Deep Mines
Bonuses:
1/day set trap
1/day poison weapon
1/day Derro Rage: +1 ApR +1 dmg w/40% chance to go Besesrk.
(Change skin color Black and hair color White)

Penalties:
Lightblind
-1 damage
-3 Reputation
(Only Evil allowed)

XXXXXXXXXXXXXXXXXXXXXXXXXX
Half-Orc Dragonblood
XXXXXXXXXXXXXXXXXXXXXXXXXX

Black Half-Dragon - Acid
Bonuses:
Immune to Sleep
Immune to Paralysis
Immune to Acid
Invravision
+1 AC
+1 Damage (Acid)
1/Day may use breath weapon (60' line of Acid)
(Change skin color Black)

Penalties:
-20% XP
-20% Resistance to Electricity
(Only Evil allowed)
///////////////////////////////
Blue Half-Dragon - Electricity
Bonuses:
Immune to Sleep
Immune to Paralysis
Immune to Electricity
Invravision
+1 AC
+1 Damage (Electricity)
1/Day may use breath weapon (60' line of Electricity)
(Change skin color Blue)

Penalties:
-20% XP
-20% Resistance to Acid
(Only Evil allowed)
///////////////////////////////
Green Half-Dragon - Chlorine Gas
Bonuses:
Immune to Sleep
Immune to Paralysis
Immune to Acid
Invravision
+1 AC
+1 Damage (Acid)
1/Day may use breath weapon (30' Cone of Acid)
(Change skin color Green)

Penalties:
-20% XP
-20% Resistance to Electricity
(Only Evil allowed)
///////////////////////////////
Red Half-Dragon - Fire
Bonuses:
Immune to Sleep
Immune to Paralysis
Immune to Fire
Invravision
+1 AC
+1 Damage (Fire)
1/Day may use breath weapon (30' Cone of Fire)
(Change skin color Red)

Penalties:
-20% XP
-20% Resistance to Cold
(Only Evil allowed)
///////////////////////////////
White Half-Dragon - Ice
Bonuses:
Immune to Sleep
Immune to Paralysis
Immune to Cold
Invravision
+1 AC
+1 Damage (Cold)
1/Day may use breath weapon (30' Cone of Cold)
(Change skin color White)

Penalties:
-20% XP
-20% Resistance to Fire
(Only Evil allowed)
///////////////////////////////
Brass Half-Dragon - Acid
Bonuses:
Immune to Sleep
Immune to Paralysis
Immune to Acid
Invravision
+1 AC
+1 Damage (Acid)
1/Day may use breath weapon (60' line of Acid)
(Change skin color Brass)

Penalties:
-20% XP
-20% Resistance to Electricity
(Only Good allowed)
///////////////////////////////
Bronze Half-Dragon - Electricity
Bonuses:
Immune to Sleep
Immune to Paralysis
Immune to Electricity
Invravision
+1 AC
+1 Damage (Electricity)
1/Day may use breath weapon (60' line of Electricity)
(Change skin color Bronze)

Penalties:
-20% XP
-20% Resistance to Acid
(Only Good allowed)
///////////////////////////////
Copper Half-Dragon - Acid
Bonuses:
Immune to Sleep
Immune to Paralysis
Immune to Acid
Invravision
+1 AC
+1 Damage (Acid)
1/Day may use breath weapon (30' Cone of Acid)
(Change skin color Copper)

Penalties:
-20% XP
-20% Resistance to Electricity
(Only Good or Neutral allowed)
///////////////////////////////
Gold Half-Dragon - Fire
Bonuses:
Immune to Sleep
Immune to Paralysis
Immune to Fire
Invravision
+1 AC
+1 Damage (Fire)
1/Day may use breath weapon (30' Cone of Fire)
(Change skin color Gold)

Penalties:
-20% XP
-20% Resistance to Cold
(Only Good allowed)
///////////////////////////////
Silver Half-Dragon - Ice
Bonuses:
Immune to Sleep
Immune to Paralysis
Immune to Cold
Invravision
+1 AC
+1 Damage (Cold)
1/Day may use breath weapon (30' Cone of Cold)
(Change skin color Silver)

Penalties:
-20% XP
-20% Resistance to Fire
(Only Good or Neutral allowed)
///////////////////////////////

Hopefully this is a better fit than the first "go-around".

Feedback requested.

TIA

IWD NPC v5 for IWD:EE is now available!

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I've finally uploaded the mod on the official site: http://www.pocketplane.net/iwdnpc , and the mod now features correct, IWD:EE-sized portraits.

The readme should have all the necessary information:
http://mods.pocketplane.net/kulyok/Readme-IWDNPC.txt

But let me tell you what to expect, just in case:

- five companions, three male, two female;
- alternate classes available to pick a more balanced party(check the readme);
- two male and two female romances for human, elven and half-elven protagonists;
- lots of banter in every area, including interparty banter and dialogues with the protagonist;
- player-initiated dialogue(and plenty of it for romance interests - 15 extra conversations for each romance interest, if I remember correctly);
- interjections in IWD, HoW and TotL;
- I recommend to visit HoW after Chapter 3 or Chapter 4, but feel free to pick your own pace.

Enjoy!

[MOD] klatu Tweaks and Fixes

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Good news, everyone! I made a mod!

Check it out here.

Feedback is welcome. Just post here or here if you have any problems, suggestions or comments.

PS: Because so many resources are changed by this mod if fully installed, it might be a good idead to also install Generalized Biffing on top of it, in order to keep the game running smoothly.
Just make sure to open your CHITIN.KEY in notepad++ and change all the "DATA\tb#gen" strings to "DATA/tb#gen" (without the ""s).

Osprey the Fighter/Mage! [New Non-Player Character]

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Here is a recent Project of mine:
Turn Osprey the Cleric / Mage from the 'Candlekeep / Obe Party' into a usable Fighter / Mage.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Here are my recent Osprey Images:
-Osprey's Attributes (New Dexterity: 14 +1 [Two-Handed Sword +1]) [Level Fighter 2, Level Mage 1]-
image
Osprey's Appearance Colouring (all according to Sword Coast Keeper):
Hair: 0x00
Clothing Major: 0x2D
Armour: 0x1A
Metal: 0x1B
Skin: 0x54
Clothing Minor: 0x3A
Leather: 0x17
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Calculated Values Below:

-Osprey's Level 2 Fighter, Level 1 Mage Inventory-
image
Osprey: 4001 Experience.
-Inventory Items List-
Item 0: Leather Armour (LEAT01) [Slightly better than the no armour that she originally 'wore']
Item 1: War Hammer (IHAMM01)
Item 2: [Osprey's Unique Purple-Hilted] Two-Handed Sword +1 [Dexterity bonus +1] (ISW2HO03)
Item 3: Medium Shield (ISHLD03)
Item 4: Wand of Fire [x3 Charges](WAND05)
Item 5: Osprey's Magic Candle (MISCO01)

Hit-Point Roll: 11

Innate Spell Memorization:
1 - Invisibility

Wizard Spell Memorization:
[Level One Spells]
2 - Magic Missile
1 - Identify
0 - Shield
0 - Friends

Weapon Proficiency Points:
++ Large Swords / Two-Handed Swords
+ Missile Weapons
+ Blunt Weapons
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-Osprey's Level 4 Fighter, Level 3 Mage Inventory-
image
Osprey: 16001 Experience.
-Inventory Items List-
Item 0: Hide Armour (LEAT10) [A naturally er, 'unattractive' Armour by lore for an uncharacteristically low Charisma of 6!]
Item 1: War Hammer (IHAMM01)
Item 2: [Osprey's Unique Purple-Hilted] Two-Handed Sword +1 [Dexterity bonus +1] (ISW2HO03)
Item 3: Medium Shield (ISHLD03)
Item 4: Wand of Fire [x3 Charges](WAND05)
Item 5: Osprey's Magic Candle (MISCO01)
Item 6: Light Crossbow (XBOW04)
Item 7: Bolt [x20](BOLT01)

Hit-Point Roll: 23

Innate Spell Memorization:
1 - Invisibility

Wizard Spell Memorization:
[Level One Spells]
2 - Magic Missile
1 - Identify
1 - Shield
0 - Friends
[Level Two Spells]
1 - Horror
0 - Melf's Acid Arrow

Weapon Proficiency Points:
++ Large Swords / Two-Handed Swords
++ Missile Weapons
+ Blunt Weapons
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-Osprey's Level 6 Fighter, Level 6 Mage Inventory-
image
Osprey: 40001 Experience.
-Inventory Items List-
Item 0: Chainmail Armour (ICHAN01) [For her Portrait looks the most like Chainmail Armour was personally adorned.]
Item 1: War Hammer (IHAMM01)
Item 2: [Osprey's Unique Purple-Hilted] Two-Handed Sword +1 [Dexterity bonus +1] (ISW2HO03)
Item 3: Medium Shield (ISHLD03)
Item 4: Wand of Fire [x3 Charges](WAND05)
Item 5: Osprey's Magic Candle (MISCO01)
Item 6: Light Crossbow (XBOW04)
Item 7: Bolt [x20, x20](BOLT01)

Hit-Point Roll: 39

Innate Spell Memorization:
1 - Invisibility

Wizard Spell Memorization:
[Level One Spells]
4 - Magic Missile
1 - Identify
1 - Shield
0 - Friends
[Level Two Spells]
1 - Horror
1 - Melf's Acid Arrow
0 - Mirror Image
[Level Three Spells]
1 - Monster Summoning I
1 - Ghost Armour

Weapon Proficiency Points:
++ Large Swords / Two-Handed Swords
++ Missile Weapons
+ Blunt Weapons
+ Spiked Weapons
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
http://withinamnesia.deviantart.com/art/Osprey-III-6-6-Inventory-500956456?q=gallery:withinamnesia/46496241&qo=2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Unique Magical Items:

Osprey's Unique Purple-Hilted Two-Handed Sword +1:
image
image
image
image
Unique Item Features [When compared next to a regular Two-Handed Sword +1]:
() +1 Dexterity Bonus
() -1 Strength Requirement
() -1 Weight (lbs.)
() Usable only by Lawful Good Alignment
() Unique Colour Scheme
() Planned Unique Drawing and BAM files
-[The +1 Dexterity bonus is calculated for Osprey to act as a pseudo 'Defender Weapon +2' for the +1 Dexterity bonus elevates Osprey's 14 Dexterity into 15 Dexterity; thus receiving a +1 bonus to her Armour Class.]
-Also the only other 'natural' / 'default' Non-Player Character who can wield this Two-Handed Sword +1 is Ajantis).

Osprey's Magic Candle:
image
image
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Osprey's Magic Candle was created so that Osprey can keep her following unique bonuses as she levels up [They reset to default 'gains' if not 'preserved'..]:
+2 bonus to Level One Mage Spell Memorization.
+4 bonus to Paralyze / Poison / Death Saving Throws.

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Updates and more images to come.. Stay Tuned folks!

Update 3:
I am thinking of adding Osprey on one of the islands west off of the sword coast in my planned Expansion: Path of the Lost Odyssey: http://forum.baldursgate.com/discussion/32091/new-expansion-pack-baldurs-gate-path-of-the-lost-odyssey#latest (She could be possibly be there seeking refuge from prying eyes and trying to 'cool off some unwanted heat'. Perhaps she will recognize you and will find it more appealing for her to travel in numbers rather than alone; knee-deep in pirates, cut-purses, and scoundrels.)

Weird glitch when using NI

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I was wondering if somebody could help me with a glitch I'm getting when using NI.

Here's what I'm doing: I'm reworking the Shapeshifter Druid to be more interesting and useful, so I'm adding a whole slew of forms for them to shift into. I'm also reworking the forms in NI so that they are balanced at all levels through the game. The idea is that they shun weapons and armor for their forms. So I'm tweaking each form's AC, Str, Dex, "weapon damage", as well as weapon enchantment level and +to hit and +to dmg for the "weapon"

When I do this though, things glitch out on the inventory screen when I equip things like the belt of hill giant strength. placing the item on the character increases the stat and thus damage properly for a split second, then gives a higher number for damage that doesn't seem relevant. if I click to unequip it (but don't drop it in the pack) it removes the weird number, then only when I place it down in the pack does it go back to normal (unequipped). I've also seen some weird things happen with the Ogre when tweaking his shapeshift form. equipping the belt shill change his color, oddly like this: color change on pickup of the belt, another color change on equip of belt, color change on pick off of belt, and another one when dropped in pack.

I'm at a loss as to what could be causing these glitches since I'm making VERY simple changes in NI. Anybody esle see anything like this before?

BG2 Tweaks works on IWDEE

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Despite the name, BG2 Tweaks works just fine on IWDEE. Do not try installing IWD Tweaks on IWDEE.

[Utility] EE Autoroller

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Enhanced Edition - Autoroller

FEATURES

This utility program will automaticly roll for attributes.
It stores the highest attribute score rolled.
If a new roll is equal to previously highest it compare the STR% and picks the highest.
Priority settings for STR%.

SUPPORTS

• BGEE - 'Single Player'
• BG2EE - 'Single Player'
• IWDEE (& Heart of Winter)

DOWNLOAD

Current version of the program is working with BGEE (v1.3.x), BG2EE (v1.2.x) & IWDEE (v1.3.x).

DOWNLOAD: http://www.mediafire.com/download/2v17h4j1pp3k3bk/EE_Autoroller.zip
Here is the un-compiled ahk version of the program: Download AHK version

Updates to BGEE can break the program, it all depends on what kind of update it is.
Check below for new OFFSET values.


OFFSET VALUES
BGEE v1.3: 0x0068719C
BG2EE v1.2: 0x0064832C
IWDEE v1.3: 0x00695E44

OLD OFFSET VALUES
[spoiler]BGEE v1.2: 0x0064439C
BGEE v1.0.2014: 0x00561734
BGEE v1.0.2012: 0x0055E6A4
BGEE v1.0.2011: 0x0055E6AC[/spoiler]

HOW TO USE

1. UPDATE the OFFSET value in the ini file, ___EE_OFFSET = 0x________
2. Run the Enhanced Edition game in windowed mode (IMPORTANT)
3. Run EE Autoroller (you might have to run it as administrator)
4. If creating a class with STR%, set priority settings as you want it (set all to 0 if you don't want to these features).
5. Press START when you have reached the attribute screen, you will be promted to press the RECALL, STORE and REROLL buttons.
6. Once you hit the REROLL button it will start rolling.

Hold down 'X' when you want to stop rolling.
'UP' will increase the rolling speed.
'DOWN' will decrease the rolling speed.

IMPORTANT
Baldur's Gate 1 & 2
If you want to create characters for Multiplayer or The Black Pit use Pre-Generate Character.

Icewind Dale
When creating a new party make sure the game is newly started. That means if you have been playing then decide that you want to start a new party please restart IWDEE before creating characters.
Supporting party creation isn't bulletproof, but I hope I have managed to make it work fully when the game is newly started

ABOUT THE STR% SETTINGS
Exceptional STR% worth:
This will add priority to STR% values. Giving the possibility to store a lower roll if it's STR% is good enough.
Example:
If your currently stored total is 90 with a STR% 20 then you roll a 89 with STR% 77 the new 89 roll will be stored if 76-90 is worth 1 or more attribute points.

Minimum STR% to store:
This will simply ignore ALL rolls with a STR% below the one set.
If you have it at 51 and would happen to roll 100 with a STR% score of 12 that roll will be ignored.


IF IT DOESN'T WORK

Most likely it's due to an game update and I have tried to make it as easy as possible get it working again if thats the case.
To get it working again you need to update the OFFSET value in "EEautoroller.ini"
To do that:
1. First you need a new OFFSET value, I'll update this post with new ones.
2. Open the ini file in a text editor (like Notepad).
3. Change the OFFSET value to the new one.

If it's not due to an update then please post here.

DISCLAIMER

I take no responsibility at all for the use of this program. However if used properly nothing should happen as it only reads memory data.


IF ANYONE WOULD LIKE TO HELP GETTING NEW OFFSET VALUES
(Requires you to know how to search for memory addresses)

For BGEE:
1. Find the memory address for the STR attribute (value type: byte)
2. Make a pointer scan for that address (max level 1 is enough)
3. You should find a pointer where Offset0 = 610
4. Look at the base address "baldur.exe"+________
5. New OFFSET = 0x________

For IWD:
! Do this with Pre-Generate Character !
1. Find the memory address for the STR attribute (value type: byte)
2. Make a pointer scan for that address (max level 1 is enough)
3. You should find a pointer where Offset0 = 614
4. Look at the base address "icewind.exe"+________
5. New OFFSET = 0x________
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