Tome and Blood v0.62 is now available for download.
Tome and Blood is a mod that revises and expands the class options for Mages and Sorcerers. This mod began as the Sorcerous Origins kitpack, which took advantage of the newly added Sorcerer kit options to add several kits to Sorcerers. It has since grown into a mod that makes changes to all Mage and Sorcerer kits, spells and items as well as adding dozens of new kits, abilities and functionality.
The current release of Tome and Blood offers the following features. A more detailed explanation of changes is available in TomeAndBlood.pdf, attached at the bottom of this post. An updated ReadMe will be coming soon.
CORE REVISIONS Core Revisions has only a single mechanical change, which is that Find Familiar is now an innate that is granted to all Mages and Sorcerers by default. Core Revisions also does some of the groundwork for systems that other mod components will utilize.
GNOME SORCERERS This component allows Gnomes to become Sorcerers and Dragon Disciples. This will also allow Gnomes to access any of the Sorcerer kits introduced by other components of this mod.
EXPANDED SPECIALIZATION FOR ELVES AND HALF-ELVES This component allows elves and half-elves to specialize in any school of magic.
CROSSBOWS AND CLUBS This component allows all Mages and Sorcerers to place a single proficiency point into the Clubs and Crossbows proficiencies.
ARMORED CASTING This component establishes a system for allowing arcane magic users to cast spells while wearing armor or using shields. Armor is divided into three general tiers: light (leather, studded leather; bucklers), medium (hide, chain, scale; small and medium shields), and heavy (plate and full plate; large and tower shields). Characters who have the appropriate tier of Armored Casting will be able to cast arcane spells while wearing applicable armor with no penalty. This component does not grant Armored Casting to any of the existing Mage or Sorcerer kits, but it does allow Bards to cast their spells while wearing leather or studded leather armor.
SPELL TWEAKS (by subtledoctor) This component revises various spells in order to balance the list of spells available from each school. Some spells have been moved to different levels or schools and some are more extensively affected.
ARCANE CRAFTING (by Grammarsalad) This component adds in four new crafting abilities: Scribe Scroll, Brew Potion, Craft Wand, and Recharge Wand. All Mages learn Scribe Scroll at 1st level. All Sorcerers and Mages learn Brew Potion at 5th level, Craft Wand at 10th level, and Recharge Wand at 15th level. In order to brew a potion, craft a wand, or scribe a scroll, two things are required: a sufficient amount of gold (see the table below) and having the relevant spell memorized. While any arcane spell can be scribed into a scroll, only certain spells can be infused into wands or brewed into potions. (This component is heavily based on the Scribe Scroll component of
aTweaks by aVENGER (
@AlexT ) and
@Wisp .)
METAMAGIC AND SPELL BATTLES (by subtledoctor) This component changes certain metamagic-type spells into innate abilities and revises the various magical protection defenses and counters.
CANTRIPS (by subtledoctor) This component grants each Mage or Sorcerer a single minor ability that is usable once every 6 seconds. A full list of cantrips is provided below. Trueclass Mages and Sorcerers may pick a single cantrip from the main set of eight; kitted mages and sorcerers are assigned an appropriate cantrip.
MAGUS This component adds the Magus kit for Sorcerers. The Magus trades some of a sorcerer’s arcane power for the ability to cast spells while wearing even the heaviest armors.
BLOODLINE SORCERER This component adds a set of nine new Sorcerer kits that each offer unique class features and bonus spells. Bloodline Sorcerers may select a single sorcerous bloodline through the Declare Bloodline innate ability. Doing so will grant them a full host of class features and bonus spells.
DRAGON DISCIPLE EXPANSION This component changes the progression of Dragon Disciple to be more spell-focused and also offers four new subkits, allowing players to choose the element of their Dragon Disciple’s ancestor.
SPECIALIST REVISIONS (by subtledoctor) This component revises the Specialist Mage features to emphasize the unique specialties of each school of magic, and establishes Necromancy as the only prohibited school of magic. Each type of specialist now automatically gains spells of their chosen school, as well as protection against the magic they typically wield.
SPELL SELECT THROUGH DIALOG This component fundamentally changes the way that Sorcerers learn new spells. Instead of selecting spells during character creation and at level-up, Sorcerers are now granted an innate ability (Spell Knowledge) that emulates the spell selection screen through a dialogue menu. [This component is only available for BG2EE and IWDEE and is required to install the Oracles component of this mod.]
ORACLES This component adds the Oracle, a divine spontaneous spellcaster, and seven subkits to the game. Oracles cast spells much like Sorcerers, but select their known spells from the divine spell list, instead of the arcane.
BLADESINGER XAN This component changes Xan into a Fighter/Mage and gives him the Bladesinger kit from Subtledoctor's Might and Guile mod.
HATHRAN DYNAHEIR This component changes Dynaheir into a Sorcerer and gives her the Hathran kit.
INSTALLATION In order to install this, simply extract the attached TomeAndBlood.rar file to your data/00### folder and run SetUp-TomeAndBlood.exe. If you have an existing version of TomeAndBlood, it is strongly encouraged to completely uninstall the old version before installing this version.
KNOWN BUGS A list of known bugs is available here. If you encounter a bug while playing this mod, I encourage you to report it in this thread with important details so that I may attempt to fix it.
v0.6
None to my knowledge. Go out and find some...
CHANGE LOG A list of all mod version changes is available here.
Version 0.62
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Specialist Mages: Fixed a bug where specialist mages were unable to use scrolls.
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Arcane Crafting: Condensed all crafting abilities down to a single ability to reduce bloat.
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Compatibility: Added compatibility for More Style for Mages.
Version 0.61
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Spell Selection Dialog: Fixed an issue where this component was incompatible with certain mod installations. (This fix also fixes similar issues with the Oracle component.)
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Specialist Mages: Fixed an issued where the component wouldn't install if Spell Revision v4 was detected.
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Spell Tweaks: Added an installation requirement to prevent odd behavior.
Version 0.6
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General : Overhauled the descriptions and systems used in this mod, with particular aim on making the mod content more modular (to allow for greater customization) and subtle (by adopting the styles of the non-mod content in class descriptions).
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General : Extended compatibility to the non-Enhanced Editions where possible. Certain mod components now work with installations of BG2, BGT and TuTu, as well as the Enhanced Editions.
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Dragon Disciples: Changed from 10 kits to 4, reflecting the four different elements of Dragon Disciple ancestors.
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Spell Select through Dialog : Fixed the issue where the ability would loop at the highest known spell level.
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Specialist Mages : Replaced the Specialist Kits component with
@subtledoctor 's Specialist Mages component from Scales of Balance.
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New Features: Incorporated the Metamagic, Spell Battles, Cantrips, and Spell Tweaks components from Scales of Balance into this mod.
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Red Wizard Edwin : Removed the Edwin components, due to an overhaul of the specialist mage system.
- Numerous small bugs and string fixes.
Version 0.5
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Core Revisions: Fixed an issue where Dragon Disciples were using a d4 hit die rather than a d6.
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Core Revisions: Fixed an issue with some strings erroneously showing the updated Sorcerer descriptions.
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Armored Casting: Fixed an issue where Mages, Sorcerers and Bards (and all subclasses and kits) could not wear helmets.
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Expanded Weapons: Fixed an issue where Mages were not able to equip arrows.
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Oracle: Added the Oracles of Murder and Oracle of Eyes kits.
Version 0.4
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Core Revisions: Conjurers now receive a d6 hit die.
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Core Revisions: All Mages and Sorcerers are now able to obtain a Familiar.
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Core Revisions: Now also removes Nahal’s Reckless Dweomer, Chaos Shield and Improved Chaos Shield from the spell selection menu.
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Updated Schools: Dispel Magic is moved from Abjuration to General.
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Arcane Crafting: Changes the number of charges on crafted wands.
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Magus: Removed the bonus attack per round from specialization and at 7th or 13th level.
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Mod: Fixed all compatibility issues with Pecca's More Style for Mages mod.
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General: Fixed an issue where kit bonus spells were sometimes not being granted.
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Core: Fixed text issues with the names of Brass Dragon Disciples.
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Bloodlines: Fixed an issue where Sorcerers and Mages would have the wrong innates if the Bloodline Kits component was installed.
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Oracle: Fixed an issue where Oracle bonus spells were sometimes not counted for spells known.
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Oracle: Fixed an issue where Oracles of Life would not receive Cure Light Wounds.
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Oracle: Fixed an issue where Oracles would still have the Declare Mystery ability, even after declaring one.
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Oracle: Fixed text issues with the names of Oracles of Winter.
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New Feature: Added the Specialist Mage Kits component.
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New Feature: Added the Dynaheir, Xan and Edwin components.
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New Feature: Added the Specialist Kits for NPCs component.
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New Feature: Added the Bloodline Kits for NPCs components.
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New Feature: Added Brew Potion and Recharge Wands to Arcane Crafting.
Version 0.31
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Armored Casting: Fixed an installation error where Armored Casting tried to update bloodlines that hadn't been installed yet.
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Oracle &
Magus: Fixed the bug in which Oracle and Magi paperdolls were not properly displaying armor.
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Oracle &
Magus: Fixed a bug where Oracles of Battle and Magi would not suffer a THAC0 penalty from wielding weapons they were not proficient in.
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Magus: Fixed a bug that prevented the Magus from choosing spells during level-ups or character creation and from using scrolls.
Version 0.3
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General: Updated class descriptions for all kits (existing and mod)
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Core: Replaced the Dragon Disciple's Breath Weapon with a +1 Armor Class.
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Core: Revised opposed schools and specialists.
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Core: Incorporated Divination spells into Generalist and removed Diviners
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Core: Allowed Dragon Disciples to choose a draconic ancestor.
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Bloodlines: Removed Bloodline Sorcerer kits from character creation and allowed a Sorcerer to now declare a bloodline.
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Bloodlines: Added the Amorphous Sorcerer [Ooze Bloodline].
- Added the Spell Select through Dialogue component
- Added the Updated Spell Schools component.
- Added the Armored Casting component.
- Added the Universal Weapon Usability component.
- Added the Oracle component.
- Added the Magus component.
- Added the Arcane Crafting component.
Version 0.2
- Renamed to Tome and Blood
- Significant balance revisions to Mages, Specialists, Sorcerers, Dragon Disciples and Bloodlines.
- Changed specialists to have 2 opposed schools.
- Allowed Gnomes to become Sorcerers and Dragon Disciples.
- Allowed Mages and Sorcerers to use Crossbows and Clubs.
Version 0.1
- First public release (as Sorcerous Bloodlines)
- Added 8 new bloodlines (Eldritch, Celestial, Fiendish, Stormborn, Rimeblooded, Groveborn, Sylvan and Revenant).
Ideas, criticism and comments always appreciated.
Have something you would like to see in this mod? Suggest it in the thread and I'll see what I can do.