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EE Keeper, Updated to v1.0.3

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At the suggestion of @Dee, this thread will be used to post updates (as and when I have time), looking into bug reports, and a host of other things.

FAQ Quick Links


Download


There are two different downloads for Keeper on Windows, and one for Mac (in most cases). The two choices on Windows are:- a standard ZIP file, or an (Inno) installer.

Unless otherwise stated, an archive unpacker will be required in order to open the compressed ZIP archive. WinZip, WinRAR, 7-Zip, etc.

The default location for the installer is 'Program Files'. As of Windows Vista, User Account Control (UAC) forbids writing files to directories within Program Files unless the User Account Control feature is disabled. If you use the installer, you can now opt to have the INI file saved in AppData during installation.


Previous versions of EE Keeper can be found on SourceForge.

Download (ZIP)

Sorcerers.net mirror (ZIP)

Download (EXE Installer)

Mac Wineskin Wrapper - Current Version: v1.0.3.4

Modification Disclaimer


EE Keeper is a save game editor. It can also be used as a character and creature editor. It's not a mod itself, but it can be used to make modifications. If asked by a member of the Beamdog team in reply to a bug report, "are you using any mods?" please be aware that this counts as a mod, as it is used to modify something outside of the game. Most modifications achievable via EE Keeper are harmless, this is just an advisory notice.

Compatibility


Mac: This is a big question for a lot of people. The answer is that it is not officially supported. Some trials on Mac via Wineskin, by @Nifft, have been done and it seems to work, depending on the version - it will be up to others to help with that should any issues arise. More details here. @AstroBryGuy, has recently started creating wrappers for new versions of EE Keeper. Please note that a new wrapped version will be released behind the Windows version; it requires that he gets the latest version and then create and upload a wrapper. For future builds I will be submitting one to him sooner so that he can have it wrapped and uploaded in conjunction with the Windows release.

Linux: Though not ideal, Keeper works with the use of Wine and it functions well enough. To load different languages, environmental variables may need to be set; e.g. Exec=env LC_ALL=zh_CN.UTF-8 WINEPREFIX="[location of wine]" wine '[location of file]'.

Windows: The current version should work on everything from XP to Windows 10. If you encounter a problem, please see the details in the next post on reporting any issues you find.

As a final note: just because a new thread is made, and the release is more of a Live/REL version, it doesn't mean that the program is bug free, nor does it mean that I won't be tweaking it any more (I will, and it will be a long term project/hobby). If you come across any issues, or you are in doubt over something, feel free to post and either myself of some other helpful community member will try to help overcome it. If you find something, and you're certain that it's a bug (i.e. portraits not displaying when they should), feel free to create a ticket for it here. If the ticket is not a bug, but a misunderstanding, then it will be moderated as such. Feature requests can also be made, just set the 'Report Type' option to 'Feature Request'. When trying to bring a bug to my attention, please specify what platform you are using (Mac or Windows) and exactly what you are or were trying to do at the time of the bug.

Credits


Obviously, like any program, there are bugs and there are people who voluntarily test and people who report bugs. If you've tested this to make sure it works in a beta, you'll be listed here. If you're not specifically testing for bugs, but still find one and take the time to come here and report it, you'll be listed. If you're not listed here (I may have simply forgotten), send me a PM and you'll get added.

@AHFTesting
@AntonTesting
@argent77Testing, feedback.
@AstroBryGuyMaintainer of the Mac Wineskin version.
@CrevsDaakTesting
@DavideTesting, Italian Translation
@DeeTesting
@ErgTesting
@ermoTesting
@HeasTesting
@IsayaTesting, French Translation
@KunikosTesting
@mattinmWork on the Qt version so as to natively support other platforms.
@MikaalTesting
@mlneveseTesting
@NifftTesting
@PibaroTesting, Italian Translation
@silver_gpChinese Translation
@swnmcmlxiTesting
@TeflonKorean Translation
@TressetTesting

[MOD] EEUITweaks Mod Collection - All EE Platforms

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EEUITweaks User Interface Mods Collection Version 2.1

Important! If you've installed any mods using EEUITweaks version 1.0, please un-install them using 1.0 and install them again using the current version. Please see the version 1.1 announcement message below for details. You do not need to un-install/re-install mods if they were installed with version 1.1 or later unless you wish to (e.g. to incorporate improvements/extensions).

The goal of EEUITweaks is to be a collection of the individual UI.MENU (i.e. Extended Edition 2.x+) mods/patches/tweaks from the BeamDog UI Modding forum; packaged as a single WeiDU collection. The advantages are to automate the tedious manual editing of UI.MENU, simplify multiple mod installations (particularly after an update), and to provide a single source from which many EE GUI mods can be accessed. It does NOT install the full UI replacement environments, although it does support modding them.

EEUITweaks supports BGEE, BG2EE, BGEE/SoD; and EET with the BG2, SoD, and BG1EE user interfaces. It also supports installing mods on the Dragonspear UI++, BG2EE GUI To BGEE, LeUI, Revised Dragon Scale, and IWD GUI for BG2:EE and BG:EE replacement UIs. In all cases, it will skip attempting to install useless or invalid mods for a particular environment (e.g. transparent sidebars on Dragonspear UI++).

EEUITweaks-2.1.zip (below) contains a standard 'setup-EEUITweaks.exe/EEUITweaks directory' WeiDU configuration and will be no problem for those who are familiar with using WeiDU. For those who are not so familiar, there is a file named 'Installation.txt' within the zip's 'EEUITweaks' directory that contains step-by-step instructions. For EET installations, EEUITweaks mods should be installed after Finalize EET (setup-EET_end component 1) and after any optional 'full UI.MENU' GUI packages.

If you've previously installed any of the mods supported by EEUITweaks using a stand-alone WeiDU setup, Please use the same stand-alone setup to un-install the mod prior to installing it with EEUITweaks. EEUITweaks will not be able to un-install it. Similarly, if you've manually installed a mod, I'd recommend manually un-installing it prior to installing via EEUITweaks.

Something that may not be familiar (unless you've used @CamDawg's excellent 'The Tweaks Anthology' package), is that EEUITweaks makes use of mod 'Groups'. This mechanism defines a relatively small number of categories, and associates each mod in EEUITweaks with the most relevant category. When you start EEUITweaks, it will ask you select the categories of interest. This makes it easier to install only a subset of the full collection - saves wearing out the 'N' key :smile:. Details of the groups (and the currently included mods) is in the message below.

I would like to thank all of the folks who have developed the mods/tweaks that appear in this collection. Without their efforts - it wouldn't be much of a collection. I'd particularly like to thank @lefreut whose suggestion in another Discussion provided encouragement to move this project from the "One of these days I need to..." phase to actual development.

Enjoy!

Permanent Thieving Button! Whaaat?

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Cleric/Thieves are at a slight disadvantage when it comes to thieving, because the Thieving button is sitting in the Special Abilities menu.

But what if it wasn't?

Bear in mind, this is a hacky solution; I'm only sharing it to show the functionality. This isn't going to be pretty, but it's functional.

Here's the code you'll be copying:

button
{
area 766 1 52 52
bam GUIBTACT
frame 26
tooltip "Thieving"
action "Infinity_PressKeyboardButton('a')"
}


Change the 'a' to whatever the Thieving button is mapped to on your own game. (by default it's not mapped to anything, so you'll need to configure that however you're most comfortable either from BGEE.lua or from within the game.)

Here's where you'll be copying the above code to (on my system it's somewhere around line 10403):

button
{
area 710 1 52 52
actionBar 11
enabled "buttonArray:GetButtonEnabled(11)"
tooltip lua "actionBarTooltip[11]"
action "buttonArray:OnLButtonPressed(11)"
actionAlt "buttonArray:OnRButtonPressed(11)"
}
[[[[ COPY IT HERE ]]]]
}


Launch the game, get to the gameplay screen, and voila:


I said it wasn't going to be pretty. But there you have it.

Quick and dirty feedback buttons hack

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I've re-packaged this mod as a WeiDU UI.MENU patch (not replacement). There's no difference in the behavior other than the tooltip text has been packaged in a module named en_FeedH.lua so non-English versions (appropriately named with the proper language prefix) can be made.

If you're familiar with WeiDU installations, then installing this will be trivial. If not, by following the step-by-steps in the document named 'Installation.txt' found in the 'FeedbackHack' directory you should have no problems. You will need to have a copy of UI.MENU in your game installation override directory. See Installation.txt for details.

I'm 'spoiler-hiding' the remainder of this message as most of it is no longer relevant. Enjoy!

I miss the buttons that allow me to change the height of the feedback messages box. For the way I play the game, the PgUp/PgDown and/or dragging the window weren't convenient.

So, I decided to create a couple of buttons to do the job. I didn't try to duplicate the 1.3 model, I'm not an artist, and I suspect the good folks at Beamdog are going to provide a solution in the near future. So, this is something of a hack - it works, the buttons look okay, but it isn't pretty code. On the chance that someone else might want to do the same thing, I decided to post it.

The code puts two buttons side-by-side immediately to the right of the Action Bar; one button labeled "+" and the other "-". If you left-click the "+" button, the messages box height expands by 20 units or about 1 line. Same as the PgUp key. If you right-click it, the box expands by 200 units or about 10 lines. The "-" button shrinks the box height by the corresponding amounts. Minimum and maximum are automatically enforced by the engine code.

To use the following code, open your UI.menu file and look for a menu named "WORLD_ACTIONBAR". Should be somewhere around line 10180 unless you've done a lot of customization. After some preliminary code, it begins defining a series of buttons. First, the Loot Bar button, and then 12 buttons tagged "actionBar 0" through "actionBar 11". It is after this last button definition but before the closing brace for the menu where we'll insert the following code:


-- New buttons
button
{
area 742 1 43 40
bam GUIOSW
sequence 0
frame 0
tooltip lua '"Expand Messages"'
action "dragMessagesY(-20)"
actionAlt "dragMessagesY(-200)"
}
button
{
area 783 1 43 40
bam GUIOSW
sequence 1
frame 0
tooltip lua "'Shrink Messages'"
action "dragMessagesY(20)"
actionAlt "dragMessagesY(200)"
}

A couple of items are worth mentioning. First, the tooltip lines are correct - the strings either begin with an apostrophe-quote and end with a quote-apostrophe sequence or they are delimited by quote-apos/apos-quote sequences. We're embedding the syntax of a Lua string literal within a Lua string literal. It works fine but I wouldn't want to give this kind of hack to a localization team :).

The other item has to do with the x,y,width,height area parameters. A bit of arithmetic will lead you to suspect that I can't add. Actually, the images being used (from GUIOSW.bam) are 45x42 pixel images but they have 2 pixels of transparency (alpha channel if you prefer) around each side of them. So the numbers you see are the result of a little arithmetic and a good bit more squinting in both scaled and un-scaled UI modes to make everything line up.

Enjoy, and don't hesitate to improve, modify, or ignore this. It's time for me to get back to murdering Hobgoblins.

[MOD] Dragonspear UI++ (v2.14)

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Dragonspear UI++

This mod (previously named SoD GUI Overhaul) makes many changes to the SoD user interface, while keeping the dragon-ish graphics to it. Most notably, majority of GUI screens now have size of 1365x756 pixels (main menu screens have size 1444x818 with size of the main body window without edge graphics 1365x756 pixels). It is designed with unscaled interface full HD resolution in mind, so it might lack some intuitive funcionalities when played on scaled/low resolution.
Beside from general change of GUI screens, I have added numerous tweaks made by myself and other people on this forum. Special thanks goes to Mr2150 for ideas, sharing code and general testing.

As of version 2.0, this mod is almost finished, I plan to release only one more bigger patch with widescreen overhaul of the chapter screens.

One big warning: DO NOT PRESS F5! It messes with elements that are positioned based on screen resolution (or simply use Infinity_SetArea), it caused major problems for me. You can use F11 without a problem.

About languages: Newly introduced GUI text is stored in lua files instead of dialog.tlk. As of version 2.03, each language has a modified version of its "L_xx_XX.LUA" copied to the override during the installation, with all the GUI texts there. The new text will stay in english until translated of course. WeiDU installer and "Update Strings" component have the text stored in a standard "english.tra" file as it updates dialog.tlk, so for complete tranlation you need to translate your language's "L_xx_XX.LUA" file in mod's "language" subfolder and the "english.tra" file in the "tra" subfolder. The new texts contain names of new labels, autoroller, portrait picker, UI setting option screen and Proficiencies/Skills tab in the record screen.

WeiDU components are:
-Backup M_BG.lua file: If you have this file manually edited (see Portrait Picker bellow), you want to backup this file before reinstalling the core component, which will erase everything. The backed-up file is in „sod_gui_overhaul\backup-M_BG“ folder.
-Core Component: This will install the mod
-Transparent Tooltip Background: This will make the tooltip (when pressed TAB) background transparent instead of dark.
-Update Strings: This will shorten several strings in worldmap and record screens. „Traveling hours“ to „Hours“, „Destination Unreachable“ to „Unreachable“, shorter saving throws lines and text in statistics tab.
-Select Number of Quicksave slots: You can choose number of quicksave slots from 1 to 6.
-Update Portrait Picker: This component will update the M_BG.lua file (see Portrait Picker bellow) with portraits currently presented in the portraits folder, without changing anything manually edited. There needs to be at least one portrait that remains same for updating to work, otherwise install the Core component instead.

Core component tweaks are following (screenshots are below):

Main Menu

- New background images that resize to the screen’s resolution, new main menu panel, tweaked Black Pits logo.
- It is possible to add custom background images by putting pictures in PNG format to the override folder named „RGBACK1.PNG“ for Baldur’s Gate main campaign background, „RGBACK2.PNG“ for SoD campaign background and „RGBACK3.PNG“ for the Black Pits campaign background. These images do not resize themselves to fit the screen resolution, you must do it in some editor if needed.

Options

- Bigger screen size, no scrollbars.
- New option screen in the Gameplay – „UI Settings“. There is a list of options introduced by this mod. „Left-side Main Menu“ will move the main menu panel from the default right to the left (this may be handy if you want to play with custom backround menu images, that don’t fit with the right side menu). „Cheat Mode“ will enable autoroller in Character Generation screen and will also allow to ExploreArea by pressing and holding the „Reveal Details“ button on the main gameplay screen. „Quickloot Mode“ offers more advanced customization for quickloot and „Journal Mode“ allows to choose between small and large journal.
- In-game option screen is overhauled with new graphics.

Character Generation

- Bigger screen size, individual screens are more organic, red shade selection is replaced with button graphics.
- Portrait Picker (by Mr2150): Portraits are now displayed in a scrollable list. Custom portraits are added to the list by WeiDU installation and stored in M_BG.lua file. They now must be no more than 7(!) characters long, ideally lowercase, (but the last letter of size identification – "L" or "M" must be uppercase if you want to have different portraits for record screen and the right sidebar - portrait with "L" will be displayed in the record screen and the portrait with the same filename except the last letter being "M" will be displayed in the right sidebar). If you name the portrait with prefix „m#” (for male) or „f#” (for female) before WeiDU installation, they will be automatically sorted by gender in the list (just as default portraits) otherwise you can assign the gender in M_BG.lua file (or specialized tool which will be coming soon). If you don’t assign gender, custom portrait will show both for male and female characters. In said file, you can also type a description to the portrait that will show in the list (default description is item filename), it is the first column in M_BG.lua file. Reinstalling the WeiDU core component will wipe all the changes, reinstalling the WeiDU update portrait picker component will update the file while keeping all the changes. To keep the changes before reinstalling the main component, either manually back-up the file or use the WeiDU backup M_BG.lua component.
- Autoroller (by Mr2150, based on work by Faydark): If you toggle CheatMode On, in the options “UI Settings” screen, you will be able to use several methods to ease the rolling stats process.
- Stored values are visible and more view options are available in the stat rolling screen (by Mr2150).
- Spell selection screens show just spell icons that are all visible at the same time without a need to scroll down.
- Random Character Generation (by Mr2150): Pressing on the “Random Character” button will generate a completely random character. Only the portrait will always be the same “random male” or “random female”.

Save/Load Screens

- Save slots list in the Load screen is stretched to fit the height of the screen, save slots are thinner, double click on the save slot loads it as usual.
- There are three filters in the Save and Load screens that allow searching for saves by save name, character name or by chapter.

Multiplayer Screen

- Bigger screen size.

Main Gameplay Screen

- Sidebar graphics and button positions are overhauled and put to the bottom of the screen.
- Pressing and holding the „Area Map“ button will open a Worldmap screen. Pressing and holding the „Reveal Details“ button while Cheat Mode toggle is On will explore the area as per „C:ExploreArea“ command.
- Actionbar graphics and slot positions are altered, quickloot button is now on the right side with hand icon.
- Quickloot bar is overhauled. There are two modes now - advanced and expert. Advanced mode displays ground items in expandable list with item names (press "E" button for quick expanding/collapsing), while expert mode shows up to 60 item icons at the same time in the customizable area. Go to UI Settings menu within Gameplay options to customize it.

Dialog Box

- Dialog box is completely overhauled. It now appears on the top of the screen and resizes depending on text content. You can also hold its upper bar and drag it (or use "left/right arrow button). The "Old messages" box is separate in place of usual "world message log" box and you can toggle it on/off with a button and the game will remember the toggle. You can also use "journal button" to copy the current text to the journal as user notes.
- Pressing pause will not advance the dialog.

Journal

- There are two journal modes now available for toggle. The small flexible one from an unmodded game and a large one, that resembles other in-game screens, it is paused with darkened background.
- Both journals have many convenience tweaks and filters (from Mr2150's "Journal Fixes" mod) and are toggable by pressing "chapter" button. Default mode, that is remembered, must be selected in UI Setting options menu.
- Clicking on the Journal popup now opens a journal and expands the quest it refers to.

Inventory

- Bigger screen size, positions of elements are altered. Combat statistics boxes area larger and are not replaced by comparison boxes when an item is picked. Number of Attacks line is in the damage text box.
- Split stack window now shows a slider for more convenient choosing of amount.

Record

- Bigger screen size, there are five main columns now displaying as much information as possible at the same time. There is an expand/contract button at the bottom of the first column that expands/contracts combat information details. There is also a new tab „Proficiencies / Skills“ in the fifth column that shows detailed information about proficiencies and skills.

Mage/Priest Spellbooks

- Bigger screen size, spells are shown as slot icons and are all visible at the same time without a need to scroll the list. Hovering over a known spell icon will display it’s description
- Arrows for incrementing/decrementing spell levels are reintroduced.

Worldmap

- Worldmap screen is stretched to fit the height of the screen. Travel button is removed, use double click to travel.
- All map icons in the original BG campaign now show travel times (with the WeiDU „update strings“ component it just shows „Hours:“), you must start a new game for this change to apply.
- Note, there is currently a bug which shows an empty scrollable space beneath the world map when the size is stretched from the default, I have reported this and hopefully it will be fixed.

Store/Containers

- Bigger screen size, bigger store item list, bottom store icons are placed on the left.
- Store item list filters allow to search by name for specific items (by Mr2150).
- Identify screen item list only shows unidentified items (by lefreut).
- Stealing multiple items at the same time is allowed (by lefreut).

Chapters

- Chapter screens now stretch over the entire screen. The chapter images are overhauled.

Changelog:
v1.0
- Main gameplay screen tweaks
- Journal background image tweak
- Inventory screen tweak
- Record screen tweak
- Mage/Priest spell screens tweaks

v1.1
- Spell description screen tweak
- Opening/closing Journal pauses/unpauses the game
- Journal "finished quest" font color is black
- Dialog box opens "older messages" with click on the text instead of special button
- "Older messages" box is bigger
- Number of attacks shows in the inventory "damage details" box

v1.11
- Fixed greyed out inventory screen for dead characters
- Change color button in the inventory now shows major color

v1.12
- Fixed 4th weapon slot coordinates in the inventory
- Character name labels in priest a mage screens should have same height

v1.2
- Mage/Priest spell screens tweaks revised
- Record screen tweaks revised
- Item description screen tweaks revised
- Level-up screen tweaks
- Button graphics in Character Generation menu
- Journal doesn't unpause the game if it's paused before opening
- Save Game screen tweak - bottom buttons switched

v1.3
- Store screens tweaks
- Updated graphics of all screens (original images were slightly horizontally asymetrical)
- Scrollbar in the Item description screen changed
- Journal now shows all information, when a quest is selected
- Hovering over a spell icon shows the spell description in the Mage/Priest spell screens (by Mr2150)
- Split stack tweak (by Mr2150)
- Identify section in shops only displays unidentified items (by lefreut)

v2.0
- Main Menu tweak
- Character Generation tweaks
- Save/Load screen tweaks
- Option screens tweaks
- New option screen - UI Settings
- Multiplayer screen tweak
- Journal overhauled
- Worldmap tweak
- Third bottom buttons re-enabled
- Record and spell screens more tweaks
- Quickloot tweak
- Dialog Box tweak
- Portrait picker by Mr2150
- Autoroller by Mr2150, based on work by Faydark
- Store and Load filters by Mr2150
- Multiple stealing in shops by lefreut
- Proper campaign logos in main game option screen
- Several small fixes

v2.01
- Bug fix - Main menu panel appears on the right side now

v2.02
- Bug fix - Escaping the Worldmap travel should not pop it over and over again

v2.03
- UI text is stored in just one lua file (the basic L_xx_XX.LUA), switching languages should work now
- Polish translation added
- Bug fix - "UI Settings" label added to L_xx_XX.LUA file
- Bug fix - Character Generation label is added to portrait picker screen

v2.04
- Italian translation added

v2.05
- Bug fix - Mage screen label and character name fixed

v2.06
- Bug fix - error in italian language file fixed

v2.1
- Quickloot uppgraded
- Journal upgraded
- Dialog screen upgraded
- In-game Option screen overhauled
- Chapter screens overhauled
- Main gameplay screen overhauled
- Tooltip scroll image updated
- Tooltip scroll without sound (thanks to Kerozevok)
- Transparent TAB tooltip background as WeiDU option
- Selectable number of quicksaves as WeiDU option
- Inclusion of the "Restore missing potraits" mod by lefreut

v2.11
- "Journal note" button in dialog screen now works properly

v2.12
- Ground container works with quickloot properly
- Unsellable items in shops are greyed
- Inventory has custom greyed graphics for dead characters
- Italian translation added
- "My Notes" label is now in the Large Journal

v2.13
- M_BG.lua works correctly now, all custom portraits are properly registered

v2.14
- Polish tra file bug fixed
- Italian tra file updated
- Werewolf Island chapter screens fixed


Screenshots:























Download: the mod file size has exceeded this forum's limit, so now it can be downloaded from google disc. Click on the link below and then the "download" button(the file size is 59mb).

https://docs.google.com/uc?id=0B6IgMgIWtPbReEJESmhuaUp6S00&export=download

No Race Restrictions Mod version 1.01 for BG:EE (or BG2:EE) version 2.0 and later

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Hello all,
I just completed a mod that removes all race restrictions for classes. So you can be any class with any race. It also adds the missing animations (halfling mages, and non-human monks) using the cleric animations for each race.

The latest version of the mod is attached to this thread. To install it just copy the files into the game directory (whatever folder has the chitin.key) and then open the installer.

For example I downloaded BG1:EE directly off of Beamdog and I find the chitin.key file in C: ProgramFiles (x86)/Baldur's Gate Enhanced Edition/Data/00766/

I downloaded BG2:EE directly off of Gog.com (not using Gog galaxy) and I find its chitin.key file in C: Gog Games/Baldur's Gate II - Enhanced Edition/

I'm hoping this mod is compatible with any mod installed before it as it only overwrites files to allow more things (more class choices) and then it creates new kit and animation files.

Specifically this mod overwrites CLSRCREQ.2DA to allow all races to be all classes. Then it overwrites MGSRCREQ.2DA to allow all races to be all mage kits. Then it overwrites the kit files for mages for each non-human race to allow them to be all kit types: K_M_D.2DA, K_M_E.2DA, K_M_G.2DA, K_M_HE.2DA, K_M_HL.2DA, and K_M_HO.2DA.

I also overwrote ABCLASRQ.2DA to lower the minimum Charisma needed to create Paladins to 16 so that way you can make dwarven Paladins.

Then it creates the following new files:
New Monk kit files for each missing race: K_MN_D.2DA, K_MN_E.2DA, K_MN_G.2DA, K_MN_HE.2DA, K_MN_HL.2DA, and K_MN_HO.2DA.
New Shaman kit files for the missing races: K_SH_D.2DA, K_SH_E.2DA, K_SH_G.2DA, K_SH_HL.2DA
New halfling mage animation files (using cleric animations): 6203.INI and 6213.INI
New monk animation files for each non-human race. Males: 6501.INI, 6502.INI, 6503.INI, 6504.INI, and 6505.INI
Monk females: 6511.INI, 6512.INI, 6513.INI, 6514.INI, 6515.INI.

Lastly this mod is unfortunately not compatible with any Baldur's Gate (or BG2) older than Enhanced Edition 2.0 because only enhanced edition 2.0 and later has INI files. On older versions my new INI files crash the game. However, if you're not playing a halfling magic-user or a non-human monk you could just delete the INI files before you install it and it would probably still work on the older versions of the game (maybe even pre-EE, I don't know).

I hope you enjoy it. I made it for me, but I'm hoping others find it useful as well. If you notice any bugs or anything not working please let me know what's broken and I'll try to fix it.
----------------------

Changes for 1.01
Now allows you to make non-dwarven dwarven defenders.

Also lowers the minimum Charisma needed to make Paladins to 16 so you can make dwarven Paladins.

[Mods] Awesome Soundsets Mods Master Thread. Custom Soundsets for BGEE, BG2EE and IWDEE

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image
-Overview-
The "Awesome Soundsets Volumes" are collections of sound sets with subtitles that can be used for player characters in Baldur's Gate 1 Enhanced Edition, Baldur's Gate 2 Enhanced Edition or Icewind Dale Enhanced Edition.

* At the moment Siege of Dragonspear is not supported.


-Here are all the collections I've made-
So far I've made 4 collections that add an additional 74 soundsets to your games.
Download links and descriptions are below.

Volume 1: Baldur's Gate 1 NPC Soundsets


image

Ajantis Ilvarstarr: (c) 1998 Black Isle Studios, Interplay Entertainment, voice actor: Jason Marsden
Alora: (c) 1998 Black Isle Studios, Interplay Entertainment, voice actor: Amber Hood
Coran: (c) 1998 Black Isle Studios, Interplay Entertainment, voice actor: Brian George
Eldoth Kron: (c) 1998 Black Isle Studios, Interplay Entertainment, voice actor: Neil Ross
Faldorn: (c) 1998 Black Isle Studios, Interplay Entertainment, voice actor: Heidi Shannon
Garrick: (c) 1998 Black Isle Studios, Interplay Entertainment, voice actor: Dee Bradley Baker
Khalid: (c) 1998 Black Isle Studios, Interplay Entertainment, voice actor: Jim Meskimen
Quayle: (c) 1998 Black Isle Studios, Interplay Entertainment, voice actor: Jeff Bennett
Safana: (c) 1998 Black Isle Studios, Interplay Entertainment, voice actor: Diane Pershing
Shar-Teel Dosan: (c) 1998 Black Isle Studios, Interplay Entertainment, voice actor: Jennifer Darling
Skie Silvershield: (c) 1998 Black Isle Studios, Interplay Entertainment, voice actor: Grey DeLisle
Tiax: (c) 1998 Black Isle Studios, Interplay Entertainment, voice actor: John Mariano
Xan: (c) 1998 Black Isle Studios, Interplay Entertainment, voice actor: Jeff Bennett
Xzar: (c) 1998 Black Isle Studios, Interplay Entertainment, voice actor: Frank Welker
Yeslick Orothair: (c) 1998 Black Isle Studios, Interplay Entertainment, voice actor: Bill Farmer

Pictures
imageimageimageimageimageimageimageimageimageimageimageimageimageimageimage

Volume 2: IWD2 Soundsets


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42 Soundsets from Icewind Dale 2 (and IWD 1)

Volume 3: Planescape Torment NPC Soundsets


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Annah-of-the-Shadows: (c) 1999 Interplay Entertainment, voice actor: Sheena Easton
Dak'kon: (c) 1999 Interplay Entertainment, voice actor: Mitch Pileggi
Fall-From-Grace: (c) 1999 Interplay Entertainment, voice actor: Jennifer Hale
Ignus: (c) 1999 Interplay Entertainment, voice actor: Charles Adler
Morte: (c) 1999 Interplay Entertainment, voice actor: Rob Paulsen
The Nameless One: (c) 1999 Interplay Entertainment, voice actor: Michael T. Weiss
Vhailor: (c) 1999 Interplay Entertainment, voice actor: Keith David

Pictures

Volume 4: Monkey Island Soundsets


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Cutthroat Bill: (c) 1998 Lucasarts voice actor: Gregg Berger
Elaine's Cook: (c) 2002 LucasArts, voice actor: Patrick Pinney
Edward Van Helgen: (c) 1998 Lucasarts, voice actor: Michael Sorich
Guybrush Threepwood : (c) 1998 LucasArts, voice actor: Dominic Armato
LeChuck and LeChuckie: (c) 1998 LucasArts and 200voice actor: Earl Boen
Mort the Gravedigger: (c) 1998 LucasArts, voice actor: Roger Behr
Murray: (c) 1998 LucasArts, voice actor: Denny Delk.
Pirate #1: (c) 1998 Lucasarts, voice actor: George DelHoyo
Rene Rottingham: (c) 1998 Lucasarts, voice actor: Tom Kane
Wally: (c) 1998 Lucasarts, voice actor: Neil Ross

Pictures



Here's a link to a mod shell so that you can make your own soundset collections with subtitles

Awesome Soundsets Vol. 0 Soundset Mod Shell
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If you enjoyed any of the soundsets and you do not already own the game that the soundsets come from, you are largely encouraged to buy the related games, both because they're excellent games on their own, and because this way you're giving something back to the game developer.
If you are interested in contributing to these mods or have suggestions, please post below

"Awesome Soundsets" Volumes feature up to 33 sounds w/ subtitles in IWDEE, 25 in BGEE, and 29 in BG2EE. The default soundsets in IWDEE feature 25/33 sounds and BGEE default soundsets only use 15/25 sounds. Soundsets added with this mod use up to the maximum number of sounds - depending on if appropriate sounds are available.

The weidu installer will install the correct number of sounds possible with subtitles for each different installation. Using weidu you can also add and remove individual soundsets as you like.

This thread can be used to request soundsets, commentary, to report problems or even just to let me know that you like these.

Difference between InMyArea() and Exists()?


[NPC Mod] Sirene NPC for BG:EE and BG:SoD v2.1.1

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Sirene, Paladin of Ilmater


Portrait by sporeboy - http://sporeboy.deviantart.com/art/Kitty-10791404

Portrait by Isandir

Race: Tiefling
Class: Martyr - Paladin kit (optional: pureclass, cavalier, inquisitor, undead hunter, fighter/cleric)
Alignment: Lawful Good
STR: 15
DEX: 17
CON: 15 (F/C: 16)
INT: 10
WIS: 13 (F/C: 15)
CHA: 17 (F/C: 14)
Proficiencies (paladin):
Two-handed Sword ++
Two-handed Style ++
Proficiencies (fighter/cleric):
Mace ++
Sword and Shield Style ++

Mod Content

- 1 new NPC with banters, interjections and talks to PC
- 1 new item
- 1 NPC specific kit with 3 new spells
- 14 friendship talks
- Soundset taken from Icewind Dale
- NEW - full content for Siege of Dragonspear expansion

She can be found and recruited outside of the Song of the Morning Temple by a PC of non-evil alignment at level 2 with a minimum of 2500 experience, though she will gain experience to match the PC at the moment of recruitment.

She banters with every Bioware and EE NPC at least once, talking more to good and neutral NPCs, and fourteen friendship talks planned with the option of teasing a romance. Currently there are no quests and no plans to add any.

In Siege of Dragonspear, she can be found in the Iron Throne building. She has a semi-romantic path with a PC with a minimum of 12 Charisma and any gender, alignment or race (though she will still not join evil protagonists).

Be warned that as a paladin, certain evil actions in the expansion will cause her to leave the party permanently.

Biography

When asked about her past, SIRENE averts her gaze and flatly states that there is little to say. She was orphaned and left to die as a babe, likely abandoned due to her apparent fiendish heritage. Only by luck did she survive certain death by being discovered by a travelling priest of Ilmater, who brought her to others of his faith and raised her as a Holy Warrior of Suffering, the order of paladins dedicated to the Crying God. She resents her own contradictory nature, though she is unsure of which side.

Personality

Sirene exhibits many of the typical qualities expected of a paladin; she is kind, dutiful and faithful. However, beneath her calm exterior lies a hidden temper owing to the fell blood which flows in her veins. Though she is a devoted champion of Ilmater, a past of being ostracized and persecuted by those she wishes to call her fellow men has left her unsure of her abilities and worthiness. She can be easily provoked by challenging, insulting or mocking her faith, which can be seen in her interactions with characters such as Tiax, Eldoth or even Xan, though she is also quick to acknowledge and apologize for her mistakes. She is closer to the 'good' side of her alignment rather than the 'lawful', and prefers protecting the weak to destroying evil. Because of this, she may be slightly more tolerant of evil companions, even if she can also be quite judgmental towards them. However, she will not tolerate Dorn (though they can come to an uneasy truce during Siege of Dragonspear)

Friendship & Future Romance

Sirene can be befriended by a PC of any alignment, race or statistics though she will not join evil protagonists. As she has few living friends in her life, she will be eager to befriend a PC that is willing to accept her. A PC of either gender with a Charisma of 12 or greater may flirt with her, though there is no separate romantic branch in BG:EE. In Siege of Dragonspear, there is a 'romance' of sorts, though it is significantly less romantic than the original romances.

Download version 2.1.1

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Download version 1.5.1 (for pre-2.0 players)

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Release Log


v2.1.1
- Updated an item's icon and fixed it for fighter/cleric alternate class

v2.1
- Alternate classes component fixed
- Fighter/cleric alternate class re-added

v2.0.6
- Fixed several minor item bugs
- Fixed problem with kit duplicating innates

v2.0.5
- Fixed romance-related stutter issue

v2.0.4
- Fixed a dialog error involving Thrix
- Lovetalk timers now three in-game days and not real-time days (whoops...)
- Fixed an error involving an improper number of innate abilities

v2.0.3
- Fixed 'rapid-fire' banter - minimum 20 minute delay between banters

v2.0.2
- PID-breaking 'Aun Argent' talk variable fixed

v2.0.1
- Post-Korlasz crypt talk added

v2.0 beta
- Added content for Siege of Dragonspear
- Minor changes to text
- Brimstone now properly 'usable by tieflings'
- Martyr ability scaling rebalanced
- Martyr ability visuals improved
- BG1-Sirene now increases in experience when joined to match the PC (up to 32,000XP)
- PID is now disabled during combat
- Temporarily disabled Fighter/Cleric alternate class until issues are ironed out

v1.5.1
- Fixed soundset issues related to resetting via PID

v1.5
- Added alternative classes (paladin, cavalier, inquisitor, undead hunter, fighter/cleric)

v1.4
- Fixed banters with Rasaad and Neera
- Fixed Cloakwood Mines interjections

v1.3
- Another new icon and description image for Brimstone
- Expanded PID with flirts and HP-dependent responses
- (optional) Crossmod banter with White NPC

v1.2
- Fixed 'wounded' dialogue bug that caused dialogue to initiate endlessly
- Added delay between first and second friendship talks
- New icon and description image for Brimstone

v1.0
- Initial full release
- TotSC interjections and dialogue added
- Errors in banter scripts with Coran and Alora fixed
- 24 bit portrait added (thanks Lava Del'Vortel)

v0.beta.1
- v0.beta.03 - Changed some I_C_T strings to I_C_T2 so that Sirene no longer hijacks NPC actions during interjections (thanks WhiteAgnus)
- v0.beta.02 - Added missing strings that caused friendship to stall indefinitely
- v0.beta.01 - Fixed area codes for talk 13, removed useless Viconia script

v0.beta
- initial release of mod for playtesting

Separate threads: yes or no

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Over the last two weeks or so I have created a few threads on this forum, with questions. There was one thread for every topic, and if people answered and there were follow-up questions, I kept them in the same thread. None of it approached spamming, and it seemed convenient for people to actually see what the latest questions were, when they visited the forum. Those who knew something about those topics and wanted to respond did right there. Then the moderators wrapped all of those different topics in the General questions thread, which is a sure way to reduce visibility.

The ideal seems to be an empty board: because nothing so much tidier than existence, and, possibly, some of the questions have been answered in eons past. The prescribed behavior is to search the archives and go to Google, but never ever dare to use the boards to actually communicate - because this place, apparently, is a shrine. I did not ask about every little thing, I tried to test what I could, and the G3 guide is probably never going to go away from my browser's most-frequently-visited-sites menu. All the same, often it is much easier and foolproof to just ask, and I get a distinct sense the right to speak is somehow a privilege here.

Well, I am not here to figure out moderators' logic or observe a ceremonial kow-tow protocol. In my simplicity, I actually want to come to this place, ask questions and, if others want to respond, get answers. The police of this place are not the people I come to see. I do not want to think twice about creating a topic if that is called for, hesitate or wonder what someone might think about it. So how about getting off my neck?

The Baldur's Gate 1 Standalone Mod

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This is a mod that I've been working on for quite a while, and I'm still adding to it. The goal is to turn Baldur's Gate 1 into a "high-level" adventure, where you are much more powerful, but so are the enemies. All the party members have several additional powers, and in general are a good deal stronger than they are initially. However, the enemies get additional powers too, and their new abilities are much more ridiculous than those of the companions. I haven't actually changed the experience cap, though the party will reach it a bit quicker. By the end of the game, the party will probably reach mid to late Shadows of Amn power, but by that point they will facing enemies that would be formidable even for Throne of Bhaal!

As of 1/30/17:

I'm not done with the mod yet, but I'm doing pretty good. So far my override folder has 3000 files just from this mod.

THINGS I STILL NEED TO DO:

Give new, unique scripts to: Resar, Semaj, Shandalar, Ramazith, Ithmeera, Delorna, Helshara, Andris, Marcellus, Beyn, Tellan, Cythandria, Daer'Ragh, Voltine, Gervisse, Daitel, Narcillicus, and Ekandor

Make Flaming Fists Stronger
Improve Durlag's Tower
Make Werewolf Island More Interesting

Re-Mod (creatures I've edited but I'm going to re-edit because the first time I changed them I didn't do it very well): Helmed Horrors, Battle Horrors, Doom Guards, Dwarven Doom Guards, Hobgoblin Elites, Kaldran, Air Aspect, Grael, Demonknight, Aec'Letec, and Vampiric Wolves

Notable creatures I still have to mod (there are probably others): Phoenix Guards, Dryads, Kirinhale, Oozes, and Sewerfolk

[NPC MOD] Sheena - The Half Dragon Tale

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Sheena - The Half Dragon Tale

Sheena's story begins in Firkraag's lair at level 8-10 in a prison cell next to Garren's child. Sheena is a neutral good half red dragon multiclass Fighter / Wizard. Her half dragon form is hidden most of the time (cities, forests...) to balance the game. Sheena is limited to two handed swords, quarterstaffs, halberds and darts (an animation limitation). Sheena's strength and constitution can not be raised by any item (potions and spells do work). Sheena has extensive banters with all Bioware NPCs, numerous interjections and a friendship path available to both male and female PCs. Sheena's flirts are available to male PCs of good and neutral alignment. She has also a small romance path (TOB like), which triggers if Mazzy is in the party, other romances are not active, you are through with the friendship talks and your character is of neutral or good alignment. Sheena leaves for good if is kicked out from your party.

image image

Race: Human/Dragon

STR: 16
DEX:12
CON: 16
INT: 15
WIS: 10
CHA: 15


- Infravision
- 50% fire resistance
- Half dragon form
- Half dragon breath ability useable once per day
- Slightly faster movement speed to speed up the half dragon animation

Half dragon form: + 4 STR, +2 CON, +4 AC (lizard scale bonus), 100% fire resistance, immune to paralysis as any large creature would and immune to mind spells (charm, confusion and stun). This is the standard half dragon template.

Languages: English, French, Spanish


What needs to be done:

- New better HD portrait
- Small adjustment for rules in her romance
- Extended romance (Right now is romance only in SoA)
- Few more special items
- Czech translation
- Personal Q ?

Additional informations:

- The current version does not work well with vanilla BG or old versions of EE, you must use a game that has a current patches. I will try to fix this problem in the next version of my mod.


Actual version - V2.3
Link - https://www.dropbox.com/s/vctuf9957eq9uqb/Sheena_v2.3.zip?dl=0

P.S.
I really tried to contact Red Knight the original author, but all websites are dead and all profiles and emails are canceled.
I hope he will not mind that I took over his mod.

[Mod] TeamBG's Armor Pack for BG:EE, BG2EE, BGT & TuTu

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TeamBG's Armor Pack

Information For Baldur's Gate2: Enhanced Edition

This is the first installation of the "pack" mods that I will be making
for Baldur's Gate2: Enhanced Edition. This mod is an armor pack. There is a
dwarf, Kurtz Goldenaxe, who is at Waukeen's Promenade. He will
sell you these armors. Some of the armors are color variations of what you
find in the game and some of them are new. The magical armors are expensive
so you will have to save a lot of gold to buy them.

Discussion and information about the mod.
http://www.baldursgatemods.com/forums/index.php?topic=8092.0

Download location
http://www.baldursgatemods.com/forums/index.php?action=downloads;sa=view;down=192

Version History:

V1.01 9/8/14
Added Polish translation thanks to Cahir
Added .tra files for translations.
Updated to Weidu 236

V1.00BG2EE
First release


Information For Baldur's Gate: Enhanced Edition

This is the first installation of the "pack" mods that I will be making
for Baldur's Gate: Enhanced Edition. This mod is an armor pack. There is a
dwarf, Kurtz Goldenaxe, who is outside of the Friendly Arm Inn who will
sell you these armors. Some of the armors are color variations of what you
find in the game and some of them are new. The magical armors are expensive
so you will have to save a lot of gold to buy them.



Discussion and information about the mod.
http://www.baldursgatemods.com/forums/index.php?topic=7806.0

Download location
http://www.baldursgatemods.com/forums/index.php?action=downloads;sa=view;down=182

Version History:

V1.05 8/18/14
Added Polish translation thanks to Cahir

V1.04 8/15/14
Added .tra files for translations.
Updated to Weidu 236

V1.03 5/19/13
Fixed the Boots of Evasion - The useability settings still were not correct.
Fixed the Boots of Quickness - The useability settings were not correct.
Removed the "Not Useable By:" text since the EE items have a heading that automatically fills that in.

V1.02 5/5/13
Fixed the Boots of Evasion - The useability settings were not correct.

V1.01 1/7/13
Fixed the usability settings on the Elven Chainmail of the Hand +3
Fixed the unidentified text of the Elven Chainmail of the Hand +3
Changed the store so you can't steal.
New cross platform for BG:EE, BGT and Tutu

V1.00
First release

Where the new store clerk is at in the Friendly Arm Inn.

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*******************************
Visit TeamBG for all of your modding needs. Mods for BG, BG2, IWD, IWD2, BG:EE. We have a large source of tutorials on how to mod and modding tools!

We also host mods! Bring your BG, BG2, IWD, IWD2, BG:EE mods to us. Free area on the message board and space to download your mod.

TeamBG http://www.teambg.net/ "Still Building Worlds"
TeamBG http://www.teambg.org/ Modding news

http://teambg.info/ A site that takes you back into the history of IE modding.

[MOD] Disable Enhanced Edition NPCs for BG:EE & BG2:EE

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I have put together a small mod for BG:EE, BG:SOD, BG2:EE (and EET) that allows you to make the new Enhanced Edition NPCs less intrusive or disable them completely.

Download: Disable Enhanced Edition NPCs

Alternate download: Disable Enhanced Edition NPCs


From the Readme:
Overview
~~~~~~~~

A mod for BG:EE, BG:SOD, BG2:EE and EET.

The new characters introduced in BG:EE and BG2:EE are not for everyone's taste.
Their character style differs greatly from the vanilla NPCs. Moreover, in
several cases they are trying to force themselves into your party without you
having a chance to ignore them. Some of their attached quests are also very
difficult to solve without resorting to powergaming tactics.

This mod offers two possible solutions for this problem:
1. You can disable all or individual NPCs completely. Since the NPCs have only
been disabled, it is theoretically possible to reactivate them again later by
uninstalling the respective subcomponent(s) of this mod.
2. You can keep all or individual NPCs from initiating conversations or events on
their own. A small number of events have been slightly altered to make this
possible. See below for more information.

If you choose the option to disable all or individual NPCs you can also choose
whether to make their personal or quest-specific items available for everyone
in shops or as loot.


Compatibility
~~~~~~~~~~~~~

This mod should be compatible with every mod out there that doesn't significantly
alter the starting locations and scripts of the Enhanced Edition NPCs. At present
only Pecca's mod "EE_content_tweaks" is known to interfere with this mod in BG:EE.
This mod will check if it has been installed and refuses to install relevant
components if detected.
This mod is fully compatible with Siege of Dragonspear. However, Baeloth will not
be affected in the campaign because of his close involvement in a certain event.


Components
~~~~~~~~~~

1. Modify Enhanced Edition NPCs (BG:EE, BG:SOD, BG2:EE and EET)
1.1. Disable all NPCs <- disables NPCs all at once
1.2. Make all NPCs passive <- makes all NPCs passive at once
1.3. Decide for each NPC individually <- see below

The following components are only available when selecting subcomponent
"Decide for each NPC individually":

2. Modify individually: Baeloth
2.1. Disable Baeloth (BG:EE and EET only)
This component prevents Baeloth from spawning in BG:EE.
(Black Pits and Siege of Dragonspear are not affected.)
2.2. Make Baeloth passive (BG:EE and EET only)
This component reduces the introduction cutscene to a bare minimum and
prevents Baeloth from initiating a conversation on his own.

3. Disable Dorn (BG:EE, BG:SOD, BG2:EE and EET)
This component prevents Dorn from appearing in BG:EE, BG:SOD and BG2:EE.

4. Modify individually: Hexxat
4.1. Disable Hexxat (BG2:EE and EET only)
This component prevents Hexxat and related NPCs from appearing in BG2:EE.
4.2. Make Hexxat passive (BG2:EE and EET only)
This component prevents Hexxat from initiating a conversation on her own.

5. Modify individually: Neera
5.1. Disable Neera (BG:EE, BG:SOD, BG2:EE and EET)
This component prevents Neera from appearing in BG:EE, BG:SOD and BG2:EE.
5.2. Make Neera passive (BG:EE, BG2:EE and EET)
BG:EE: This component prevents Neera from initiating a conversation on
her own.
BG2:EE: This component triggers the introduction cutscene in the Bridge
District only when you talk to Neera. She can be found near the
place where the Red Wizards cutscene occurs after the townsfolk
talked about the local murders.

6. Modify individually: Rasaad
6.1. Disable Rasaad (BG:EE, BG:SOD, BG2:EE and EET)
This component prevents Rasaad from appearing in BG:EE, BG:SOD and BG2:EE.
6.2. Make Rasaad passive (BG2:EE and EET only)
This component triggers the introduction cutscene in Trademeet only when
you talk to Rasaad. He can be found near the fountain.


The following component is only available if you have selected to disable all or
individual NPCs:

11. Make NPC-specific items available for everyone
This component allows you to acquire personal or quest-related items of
disabled NPC(s) from merchants all over the game or as loot from
containers or creatures.

The following items have been (fixed and) relocated:

Baeloth:
BG:EE only:
- His special ring can be purchased from "Lucky Aello's Discount Store" in
Baldur's Gate at a huge discount. Item description has been fixed.
As a bonus I have also fixed an inactive effect in its charged ability
to make it slightly more worthwhile.
Note: For technical reasons the ring will not be available if you have
SoD installed

Dorn:
BG:EE:
- The Gloves of Missile Snaring can be purchased in Ulgoth's Beard Inn.
- The Golden Girdle of Urnst, Elven Chain Mail and Albruin +1 are all
available in the Thunderhammer Smithy of Beregost.
- The Amulet of Spell Warding is available in the Feldepost's Inn of
Beregost.
BG2:EE:
- The Silver Dragon Scales can be taken from the dead body of Adalon if you
decide to attack her. Cespenar can forge something out of it later in ToB.
- A second copy of the scales can be looted from the body of "The Huntress"
which is guarding the final seal at the lowest level of Watcher's Keep.
- The Holy Long Sword of Tyr +3 can be found in the maze level of Watcher's
Keep, more specifically in the room where you have to defeat the Demon Wraith.
- Helmets of the Noble +1 can be purchased from Ribald Barterman and a merchant
in Trademeet.
- You can attempt to pickpocket a Rod of Shadowstep from Saemon Havarian
in Amkethran.
- Potions of Clairvoyance can be bought from Roger the Fence in the sewers
below the Temple District and from Sister Farielle in Saradush.
- The Abyssal Blade is now in possession of Raamilat in Suldanessellar.
- I have also added the very powerful "Brass Blade +5" to the game.
It belongs to Dorn's questline, but is currently unused. You can loot it
from Berenn in the Temple of the Fire Giants.

Hexxat:
BG2:EE only:
- A Ring of Anti-Venom is now worn by Mae'var.
- The Worn Whispers boots can be purchased from Ribald Barterman.
- The dagger "Jade Fang" has been added to Ribald's special store which is
available after returning from the Underdark.

Neera:
BG:EE:
- Neera's Gem Bag can be purchased in the Friendly Arm Inn.
- Adoy's Belt is available in the Feldepost's Inn of Beregost.
BG2:EE:
- Adoy's Belt and the Robe of Invocation have been added to Ribald
Barterman's store.
- A Thayan Circlet is now in possession of Rayic Gethras, the Cowled Wizard
you have to kill in the course of the Mae'Var quest.
- The hammer "The Brick +2" and the Tunic of Blindeye can be purchased from
a merchant in Trademeet.
- The Shield of Fyrus Khal +2 has been added to Ribald Barterman's special store
which is available after returning from the Underdark.
- Perter, the fletcher on Waukeen's Promenade, can sell you the Wild Sling +1.
- The Wand of Whips can be found on the body of the enthralled mage in the
hidden Mindflayer lair in the sewers under the Temple District.

Rasaad:
BG:EE:
- The Moonlight Walkers can be equipped by any Sun Soul Monk and
can be looted from Neira's body, the assassin in Nashkel.
- The Glimmering Bands can be equipped by any monk. You can buy it
from one of the merchants at the Nashkel Carnival.
- The Big-Fisted Belt is worn by the Pride spectre in Durlag's Tower.
BG2:EE:
- The Moonlight Walkers can be equipped by any Sun Soul Monk and are in
possession of Anishai in Mae'Var's guild house.
- The Ox-Tail Belt is now worn by Cohrvale. From the body of his partner
Bregg you can also loot Hojar's Fame +1, an enchanted axe of poor quality.
- The Brooch of the Vagrant Blades can be bought from Ribald Barterman.
- The Belt of Minor Invulnerability can be looted from King Ixilthetocal of
the sahuagin Underwater City.
- The Ring of Duplication has been added to the fence in the Thieves Guild HQ.
- Elence Fielding, one of the merchants in the Umar Hills, can sell you the
Lupine Sling +2.
- The Cowl of the Stars is worn by Valeria, a hostile fighter who can be found
in a hideout in the Bridge District.
- The blacksmith of Trademeet can sell you the scimitar Hawksight +2.
- The Cloak of Unerring Strikes is available from Bernard of the Copper Coronet
after Lehtinan has been replaced by Hendak.
- Karthis al-Hezzar can sell you the Night Walkers and "Sun Soulbeam", which is
an enchanted scimitar. He can be found in the Wilderness between Saradush and
the abandoned Temple of Bhaal.
- Olaf Rassmusen is one of the henchmen you have to fight if you break into the
Guarded Compound in the Temple District. You can loot the Gauntlets of Aln Zekk
from his dead body.
- One of the merchants in Ust Natha can sell you the Cloak of Atonement.
- The Priest of Cyric in the North Forest, which becomes available after you
return from the Underdark, is in possession of the Cloak of the Dark Moon.
- The Elder Brain in the Mindflayer Lair of the Underdark is now also fiercely
guarding the Eyes of the Beholder. Defeat it and that headpiece is yours.
- Carras is a smuggler in Amkethran. If you help him out you can purchase the
Headband of the Devout from him.
- The Gem of Seeing can be looted from Gaal. He is the leader of the Cult of the
Eyeless.


Credits
~~~~~~~

Writing, coding and testing: Argent77

Polish translation: Cahir

Delainy/Durlyle Same-Sex Romance Options Mod v0.91

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This is a simple mod to spawn Delainy for female PCs and/or Durlyle for male PCs. I know the whole Delainy/Durlyle thing isn't much of a romance, but it still doesn't have to be straight by default.

Updated 2016-05-03 with script fixes for the "always spawn Delainy" option.

COMPONENTS:

Delainy/Durlyle Same-Sex Romance Options
- Changes to the Balduran's Isle script (AR2000.BCS) affecting whether Delainy or Durlyle spawns.
- Should work with any game language, since there are no dialogue changes.

Dialogue Fixes
- Minor changes to Delainy and Durlyle's dialogue files (DELAINY1.DLG, DURLYLE1.DLG, DURLYLE2.DLG) to check for the protagonist's gender.
- Adds a variable (AE#DelainyIsFemale or AE#DelainyIsMale) to indicate whether Delainy or Durlyle spawned. This is mainly intended for modders so NPC dialogue can be tweaked to check for Delainy's gender.
- English-language only.

Tested on BGEE 2.1 for Steam on Windows XP. If you find any bugs, gendered dialogue I haven't fixed yet, or crossmod conflicts, please let me know!

TODO:
- Cross-platform installation options.
- BGT/TuTu compatibility. (Decided not to worry about this unless there's a demand for it.)
- Better crossmod functionality.

[MOD] BG2EE GUI To BGEE

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The purpose of this mod is to import the BG2EE GUI to BGEE with some changes.

Warning : This mod is compatible only with BGEE + SOD.

Chapters / Dreams : http://nsa37.casimages.com/img/2016/05/07/16050709181210685.jpg

Main screen : http://nsa37.casimages.com/img/2016/05/07/160507091914577452.jpg
I reversed the buttons "Character / Inventory", tell me if you don't like this change.

The "new/old" journal : http://nsa38.casimages.com/img/2016/05/07/160507091941859092.jpg

Character sheet : http://nsa38.casimages.com/img/2016/05/07/160507092030552716.jpg

Inventory : http://nsa38.casimages.com/img/2016/05/07/160507092101148496.jpg

Customize colors : http://nsa38.casimages.com/img/2016/05/07/160507092144629846.jpg

Store : http://nsa37.casimages.com/img/2016/05/23/16052309582834849.jpg

Book of spells : http://nsa38.casimages.com/img/2016/05/07/160507092315203714.jpg
Tip : You can close all panels by clicking on the top right corner.

New battle system : http://nsa37.casimages.com/img/2016/05/07/16050709234427948.jpg
Oups.. Sorry.. wrong game.

As always, place the files in the override folder. All the files have the same date, so if you don't like the mod, you can easily delete them.

BG2GUITOBG1_v1 >> https://mon-partage.fr/f/szVPmO3Z/

Added a patch for the v2.3
Added an optional file : silent tooltips

[WeiDU Mod] Silver Staff of Aule

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Silver Staff of Aule - Version 9.1
BG Version: This mod works with Tutu TotSC, vanilla TotSC, BG:EE and BGT
Languages: English, Italian, Polish

Description:
This mod adds the silver and cold iron properties, and a bonus to damage and thac0 vs. lycanthropes, to the Aule's Staff which is sold at the store in the Ulgoth's Beard Inn, providing an additional weapon able to damage the Greater Wolfwere (Karoug). For balancing reasons, the staff's price has been increased from 5500 to 7500 gold (base price, actual price as usual will depend on reputation and charisma). The staff icons and colours have been changed to make it look more like silver.

Credit and thanks for the new BAMs used by this mod go entirely to @CrevsDaak.

Polish translation kindly provided by @Cahir.

Many thanks to @AstroBryGuy for providing in a timely manner an essential fix when I was too busy to do it myself.

An attempt is made to update the in-game description for the staff, but it may fail if the description has been substantially altered by another mod, or an official BGEE update. In this case the description will be entirely replaced by a new one instead. You will be notified during mod installation if this happens.

NOTE for BGT:
BGT replaces the Aule's Staff with the Martial Staff. Therefore, this mod puts back the Aule's Staff in the Ulgoth's Inn, but does not alter other instances of the Martial Staff. Please note that in BGT, unlike other BG versions, it is required to start a new game for this mod to work, if you have already browsed the items in the Ulgoth's Inn store. As a workaround for ongoing games, it is possible to use the CLUA console to get the staff.

Item Codes for the CLUA Console:
This mod uses the following item codes for the Aule's Staff:

STAF08 (BGEE and vanilla TotSC)
_STAF08 (Tutu TotSC only)
ER_STA08 (BGT only)

Installation Instructions:
See the enclosed ReadMe file.

________________
Version History
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

June 14, 2016 - Version 9.1
The mod no longer causes crashes in BGEE v1.3 or previous version
Fixed some typos in the ReadMe files

May 5, 2016 - Version 9.0
The staff no longer hurts its wielder on patched games
Name of the mod changed to "Silver Staff of Aule"
Added optional component to select alternate BAM icons
Added bonus to enchantment vs. lycanthropes (BGEE only)
The mod is now fully traified
Italian translation improved
Polish translation improved by @Cahir
Revised installation instructions
Several other minor improvements
Updated WeiDU to version 239
The mod is now hosted on GitHub

August 11, 2014 - Version 8
Added polish translation (kindly provided by @Cahir )
Fixed .tra files encoding for the original non-enhanced game
Moved ReadMe files inside the mod folder to reduce cluttering

April 21, 2014 - Version 7
Added custom BAM (made by @CrevsDaak )
Updated WeiDU to version 236
Removed .bat files (because not required with WeiDU 236)
Updated installation instructions (and links)

April 27, 2013 - Version 6
Added Italian translation
Added .bat files for easier BG:EE installation in Windows
Added links to installation instructions for Mac and iPad users
Removed version number from filenames

March 27, 2013 - Version 5
Added bonus damage and thac0 vs. lycanthropes
Changed icons and colours to make the staff look more like silver

March 24, 2013 - Version 4
Added support for Vanilla TotSC, Tutu TotSC and BGT
The mod now attempts to update the description instead of replacing it

March 6, 2013 - Version 3
Minor changes

February 25, 2013 - Version 2
Added custom description for the staff

February 18, 2013 - Version 1
Initial release for BG:EE

This mod has been inspired by this discussion.

Download link: Silver Staff of Aule - Version 9.1

My mods collection for BG1EE

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Hello again!
So after i opened this thread https://forums.beamdog.com/discussion/comment/846689#Comment_846689 i decided to sit down and check every existing BG1EE mod (hopefully every) to have overall a better understanding on how things work (i think its a traumatic experience : D ).
Once again thank you all guys for the replies on that thread.
Now im going to give you the lists with my mods.

---PRIMARY mods--- (must mods)

Charan's Max Hit Points rolls for leveled companions (if i am not wrong this mod sets so that all your characters roll max HP every time they lvl up, if that so, YES I WANT IT).

Continue Playing After Defeating Baldur's Gate Enhanced Edition (without this mod i probably wouldnt play at all).

PaintBG
(character portraits? yes sure!)

Sword of Stratgems (i like realism in games, i like when things make sense and reading the view point of the modder behind this mod and the fact that it improves AI i consider it a must one).

The Picture Standard (im not that sure about this mod, but i guess its needed if it does what it claims which seems important)

W_PackMule
(another mod that i would prob not play the game without)

Wand Case (i guess this is needed? dunno if tweak packs also make such changes)

XP cap remover (honestly i am not sure what this mod does, instead of maxing at lvl 20 you max at 40 etc? or uppon lvl up you dont lose the "extra" exp that you would otherwise?)

BG2EE GUI in BGEE (i am not sure about this one since i dont really know the difference, but if it makes the overall interface more friendly and distinguishable then i guess i want it).

(Please tell me if any of this mods is not needed or it exists in big mod pack/tweaks pack)

-----

---I DONT THINK THEY HAVE COMPATIBILITY ISSUES WITH EACH OTHER OR OTHER MODS---

Barbs Club of Pain

Convinient Ammunition 2

Critter Parts

Deidre and Joluv in BGEE

Disable Enhanced Edition NPCs

Distinguishable Clubs

EE items available in shops

Javelins

Lighting adjustments

Mini Quests & Encounters

Pale Master

Psionics Unleashed

Saradas Magic

TeamBG's Armor Pack

TeamBG's Weapon Pack

T'was a Slow Boat from Kara-Tur


Lost Druid


Duskblade Kit


Dark Horizons

Eldritch Magic

IWDification

The Stone of Askavar

Hexblade

(Please let me know if any of these mods has compatibility issues with each other or the PRIMARY mods.
Also if any of this mods is not needed or it exists in big mod pack/tweaks pack)


-----

---PROBABLY WITH COMPATIBILITY ISSUES WITH EACH OTHER---

atweaks

BGII Tweak Pack

Curses Item Revision

Dark Side of the Sword Coast

Difficulty and Tweak

Kit Revisions

Might & Guile

Monastic Orders of Faerun

Monk Overhaul

More Style for Mages Ranged Staffs, Circlets, Robe Tweaks, Familiar Tweaks

Rogue Rebalancing

Scales of Balance

Song and Silence

Tome and Blood

The Divine Remix

Tweaks Anthology

Wizard Slayer Rebalancing



This...... is the list of the mods that i am even afraid to go and check in detail. I really dont know what to ask here. Should i ask which mod is better at doing the same thing? which mod does it better? but then again thats relative.
Maybe i should ask which mod here is also MUST because it fixes bugs and does very important tweaks regarding the gameplay.

To make things easier i would like to say (as i said in the previous topic i made) that i like realism regarding the monsters, classes, the world itself etc. I also like uniqueness in classes, monsters, world etc. So that classes dont feel the same and you can notice and appreciate the differences in them. I like specializations.
I am saying this having in my mind a 2-3 mods here (if not more) that do changes on Monks and other classes.

In the end i will go in much more detail to check these mods if needed but if there is any way you can help me plz let me know.

Lastly, im new to BG games and sorry for the huge newbie post.
Thanks in advance!!!

Short introduction to WeiDU and simple mod template

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With the unfortunate proliferation of primitive mods we are currently seeing, I thought it might be helpful to have a simple and straightforward introduction to how to make WeiDU mods. Due to the vast scope of IE modding and WeiDU, this is in no way a comprehensive treatment of what you can do with modern techniques, but it should be serviceable for a fair share of the mods we are seeing posted here. If you then feel like learning more, so much the better.

Short introduction to WeiDU

WeiDU is a mod-distribution tool and mod manager [1] for the Infinity engine. Since shortly after its inception in the earlier half of the last decade, WeiDU is the de facto standard for IE mods (to the point where you had to look under the right rock to find a non-WeiDU mod). Salient features include patching of existing game resources [2], a powerful language for creating (complex) dialogue, automatic backups of game resources for facile mod uninstallations and a scripting system for mod installation and configuration.

You could say that WeiDU has a lot of depth and maybe the WeiDU way (such as it is) can seem opaque and daunting to the novice modder. However, a WeiDU mod need not be complicated. The simplest sort of mod could consist of as little as a file–folder structure and four lines of install script (of which three lines would be largely the same across all mods).

The latest version of WeiDU is normally available from WeiDU.org. It can also be worthwhile to check the forum.

Sample WeiDU mod

A WeiDU mod consists of two things: 1) a mod folder, which houses any files you include in your mod and will house the backups created during mod installation, and 2) a installation script called a TP2 file, conventionally located inside the mod folder. Customarily, the mod is distributed together with a copy of WeiDU itself, but this is not a formal requirement. The copy of WeiDU would be named setup-mod_name.exe, where mod_name is the name of the mod folder.

The mod folder should have a name that is reasonably likely to be unique, since all mod folders exist as sub-folders in the game folder. For example, wisp_item_mod would be a better name for a mod folder than item_mod. [3]

The TP2 file should have the file extension "TP2", have the same name as the mod folder and be located directly inside the mod folder. [4]

Any other files you wish to include should likewise be placed in the mod folder, preferably in sub-folders of their own if the files can be grouped like that.

As a simple example of a WeiDU mod, say I wanted to distribute a few item files for others to enjoy. Maybe I had made some changes, which I felt improved the quality of the game, to these files with my editor of choice. I could call this mod "Wisp's item mod", with a mod folder called wisp_item_mod, containing a TP2 file called wisp_item_mod.tp2 and the sub-folder copy, which would contain my altered item files.

I would write the following TP2 file for this mod (commented for your benefit):


/*
* Note:
*
* Lines starting with double slashes (//) are comments and are completely ignored by WeiDU.
* They are strictly for your convenience (and whoever else reads your TP2 file).
*
* Likewise, text enclosed in matching, reverse pairs of slashes (/) and asterisks (*),
* like this text, is commented, with the difference that this text can span multiple lines.
* These block quotes can not be nested. Starting each line with an asterisk is just
* convention to make the comment look more distinguished.
*
* So-called strings are used to enclose spaces and special characters. They carry some
* significance beyond that, but we need not go into that now. WeiDU has a few notations
* for strings. Pairs of tildes (~) and double typewriter quotes (") are normally used.
* Each can enclose the other, but never itself.
*
*/


/*
* BACKUP declares where WeiDU should put the information it uses to uninstall your mod.
* Conventionally, this is a folder called "backup" located directly inside your mod folder.
* There is no need to create this folder yourself, or take steps to make sure it exists when
* the user tries to install your mod. This is a folder-path declaration, so there are "wrong"
* things to write here, but conventional wisdom applies. Note that WeiDU will automatically
* convert slashes into backslashes and vice versa, as needed. Case is irrelevant (with one
* exception that is only relevant to installing mods on GNU/Linux).
*/
BACKUP ~wisp_item_mod/backup~


/*
* AUTHOR declares what information should be displayed to the user in the event there is some
* error while installing your mod. Normally, it will ask the user to email the mod's debug file
* to whatever AUTHOR declares. This means it should preferably be something useful, like an actual
* email address, or some other way in which you can be reached. This is simple text, so there are
* no limitations on what you can write.
*/
AUTHOR ~Wisp, at some forum~


/*
* BEGIN declares a mod component, which the user can install. A mod can have multiple components, but
* must have at least one. The text is displayed to the user when the mod is installed and is printed
* to the log file. This is likewise simple text, so spaces and special character are completely
* acceptable.
*/
BEGIN ~Wisp's item mod~


/*
* COPY is the substance of this TP2 file. COPY declares that WeiDU should copy a file, or the files in
* a folder to a destination file or destination folder. In this case, every file located in the "copy"
* sub-folder will be copied into the override folder. Should there already be files with the same name
* in the override folder, WeiDU will place them in your backup folder and restore them when the mod
* is uninstalled. This is once again a folder-path (or file-path) declaration, so it needs to be
* written correctly.
*/
COPY ~wisp_item_mod/copy~ ~override~ //Don't forget to delete the existing files, if you make use of this mod template.

This is barely scratching the surface of what WeiDU can do, but perhaps it can serve as a useful starting point. It is certainly preferable to simply handing people a handful of files, for them to manage themselves. For a more hands-on example, the faux-mod itself can be found attached to this post. Poke, probe and prod it to your content. You can use this as a template for any mod which merely places files in the override (or another folder).

Naturally, I will answer any questions you may have about things I left out, did not adequately explain or just took for granted.

Footnotes

1. Yes, it is a mod manager. It may not be graphical, but it will handle your mods for you if you, say, decide to uninstall the second mod of a set of three.

2. Including the TLK file, which is the single resource containing all of the game's text (save a handful of hardcoded exceptions). The TLK file stands out, because without patching you could not use two mods which both added/altered game text.

3. The folder name should preferably not contain spaces and non-alphanumeric characters, though they can sometimes be used without problems. Conventionally, the underscore (among others) carries no special significance and can safely be used. The name does not have to be pretty, just functional.

4. You may occasionally see WeiDU mods that come with a TP2 file prefixed with "setup-" and/or is located outside the mod folder. These are older practices that are unnecessary and not recommended today, respectively.

List of BG2EE Compatible Mods

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Note: Previously there was a list found here
http://forum.baldursgate.com/discussion/23726/bgii-ee-compatible-mod-list/p1

this list has been incorporated into this thread.

Normally when it comes to installing mods it should be good to follow this structure:

1) non-weidu mods
2) story mods
3) NPC mods
4) item mods
5) kit mods
6) BG2Tweaks
7) other tweak/overhaul mods (for example SCALES of BALANCE)
8) SCS
9) aTweaks

An example of installation order would be as follows


Ascension
Tales of the Deep Gardens
Dungeon Crawl
Assassinations
Back to Brynnlaw
The Sellswords
I Shall Never Forget
Adalon's Blood
CoM Encounters
Weimer's Item Upgrade
Amber NPC
Ajantis NPC
Ajantis Portrait Pack for BG(II):EE
Tashia NPC
Kivan and Deheriana Companions
Kindrek NPC
Xan NPC
Yasraena NPC
Alora NPC
Auren Aseph
Tiax NPC
Sarah NPC
Angelo NPC
Vampire Tales
Ninde NPC
Saerileth NPC
Arath NPC
Dace NPC
de'Arnise Romance
Banter Packs
IEP Extended Banters
Viconia Friendship
Mazzy Friendship
Yoshimo Friendship
Yoshimo Romance
Edwin Romance
Tsujatha NPC
Imoen Friendship
Coran NPC
Sarevok Friendship
Branwen NPC
Unfinished Business
Almateria's Restoration Project
Dungeon-be-Gone
Wheels of Prophecy
Kelsey NPC
Keto NPC
Nathaniel NPC
Iylos NPC
Faren NPC
Adrian NPC
Isra NPC
NPC Flirt Packs
Romantic Encounters
Haer'Dalis Romance
Nephele NPC
Petsy NPC
Gibberlings Three Anniversary Mod
Sarevok Romance
BG2 Tweak Pack
Rogue Rebalancing
Sword Coast Stratagems
BPSeries AI Scripts
Wizard Slayer Rebalancing
aTweaks
Item Randomiser



This thread is for BG2:EE only mods in the moment. I might add a list with Mods that work in BGEE and BG2EE later.
If this is getting to unclear I will add more sections.
--------------------------------------------------------------------
Released Mods
--------------------------------------------------------------------

Fix Pack

https://github.com/BiGWorldProject/BiG-World-Fixpack#readme
If you are using BWS, the latest BiG World Fixpack patches will be applied for you automatically before any mods are installed. The following info is aimed mostly at users doing manual mod installation.
Please read this thread for important information about the Fix Pack:
https://forums.beamdog.com/discussion/comment/836218/#Comment_836218

Installer/Mega Mod

Kit Packs & Class changes


The Deratiseur Unused Kits Pack for BG2/BGT and all EE versions in english -> V13 :)
https://forums.beamdog.com/discussion/60725/the-deratiseur-unused-kits-pack-for-bg2-bgt-and-all-ee-versions-in-english-v13

Refinements_EE beta release (New reworked version from subtledoctor. Under active development and usable)
https://forums.beamdog.com/discussion/48694/refinements-ee-beta-release

Might & Guile
https://github.com/subtledoctor/Might_and_Guile

[MOD][BETA] Tome and Blood: More Options for Wizards and Sorcerers
http://forum.baldursgate.com/discussion/31274/mod-beta-tome-and-blood-more-options-for-wizards-and-sorcerers/p1

[MOD] [BETA] Faerunian Monastic Orders
http://forum.baldursgate.com/discussion/18620/mod-beta-faerunian-monastic-orders/p1

[MOD] Eldritch Magic
https://forums.beamdog.com/discussion/49591/mod-eldritch-magic-bgee-bg2ee-iwdee/p1

The Divine Remix
http://forums.gibberlings3.net/index.php?app=downloads&showcat=46

Song & Silence
http://www.gibberlings3.net/sns/

JKits V6 (Kenshei, Undead Eliminator, Amazon) 1/26/16
https://forums.beamdog.com/discussion/18607/jkits-v6-kenshei-undead-eliminator-amazon-1-26-16/p1

Psionics Unleashed -- Not compatible with 1.3 patch and newer!
http://www.shsforums.net/forum/634-psionics-unleashed

Single Kit's

Single Kit Rework and Changes


Kensai Kit Revision Mod NEW VERSION (v2.0)
https://forums.beamdog.com/discussion/41836/kensai-kit-revision-mod-new-version-v2-0/p1

[MOD] Improved Archer Kit (for BGEE, BG2EE, IWD:EE and original BG2/BGT)
http://forum.baldursgate.com/discussion/34696/mod-improved-archer-kit-for-bgee-bg2ee-iwd-ee-and-original-bg2-bgt/p1

Wizard Slayer Rebalancing
https://forums.beamdog.com/discussion/24181/wizard-slayer-rebalancing-for-bg-ee-and-bgii-ee/p1
http://www.shsforums.net/files/file/960-wizard-slayer-rebalancing-v109-windows-version/

[MOD]Monk Overhaul
http://forum.baldursgate.com/discussion/33618/mod-monk-overhaul/p1

Mod ENG BG1:EE / SoA-ToB] Saradas Revisioned Shapeshifter V 1.1
http://forum.baldursgate.com/discussion/28623/mod-eng-bg1-ee-soa-tob-saradas-revisioned-shapeshifter-v-1-1/p1

Shapeshifter paw weapon tweak
http://forum.baldursgate.com/discussion/26791/shapeshifter-paw-weapon-tweak/p1

UPDATED Wizard Slayer Overhaul (IWD:EE; BG:EE; BG2:EE)
https://forums.beamdog.com/discussion/37503/updated-wizard-slayer-overhaul-iwd-ee-bg-ee-bg2-ee

Wild Mage Additions
http://forum.baldursgate.com/discussion/33799/wild-mage-additions/p1

Rule Rebalance and Reworks


Enchant the Missile Launchers (Ranged Weapon Tweak)
https://forums.beamdog.com/discussion/58374/enchant-the-missile-launchers-ranged-weapon-tweak

Rogue Rebalancing
http://www.shsforums.net/files/category/62-rogue-rebalancing/

SCALES of BALANCE! Post-hac kits and tweaks
http://forum.baldursgate.com/discussion/33657/scales-of-balance-post-hac-kits-and-tweaks/p1
https://github.com/subtledoctor/Scales_of_Balance

Hardcore Dual-Classing
https://forums.beamdog.com/discussion/43824/mod-announcement-hardcore-dual/p1

APR on Spec
https://forums.beamdog.com/discussion/36197/mod-release-apr-on-spec/p1

[MOD]: Spellcasting in light armor
http://forum.baldursgate.com/discussion/26366/mod-spellcasting-in-light-armor/p1

High Level Abilities as Innate Abilities
http://forum.baldursgate.com/discussion/34002/high-level-abilities-as-innate-abilities/p1

Use Any NPC Item - Add-on for Use Any Item HLA.
http://forum.baldursgate.com/discussion/26240/use-any-npc-item-add-on-for-use-any-item-hla/p1

Experience cap remover and new High Level Ability pools for F/M/C and F/M/T
http://forum.baldursgate.com/discussion/26198/experience-cap-remover-and-new-high-level-ability-pools-for-f-m-c-and-f-m-t/p1

Content Packs (Spells, Items, etc.)

TWEAK Packs

Tactical Encounters and Story Change

AI & Difficulty

Convenience Tweaks

Item Packs

Item Reworks and Upgrades


Weimer's Item Upgrade [in progress]
http://weidu.org/item.html

Useful Plot Items for BG2:EE
https://forums.beamdog.com/discussion/54090/useful-plot-items-for-bg2-ee/p1

Foebane +3 and +5 improvement mod
http://forum.baldursgate.com/discussion/31391/foebane-3-and-5-improvement-mod/p1

Upgradable Dak'kon's Blade
http://forum.baldursgate.com/discussion/29328/upgradable-dakkons-blade/p1

Brick +2 mod
http://forum.baldursgate.com/discussion/28427/brick-2-mod/p1

Unbiased Ir'revrykal+5 mod
http://forum.baldursgate.com/discussion/32456/unbiased-irrevrykal-5-mod/p1

[mod] Improved Cloak of Non-Detection.
http://forum.baldursgate.com/discussion/40116/mod-improved-cloak-of-non-detection/p1

Cloak of Displacement remove Blur effect mod
http://forum.baldursgate.com/discussion/40055/cloak-of-displacement-remove-blur-effect-mod/p1

New Items

Quest Mods


Tower of Deception for BG2EE
https://forums.beamdog.com/discussion/39282/tower-of-deception-for-bg2ee

Eilistraee's Song
http://www.shsforums.net/files/file/938-eilistraees-song/

Tales of the Deep Gardens
http://www.shsforums.net/files/file/820-tales-of-the-deep-gardens-v100/

Dungeon Crawl
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=168&Itemid=117

Assassinations
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=177&Itemid=121

Back to Brynnlaw
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=186&Itemid=125

The Sellswords
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=183&Itemid=126

I Shall Never Forget
http://www.shsforums.net/files/file/1004-i-shall-never-forget-v40/

Adalon's Blood
http://kerzenburg.baldurs-gate.eu/downloads.php?id=63

Gibberlings Three Anniversary Mod
http://www.gibberlings3.net/g3a/

Shadows over Soubar (need file change to find the dialog file)
http://www.shsforums.net/files/file/63-shadows-over-soubar-v113/

The Undying Mod BG2:EE Compatible
http://forum.baldursgate.com/discussion/34297/the-undying-mod-bg2-ee-compatible#latest

Freedom's Reign/Reign of Virtue Now Enhanced
http://forum.baldursgate.com/discussion/34075/freedoms-reign-reign-of-virtue-now-enhanced#latest

The White Queen (v4.0) for BG2EE
http://forum.baldursgate.com/discussion/38825/the-white-queen-v4-0-for-bg2ee#latest

NPC Tweaks, Class & Kit changes

Extra Companions

NPCs Banter, Romance & Friendship


Wilson Chronicles - expansion of the furry paragon
https://forums.beamdog.com/discussion/62741/wilson-chronicles-expansion-of-the-furry-paragon/p1

Keeping Yoshimo is now available for EE and Mac! (spoiler for newbies to BG2)
https://forums.beamdog.com/discussion/33721/keeping-yoshimo-is-now-available-for-ee-and-mac-spoiler-for-newbies-to-bg2/p1

Banter Packs
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=95&Itemid=78

IEP Extended Banters
http://www.shsforums.net/files/file/558-iep-extended-banters/

[mod] Increased Rate of Banter
http://forum.baldursgate.com/discussion/40530/mod-increased-rate-of-banter

NPC Flirt Packs
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=104&Itemid=81

Romantic Encounters
http://www.gibberlings3.net/romanticencounters/

de'Arnise Romance
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=119&Itemid=118

Yoshimo Romance (In Progress - Everything but journal entries works)
http://www.baldursgatemods.com/forums/index.php?PHPSESSID=9n2akja78ap0q7849b60qjqcd5&board=99.0

Edwin Romance
http://www.shsforums.net/files/file/1003-edwin-romance/

Haer'Dalis Romance
http://www.shsforums.net/files/file/984-haerdalis-romance/

Sarevok Romance
http://www.shsforums.net/files/file/810-sarevok-romance/

Imoen Romance v3.3
http://imoen.blindmonkey.org/downloads.php

Viconia Friendship
http://www.shsforums.net/files/file/629-viconia-friendship-soa-tob/

Mazzy Friendship
http://www.shsforums.net/files/file/712-mazzy-friendship-soa-tob/

Yoshimo Friendship
http://www.shsforums.net/files/file/713-yoshimo-friendship/

Imoen Friendship
http://www.shsforums.net/files/file/901-imoen-friendship-soa-tob/

Sarevok Friendship
http://www.shsforums.net/files/file/1036-sarevok-friendship/

Eternal Imoen (Should be installed after the Imoen Romance mod but before the Rjali mod)
http://dragonshoard.blackwyrmlair.net/mods_download.php?mod=387

BG1 NPCs in BG2

New NPCs


Varshoon (Mind Flayer NPC)
http://www.shsforums.net/files/file/846-varshoon-an-illithid-npc/
https://forums.beamdog.com/discussion/comment/839320/#Comment_839320

Sirene NPC for BG2
https://forums.beamdog.com/discussion/62163/wip-npc-mod-sirene-npc-for-bg2-ee-v0-2

[Mod] Pai'Na NPC v0.6
https://forums.beamdog.com/discussion/43113/mod-paina-npc-v0-6

Isra NPC
http://www.shsforums.net/files/file/1070-isra-bg2-pc/

Amber NPC

http://www.gibberlings3.net/amber/
(uses an old WeiDU version, update WeiDU manually. BG2EE will most likely crash if the mod is installed in a language other than English)

Tyris Flare
http://gibberlings3.net/forums/index.php?app=downloads&showcat=22

Yvette romance mod
http://www.shsforums.net/files/file/981-yvette-romance-v30/

Rjali Romance (should be installed after all other mods with romanceable females (heterosexual only) )
http://dragonshoard.blackwyrmlair.net/mods_download.php?mod=389

Xulaye
http://www.shsforums.net/topic/58589-xulaye-for-ee/#entry587457

Gerris BGT NPC Portraits
https://kerzenburg.baldurs-gate.eu/downloads.php?id=69

Tashia NPC
http://www.shsforums.net/files/file/33-tashia/

Kindrek NPC
http://www.baldursgatemods.com/forums/index.php?board=15.0

Yasraena NPC
http://www.baldursgatemods.com/forums/index.php?board=18.0

Auren Aseph
http://www.gibberlings3.net/auren/

Sarah NPC
http://www.gibberlings3.net/sarah/

Angelo NPC
http://gibberlings3.net/angelo

Vampire Tales
http://www.baldursgatemods.com/forums/index.php?board=92.0

Ninde NPC
http://www.shsforums.net/files/file/714-ninde/

Saerileth NPC
http://www.baldursgatemods.com/forums/index.php?board=16.0

Arath NPC
http://www.shsforums.net/files/file/1001-arath/

Dace NPC
http://www.shsforums.net/files/file/1038-dace/

Tsujatha NPC
http://www.baldursgatemods.com/forums/index.php?board=17.0

Kelsey NPC
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=81&Itemid=66

Keto NPC
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=140&Itemid=107

Nathaniel NPC
http://www.shsforums.net/files/file/734-nathaniel/

Iylos NPC
http://www.shsforums.net/files/file/539-iylos/

Faren NPC
http://www.shsforums.net/files/file/946-faren/

Adrian NPC
http://www.shsforums.net/files/file/1007-adrian/

Nephele NPC
http://www.shsforums.net/files/file/953-nephele/

Fade NPC:
http://www.shsforums.net/forum/322-fade/

[NEW NPC] Saradas Magic 2 [ENG] V_1.6 NOW FOR ToB
http://forum.baldursgate.com/discussion/25512/new-npc-saradas-magic-2-eng-v-1-6-now-for-tob


Aran Whitehand (NPC)
(Comment from Ratatoskr589: Appears to work just fine. The only glitch I've noticed is that all the people in his new tavern were standing against the back wall when I returned and that's not a huge deal) http://www.gibberlings3.net/aranw/index.php

Gavin (NPC)
(Comment from Ratatoskr589: also appears to work fine. However, you may need the hotfix (either direct download or from the BWS fixpack) and his portraits need to be resized)
http://www.gibberlings3.net/gavin_bg2/
Hotfix: http://gibberlings3.net/forums/index.php?showtopic=23639

Alassa (NPC):
http://www.pocketplane.net/mambo/index.php?option=content&task=blogcategory&id=113&Itemid=84.
(Comment from Ratatoskr589: This one works with some caveats. First, you have to edit the tp2 file to remove the TOB requirement. Other than that, her portrait also needs to be resized and the "wait here" option when reorganizing your party didn't work for me.)

PORTRAITs


[MOD] Portraits Portraits Everywhere (for BG1EE, SOD, BG2EE, IWDEE, EET)
https://forums.beamdog.com/discussion/61015/mod-portraits-portraits-everywhere-for-bg1ee-sod-bg2ee-iwdee-eet/p1

[MOD] Artaport 3.1
https://forums.beamdog.com/discussion/51904/mod-artaport-3-1

PaintBG for all BG platforms
http://forum.baldursgate.com/discussion/13507/paintbg-for-all-bg-platforms/p1
or (new sorted for easy use)
https://forums.beamdog.com/discussion/51904/mod-artastrophe-portraits-pack-for-ee

The Picture Standard
http://www.shsforums.net/files/file/1114-the-picture-standard-for-bgee-1-2/
or
http://www.nexusmods.com/baldursgate2ee/mods/9/?tab=2&amp;navtag=http://www.nexusmods.com/baldursgate2ee/ajax/modfiles/?id=9&amp;pUp=1

[MOD] Isandir's Portrait Pack
http://forum.baldursgate.com/discussion/33490/mod-isandirs-portrait-pack#latest

[MOD] Continous Viconia Appearance for BG1EE, BG2EE, SOD and EET
https://forums.beamdog.com/discussion/56009/mod-continous-viconia-appearance-for-bg1ee-bg2ee-sod-and-eet/p1

Soundsets

GUI


Quick Save Slots Tweaks 1.2
https://forums.beamdog.com/discussion/49757/quick-save-slots-tweaks-1-2

[Mod] Lefreut's enhanced UI (for BG1EE, BG1EE+SoD, BG2EE and EET)
https://forums.beamdog.com/discussion/61571/mod-lefreuts-enhanced-ui-for-bg1ee-bg1ee-sod-bg2ee-and-eet/p1

[MOD] - Portrait Picker for BGEE+SOD and BG2EE (v2.1+)
https://forums.beamdog.com/discussion/56916/mod-portrait-picker-for-bgee-sod-and-bg2ee-v2-1/p1

[MOD] - Journal Fixes for BGEE, BG2EE and BGEE+SOD (v2.2+)
https://forums.beamdog.com/discussion/60029/mod-journal-fixes-for-bgee-bg2ee-and-bgee-sod-v2-2/p1

[Mod] Multi-portrait mod - New BG II version
https://forums.beamdog.com/discussion/57176/mod-multi-portrait-mod-new-bg-ii-version/p1

[Mini-Mod] BGEE, BGEE + SOD, BG2EE = Random Character Generation (compatible with 2.0+)
https://forums.beamdog.com/discussion/58560/mini-mod-bgee-bgee-sod-bg2ee-random-character-generation/p1

*GUI mods potential not compatible with patch 2.0*

[GUI Mod] Improved GUI for Baldur's Gate II Enhanced Edition (v1.0)
http://forum.baldursgate.com/discussion/39557/gui-mod-improved-gui-for-baldurs-gate-ii-enhanced-edition-v1-0/p1

[MOD] BG2:EE Antique Amber GUI
http://forums.beamdog.com/discussion/41542/mod-bg2-ee-antique-amber-gui/p1

Powerfull Spells ;)

Cheat Mods





--------------------------------------------------------------------

Work in progress

(some playable some not):
--------------------------------------------------------------------

Faiths and Powers: Gods of the Realms (Kitpack and divine caster/spell tweaks)
(contact subtledoctor for a very good and playable beta)
https://forums.beamdog.com/discussion/43174/faiths-and-powers-gods-of-the-realms-kitpack-and-divine-caster-spell-tweaks/p1

Spell Revisions (contact Demivrgvs for a very good and playable beta)
http://gibberlings3.net/forums/index.php?showforum=153

Item Revisions (contact Demivrgvs for a very good and playable beta)
http://gibberlings3.net/forums/index.php?showforum=157

Refinements HLAs hot fix: (use only this when you are not using subtledoctor version)
http://forum.baldursgate.com/discussion/28613/refinements-hlas-hot-fix#latest

[BG:EE & BG:EE 2 MOD] Card kit 0.3v WIP [ENG/PL]
http://forum.baldursgate.com/discussion/36342/bg-ee-bg-ee-2-mod-card-kit-0-2v-wip-eng-pl

Wings Version 0.91b
http://forum.baldursgate.com/discussion/26945/wings-version-0-8d/p1

Please let me know if a link or mod is not working anymore etc.
Feedback is very welcome.
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