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How to mod Freedom of Movement and Haste with DLTCEP?

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Hi everyone,

I've got two questions and was wondering if anyone here could help me:

1. I want to mod the haste spell so that characters do not incur a fatigue penalty after it expires. After I've opened each iteration of the spell up in DLTCEP, what do I have to change? (You remove an opcode right? – maybe I could compare the haste effect from the spell vs the potion)

2. I would like to mod the "Freedom of Movement" effect on items (namely: Flail of Ages +5, Firecam Armor, Ring of Free Movement - can't think of many important others). What do I need to change to do this?

Many thanks for any help you can provide.

M_*.lua files and BGEE.lua

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So you want to change a table in BGEE.lua, right? You don't like the portraits that are in the list by default, you want to replace them with your own portrait pack's portraits. But you don't want to have to override the entire BGEE.lua file; what if an update comes out that changes that file? You want to be able to get all the juicy fixes.

We can help.

The v2.2 update adds native support for M_*.lua files. Drop any .lua file with a prefix of M_ into override, and the engine will load it just like BGEE.lua.

You can do a whole lot with an M_*.lua file. But today, let's focus on this fun thing: overwriting the contents of BGEE.lua, without having to overwrite ALL of BGEE.lua.

Start by opening BGEE.lua, and copy the entire portraits table into a new file. That whole file should look something like this:
portraits =
{
{'MAN1', 1},
{'MAN2', 1},
{'GENDWRF', 1},
{'GENMELF', 1},
{'GENMHLF', 1},
{'NHORC', 1},
{'AJANTIS', 1},
{'CORAN', 1},
{'EDWIN', 1},
{'ELDOTH', 1},
{'GARRICK', 1},
{'KAGAIN', 1},
{'KHALID', 1},
{'KIVAN', 1},
{'MINSC', 1},
{'MONTAR', 1},
{'QUAYLE', 1},
{'TIAX', 1},
{'XAN', 1},
{'XZAR', 1},
{'YESLICK', 1},
{'RASAAD', 1},
{'DORN', 1},
{'BAELOTH', 1},
{'GLINT', 1},
{'VOGHILN', 1},
{'NEDWIN', 1},
{'NMINSC', 1},
{'MANLEY0', 1},
{'MANLEY3', 1},
{'MANLEY6', 1},
{'MANLEY7', 1},
{'MANLEY8', 1},
{'MANLEY9', 1},
{'BDSHAM1L', 1},
{'BDORCM1L', 1},
{'WOMAN1', 2},
{'WOMAN2', 2},
{'ALORA', 2},
{'BRANWE', 2},
{'DYNAHEI', 2},
{'FALDORN', 2},
{'IMOEN', 2},
{'BDIMOEN', 2},
{'JAHEIRA', 2},
{'SAFANA', 2},
{'SHARTEL', 2},
{'SKIE', 2},
{'VICONIA', 2},
{'BDVICON', 2},
{'NEERA', 2},
{'SCHAEL', 2},
{'DSCLARA', 2},
{'NJAHEIR', 2},
{'NVICON', 2},
{'MANLEY1', 2},
{'MANLEY2', 2},
{'MANLEY4', 2},
{'MANLEY5', 2},
{'MANLEYX', 2},
{'BDSHAF1L', 2},
{'BDORCF1L', 2}
}
Now, in that new file, let's get rid of all those portraits except for Neera's portrait and Dorn's portrait. We all love Neera and Dorn, right? Now the table should look like this:
portraits =
{
{'DORN', 1},
{'NEERA', 2}
}
Save that file as M_PORT.lua into your override folder. Now start the game and go into character creation; choose either gender, and you'll see that the list of available portraits has been completely overwritten!

You can also use an M_ file to overwrite variables, too; want to change a single fontcolor entry in the fontcolor table? Just put this into an M_ file:
fontcolors['1'] = 'FFCAE2E9' -- title
Change the value to whatever you want, save it, and it'll show up as the new color in-game.

Obviously, BGEE.lua contains more than just fonts and portraits, and that means you can do a lot more with M_*.lua files. But if you're working on UI mods, an M_ file can make the difference between "This mod will break after the next update" and "This mod will work with no problems even with future updates".

Enjoy!

Rest Wherever Mod

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This mod is really just intended for people who don't want restrictions on where they rest. This makes the game a lot easier though, so bear that in mind.

Also credit to Qwinn for originally addressing the issue in the tweak pack, though I didn't actually need to use his work when making this (its a pretty straightforward thing to do by modding standards). Either way I figure there are probably a few people out there that were going to be interested in this kind of thing.

Finally, if you experience any problems with the mod please post about them here. The version of Weidu used in this mod doesn't technically support PSTEE, so there may be issues with it.

Please Note: If you install this mod and use it during in an existing save game your results may vary.

Dragon Age characters pack for EE?

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Hello, does anybody know if there is any pack of already made (with also portraits) characters coming from the Dragon Age series?
I already did once on my own 6 characters for Icewind Dale (original), but doing everything from scrap for IWDEE or BGEE + all missing characters after years would be terribly long

Sarevok57's Mega Icewind Dale Mod is finally here and it's a big one

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Come one come all, I have finally finished this massive mod that I have made for IWD/HOW, I believe it took me over 320 hours to complete in a 3 week period or so but anyways, on to the good stuff, unless you just want to skip all of what this has to offer if you like surprises, so just go straight to the bottom for install details

PS: I will always keep the most up to date mod for download at the bottom of this page for convenience of new comers

First big improvement: Difficulty setting

the difficulty setting now greatly impacts how the game is played, on a lower setting enemies will use less spells and abilities, on higher settings more monsters/ more powerful monsters will spawn, and enemies will use better spells and abilities, to learn more, once you install the mod, check out what the difficulty slider has to say about the difficulty settings

Next: Sound sets have been restored to EVERYBODY

what this means is that EVERY SINGLE NPC in the game has a sound set now ( although I forgot to do the summons from spells, but to be honest they don't really need it anyway) this took a mammoth amount of time and effort to do and the reason why I did it, was to make the game feel more alive, and it actually does help a bit, instead of the dead cold silence everyone had before

Next: More music tracks

speaking about sound sets, I've noticed that IWD can be quite silent, especially when it comes to combat music, so I've added a lot of combat music to the game ( in fact everywhere that can have combat music has been added) I didn't replace any of the original IWD tracks though, so those are still there, to me this music track addition really helps bring the game to life a little better I think

Next: Weapon Proficiencies

weapon proficiencies have had a huge over haul, as in some classes can go as high as 7 points in one weapon, so make sure to double check the maximum proficiency points your class is allowed to have in weapons and weapon styles, even weapon styles can go as high as 5 points now as well, so be aware and check out the new proficiency point system for weapons and weapon styles( also note, if you are at 5 proficiency points and you see that it looks like it's maxed out - because of space limitations- try me, if your class allows it, you can keep pointing the points on, it just won't show up on the level up screen, but it will on the record page)

Next: A whole bunch of new items

I have added a whole bunch of new items to the game, so can be found, some can be bought, I don't recall how many I added, probably close to 50+ I'm thinking, I also tried to make it so they weren't to over powered of an addition, and also there is one secret item that I have added, and there is only one way to get it, so happy lurking

High Quality Bastard Swords:

I noticed that in the original these swords were a little hard to see which ones were plain and which ones where high quality, so I made the high quality ones have a blue hue so it's higher to determine which sword is which

Weapons with Damage Resistance:

Because of the Dwarven Defender and Barbarian classes it's very easy to have high damage resistance, especially with some of the weapons in IWD, so I toned down the damage resistance of most of the weapons ( usually 10% is the highest which is still good) also the bone marrow belt I toned it down to 15 % slashing ( as apposed to the ridiculous 50% it had before) all armors have been unchanged though ( since it's mostly studded leathers that have damage resistance, and even the ones that aren't studded leather are quite reasonable)

Next: Stores and Temples have been upgraded

As the title says, A LOT of the stores have been upgraded ( and by a lot I mean all of them) and quite a few of the temples have been upgraded as well so anytime you go to a store or a temple, check out and see what new goodies they have, and speaking about stores, I have made it so items are more expensive and you get less money for selling items so then you don't sit on a moon size chunk of gold the time you get to the end of the game, I've actually found it to be quite effective, plus no one will buy wands ever ( I couldn't make it so if you sold a wand and bought it back, to make it so it only gives a small amount of charges, its always 50 or 100) I did this to help calm down the OPness of wands, so what you get is what you get, so be wary

Next: Experience Points have been altered

you are going to see a familiar experience point allocation if you played bg2, I have changed a lot of the experience to give quest xp to each character instead of just getting that huge wad in one go, (although some quests will give a set amount) again I found this to be a more effective way of doing experience, plus it also helps give you solo'ers a much bigger challenge, also your difficulty setting will sometimes affect your experience from quests as well, the higher the setting, the more you will get, even a few boss enemies' experience point gain are based on the difficulty setting as well

Next: Bonus Experience for traps/locks/ and scrolls

I have added this into IWD since it's already in the bg games, although its not to huge, as scrolls will give level x 50 XP, and you will see what traps and locks will give, and as per usual the higher level your thief is, the more XP from traps and locks

Next: Max Level

I have increased max level to 40, and all it really does is give a little bit of HP gain, a tiny bit of a spell gain, and maybe perhaps a small saving throw gain, I really did it for those people who really want the full experience of HoF mode on insane and not get capped out to quick, with me, I did a full run on insane with the XP boost off, and I think I hit around a little under 3.5 million the time I got to the last boss in HOW, so having the level cap at 40, does not change gameplay all that much for those that are worried

Next: Superior Strength

I have altered superior strength scores ( 18/01-18/99) in which now for every point you have in the 18/xx will give you an extra 2lbs of weight allowance, so a score of 18/20 STR will now allow you to carry 240 lbs, while a score of 18/70 will allow you to carry 340 lbs, this makes it so now matte what your superior strength is, it will affect your weight allowance based on your 18/xx, and 400 is still 18/00

Next: I have changed some spells

there is a small list of spells that I have changed, nothing big, just to add a little big more flavor to them ( plus cloak of fear was bugged and did nothing so I had to fix that HA) so here is the list of spells that have been changed, check out their new spell descriptions in the game:
Chromatic Orb
Defensive Harmony
Flesh to Stone
Cloak of Fear
Flamestrike
Bless

Now it's time for the big ol' .2da list, so here is the rest of the changes I have made according to the .2da files:

Half-Orcs: get a -2 penalty to charisma as well ( since 19 str/con is too good to only get -2 int)

Alignments: A lot of classes have had their alignments revamped ( so no lawful berserkers or barbarians sort of thing) plus druid now can be neutral evil or neutral good, so make sure to check for your alignment choices

Character Sounds: If you have my jon irenicus soundset ( which is on this forum somewhere) you can use it with this mod and his sounds will have subtitles if you like that sort of thing

Classes: some classes have become more available to more races ( any type of elf can now be a druid, didn't know if that was implemented before) and now gnomes can be bards ( except for blades, since blade is more of a warrior subtype than a musician subtype) plus halflings can be cleric/thieves as well, so make sure to check it out

Racial Enemies: there has been some additions to the racial enemies, so make sure to check it out, but also a warning; some of the harder enemy racial enemies might not appear on higher difficulties, so just keep that in mind depending on which difficulty you play on

Hit Points: I have altered how HP work a little bit, now every class' hp will get a roll up to level 10 ( although thief and mages are still the only one who get a HP bonus at level 10, I cant figure out how to make the rest of the classes do it) plus barbarians and dwarven defenders get 4 HP per level pass 10 instead of 3

Intelligence: I have affected intelligence a little bit for when it comes to spell learning and how many spells you can have per level the info can be find in this table:

LEARN_SPELL______MAX_SPELL_LEVEL______MAX_SPELLS_PER_LEVEL

9___ 35___ 4___ 6
10___ 40___ 5___ 7
11___ 45___ 5___ 7
12___ 50___ 6___ 8
13___ 55___ 6___ 9
14___ 60___ 7___ 10
15___ 65___ 7___ 12
16___ 70___ 8___ 14
17___ 75___ 8___ 16
18___ 85___ 9___ 18
19___ 90___ 9___ 20
20___ 95___ 9___ 25
21___ 96___ 9___ 30
22___ 97___ 9___ 35
23___ 98___ 9___ 40
24___ 99___ 9___ 45
25___ 100___ 9___ 50


Bonus Priest Spells: this table has been altered a bit as well, I have made it a little bit more spread, so its a little easier to get bonus level 6 and 7 spells, and I believe at max wisdom you only get +3 bonus spells per level instead of 4, so its only a little different, and not too much of a game changer, some spell levels you might have a spell less than you should, but others you might have a spell more

Lore: I have altered lore tables a little bit, everyone is the same as before except that clerics now get 2 lore points per level now instead of 1 ( I thought it made sense since a lot of temples can identify, so you would think that clerics would be quite knowledgeable as well

Racial To Hit Bonus: Dwarves now get a +1 bonus to hit with axes ( since dwarves get a bonus with the waraxe in 3.5)

Reputation: it is now possible to hit 20 reputation, there is 2 ways of doing it: doing heroic deeds, or spending some serious coinage at a temple, having that higher REP has the same effect that it had in bg, if you are curious on what the new donate table is here it is:

1 5000
2 4500
3 4000
4 3500
5 3000
6 2500
7 2000
8 1500
9 1000
10 750
11 500
12 1000
13 2500
14 5000
15 7500
16 10000
17 15000
18 25000
19 50000
20 n/a
That is how much money you need at that score to raise it to the next point


Random Treasure: the random treasure tables have been altered quite a bit, where only useful items will be obtained, and plus enemies will now be using those random items instead of them just chillin in a crate or box or whatever, plus some of the better ones will only be obtainable on higher difficulties so player be aware of that as well

Racial Saving Throw Bonus: I have altered this table just a little bit, it still basically works the same as before except now you don't get the +5 bonus unless your CON is 20 instead of 18, and plus you need at least 12 CON before you even get a bonus period

Pick Pocketing: some pick pocketing tables have been changed ( like the score you need to obtain certain items; boots, belts etc.) plus there are a lot more pick pocketable targets in the game as well, so if ya got a good pick pocket score, go nuts and find some goodies...

so yeah, that's all I can think of at the moment, there could easily be more added bonuses and upgrades that I can't think of at the moment ( since I revamped the ENTIRE game) so yeah, now for the install:

INSTALLING THE MOD

Step 1:

unzip the mod folder and there is going to be 2 files in there: a dialog file, and the override folder filed with all the goodies

Step 2:

-first, back up your dialogue talk file, it will be in your IWD directory, if you are using steam, it will look something like this:
-Disk C/Steam/SteamApps/Common/Icewind Dale Enhanced Edition of if you got it from beamdog it might look like this:
-Disk C/BeamDog/Games/007xx ( I don't have IWD from beamdog's launcher, but I know it's not 00766, or 00783)
-so where ever your directory is, you want to go there and go to the "lang" file and go to the "en_US" file and you will see the dialogue talk file there
-what you will want to do is copy paste that somewhere safe because that is your original and in case something messes up with this mod, you can always fall back to the original, so make a copy of that one

Step 3:

after you have made your original copy of your dialogue talk file, replace the one that is in your "en_US" folder with one from the mod, this mod add over 1200 string references, so you will definitely need this updated dialogue talk file or else there is going to be a lot of missing strings

Step 4:

now you need to go into the directory where your "lang" folder was ( it also has "data", "movies", "scripts" ect..) this is where you want to put the mod override folder, if you already have one in there, then take all 2377 items from the mod override folder and put them into your existing folder

Warning:

I had no prior mods installed before I made this mega mod, so if you have other mods, you will probably have to install them after this one, since this mod basically replaces everything, and be careful with mods that effect the dialogue talk file, I used the strings directly after the last one ( which I think was around 40830) so if your mods use dialogue strings from 40830-42200 or so, you will see some odd strings pop in the odd place

So, that is the jist of what this mod does, it certainly does add quite a bit of flavor to the game, and please, by all means, if you find bugs, tell me so then I can fix them as soon as possible, I did quite the extensive test on insane difficulty, and based on how my AI's are set up, if insane didn't work, then the rest wouldn't but you never know, so have fun, and tell me your thoughts and feelings, and ask questions if ya got 'em :)

EET full playthrough with annotations and screenshots, any interest?

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What will it be?
A mixture or journal and walkthrough for a complete trilogy playthrough with EET, i.e. with one protagonist and his continuous companions from Candlekeep to ToB. The game will include as many EET-compatible mods as are reasonable (based on experience I made with them until now).
I will annotate the game contents with (in spoiler tags) remarks, variations, formerly made experience etc. which may be helpful for other players.
he party choice will include mod added NPCs as well, since I want to try some new ones and I feel that enough documentation exists for most of the vanilla cast anyway. Why someone is chosen or dismissed will be explained in the annotations.
The pits will not be part of it.
It MAY have screenshots of interesting new scenes/areas/NPCs.
It will as far as possible avoid personal judgement about contents, game rules, quality or such.
It will not be complete in the way that it will just document one single possible way of moving through the trilogy (out of how many thousands?).

Who provides it?
A veteran player of mods, having played the old trilogy (i.e. BGT) for many times and with nearly every mod available.
Switched to EE as soon as EET made it possible to play the trilogy as one. Been through EET three times already and now plan to do it with a maximum modded game.
At this moment it is my personal perception that EE/EET development has reached a certain point of maturity and that a major new addon (e.g. IWD-in-EET) is not available in the near future - so a good time to consider my current install as stable for some significant period.

Why a poll?
Obviously this would be a very large and long running project. Before I would start it, I thus ask for feedback to see if there is even some interest in such a thing. Also hear from administrators whether such a thing is even feasible for this forum - after all I will talk about a completely modded game, not primarily about their product.

To illustrate the scope that would be covered, I attach the lists of mods I have installed

~SETUP-DARKHORIZONSBGEE.TP2~ #0 #0 // "Dark Horizons" Mod for Baldur's Gate: Enhanced Edition: BG:EE v213 BWP Fix
~DRIZZTSAGA/DRIZZTSAGA.TP2~ #0 #0 // The Drizzt Saga for BGEE/Tutu/BGT -> Default version: areas connected by travel triggers: v3.00
~DRIZZTSAGA/DRIZZTSAGA.TP2~ #0 #3 // Delayed start: Drizzt joins after Durlag's Tower: v3.00
~BGQE/SETUP-BGQE.TP2~ #0 #0 // Slime Quest: v14
~BGQE/SETUP-BGQE.TP2~ #0 #1 // Beregost Family Quest: v14
~BGQE/SETUP-BGQE.TP2~ #0 #2 // Installing the Babysitting Quest, including the Carnival Encounter...: v14
~BGQE/SETUP-BGQE.TP2~ #0 #3 // Nashkel Monster Quest: v14
~BGQE/SETUP-BGQE.TP2~ #0 #4 // Fallen Paladin Quest: v14
~BGQE/SETUP-BGQE.TP2~ #0 #5 // Undying Love Quest: v14
~BGQE/SETUP-BGQE.TP2~ #0 #6 // Orcish Lover Encounter: v14
~BGQE/SETUP-BGQE.TP2~ #0 #7 // Unexpected Help Quest: v14
~BGQE/SETUP-BGQE.TP2~ #0 #8 // "Many Little Paws": v14
~BGQE/SETUP-BGQE.TP2~ #0 #9 // Drunk near Beregost Temple: v14
~BGQE/SETUP-BGQE.TP2~ #0 #10 // A Warm Place for Noober: v14
~SOA/SETUP-SOA.TP2~ #0 #0 // The Stone of Askavar for TotSC/Tutu/BGT/BGEE -> Default version: areas connected by travel triggers: 2.0
~BG1NPC/BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v22.7
~BG1NPC/BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v22.7
~BG1NPC/BG1NPC.TP2~ #0 #9 // The BG1 NPC Project: Ajantis Romance Core (teen content): v22.7
~BG1NPC/BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Branwen's Romance Core (teen content): v22.7
~BG1NPC/BG1NPC.TP2~ #0 #11 // The BG1 NPC Project: Coran's Romance Core (adult content): v22.7
~BG1NPC/BG1NPC.TP2~ #0 #12 // The BG1 NPC Project: Dynaheir's Romance Core (teen content): v22.7
~BG1NPC/BG1NPC.TP2~ #0 #13 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content): v22.7
~BG1NPC/BG1NPC.TP2~ #0 #14 // The BG1 NPC Project: Xan's Romance Core (teen content): v22.7
~BG1NPC/BG1NPC.TP2~ #0 #15 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v22.7
~BG1NPC/BG1NPC.TP2~ #0 #16 // The BG1 NPC Project: NPCs can be sent to wait in an inn: v22.7
~BG1NPC/BG1NPC.TP2~ #0 #17 // The BG1 NPC Project: Alora's Starting Location -> Alora Starts in the Hall of Wonders: v22.7
~BG1NPC/BG1NPC.TP2~ #0 #26 // BGEE Banter Timing Tweak: v22.7
~BG1NPC/BG1NPC.TP2~ #0 #28 // The BG1 NPC Project: Bardic Reputation Adjustment: v22.7
~BG1NPC/BG1NPC.TP2~ #0 #31 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v22.7
~BG1NPC/BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v22.7
~INDINPC/SETUP-INDINPC.TP2~ #0 #0 // Indira NPC: v12.0 BETA 3
~MUR'NETH/MUR'NETH.TP2~ #0 #0 // The Mur'Neth NPC mod for Baldur's Gate Tutu or Baldur's Gate Trilogy-WeiDU: v11 BWP Fix
~XANBG1FRIEND/SETUP-XANBG1FRIEND.TP2~ #0 #0 // Xan's friendship path for BG1: v9bgee BWP Fix 4
~CORANBGFRIEND/CORANBGFRIEND.TP2~ #0 #0 // Coran's Extended BG Friendship Talks: v4
~AJANTISBG1/SETUP-AJANTISBG1.TP2~ #0 #0 // Installs Ajantis BG1 Expansion Modification: 10
~FINCHNPC/FINCHNPC.TP2~ #0 #0 // Finch NPC: v4.0 BETA 7
~GAVIN/GAVIN.TP2~ #0 #0 // Gavin NPC for Tutu, BGT, and BG:EE: v9 BWP Fix
~GAVIN/GAVIN.TP2~ #0 #1 // Gavin: Romance (mature content): v9 BWP Fix
~GAVIN/GAVIN.TP2~ #0 #2 // Gavin: Flirts (adult content): v9 BWP Fix
~GAVIN/GAVIN.TP2~ #0 #13 // Gavin: Player Initiated Dialogue: v9 BWP Fix
~VALERIE/VALERIE.TP2~ #0 #0 // Valerie NPC Mod for BG1 Tutu: v1.1 BWP Fix
~ISRA/SETUP-ISRA.TP2~ #0 #0 // Isra NPC Mod for BG:EE, BGT and TuTu: 2.0 BWP Fix
~ISRA/SETUP-ISRA.TP2~ #0 #1 // Install Valerie/Isra crossmod banter?: 2.0 BWP Fix
~ISRA/SETUP-ISRA.TP2~ #0 #2 // Install Gavin/Isra crossmod banter?: 2.0 BWP Fix
~WHITE/WHITE.TP2~ #0 #0 // White NPC for BG:EE, BGT and TuTu: v1.4 BWP Fix
~SIRENE/SETUP-SIRENE.TP2~ #0 #0 // Sirene NPC for Baldur's Gate: Enhanced Edition
~SIRENE/SETUP-SIRENE.TP2~ #0 #1 // Sirene NPC for Baldur's Gate: Siege of Dragonspear
~SIRENE/SETUP-SIRENE.TP2~ #0 #8 // Crossmod: Sirene-White - banters
~NEERA/NEERA.TP2~ #0 #0 // Neera Expansion: v1.1
~NEERA/NEERA.TP2~ #0 #4 // How much time would you like between talks (approximately)? -> 1.5 hours (default): v1.1
~NEERA/NEERA.TP2~ #0 #6 // Make Neera romanceable by women?: v1.1
~NEERABANTERS/SETUP-NEERABANTERS.TP2~ #0 #0 // Neera Banters: v0.1.2-20150101
~GARRICK_FLIRT/SETUP-GARRICK_FLIRT.TP2~ #0 #0 // Garrick's Infatuation: b20140925
~SETUP-TENYATHERMIDOR.TP2~ #0 #0 // Tenya Thermidor for BG:EE
~SETUP-VYND.TP2~ #0 #0 // Vynd for BGTutu, BGT and BG:EE: 1 BWP Fix
~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #28 // Prism and the Emeralds Tweak: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #29 // Duke Eltan in the Harbor Master's Building: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #32 // Svlast, the Fallen Paladin Encounter: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #33 // Mal-Kalen, the Ulcaster Ghost: v14.0

~EET/EET.TP2~ #0 #0 // Initialise EET (first mod in install order): 1.0 RC8
~EET_CORE.TP2~ #0 #0 // Core EET (game importation): 1.0 RC8
~SETUP-CTB.TP2~ #0 #0 // Check The Bodies: 1.15
~SETUP-CTB.TP2~ #0 #3 // Tethyr Forest Patch: 1.15
~SETUP-ROT.TP2~ #0 #0 // Region Of Terror, v2.1: v2.1 BWP Trim + Fix
~DRUIDGROVEMAKEOVER/SETUP-DRUIDGROVEMAKEOVER.TP2~ #0 #0 // Druid Grove Area Visual Makeover
~TOA/SETUP-TOA.TP2~ #1 #1 // Tales of Anegh (Weidu): v2.4_20160104
~TOA/SETUP-TOA.TP2~ #1 #2 // Remove Sounds: v2.4_20160104
~TOA/SETUP-TOA.TP2~ #1 #20 // AREA Balancing: v2.4_20160104
~TOA/SETUP-TOA.TP2~ #1 #30 // Dialog & Script Balancing: v2.4_20160104
~TOA/SETUP-TOA.TP2~ #1 #40 // Stores Balancing: v2.4_20160104
~TOA/SETUP-TOA.TP2~ #1 #50 // Item Balancing: v2.4_20160104
~DEEPGNOMES/SETUP-DEEPGNOMES.TP2~ #0 #0 // Deepgnomes of the Sword Coast for EET: v0.1a
~GBTHFKP/GBTHFKP.TP2~ #0 #0 // Expanded Thief Stronghold: v2.20 for EE (+ BWP Fix)
~GBTHFKP/GBTHFKP.TP2~ #0 #1 // Improved Mae'Var: v2.20 for EE (+ BWP Fix)
~GBTHFKP/GBTHFKP.TP2~ #0 #2 // Thief Stronghold for All: v2.20 for EE (+ BWP Fix)
~EETMOVEITEMSSOA/EETMOVEITEMSSOA.TP2~ #0 #0 // Some of your old items found in Irenicus Dungeon (ONLY FOR EET): v0.1
~DSOTSC/DSOTSC.TP2~ #0 #0 // Dark Side of the Sword Coast (DSotSC): v3.0
~DSOTSC/DSOTSC.TP2~ #0 #1 // DSotSC Wizard spells: v3.0
~DSOTSC/DSOTSC.TP2~ #0 #2 // DSotSC Priest spells: v3.0
~DSOTSC/DSOTSC.TP2~ #0 #3 // More common encounters in vanilla areas: v3.0
~DSOTSC/DSOTSC.TP2~ #0 #4 // Distribute DSotSC items also in vanilla content: v3.0
~NTOTSC/SETUP-NTOTSC.TP2~ #0 #0 // NTotSC for BGT-Weidu: v1.70a_EET
~NTOTSCV171/SETUP-NTOTSCV171.TP2~ #0 #0 // Fix NTotSC Issues: v1.71
~TGC1E/SETUP-TGC1E.TP2~ #0 #0 // The Grey Clan Episode One: In Candlelight, BGT-WeiDU/EET/BG:EE edition v1.9 -> Normal edition: v1.9
~TDDZ/SETUP-TDDZ.TP2~ #0 #0 // TDD - Core: v1.2.5
~TDDZ/SETUP-TDDZ.TP2~ #0 #1 // TDD - Trollford: v1.2.5
~TDDZ/SETUP-TDDZ.TP2~ #0 #2 // TDD - Eshpurta: v1.2.5
~TDDZ/SETUP-TDDZ.TP2~ #0 #3 // TDD - Purskal: v1.2.5
~TDDZ/SETUP-TDDZ.TP2~ #0 #4 // TDD - Riatavin: v1.2.5
~TDDZ/SETUP-TDDZ.TP2~ #0 #5 // TDD - Onset of the Darkest Day: v1.2.5
~TDDZ/SETUP-TDDZ.TP2~ #0 #6 // TDD - Robilard: v1.2.5
~SIRINESCALL/SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call: v14
~JIMFIX/SETUP-JIMFIX.TP2~ #0 #0 // Fix Sunfire power levels: v2.1
~JIMFIX/SETUP-JIMFIX.TP2~ #0 #100 // Check for and fix incorrect spell animations: v2.1
~ASCENSION/SETUP-ASCENSION.TP2~ #0 #0 // Ascension Core (requires ToB): v1.51 BETA BWP 20161205
~ASCENSION/SETUP-ASCENSION.TP2~ #0 #1 // Tougher Abazigal (optional, requires ToB): v1.51 BETA BWP 20161205
~ASCENSION/SETUP-ASCENSION.TP2~ #0 #2 // Original Tougher Demogorgon (optional, requires ToB): v1.51 BETA BWP 20161205
~ASCENSION/SETUP-ASCENSION.TP2~ #0 #3 // Tougher Gromnir (optional, requires ToB): v1.51 BETA BWP 20161205
~ASCENSION/SETUP-ASCENSION.TP2~ #0 #4 // Tougher Illasera (optional, requires ToB): v1.51 BETA BWP 20161205
~ASCENSION/SETUP-ASCENSION.TP2~ #0 #5 // Tougher Yaga-Shura (optional, requires ToB): v1.51 BETA BWP 20161205
~ASCENSION/SETUP-ASCENSION.TP2~ #0 #101 // Ascension Portraits - Bodhi: v1.51 BETA BWP 20161205
~ASCENSION/SETUP-ASCENSION.TP2~ #0 #102 // Ascension Portraits - Original Balthazar by Cuv: v1.51 BETA BWP 20161205
~ASCENSION/SETUP-ASCENSION.TP2~ #0 #103 // Restored Bhaalspawn Powers by David Gaider: v1.51 BETA BWP 20161205
~ASCENSION/SETUP-ASCENSION.TP2~ #0 #104 // Extended Epilogues for Bioware NPCs by shawne: v1.51 BETA BWP 20161205
~ASCENSION/SETUP-ASCENSION.TP2~ #0 #105 // Extended Epilogues for Beamdog NPCs by shawne: v1.51 BETA BWP 20161205
~7C#SARTWEAK/7C#SARTWEAK.TP2~ #0 #101 // Change Sarevok back to his BG1, non-TotSC version -> Only give Sarevok bonuses (eg. don't lower his Saving Throws): v1.2
~C#SB_SILBER/SETUP-C#SB_SILBER.TP2~ #0 #0 // Adalon's Blood - Modification for BGII by Gandalf the white: v13 BWP Fix
~TOD/SETUP-TOD.TP2~ #0 #0 // Tower Of Deception Mod (Requires Throne Of Bhaal): v4.0.1
~TOD/SETUP-TOD.TP2~ #0 #1 // Improved Astral Shard Guardian: v4.0.1
~TOD/SETUP-TOD.TP2~ #0 #2 // Encounter with Ustrain: v4.0.1
~DC/SETUP-DC.TP2~ #0 #0 // Dungeon Crawl: v9 BWP Fix
~BACKBRYNNLAW/SETUP-BACKBRYNNLAW.TP2~ #0 #0 // Back to Brynnlaw mod for Baldur's Gate II: v5 BWP Fix
~SELLSWORDS/SETUP-SELLSWORDS.TP2~ #0 #0 // The Sellswords mod for Baldur's Gate II: v5 BWP Fix
~REUNION/SETUP-REUNION.TP2~ #0 #0 // The Reunion mod for Baldur's Gate II: v2 BWP Fix
~TOTDG/SETUP-TOTDG.TP2~ #0 #0 // Colours of Infinity: Tales of the Deep Gardens: 10.1 BWP Fix
~TOTDG/SETUP-TOTDG.TP2~ #0 #1 // NPC Reactions (Aerie, Viconia, Jaheira, Anomen, Haer'Dalis, Keldorn): 10.1 BWP Fix
~INNERSHADE/SETUP-INNERSHADE.TP2~ #0 #0 // Colours of Infinity: Innershade: 7.2 BWP Fix
~INNERSHADE/SETUP-INNERSHADE.TP2~ #0 #2 // Talks for original Bioware NPCs: 7.2 BWP Fix
~WHITEQUEEN/WHITEQUEEN.TP2~ #0 #0 // Colours of Infinity - The White Queen: 4.1 BWP Fix
~ISNF/ISNF.TP2~ #0 #0 // Colours of Infinity: I Shall Never Forget: v4.4 BWP Fix
~EILISTRAEE/SETUP-EILISTRAEE.TP2~ #0 #0 // Eilistraee's Song: 3.4 BWP Fix
~FISHINGFORTROUBLE/SETUP-FISHINGFORTROUBLE.TP2~ #0 #0 // Core Files: Fishing for Trouble by Yovaneth: 3.1.3.1
~FISHINGFORTROUBLE/SETUP-FISHINGFORTROUBLE.TP2~ #0 #1 // Optional: Add portraits for 63 major NPCs in Fishing for Trouble: 3.1.3.1
~FISHINGFORTROUBLE/SETUP-FISHINGFORTROUBLE.TP2~ #0 #2 // Optional: Add Fishing for Trouble areas to the BP-BGT-Worldmap: 3.1.3.1
~AMBER/SETUP-AMBER.TP2~ #0 #0 // Amber the NPC MOD for BGII:SoA: v4 BWP Fix
~AMBER/SETUP-AMBER.TP2~ #0 #1 // Multiplayer-friendly flirting for Amber: v4 BWP Fix
~AJANTISBG2/SETUP-AJANTISBG2.TP2~ #1 #0 // Sir Ajantis NPC for BGII: v13 BWP Fix
~KIVAN/SETUP-KIVAN.TP2~ #0 #100 // Kivan of Shilmista: v15 BWP Fix
~KIVAN/SETUP-KIVAN.TP2~ #0 #200 // Change Deheriana's Class from Fighter/Mage/Cleric to: -> Wild Mage: v15 BWP Fix
~XAN/SETUP-XAN.TP2~ #0 #0 // Xan NPC MOD for Baldur's Gate II: v15 BWP Fix
~AURENASEPH/SETUP-AURENASEPH.TP2~ #0 #0 // Auren Aseph for BG2:ToB: v8 BWP FIX
~TIAX/SETUP-TIAX.TP2~ #0 #0 // Tiax NPC MOD for Baldur's Gate II: v4 BWP Fix
~SARAHTOB/SETUP-SARAHTOB.TP2~ #0 #0 // Sarah NPC Romance Mod for BG2:ToB: 4 BWP Fix
~ANGELO/SETUP-ANGELO.TP2~ #0 #0 // Angelo NPC MOD for Baldur's Gate II: v5 BWP Fix
~HALDAMIR/SETUP-HALDAMIR.TP2~ #0 #0 // Haldamir: v3 BWP Fix
~TYRISFLARE/SETUP-TYRISFLARE.TP2~ #0 #0 // Tyris Flare NPC: v7
~YVETTE/SETUP-YVETTE.TP2~ #0 #0 // Yvette Romance - BG2 Romance Character: 2.0_Isaya BWP Fix
~ISRA_BG2/ISRA_BG2.TP2~ #0 #0 // Isra for BGII: v2.1 BWP Fix 3
~FOUNDLING/FOUNDLING.TP2~ #0 #0 // Foundling: Between the Shades: v.BETA1 BWP Fix
~DEARNISE/SETUP-DEARNISE.TP2~ #0 #0 // de'Arnise Romance for Baldur's Gate II: v5 BWP Fix
~CHLOE/CHLOE.TP2~ #0 #0 // Chloe for EET (Original Contents): v1.6 EE
~CHLOE/CHLOE.TP2~ #0 #1 // Chloe EET (Extended contents - ATTENTION ONLY ENGLISH): v1.6 EE
~SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn: v14 BWP Fix
~SETUP-BANTERPACK.TP2~ #0 #1 // Install SOA Banter Accelerator script? (Increases the frequency of interparty banter): v14 BWP Fix
~SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal: v14 BWP Fix
~SETUP-BANTERPACK.TP2~ #0 #3 // Install TOB Banter Accelerator script? (Increases the frequency of interparty banter): v14 BWP Fix
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #0 // Extended NPC-NPC Interaction SoA: v4.2_Isaya BWP Fix
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #1 // Extended Minsc/Aerie Interaction ToB: v4.2_Isaya BWP Fix
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #2 // Imoen "Retrospection" dialogue for BGII: ToB: v4.2_Isaya BWP Fix
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #3 // Wake-Up dialogue for Anomen Romance (By David Gaider with additions from Kulyok): v4.2_Isaya BWP Fix
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #4 // NPC Conflict Revisions: v4.2_Isaya BWP Fix
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #5 // Restored Aerie/Jaheira/Anomen interjection in Underdark: v4.2_Isaya BWP Fix
~VICONIA/SETUP-VICONIA.TP2~ #0 #0 // Viconia Friendship: v3.3_Isaya BWP Fix
~MAZZY/SETUP-MAZZY.TP2~ #0 #0 // Mazzy Friendship: v2.2_Isaya BWP Fix
~YOSHIMO/YOSHIMO.TP2~ #0 #0 // Yoshimo Friendship Mod for BGII: SoA: 2.2_Isaya BWP Fix
~KELDORN_ROM/SETUP-KELDORN_ROM.TP2~ #0 #0 // berelinde's Keldorn Romance: v1.0
~KELDORN_ROM/SETUP-KELDORN_ROM.TP2~ #0 #1 // Romance Match -> Romance is available to LG/NG protagonists only (Recommended): v1.0
~IMOENFRIENDSHIP/IMOENFRIENDSHIP.TP2~ #0 #0 // Imoen Friendship: v2.2_Isaya
~CORAN/SETUP-CORAN.TP2~ #0 #0 // Coran NPC MOD for Baldur's Gate II: v5 BWP Fix
~CORAN/SETUP-CORAN.TP2~ #0 #1 // Delete old Coran from the Forest of Tethyr (RECOMMENDED): v5 BWP Fix
~LAVALYGAR/LAVALYGAR.TP2~ #0 #0 // LaValygar - new talks with Valygar Corthala
~SAREVOKFRIENDSHIP/SAREVOKFRIENDSHIP.TP2~ #0 #0 // Sarevok Friendship for BGII: ToB: 1_Isaya
~BRANWEN/SETUP-BRANWEN.TP2~ #0 #0 // Branwen BG2 NPC mod for players and modders: v3 BWP Fix
~LUCY/SETUP-LUCY.TP2~ #0 #0 // Lucy the Wyvern: v4 BWP Fix
~SLANDOR/SETUP-SLANDOR.TP2~ #1 #0 // The Minotaur and Lilacor
~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #1 #0 // Restored Locations: v8.2.7 BWP Fix 2
~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #1 #1 // Restored Characters and Dialogs: v8.2.7 BWP Fix 2
~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #1 #2 // Restored Sounds: v8.2.7 BWP Fix 2
~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #1 #3 // Restored Items: v8.2.7 BWP Fix 2
~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #1 #4 // Restored Wish Options: v8.2.7 BWP Fix 2
~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #1 #5 // Restored XP for Minor Things: v8.2.7 BWP Fix 2
~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #1 #6 // Lich Deril: v8.2.7 BWP Fix 2
~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #1 #7 // Restored Random Encounters: v8.2.7 BWP Fix 2
~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #1 #8 // Minor Restorations: v8.2.7 BWP Fix 2
~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #1 #11 // Restored Final Slayer Dream: v8.2.7 BWP Fix 2
~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #1 #12 // Alternate Slayer Change: v8.2.7 BWP Fix 2
~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #1 #13 // Restored Waukeen's Promenade Cutscene: v8.2.7 BWP Fix 2
~KELSEY/KELSEY.TP2~ #0 #0 // Kelsey: V4
~KETO/SETUP-KETO.TP2~ #0 #0 // Keto-SOA NPC V2
~KETO/SETUP-KETO.TP2~ #0 #1 // Keto/Kelsey Interaction (Requires Kelsey-SOA)
~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #0 // Aerie Flirt Pack For SOA: v1.03
~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #4 // Jaheira Flirt Pack for SOA: v1.03
~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #8 // Viconia Flirt Pack for SOA: v1.03
~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #12 // Anomen Flirt Pack for SOA: v1.03
~RE/SETUP-RE.TP2~ #0 #0 // Aerie, Anomen, Jaheira and Viconia React to Romantic Encounters: v11 BWP Fix
~RE/SETUP-RE.TP2~ #0 #1 // Storms and Lightning, by berelinde (Weathermistress Ada, adult content): v11 BWP Fix
~RE/SETUP-RE.TP2~ #0 #2 // Aimi's Magic, by berelinde (adult content): v11 BWP Fix
~RE/SETUP-RE.TP2~ #0 #3 // Anishai's Deft Hands, by cmorgan: v11 BWP Fix
~RE/SETUP-RE.TP2~ #0 #4 // An Evening with Aran, by Kulyok: v11 BWP Fix
~RE/SETUP-RE.TP2~ #0 #5 // Bjornin's Desire, by jastey (adult content): v11 BWP Fix
~RE/SETUP-RE.TP2~ #0 #6 // Bodhi's Allure, by Kulyok (adult content): v11 BWP Fix
~RE/SETUP-RE.TP2~ #0 #7 // Trademeet with Guildmistress Busya, by magrat: v11 BWP Fix
~RE/SETUP-RE.TP2~ #0 #8 // The Gambling Cambion, by Kulyok: v11 BWP Fix
~RE/SETUP-RE.TP2~ #0 #9 // Chanelle's Gifts, by cmorgan (adult content): v11 BWP Fix
~RE/SETUP-RE.TP2~ #0 #11 // Cyric's Test, by Kulyok: v11 BWP Fix
~RE/SETUP-RE.TP2~ #0 #12 // A Tryst with a Pirate Lord, by Kulyok (Desharik, adult content): v11 BWP Fix
~RE/SETUP-RE.TP2~ #0 #13 // A Lonely Dryad, by Kulyok (adult content): v11 BWP Fix
~RE/SETUP-RE.TP2~ #0 #14 // Edwin's Softer Side, by Kulyok: v11 BWP Fix
~RE/SETUP-RE.TP2~ #0 #15 // Eldoth' Exploits, by Kulyok: v11 BWP Fix
~RE/SETUP-RE.TP2~ #0 #16 // Elhan's Expansion, by Kulyok: v11 BWP Fix
~RE/SETUP-RE.TP2~ #0 #17 // Firkraag's Unsheathed Sword: v11 BWP Fix
~RE/SETUP-RE.TP2~ #0 #18 // Gaelan's Contract, by Evaine Dian: v11 BWP Fix
~RE/SETUP-RE.TP2~ #0 #19 // A Walk with Garren Windspear, by Kulyok: v11 BWP Fix
~RE/SETUP-RE.TP2~ #0 #20 // Enter Haer'Dalis, by Kulyok: v11 BWP Fix
~RE/SETUP-RE.TP2~ #0 #21 // Hendak's Heart, by jastey: v11 BWP Fix
~RE/SETUP-RE.TP2~ #0 #22 // Ilona, a Merchant's Daughter, by Kulyok: v11 BWP Fix
~RE/SETUP-RE.TP2~ #0 #23 // Jarlaxle's Fascinations, by Catseye: v11 BWP Fix
~RE/SETUP-RE.TP2~ #0 #24 // A Night with Lais in Imnesvale, by Kulyok: v11 BWP Fix
~RE/SETUP-RE.TP2~ #0 #25 // Laran's Promise, by berelinde (adult content): v11 BWP Fix
~RE/SETUP-RE.TP2~ #0 #26 // The Love Song of Logan, Lord Coprith, by Ajnos: v11 BWP Fix
~RE/SETUP-RE.TP2~ #0 #27 // Mekrath and Nymphology, by Kulyok: v11 BWP Fix
~RE/SETUP-RE.TP2~ #0 #28 // Mira's Special Stock, by berelinde: v11 BWP Fix
~RE/SETUP-RE.TP2~ #0 #29 // Noober Returns, by cmorgan: v11 BWP Fix
~RE/SETUP-RE.TP2~ #0 #30 // Rebecca the Gypsy, by Kulyok: v11 BWP Fix
~RE/SETUP-RE.TP2~ #0 #31 // Renal Bloodscalp: A Dangerous Affair, by cmorgan (adult content): v11 BWP Fix
~RE/SETUP-RE.TP2~ #0 #32 // Old Ribald's Speciality, by Evaine Dian: v11 BWP Fix
~RE/SETUP-RE.TP2~ #0 #33 // Sir Ryan Trawl, by Kulyok: v11 BWP Fix
~RE/SETUP-RE.TP2~ #0 #34 // Saemon, a Pirate, by Kulyok (adult content): v11 BWP Fix
~RE/SETUP-RE.TP2~ #0 #35 // Dreaming of Sendai, by Kulyok: v11 BWP Fix
~RE/SETUP-RE.TP2~ #0 #36 // Sheri the Bardess, by cmorgan (adult content): v11 BWP Fix
~RE/SETUP-RE.TP2~ #0 #37 // Solaufein in the Lust Chambers, by jastey: v11 BWP Fix
~RE/SETUP-RE.TP2~ #0 #38 // Phaere's Reward, by berelinde (Talak, pleasure slave, adult content): v11 BWP Fix
~RE/SETUP-RE.TP2~ #0 #39 // Spell Research with Teos, by Kulyok: v11 BWP Fix
~RE/SETUP-RE.TP2~ #0 #40 // A fling with Yoshimo, by Kulyok: v11 BWP Fix
~RE/SETUP-RE.TP2~ #0 #41 // Isabelle's Fears, by gertjanvh (adult content): v11 BWP Fix
~RE/SETUP-RE.TP2~ #0 #42 // Anne's Rescue, by gertjanvh (adult content): v11 BWP Fix
~RE/SETUP-RE.TP2~ #0 #43 // The Queen, by Domi: v11 BWP Fix
~RE/SETUP-RE.TP2~ #0 #44 // Valygar Romance, by Kulyok: v11 BWP Fix
~RE/SETUP-RE.TP2~ #0 #45 // Rehearsal with Chandra, by Western Paladin: v11 BWP Fix
~RE/SETUP-RE.TP2~ #0 #46 // Goldander Blackenrock: After a Party, by magrat: v11 BWP Fix
~RE/SETUP-RE.TP2~ #0 #47 // A Chat with Viekang, by magrat: v11 BWP Fix
~RE/SETUP-RE.TP2~ #0 #48 // Bravery or Folly? by Aeryn (Sarevok, adult content): v11 BWP Fix
~RE/SETUP-RE.TP2~ #0 #49 // Blame the Moon, by Aeryn (Cernd): v11 BWP Fix
~RE/SETUP-RE.TP2~ #0 #50 // Cernick's Confession, by Cal Jones: v11 BWP Fix
~RE/SETUP-RE.TP2~ #0 #51 // Valygar Romance ToB, by Kulyok: v11 BWP Fix
~RE/SETUP-RE.TP2~ #0 #52 // Minsc. Takes. A Bath, by Thimblerig: v11 BWP Fix
~RE/SETUP-RE.TP2~ #0 #53 // Nizidramanii'yt's Vanity, by Thimblerig: v11 BWP Fix
~RE/SETUP-RE.TP2~ #0 #54 // Date Night, by SisterVigilante: v11 BWP Fix
~HAERDALISROMANCE/HAERDALISROMANCE.TP2~ #0 #0 // Haer'Dalis Romance (SoA & ToB): v2.1 BWP Fix
~NEPHELE/NEPHELE.TP2~ #0 #0 // Nephele NPC Mod for BGII: SoA & ToB: v2.3 BWP Fix
~NEPHELE/NEPHELE.TP2~ #0 #1 // Install Haer'Dalis Romance crossmod content: v2.3 BWP Fix
~UB/SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v26
~UB/SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v26
~UB/SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v26
~UB/SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v26
~UB/SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v26
~UB/SETUP-UB.TP2~ #0 #7 // Restored Encounters: v26
~UB/SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v26
~ALTERNATIVES/SETUP-ALTERNATIVES.TP2~ #0 #0 // Alternatives: v11 BWP Fix
~FADINGPROMISES/SETUP-FADINGPROMISES.TP2~ #0 #0 // Fading Promises: v7 BWP fix
~SETUP-D0QUESTPACK.TP2~ #0 #401 // Miscellaneous Enhancements -> Without Additonal Random Encounters: v3.2 BWP Fix
~SETUP-D0QUESTPACK.TP2~ #0 #6 // Alternative Harper/Xzar Plot: v3.2 BWP Fix
~SETUP-D0QUESTPACK.TP2~ #0 #7 // Extended Reynald Sequence: v3.2 BWP Fix
~SETUP-D0QUESTPACK.TP2~ #0 #8 // Intrigue In The Copper Coronet: v3.2 BWP Fix
~SETUP-D0QUESTPACK.TP2~ #0 #9 // Rahul Kanakia's Potion Quest: v3.2 BWP Fix
~SETUP-D0QUESTPACK.TP2~ #0 #10 // Revised Hell Trials: v3.2 BWP Fix
~SETUP-D0QUESTPACK.TP2~ #0 #13 // Saving Sanik In Brynnlaw: v3.2 BWP Fix
~SETUP-D0QUESTPACK.TP2~ #0 #14 // Burglary Of The Bookkeeper: v3.2 BWP Fix
~SETUP-D0QUESTPACK.TP2~ #0 #15 // New Fate For The Dryads' Acorns: v3.2 BWP Fix
~SETUP-D0QUESTPACK.TP2~ #0 #16 // The Tragedy Of Besamen: v3.2 BWP Fix
~SETUP-D0QUESTPACK.TP2~ #0 #17 // Further Slaver Involvement: v3.2 BWP Fix
~SETUP-D0QUESTPACK.TP2~ #0 #18 // Sending The Solamnic Knights Home: v3.2 BWP Fix
~SETUP-D0QUESTPACK.TP2~ #0 #19 // Nazariel The Lich: v3.2 BWP Fix
~SETUP-D0QUESTPACK.TP2~ #0 #20 // Reward Negotiation: v3.2 BWP Fix
~SETUP-D0QUESTPACK.TP2~ #0 #21 // Infernal Thievery: v3.2 BWP Fix
~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #1 // Aerie/Solaufein Romance Conflict For SOA (Solaufein V60 or greater recommended): v1.03
~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #2 // Aerie Flirt Pack For TOB: v1.03
~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #3 // Aerie/Solaufein Romance Conflict For TOB (Solaufein V60 or greater recommended): v1.03
~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #5 // Jaheira/Solaufein Romance Conflict For SOA (Solaufein V60 or greater recommended): v1.03
~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #6 // Jaheira Flirt Pack for TOB: v1.03
~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #7 // Jaheira/Solaufein Romance Conflict For TOB (Solaufein V60 or greater recommended): v1.03
~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #9 // Viconia/Solaufein Romance Conflict For SOA (Solaufein V60 or greater recommended): v1.03
~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #10 // Viconia Flirt Pack for TOB: v1.03
~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #11 // Viconia/Solaufein Romance Conflict For TOB (Solaufein V60 or greater recommended): v1.03
~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #13 // Anomen/Solaufein Romance Conflict For SOA (Solaufein V60 or greater recommended): v1.03
~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #14 // Anomen Flirt Pack for TOB: v1.03
~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #15 // Anomen/Solaufein Romance Conflict For TOB (Solaufein V60 or greater recommended): v1.03
~LONGERROADEE/LONGERROADEE.TP2~ #0 #0 // Longer Road v 1.6 EE: v1.6 EE
~LONGERROADEE/LONGERROADEE.TP2~ #0 #1 // Restore Irenicus's original portrait from SoA.: v1.6 EE
~WHEELS/SETUP-WHEELS.TP2~ #0 #0 // The Wheels of Prophecy: v6 BWP Fix
~SETUP-EDWINROMANCE.TP2~ #0 #0 // Edwin Romance: v2.0.7 BWP Fix
~SETUP-EDWINROMANCE.TP2~ #0 #2 // Edwin flirts: v2.0.7 BWP Fix
~SETUP-EDWINROMANCE.TP2~ #0 #3 // New ending for Viconia Romance by Laufey: v2.0.7 BWP Fix
~SAREVOKROMANCE/SAREVOKROMANCE.TP2~ #0 #0 // Aeryn's Sarevok Romance for BGII: Throne of Bhaal: 1.2 BWP Fix
~SIRENE_BG2/SIRENE_BG2.TP2~ #0 #0 // Sirene NPC for BG2:EE
~SIRENE_BG2/SIRENE_BG2.TP2~ #0 #1 // Crossmod: Romantic Encounters
~DJINNICOMPANION/SETUP-DJINNICOMPANION.TP2~ #0 #0 // Afaaq, the Djinni Companion -> Full Version (includes quests, banters and more): v2.4
~DJINNICOMPANION/SETUP-DJINNICOMPANION.TP2~ #0 #300 // Alternate djinni portrait by Ulb: v2.4
~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #0 // Crossmod Banter Pack for Shadows of Amn: v15 BWP Fix
~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #1 // Crossmod Banter Pack for Throne of Bhaal: v15 BWP Fix
~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #2 // Crossmod Romance Conflicts: v15 BWP Fix
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v4 Beta 14 BWP Fix
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #10 // Deva and Planetar Animations: v4 Beta 14 BWP Fix
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #20 // Mirror Image Fix: v4 Beta 14 BWP Fix
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #30 // Dispel Magic Fix: v4 Beta 14 BWP Fix
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #50 // Remove Disabled Spells from Spell Selection Screens: v4 Beta 14 BWP Fix
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #55 // Spell Deflection blocks AoE spells: v4 Beta 14 BWP Fix
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #60 // Update Spellbooks of Joinable NPCs: v4 Beta 14 BWP Fix
~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #30 // IWD Arcane Spell Pack: Beta 2 BWP Fix
~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #40 // IWD Divine Spell Pack: Beta 2 BWP Fix
~WILDMAGE/SETUP-WILDMAGE.TP2~ #0 #0 // Wild Mage Additions: New Wild Magic Spells: v1.7 BWP Fix
~WILDMAGE/SETUP-WILDMAGE.TP2~ #0 #1 // Wild Mage Additions: Spellshaper Kit: v1.7 BWP Fix
~WILDMAGE/SETUP-WILDMAGE.TP2~ #0 #4 // Stationary BG1-Rhialto (haughty pansy mode): v1.7 BWP Fix
~HAMMERS/SETUP-HAMMERS.TP2~ #0 #0 // Thrown Hammers: v6.0.2
~ITEM_REV/ITEM_REV.TP2~ #0 #0 // Item Revisions by Demivrgvs: V4 Beta 9
~ITEM_REV/ITEM_REV.TP2~ #0 #1030 // Store Revisions: V4 Beta 9
~ITEM_REV/ITEM_REV.TP2~ #0 #1040 // Revised Armor -> With Movement Speed Penalties: V4 Beta 9
~ITEM_REV/ITEM_REV.TP2~ #0 #2 // Allow Spellcasting in Armor -> With a Chance of Arcane Casting Failure: V4 Beta 9
~ITEM_REV/ITEM_REV.TP2~ #0 #1101 // Allow Thieving Skills in Armor -> Stealth is Penalized by Armor and Shields: V4 Beta 9
~ITEM_REV/ITEM_REV.TP2~ #0 #10 // Revised Shield Bonuses: V4 Beta 9
~ITEM_REV/ITEM_REV.TP2~ #0 #17 // Weapon Changes: V4 Beta 9
~ITEM_REV/ITEM_REV.TP2~ #0 #1080 // Enchantment Doesn't Affect Speed Factor of Weapons: V4 Beta 9
~ITEM_REV/ITEM_REV.TP2~ #0 #11 // Dual Wielding Changes for Light and Heavy Weapons: V4 Beta 9
~ITEM_REV/ITEM_REV.TP2~ #0 #19 // Revised Backstabbing -> More Weapons Usable for Backstabbing: V4 Beta 9
~ITEM_REV/ITEM_REV.TP2~ #0 #12 // Items of Protection Can Be Worn with Magical Armor: V4 Beta 9
~ITEM_REV/ITEM_REV.TP2~ #0 #1060 // Kensai Can Wear Bracers: V4 Beta 9
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #11 // Install new spells -> Only add spells if not present from other mods: v8 BWP Fix
~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.90b1
~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.90b1
~RR/SETUP-RR.TP2~ #0 #6 // Proper spell progression for Bards: v4.90b1
~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.90b1
~RR/SETUP-RR.TP2~ #0 #8 // Upgradeable Equipment: v4.90b1
~WSR/SETUP-WSR.TP2~ #0 #100 // Wizard Slayer kit revision: v1.12
~A7!GOLEMCONSTRUCTION/SETUP-A7!GOLEMCONSTRUCTION.TP2~ #0 #0 // Golem Construction Ability for Spellcasters: 4.0
~A7!GOLEMCONSTRUCTION/SETUP-A7!GOLEMCONSTRUCTION.TP2~ #0 #10 // Replace original Golem Manual: 4.0
~A7!GOLEMCONSTRUCTION/SETUP-A7!GOLEMCONSTRUCTION.TP2~ #0 #15 // Improve enemy spellcaster AI: 4.0
~A7!GOLEMCONSTRUCTION/SETUP-A7!GOLEMCONSTRUCTION.TP2~ #0 #20 // Golems for enemy spellcasters: 4.0
~A7!GOLEMCONSTRUCTION/SETUP-A7!GOLEMCONSTRUCTION.TP2~ #0 #25 // Greater variety of enemy golem types: 4.0
~A7!GOLEMCONSTRUCTION/SETUP-A7!GOLEMCONSTRUCTION.TP2~ #0 #30 // Fighter Stronghold golems may continue to serve you: 4.0
~A7!GOLEMCONSTRUCTION/SETUP-A7!GOLEMCONSTRUCTION.TP2~ #0 #35 // Make golems vulnerable to specific spell effects: 4.0
~A7!GOLEMCONSTRUCTION/SETUP-A7!GOLEMCONSTRUCTION.TP2~ #0 #40 // Reduce weapon immunities and resistances for constructed golems: 4.0
~FAITHS_AND_POWERS/FAITHS_AND_POWERS.TP2~ #0 #101 // Select an installation method below: -> ALL the new kits, the kit selection dialogue, and the sphere system: 0.61
~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #200 // Feat System: 3.4
~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #205 // Psionics: 3.4
~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #210 // Bard Class Overhaul: 3.4
~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #220 // Revised Movement Bonuses (Quickstride): 3.4
~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #235 // Revised Beastmaster: 3.4
~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #250 // Revised Berserker and Rage: 3.4
~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #260 // Revised Kensai: 3.4
~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #265 // Revised Monk Fists: 3.4
~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #500 // Multiclass Kits: 3.4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #70 // Icewind Dale Casting Graphics (Andyr): Beta 5 BWP Fix
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #90 // Disable Portrait Icons Added by Equipped Items: Beta 5 BWP Fix
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: Beta 5 BWP Fix
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: Beta 5 BWP Fix
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #140 // Fix Boo's Squeak: Beta 5 BWP Fix
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #182 // Unique Containers -> Unique icons and names: Beta 5 BWP Fix
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: Beta 5 BWP Fix
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues: Beta 5 BWP Fix
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1030 // Reveal Wilderness Areas Before Chapter Six: Beta 5 BWP Fix
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1060 // Breakable Iron Nonmagical Shields, Helms, and Armor: Beta 5 BWP Fix
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1070 // Improved Multi-Player Kick-out Dialogues: Beta 5 BWP Fix
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: Beta 5 BWP Fix
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1101 // Do Not Reveal City Maps When Entering Area: Beta 5 BWP Fix
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1130 // Reputation Resets in BG2 (BGT Only): Beta 5 BWP Fix
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1161 // Multiple Strongholds (Baldurdash) -> Keep Class Restrictions: Beta 5 BWP Fix
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items: Beta 5 BWP Fix
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1230 // Allow Cespenar to Use Cromwell Recipes: Beta 5 BWP Fix
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1270 // Change Cloakwood Mine Chapter End Change Trigger to Non-TotSC Behavior (plainab) (BETA): Beta 5 BWP Fix
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2040 // Universal Clubs: Beta 5 BWP Fix
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2060 // Weapon Styles for All: Beta 5 BWP Fix
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2080 // Delay High Level Abilities: Beta 5 BWP Fix
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2192 // Limit Ability of Storekeepers to Identify Items -> Hybrid of Both Methods: Beta 5 BWP Fix
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2320 // Trap Cap Removal (Ardanis/GeN1e): Beta 5 BWP Fix
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2339 // Remove Summoning Cap for Regular Summons: Beta 5 BWP Fix
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2340 // Remove Summoning Cap for Celestials (Ardanis/GeN1e): Beta 5 BWP Fix
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells: Beta 5 BWP Fix
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer): Beta 5 BWP Fix
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3083 // Increase Ammo Stack Size -> Stacks of 120: Beta 5 BWP Fix
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3093 // Increase Gem and Jewelry Stacking -> Stacks of 120: Beta 5 BWP Fix
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3103 // Increase Potion Stacking -> Stacks of 120: Beta 5 BWP Fix
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3113 // Increase Scroll Stacking -> Stacks of 120: Beta 5 BWP Fix
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3121 // Happy Patch (Party NPCs do not complain about reputation) -> NPCs Can Be Angry About Reputation but Never Leave (Salk): Beta 5 BWP Fix
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation: Beta 5 BWP Fix
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3183 // Romance Cheats: Beta 5 BWP Fix
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3205 // Stores Purchase All Item Types: Beta 5 BWP Fix
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3220 // Sensible Entrance Points: Beta 5 BWP Fix
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3230 // Taerom Makes Additional Ankheg Armor (Icendoan/grogerson): Beta 5 BWP Fix
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4000 // Adjust Evil joinable NPC reaction rolls: Beta 5 BWP Fix
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values: Beta 5 BWP Fix
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values: Beta 5 BWP Fix
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good: Beta 5 BWP Fix
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values: Beta 5 BWP Fix
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values: Beta 5 BWP Fix
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4090 // Make Montaron an Assassin (Andyr): Beta 5 BWP Fix
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4100 // Change Korgan to Neutral Evil: Beta 5 BWP Fix
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4110 // Give Kagain A Legal Constitution Score of 19: Beta 5 BWP Fix
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4120 // Give Coran A Legal Dexterity Score of 19: Beta 5 BWP Fix
~ANIMALCOMPANIONS/SETUP-ANIMALCOMPANIONS.TP2~ #0 #0 // Animal Companions For All Rangers (Optional: Druids)
~REFINEMENTS/SETUP-REFINEMENTS.TP2~ #0 #10 // Revised High Level Abilities -> Install revised HLAs for all classes: beta 4.09
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1000 // Initialise mod (all other components require this): v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2010 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2110 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at 1.5 x their level (not twice their level): v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3030 // Re-introduce potions of extra-healing: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4000 // Faster Bears: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4020 // More realistic wolves and wild dogs: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4040 // Make party members less likely to die irreversibly: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4110 // Allow NPC pairs to separate: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4130 // Move NPCs to more convenient locations: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4145 // Skip the Candlekeep tutorial sections -> Remove the tutorial NPCs from Candlekeep: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4150 // Allow the Cowled Wizards to detect spellcasting in most indoor, above-ground areas in Athkatla: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4161 // Increase the price of a license to practise magic in Athkatla -> License costs 15,000 gp: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4173 // Increase the price asked by Gaelan Bayle -> Gaelan wants 100,000 gold pieces: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4180 // Make Freedom scrolls available earlier: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5010 // Move Boo into Minsc's pack: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5060 // Ensure Shar-Teel doesn't die in the original challenge: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6530 // Smarter celestials -> Celestials have about 50 percent more hit points than normal: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6552 // Smarter beholders -> Give beholder rays some chance to "burn through" spell protections; beholder antimagic removes defences and prevents casting but does not block harmful spells (original game behaviour): v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6830 // Smarter Abazigal: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7000 // Improved doppelgangers: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7010 // Tougher Black Talons and Iron Throne guards: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7020 // Improved deployment for parties of assassins: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7030 // Dark Side-based kobold upgrade: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7040 // Relocated bounty hunters: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7050 // Improved Ulcaster: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7060 // Improved Balduran's Isle: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7070 // Improved Durlag's Tower: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7080 // Improved Demon Cultists: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7100 // Improved Bassilus: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7110 // Improved Drasus party: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7140 // Improved Undercity party: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8000 // Make the starting dungeon slightly harder: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8010 // Improved Shade Lord: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8042 // Increase difficulty of level-dependent monster groupings -> Almost-maximum difficulty (maximum for everything except liches): v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8050 // Improved Random Encounters: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8070 // Improved Unseeing Eye: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8110 // Improved Sahuagin: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8141 // Slightly Improved Drow -> Leave Ust Natha's defences alone: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8150 // Slightly Improved Watcher's Keep: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8160 // Improved Fire Giant temple: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8190 // Improved Minor Encounters: v30 BWP fix + K4thos' EET compatibility + kreso's Spell Revisions compatibility
~JIMFIX/SETUP-JIMFIX.TP2~ #0 #3 // Fix Smarter Abazigal: v2.1
~JIMFIX/SETUP-JIMFIX.TP2~ #0 #5 // Remove entourage from Ascension Fallen Solars: v2.1
~BGEESPAWN/SETUP-BGEESPAWN.TP2~ #0 #101 // BGEE Leveling Spawns Mod: v0.3
~WSR/SETUP-WSR.TP2~ #0 #200 // Wizard Slayer High Level Ability revision: v1.12
~WSR/SETUP-WSR.TP2~ #0 #302 // Revised Wizard Slayer item restrictions -> Moderate changes: v1.12
~WSR/SETUP-WSR.TP2~ #0 #999 // BG2-style icons for WSR content: v1.12
~RR/SETUP-RR.TP2~ #0 #9 // Revised Thievery -> Use PnP thievery potions and prevent their effects from stacking: v4.90b1
~RR/SETUP-RR.TP2~ #0 #11 // Chosen of Cyric encounter: v4.90b1
~RR/SETUP-RR.TP2~ #0 #12 // Shadow Thief Improvements: v4.90b1
~RR/SETUP-RR.TP2~ #0 #999 // BG2-style icons for RR content: v4.90b1
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #100 // Restore innate infravision to Half-Orc characters: v4.50 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #101 // Prevent skeletal and incorporeal undead from being affected by Illithids' Devour Brain attack: v4.50 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #117 // Allow Mages to scribe memorized spells onto scrolls -> Scrolls can only be scribed at inns and strongholds: v4.50 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #120 // Restore innate disease immunity to Paladins: v4.50 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #125 // Rangers' Animal Empathy improves with experience: v4.50 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #130 // Additional racial traits for Dwarves: v4.50 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #140 // Additional racial traits for Gnomes: v4.50 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #160 // PnP Undead: v4.50 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #180 // PnP Mephits: v4.50 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #185 // PnP Fey creatures: v4.50 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #186 // Revised Call Woodland Beings spell: v4.50 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #201 // Instant casting for warrior innates: v4.50 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #202 // Revised Bhaalpowers -> Enhance the Bhaalpowers and standardize their casting time: v4.50 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #218 // Regain Bhaalpowers in ToB: v4.50 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #203 // Make druidic shapeshifting uninterruptable: v4.50 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #210 // Restore the Dispel Magic vulnerability to Nishruu and Hakeashars: v4.50 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #212 // Make alignment detection spells more accurate: v4.50 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #213 // Expanded saving throw bonus tables for Dwarves, Gnomes and Halflings: v4.50 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #216 // Bard songs break invisibility -> Only the Jester song breaks invisibility: v4.50 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #270 // Unbiased quest rewards: v4.50 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #220 // Simple Thief script: v4.50 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #230 // Simple Bard script: v4.50 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #239 // Simple Cleric/Paladin script: v4.50 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #310 // Distinctive creature coloring: v4.50 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #315 // Distinctive creature soundsets: v4.50 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #500 // Slightly expanded storage capacity for containers -> Use the recommended storage capacity value (999): v4.50 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #999 // BG2-style icons for aTweaks content: v4.50 BWP Fix
~KLATU/SETUP-KLATU.TP2~ #0 #1000 // The Gloves of Goodman Hayes: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #1010 // The Manual of War: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #1020 // Prepared Wishes: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #1030 // Romance Cheat: Isra will Romance Neutral Characters: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #1050 // Appropriate XP Rewards for Cowled Enforcers: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2000 // Streamlined Wizard Spell Progression: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2010 // Streamlined Sorcerer Spell Progression: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2020 // No Item Deprecation: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2030 // Identify all store items: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2040 // Fix Wild Mage Items and Spells: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2050 // Prevent Wish Spells from Interrupting Caster: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2080 // Drop Equipment on Disintegration: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2110 // Treat all Innate Abilities as Non-Magical (Unaffected by Wild/Dead Magic and Silence): 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2120 // Treat all Psionic Abilities as Non-Magical (Unaffected by Wild/Dead Magic and Silence): 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2130 // Treat all Bardsong Effects as Non-Magical (Unaffected by Wild/Dead Magic): 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2160 // Remove Delay from Improved Haste Spells: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2190 // Modal Buff AI Script: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2200 // Familiars can sort magical scrolls: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #3070 // Remove Chaos Shield icons from all items: 1.7
~JIMFIX/SETUP-JIMFIX.TP2~ #0 #201 // Add spell school notifications to the combat log -> All spells with a casting time greater than 1: v2.1
~JIMFIX/SETUP-JIMFIX.TP2~ #0 #300 // Add expiration notifications for buffs: v2.1
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1 // Consistent NPC appearance: 1.3
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #3 // Adjust total XP CAP: 1.3
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #6 // Adjust XP for Traps, Spells and Lockpicking: 1.3
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #7 // Adjust XP for killing creatures: 1.3
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #8 // Adjust XP for quests: 1.3
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #12 // More bandit scalps: 1.3
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #13 // Put Sword of Chaos +2 in Sarevok's inventory: 1.3
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #20 // Disable hostile reaction after charm: 1.3
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #21 // Adjust familiar death consequences: 1.3
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #27 // Add racial enemies from IWD: 1.3
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #28 // Remove junk from global scripts: 1.3
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #29 // Restore TotSC textscreens: 1.3
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #30 // PnP spell scroll caster levels: 1.3
~SANDRAHNPC/SETUP-SANDRAHNPC.TP2~ #0 #0 // SandrahNPC Check for required Installation: v2.04
~SANDRAHNPC/SETUP-SANDRAHNPC.TP2~ #0 #1 // Sandrah Worldmap Entries: v2.04
~SANDRAHNPC/SETUP-SANDRAHNPC.TP2~ #0 #2 // SandrahNPC for EET Core: v2.04
~SANDRAHNPC/SETUP-SANDRAHNPC.TP2~ #0 #3 // Mods Compatibility: v2.04
~SANDRAHNPC/SETUP-SANDRAHNPC.TP2~ #0 #4 // Sandrah Kit: v2.04
~SANDRAHNPC/SETUP-SANDRAHNPC.TP2~ #0 #5 // SandrahNPC Creatures and Items: v2.04
~SANDRAHNPC/SETUP-SANDRAHNPC.TP2~ #0 #6 // Sandrah Shops: v2.04
~SANDRAHNPC/SETUP-SANDRAHNPC.TP2~ #0 #7 // Sandrah Movies and Sounds: v2.04
~SANDRAHNPC/SETUP-SANDRAHNPC.TP2~ #0 #8 // SandrahNPC for EET Compiles: v2.04
~SANDRAHNPC/SETUP-SANDRAHNPC.TP2~ #0 #9 // Pelligram, Sandrah's Animal Companion: v2.04
~SANDRAHNPC/SETUP-SANDRAHNPC.TP2~ #0 #10 // Worldmap Update for SandrahNPC for EET: v2.04
~SANDRAHNPC/SETUP-SANDRAHNPC.TP2~ #0 #11 // SandrahNPC Extensions: v2.04
~SANDRAHNPC/SETUP-SANDRAHNPC.TP2~ #0 #12 // Mod Interactions: v2.04
~SANDRAHNPC/SETUP-SANDRAHNPC.TP2~ #0 #13 // Shauhana for Shadow of Amn EET: v2.04
~SANDRAHNPC/SETUP-SANDRAHNPC.TP2~ #0 #14 // Sandrah ToB (EET): v2.04
~SANDRAHNPC/SETUP-SANDRAHNPC.TP2~ #0 #15 // Sandrah Return To Faerun Transition: v2.04
~SANDRAHNPC/SETUP-SANDRAHNPC.TP2~ #0 #16 // Sandrah EET additions: v2.04
~SANDRAHRTF/SETUP-SANDRAHRTF.TP2~ #0 #0 // Check Requirements for EET: v2.04
~SANDRAHRTF/SETUP-SANDRAHRTF.TP2~ #0 #1 // RTF Movies and Sounds: v2.04
~SANDRAHRTF/SETUP-SANDRAHRTF.TP2~ #0 #2 // Sandrah Return To Faerun Areas: v2.04
~SANDRAHRTF/SETUP-SANDRAHRTF.TP2~ #0 #3 // Sandrah Return To Faerun Area Modifications: v2.04
~SANDRAHRTF/SETUP-SANDRAHRTF.TP2~ #0 #4 // Sandrah Return To Faerun Creatures: v2.04
~SANDRAHRTF/SETUP-SANDRAHRTF.TP2~ #0 #5 // Sandrah Return To Faerun Items and Stores: v2.04
~SANDRAHRTF/SETUP-SANDRAHRTF.TP2~ #0 #6 // Sandrah Return To Faerun Compiles: v2.04
~SANDRAHRTF/SETUP-SANDRAHRTF.TP2~ #0 #7 // Sandrah RtF Cross Mod Contents: v2.04
~SANDRAHRTF/SETUP-SANDRAHRTF.TP2~ #0 #8 // EET Compliance: v2.04
~SANDRAHTOT/SANDRAHTOT.TP2~ #0 #0 // Sandrah Time of Troubles Revisited Areas: v2.04
~SANDRAHTOT/SANDRAHTOT.TP2~ #0 #1 // Sandrah Time of Troubles Revisited Compiles: v2.04
~SOUTHERNEDGE/SOUTHERNEDGE.TP2~ #0 #0 // Southern Edge: the new district of Athkatla: 0.90
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Worldmap for Baldur's Gate - including colored Baldur's Gate map icons: v10.2.1
~BP-BGT_WORLDMAP_PVRZ/BP-BGT_WORLDMAP_PVRZ.TP2~ #0 #0 // bp-bgt_worldmap_pvrz
~SODBANTER/SODBANTER.TP2~ #0 #0 // SoD Banter Restoration: v0.2b
~EET_END.TP2~ #0 #0 // Finalise EET (last mod in install order)
~SETUP-SANDRAHPID_REPAIR.TP2~ #0 #0 // Sandrah EET PID Repair: v2.04
~AREA_PATCHER/SETUP-AREA_PATCHER.TP2~ #0 #0 // Area Patcher: ALPHA 16
~AREA_PATCHER/SETUP-AREA_PATCHER.TP2~ #0 #2001 // Fix AR2300 Script - Prevent infinite loop after Sahuagin king dies: ALPHA 16
~AREA_PATCHER/SETUP-AREA_PATCHER.TP2~ #0 #2003 // Fix AR0406 Script - Remove Lord Jierdan from Copper Coronet after Windspear Hills battle: ALPHA 16
~AREA_PATCHER/SETUP-AREA_PATCHER.TP2~ #0 #5000 // Fix BG1NPC X#AJR1.ARE: ALPHA 16
~AREA_PATCHER/SETUP-AREA_PATCHER.TP2~ #0 #5001 // Fix BG1NPC X#CH11.ARE: ALPHA 16
~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #0 // Install Marker: ALPHA 3
~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #100 // Gives some original game items the Droppable Flag: ALPHA 3
~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #102 // Gives some CtB items the Droppable Flag: ALPHA 3
~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #112 // Gives some TDD items the Droppable Flag: ALPHA 3
~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #113 // Gives some Tashia items the Droppable Flag: ALPHA 3
~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #114 // Gives some TDD sin TDD items the Droppable Flag: ALPHA 3
~RECOLOREDBUTTONS/SETUP-RECOLOREDBUTTONS.TP2~ #0 #2 // Recolored character's toolbar buttons (BG2:EE): v4.1
~EET_GUI.TP2~ #0 #0 // SoD GUI
~ISANDIR/ISANDIR.TP2~ #0 #0 // CHARNAME menu portraits: v1
~ISANDIR/ISANDIR.TP2~ #0 #1 // Ust Natha BG2 NPC Portraits: v1



Tenya Thermidor v1.5

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Tenya for BG:Enhanced Edition

Tenya:- No! Bring her back! I want to kill her again!

--

I took a little break from working on my Aerie mod for BG2, to try something a little more fun. This is a mod that makes 12 year old Umberlant Tenya a joinable NPC, after you help her of course. Yes, if you like character like Arya Stark or Hit-Girl, but feel they don't talk about carnivorous sea snails or sing shanties enough, now you can become guardian of your own darling little tempestuous ball of fury.

BGEETenya15.rar

Tenya has a low strength for a cleric, but makes up for it with some special abilities and unique items. She can cast Storm Shield once per day like a cleric of Talos. She also of course has the Bowl of Water Elemental Control... but her mother never even told her how to make it work, so she has to learn elsewhere.

She has at least one interaction with every Bioware and Beamdog NPC as well as several comments along your main quest and a few interjections elsewhere, (in particular around the temple of Umberlee, of course).

Otherwise, what is there is to say? Tenya is a twelve year old priestess wielding a lot of power for someone so young. Her earth-mother never treated her well, but a child's love for her mother is unconditional. After her mother's murder she, consumed by anger, turn to Umberlee. She wished for vengeange, but it was the bowl her mother had entrusted her to protect Tenya most wanted back. She had hoped she would be able to scare the fishermen who stole the artifact into returning it, but they were proving more stubborn than she had anticpated and she was starting to consider more desperate measures, when of course, you step in.

In addition to banters, small quest, and interjections, Tenya now has a small number of Player Initiated Dialogues... press on the speech button and then on Tenya while she's in the party to have a little chat.

Here is a big portrait. The actual in-game portrait has been redone a little by @Asthner, adding a bit more tecture to her scarf.

image

Some other notes:

Class: Cleric

Stats:

STR 9
DEX 16
CON 14
INT 12
WIS 16
CHA 13

Alignment: Chaotic Neutral ( I changed her alignment to CN, for several reasons. First, I don't really go along with the idea in a lot of other media that the field of child psychology is really just a diversion from the truth that all children are possessed by the spirits of evil aliens. Second, I feel it better reflects her personality anyway - she is quick to anger, abrasive, and like children do will sometimes try to test the limits of people around her to see how much she can get away with. But, she can actually be quite helpful and even nice, on occasion. Lastly I just wanted to leave it open so that maybe in some future expansion she can develop either way due to your influence.

Her stats are not magnificent, but she has a fair bit of stuff. Like a ring that gives an extra cleric spell each level and also functions as a ring of protection +2.

She has a bunch of mephit spells she can cast (steam and ice shards etc... basically all the ones that have any sort of connection to water. She's a waterbender). Not really very powerful, but can be useful on occassion.

She can also cast Storm Shield once per day like a Cleric of Talos.

Spoiler:

At the end of her 'quest', she'll be able to use the bowl. It allows her to summon a Water Elemental once per day, which gets stronger as she levels up (Lesser, norm, Greater). It improves every five levels, so since she caps at level 9 I think in BG1, you won't get the first upgrade without removing the XP cap first. Since I couldn't find any water elemental creature in BG1, I had to make up my own, just taking the fire elementals and swapping around damage/resistances to fire and ice.

[mod] I Shall Never Forget

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Hi, all! I am happy to tell you that my Colours of Infinity mod called I Shall Never Forget was just updated!

ISNF is a quest mod from the Colours of Infinity mod series. This Baldur's Gate 2 mod allows you to work with Orion - a mage who has lost sense of his life. Either help him regain what he lost or let him die without the faintest ray of hope.
This may be an excellent way to earn the money you need to continue in the game.

The quest starts in the Goverment District. Look for a new entrance titled "2nd Floor Observatory."

Apart from the quest areas, there is one new semi-quest area that takes small part in the mod and can be accessed even before start the quest - The Temple of Sune. It is located in Waukeen's Promenade. If you have any problem finding it, check the map. The new temple has been marked.

Because EE save games can't be updated with WeiDU, you must start a new game to enjoy the mod.

Colours of Infinity download section

EE Keeper, Updated to v1.0.3

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At the suggestion of @Dee, this thread will be used to post updates (as and when I have time), looking into bug reports, and a host of other things.

FAQ Quick Links


Download


There are two different downloads for Keeper on Windows, and one for Mac (in most cases). The two choices on Windows are:- a standard ZIP file, or an (Inno) installer.

Unless otherwise stated, an archive unpacker will be required in order to open the compressed ZIP archive. WinZip, WinRAR, 7-Zip, etc.

The default location for the installer is 'Program Files'. As of Windows Vista, User Account Control (UAC) forbids writing files to directories within Program Files unless the User Account Control feature is disabled. If you use the installer, you can now opt to have the INI file saved in AppData during installation.


Previous versions of EE Keeper can be found on SourceForge.

Download (ZIP)

Sorcerers.net mirror (ZIP)

Download (EXE Installer)

Mac Wineskin Wrapper - Current Version: v1.0.3.4

Modification Disclaimer


EE Keeper is a save game editor. It can also be used as a character and creature editor. It's not a mod itself, but it can be used to make modifications. If asked by a member of the Beamdog team in reply to a bug report, "are you using any mods?" please be aware that this counts as a mod, as it is used to modify something outside of the game. Most modifications achievable via EE Keeper are harmless, this is just an advisory notice.

Compatibility


Mac: This is a big question for a lot of people. The answer is that it is not officially supported. Some trials on Mac via Wineskin, by @Nifft, have been done and it seems to work, depending on the version - it will be up to others to help with that should any issues arise. More details here. @AstroBryGuy, has recently started creating wrappers for new versions of EE Keeper. Please note that a new wrapped version will be released behind the Windows version; it requires that he gets the latest version and then create and upload a wrapper. For future builds I will be submitting one to him sooner so that he can have it wrapped and uploaded in conjunction with the Windows release.

Linux: Though not ideal, Keeper works with the use of Wine and it functions well enough. To load different languages, environmental variables may need to be set; e.g. Exec=env LC_ALL=zh_CN.UTF-8 WINEPREFIX="[location of wine]" wine '[location of file]'.

Windows: The current version should work on everything from XP to Windows 10. If you encounter a problem, please see the details in the next post on reporting any issues you find.

As a final note: just because a new thread is made, and the release is more of a Live/REL version, it doesn't mean that the program is bug free, nor does it mean that I won't be tweaking it any more (I will, and it will be a long term project/hobby). If you come across any issues, or you are in doubt over something, feel free to post and either myself of some other helpful community member will try to help overcome it. If you find something, and you're certain that it's a bug (i.e. portraits not displaying when they should), feel free to create a ticket for it here. If the ticket is not a bug, but a misunderstanding, then it will be moderated as such. Feature requests can also be made, just set the 'Report Type' option to 'Feature Request'. When trying to bring a bug to my attention, please specify what platform you are using (Mac or Windows) and exactly what you are or were trying to do at the time of the bug.

Credits


Obviously, like any program, there are bugs and there are people who voluntarily test and people who report bugs. If you've tested this to make sure it works in a beta, you'll be listed here. If you're not specifically testing for bugs, but still find one and take the time to come here and report it, you'll be listed. If you're not listed here (I may have simply forgotten), send me a PM and you'll get added.

@AHFTesting
@AntonTesting
@argent77Testing, feedback.
@AstroBryGuyMaintainer of the Mac Wineskin version.
@CrevsDaakTesting
@DavideTesting, Italian Translation
@DeeTesting
@ErgTesting
@ermoTesting
@HeasTesting
@IsayaTesting, French Translation
@KunikosTesting
@mattinmWork on the Qt version so as to natively support other platforms.
@MikaalTesting
@mlneveseTesting
@NifftTesting
@PibaroTesting, Italian Translation
@silver_gpChinese Translation
@swnmcmlxiTesting
@TeflonKorean Translation
@TressetTesting

Global-setting ruins dialogue connections

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This has given me a huge headache before I finally figured it out. And if it's already known, let me bring it up again, because it's a pain in my chair-flattened ass, too. Globals set in-between replies of conversations can ruin the finely scripted actions. This could be a Weidu thing for d files or it could be the engine thing. Globals in a conversation take an extra transition to register - this is known. So if a Global was to be set earlier in the dialogue, in one of the opening lines, to get that done with and leave later replies for more complicated actions, the Global will push those actions down the line and postpone them while it's being processed!

In my conversation, I had a Global set early on, and this made creatures to be spawned at a later point appear not after the reply I wanted, but after the next one, so they could not take advantage of my EXTERN and the referenced conversation, which just broke.

Are we still stuck with journal entries in the INFO section?

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If I'm not mistaken, with Weidu journal entries of the QUEST type end up as INFO, all on that list. Is that still the case? I'd like to see my quests as quests, with the nice pop-up windows and quill.

Anyway to alter character model?

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Hey guys! I'm looking to play through the series as either a stalker or an archer but I absolutely can't stand the half naked leather armour models in this game. Is there anyway to mod my sprite appearance so it looks like mail or something instead? I don't want to cheat or alter the mechanics in anyway. Just the PC sprite or armour model that's displayed for BGEE and BG2EE.

Thanks!

[iOS, Modding] .pstoverride files?

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If you go to the planescape.com site, and scroll down, you can see that there are a bunch of things to download, the manual, Even More Irish Annah and Easter-Egg Morte. OK, that's what everyone would expect, but if you look closer on the NPC appearance changes, it says "to install in iOS click here" and links you to a .pstoverride file (a zip file with a different extension, nothing weird here). Basically, this means that iOS versions of the game are much more moddable than any other of the EEs. I just hope they port this over to BG:EE and company when they release their next patch.

Right now, this is pure speculation because I yet have to see it work, but it's certainly very good for they few that would like to distribute non-WeiDU mods without new strings for iOS IE games.

Glitch with map edited witn dltcep

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Hi, i recently started to mod with dltcep. I achieved to load a custom map in BG2: EE but there's a slight problem. I can see the crop lines of the grid from the .tis when the characters walk around or when I zoom out. With smaller maps i dont have this problem, but is there a way to avoid such a glitch? I used maps extracted from BG:2 that I edited with photoshop before converting it with dltcep. Thanks for your time.

A well-balanced quest mod?

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I have been playing with a few quests mods, and recently installed Dark Horizons and DSotSC, and though I admire the quantity of work that was put into these mods (they are pretty much as big as TotSC), I find some of the items they allow to be utterly unbalanced, particularly DH that gives you, for example, a +3 scimitar that has 3 attacks per round and on-hit magic damage/stun litterally minutes into the game, after a not-so-hard fight, which would be a crazy-strong weapon even for SoA/ToB standards (imagine celestial fury with a base 3 APR). I very much appreciate the new NPCs though, they are pretty strong but not more than some of the vanilla one.

Well, anyway, I was wondering whether you guys could suggest some well-balanced quest mod, with challenging fights and strong - but not super OP - rewards. One such mod, in my mind, would be The Grey Clan. The fights are really quite tough but not unfair, and it's a shame it got stuck at Episode 1, but the items you get are just very slightly stronger than what vanilla BG/TotSC provides you with. The same goes for Stones of Askavar, and if I were to reproach anything to these mods it's that they give too much experience. But this is fixed using the component that reduces experience in EET.


Oh and, how good is Drizzt saga, by the way?

Sure, why don't we break the basis of AD&D (armour and weapons mod in planning stage)

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I am learning to mod at the moment, and start ambitiously. This thread is first to document ideas, then implementation.

I really don't like 2nd edition d&d, but love Baldur's gate. Armour should, in my opinion, mitigate damage, not prevent it. I can't find a "-n to crushing/slashing/piercing damage" modifier, so I'll work with percentages. This will first be Baldur's gate only, not BG2 where larger emphasis is on magic.

The idea also is to not have anything overpowered, but give you choices.

Base speed +3 to mitigate speed reductions.

Shields:
I want to have bucklers give a +3 AC, med shields a +4, large shields a +6, but also a -1 and -3 movement penalty for med and large and casting time +2 +4 +8. There may be some save vs spells for larger shields, I'll look into that.

Armour

Armour would have DR and only a small AC difference.
Leather armour -1 movement, +5%DR crush +5% slash. +1casting time 10% arcane casting failure
Studded -1 movement, 1 dex penalty, 10% DR slash, 5% crush, 5% pierce +1 casting time -1 AC 20% arcane casting failure
Hide -2 movement -2 dex penalty, 15% crush, 5% slash 5% pierce +1 casting time -1 AC 30% arcane casting failure
Chain -2 movement, 2 dex penalty, 30% slash, 20% pierce, 10% crush (considered gambesoned) +4 casting time -2 AC 40% arcane casting failure
Splint: replace with "Augmented chain" -3 movement, 2 dex penalty, 30% slash, 20% pierce, 15% crush (considered gambesoned) +4 casting time -2 AC 40% arcane casting failure
Plate -3 movement, 3 dex penalty, 39% slash, 30% pierce, 15% crush, +6 casting time -3 AC 50% arcane casting failure
Full plate: Not balancable, I'll replace it with regular plate (so it's like the 14th century)

Open helm -1 AC +5% resistances -10% find traps -10% open locks -10% detect illusion -2 initiative +10% arcane spell failure
Closed helm -3 AC +10% resistances -30% find traps -30% open locks -30% detect illusion -6 initiative +40% arcane spell failure

Spells need to reflect armour to keep the balance, enhancements straight improve AC

Weapons:

Crushing
Crushing except Quarterstaff -1 or 1 die down, slings do crushing
Staves -2 AC -1 movement

Slashing
Arming swords -1AC 1d10 damage
Two handed swords -2 AC -1 movement 2d6 damage
Axe 1 die down and +1d3 crushing
Halberd -1 AC -1 movement +1d3 piercing

Piercing
Generally the same
Spears -2 AC -1 movement damage up to 1d8
The rest no bonus

Proficiencies
Weapon styles and proficiencies are where you learn to defend yourself:

Shield 1 -2AC +1 save vs spells
Shield 2 -2AC +1 attack +2 save vs spells

1h1 -1 AC +1 attack
1h2 -2 AC +2 attack

2h1 -2AC +1 attack
2h2 -3AC +2 attack

2wf1 -1 AC, +1 main hand
2wf2 -1 AC, +2 main hand
2wf3 -2 AC, +2 main hand +1 off hand.

Weapon profs

2 -1 AC +1attack +1/2 apr
3 -2 AC +2 attack +2 damage +1/2 apr total
4 -3 AC +3 attack +3 damage +1/2 apr total
5 -4 AC +3 attack +3 damage +1 apr total

Classes:
Rangers lose the bonus two pips in 2wf, but get a "detect traps" 1/day
Warrior: -1 AC every 4 levels (-2 in BG1)
Priest: -1 AC every 6 levels (-1)
Rogue: -1 AC every 6 levels (-1)
Mage: -1 AC every 8 levels (-0)

To do
Can I find the -n piercing/crushing/slashing incoming modifiers somewhere? This would give the armoured dude the option to ignore damage in addition to mitigating part of it, which is a better representation of reality
What about beasties?
What about Kensai?
What about Swashbucklers?
What about Monks?
What about Blades?
What about Skalds?
What about multi/dual classing and the AC bonus?
How will it stack with bbn/dwarven defender/shield of faith DR?
What about bracers? Maybe just like ROP's?
What about mage robes? Like armour, but equal % reduction, and -1 movement speed?
What about belts? - AC seems like the good place to start?
How to keep 2wf from being too powerful? Can I urge the second hand to a lighter weapon?
What about bastard swords? Maybe make them 2h swords with shorter range and better protection and especially speed (so like a real world longsword)?
Can I change the other weapon styles to also have a third pip?
Is this too little?
Can I add things like a chain shirt (light metal armour), brigantine (alternative splint) and padded (alternative to hide)

This is very basic, don't expect the mod within a few months.

Room for new content in BG - where?

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New content added to BG sometimes makes me feel kind of cramped. I mean, they put Dorn's necromancer Kryll in a half-empty area in the southeast - all right, had a "random" encounter with him between maps - that was clever... But there is also fan-made content. The Friendly Arm is stuffed (but only downstairs, for some reason), and putting more encounters on the old maps is a bad idea, space is the most important thing about this game. There are also too many people trapped in stone lately.

So where else to stick "new" places or just NPC? I'm putting "new" in quotes, because the areas will usually, of course, be rehashes and imports from IWD or some other game...

Some modders found smart solutions. @DarkDogg used the abandoned house while still keeping it abandoned (which is just right), and hacked a cave entrance on another map. (It would be good to hear ideas about which areas in the Infinity games are the least known and used, by the way.) Now, I don't make areas myself, and probably never will, but I'm eager to play in them. I hate stepping on toes, too. So let me think of possible destinations for added content and ways to avoid filling up the game. Here is what comes to mind:

1) Make more caves on the existing maps, with small entrances. A cave entrance is a hole in a wall, so it doesn't clutter the map any or interfere with its theme. For instance, there are enough sand and loam banks on the lonely, muted Firewine map for one or even two holes behind a bush. New caves should also be easy enough to draw up. It is probably better not to staff caves chock-full of creatures, that looks unnatural, especially for a place like Firewine. An empty cave is just fine, it makes the game feel "roomy." An empty cave is a valuable contribution to the game, no less than a full one.

2) Open up the top of Durlag's Tower. When you walk out on the terrace, you see that there remains enough space up there, above the highest floor, for a couple of good-sized rooms. And there must be rooms, too. It can't be just solid stone, can it? The shape of the tower is so irregular, it can probably accept almost any room. There is a also a door, next to the stairs, that is enticing.

3) Use the right river bank of AR0400 (Farmlands north of Baldur's Gate, with the zombies). For some reason the right bank is impassable. Well, there is enough space there for an encounter or two.

4) Use houses in Baldur's Gate itself. There are a lot of blanks with generic NPC. Evict them and put some interesting folks instead. Planescape: Torment had no "generics" in houses, everybody had a name and a quest, and the game was the better for it. But these NPC and their quests, of course, won't be accessible until after Cloakwood.

5) The Nashkel Fair is just what the doctor prescribed if you don't know where to put gamblers, tricksters, idlers, entertainers and wandering heroes. The Fair is, to be frank, not much fun at the moment and never has been. If you have Unfinished Business, there are two or three merchants, fat of course, who sell the same usual boring weapons... you know you want that non-magical sling... but also, let's be Fair, overpowered equipment and duplicates of weapons you thought your party has already come by... The huge gambling tents are next to empty of anything interesting, and you can't even really play. Well, if the Fair really does attract many people from distant parts, as Volo says, you can expect many unusual types there and in the tent of the lotus smokers... Or better, so as not to clutter it, put someone outside.

By the way, when a farmer comes to a fair, he usually wants to buy or sell something practical. Buy a new plow, sell a pig. He's not there to play the roulette... Ahem. If we want to keep a toehold on common sense, should the place not reflect this medieval reality?

6) Place more people on second floors of inns, including the Friendly Arm. Felderpost's is huge. There is enough space in city inns as well. It's okay to make players look for an NPC outside of the bar room. Legwork is a good thing more often than not.

7) Combine NPC. This is a trick, but it works: instead of adding a "realistic" number of servant-type NPC like guards, roaming ass-scratching peasants and so on, add enough to make the impression you want to convey. A certain mod places several merchants in the courtyard of the Friendly Arm, each with two or three guards, and the guards all have flaming swords out... Aside from making Doom Guards less impressive and just being in bad taste, this crowd throngs the map. Two-three or three-four guards would have been enough for all of the merchants. They symbolize strong security, and that's all the situation calls for. It's not like more guards can prevent the player from killing everybody, if he really wants to. It's always best to keep numbers down, this leaves more player attention for the surroundings. And a crowd of people with near-identical avatars looks ridiculous. Sorry, SoD.

8) Take over NPC. Do you see a wandering Reader with no name? A guard called Guard? A little girl called Girl? Don't make your own actors - grab and christen these, already available. You can even sign up a wandering cat if you have a mind to. Beregost or Nashkel aren't metropolises to teem with people (including the little crowd gathered to look at a monk). They are small, boring places, or there wouldn't be any adventurers.

9) Phase out NPC. So you really need a peasant woman to appear at X to answer the party's question, it has to be outdoors, and you can't take over an NPC already there. Why shouldn't, then, she disappear after the party leaves the area, or after 1 minute? Nobody will miss her, surely. She doesn't have to remain, when the only thing she will have to say until the end of the game, if the party stumbles across her again, is "Hello, how fare thee?" We fare fine, thank you, and don't you have better things to do than stand there with your one-liner and block the view?

Those are my suggestions. Obviously there are going to be exceptions, but the important part, on the whole, is to find unexplored spaces instead of jamming it all in a world not meant to hold so much magic, so many weapons, such throngs of people, in short, this amount of content.

[MOD] EEUITweaks Mod Collection - All EE (v2.2+) Platforms

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EEUITweaks User Interface Mods Collection Version 2.5

The goal of EEUITweaks is to be a collection of the individual UI.MENU (i.e. Extended Edition 2.x+) mods/patches/tweaks from the BeamDog UI Modding forum; packaged as a single WeiDU collection. The advantages are to automate the tedious manual editing of UI.MENU, simplify multiple mod installations (particularly after an update), and to provide a single source from which many EE GUI mods can be accessed. It does NOT install the full UI replacement environments, although it does support modding them.

EEUITweaks supports BGEE, BG2EE, BGEE/SoD, PST:EE, and EET with the BG2(default) and SoD (EET_gui) user interfaces. It also supports installing mods on the Dragonspear UI++, BG2EE GUI To BGEE, LeUI, Revised Dragon Scale, IWD GUI for BG2:EE and BG:EE, and IWD2 for BG2 replacement UIs. In all cases, it will skip attempting to install useless or invalid mods for a particular environment (e.g. transparent sidebars on Dragonspear UI++).

EEUITweaks-master.zip contains the usual WeiDU setup-EEUITweaks.exe installation program and EEUITweaks mod files directory and should present no problem for those who are familiar with using WeiDU. For those who are not so familiar, there is a file named 'Installation.txt' within the zip's EEUITweaks directory that contains step-by-step instructions. For EET installations, EEUITweaks mods should be installed after Finalize EET (setup-EET_end component 1) and after any optional 'full UI.MENU' GUI packages.

If you've previously installed any of the mods supported by EEUITweaks using a stand-alone WeiDU setup, Please use the same stand-alone setup to un-install the mod prior to installing it with EEUITweaks. EEUITweaks will not be able to un-install it. Similarly, if you've manually installed a mod contained in EEUITweaks, I'd recommend manually un-installing it prior to re-installing via EEUITweaks.

Something that may not be familiar (unless you've used @CamDawg's excellent 'The Tweaks Anthology' package), is that EEUITweaks makes use of mod 'Groups'. This mechanism defines a relatively small number of categories, and associates each mod in EEUITweaks with the most relevant category. When you start EEUITweaks, it will ask you select the categories of interest. This makes it easier to install only a subset of the full collection - saves wearing out the 'N' key :smile:. Details of the groups (and the currently included mods) is in the message below.

I would like to thank all of the folks who have developed the mods/tweaks that appear in this collection. Without their efforts - it wouldn't be much of a collection. I'd particularly like to thank @lefreut whose suggestion in another Discussion provided encouragement to move this project from the "One of these days I need to..." phase to actual development.

Enjoy!

EEUITweaks-master.zip

[STEAM] Making Mods Function

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I have had almost no luck using mods with Baldur's Gate - Enhanced Edition or the bug fixes that are rampant through here. So, I have came to ask for help.

Several issues to help me [and probably others] with:

Steam
I purchased the game via Steam, which created a long directory of C: Program Files (x86)/Steam/SteamApps/Common/Baldur's Gate - Enhanced Edition

As I bought it from steam and most people here are referring to a Beamdog [?] version - did I buy the wrong/broken/whatever negative[positive] version? If so, how do I fix the game [fix patches/general mod-ability/ect]?

When someone gives a directory tree, and it's a Beamdog sourced game, how do I install in my version?

WeiDU
I have read that most mods require this program. I found it http://weidu.org/ <-- there, downloaded, unzipped and now have no idea exactly where to put it, or how to use it with the various mods available.

Where do I put the WeiDu files? How do I use it to sync the various mods [if that's what it is even for?]

00766 & Override
I finally found these folders. They are located in my Steam data tree, yet it seems most people have them in the auto generated My Documents portion of the game. Is the data not being generated properly for my copy/do I need to copy/move these two folders to the My Documents portion?

When someone says to put file x in their override folder, that's it? There's nothing else? The game knows to call to that folder, with or without Weidu?

External Drive Play
I tend to have all my game files on an eHD. I copied the data in the Steam tree for the game, and can play it freely from my eHD. Does this impact any effect on whether modified files function or not? Do I have to launch the game from the Steam Client to play properly? I haven't had stability issues, but it is a concern.

Specific Example
The fix for the Firebead quest at the beginning of the game is located here http://forum.baldursgate.com/discussion/comment/268466/#Comment_268466 . I downloaded, unzipped and moved the file to my override folder, yet it didn't fix the issue. Teleroth or whoever only lets me speak to him three times, and then no more interaction is allowed. How do I utilize the patch [along with many others here]? I would love to have a game that works as well as everyone else, especially as this was my first DLC/game purchase ever.

As a side note, I have read the various help threads such as How To Manually Customize Your Game, Mod and modding tutorials quick links and Here's how to use custom portraits. They are helpful, but again, I cannot utilize their knowledge, apparently.

If anyone can help me in any way they can, I would very much appreciate it.

Edit:
I get the feeling that most of the patches look at a certain directory for the files they effect, when placed in the override folder. If this is true, then do they really fix anything if designed for use in one game version [beamdog] when placed into another [steam]?

[NPC MOD] Sheena - The Half Dragon Tale

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Sheena - The Half Dragon Tale

Sheena's story begins in Firkraag's lair at level 8-10 in a prison cell next to Garren's child. Sheena is a neutral good half red dragon multiclass Fighter / Wizard. Her half dragon form is hidden most of the time (cities, forests...) to balance the game. Sheena is limited to two handed swords, quarterstaffs, halberds and darts (an animation limitation). Sheena's strength and constitution can not be raised by any item (potions and spells do work). Sheena has extensive banters with all Bioware NPCs, numerous interjections and a friendship path available to both male and female PCs. Sheena's flirts are available to male PCs of good and neutral alignment. She has also a small romance path (TOB like), which triggers if Mazzy is in the party, other romances are not active, you are through with the friendship talks and your character is of neutral or good alignment. Sheena leaves for good if is kicked out from your party.

image image

Race: Human/Dragon

STR: 16
DEX:12
CON: 16
INT: 15
WIS: 10
CHA: 15


- Infravision
- 50% fire resistance
- Half dragon form
- Half dragon breath ability useable once per day
- Slightly faster movement speed to speed up the half dragon animation

Half dragon form: + 4 STR, +2 CON, +4 AC (lizard scale bonus), 100% fire resistance, immune to paralysis as any large creature would and immune to mind spells (charm, confusion and stun). This is the standard half dragon template.

Languages: English, French, Spanish


What needs to be done:

- New better HD portrait
- Extended romance (Right now is romance only in SoA)
- Few more special items
- Czech translation
- Personal Q ?

Additional informations:

- The current version does not work well with vanilla BG or old versions of EE, you must use a game that has a current patches. I will try to fix this problem in the future releases of my mod.


Actual version - V2.5
Link - https://www.dropbox.com/s/psvxbupszf39i4s/Sheena_v2.5.zip?dl=0

P.S.
I really tried to contact Red Knight the original author, but all websites are dead and all profiles and emails are canceled.
I hope he will not mind that I took over his mod.
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