hi guys ; i'm playing BG2EE ; my character's class is thieft/fighter . about stronghold ; i do fighter quest first but keep Nalia waiting at the gate of her castle ; then i finish theft quest and take theft's stronghold ;then i'm back Nalia's castle , refuse her offer to take her in party again . After that ;I do some other quest ; then i read about some mod can help us keep all stronghold . So ; is there a way for me to take that fighter's stronghold with current save ? I don't want load old save or begin everything again . The trouble here is "I had refused Nalia's offer " ; if i don't , maybe it will be less complicate . Help me guys ; any methods , cheats or mod ? thx for reading all of this
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multi stronghold ! help me
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[MOD] Bardic Wonders v1 (UPDATED - three new kits added)
Bardic Wonders
This is what comes out of me having a bit of time to spare and messing with the game... I had this mod sitting in my file directory as a jumble of separate components for a while now and, since I had the time, I decided to combine it into an item pack + kit mod to share with everyone.BARD KITS
These components can be installed in either BG:EE or BG2:EE.Abettor of Mask
ABETTOR OF MASK: Contrary to popular belief, the trickster god Mask's favor extends past those who walk the path of stealthy arts and trickery. The Abettor is a faithful Maskarran, a deceptive agent of the Lord of Shadows whose gall is tested through tasks that typical bards would balk at due to their dark natures.
ADVANTAGES:
– Receives a +5% bonus to Pick Pockets per level.
– Gains a backstab multiplier of x2.
– The Abettor's song, "One's Loss, Another's Gain", provides thieving and stealth bonuses to the party. The song grants +15% to all thieving skills, increasing by 5% per rank and grants the following effects:
3rd level: Party members passively detect traps
6th level: Party members gain Blur (+3 to AC, +1 to all saving throws)
9th level: The singer has a 50% chance to gain Improved Invisibility for one round
12th level: Party members gain Non-Detection
15th level: The singer has a 100% chance to gain Improved Invisibility for one round
– From 10th level onwards, the Abettor passively has a 1% chance upon taking damage to turn invisible for one turn.
– From 12th level onwards, gains one use of Shadowstep.
SHADOWSTEP: The character steps into the Shadow Plane and may move for 7 seconds while others are frozen in time. The caster cannot attack or cast spells while in the Shadow Plane.
– May learn the Assassination high level ability upon reaching 24th level.
DISADVANTAGES:
– Must be of True Neutral, Chaotic Neutral, Neutral Evil or Chaotic Evil alignment.
– Only has one-half normal Lore value.
– May not learn the Magic Flute high level ability.
– May only be proficient in weapons usable by thieves.
ADVANTAGES:
– Receives a +5% bonus to Pick Pockets per level.
– Gains a backstab multiplier of x2.
– The Abettor's song, "One's Loss, Another's Gain", provides thieving and stealth bonuses to the party. The song grants +15% to all thieving skills, increasing by 5% per rank and grants the following effects:
3rd level: Party members passively detect traps
6th level: Party members gain Blur (+3 to AC, +1 to all saving throws)
9th level: The singer has a 50% chance to gain Improved Invisibility for one round
12th level: Party members gain Non-Detection
15th level: The singer has a 100% chance to gain Improved Invisibility for one round
– From 10th level onwards, the Abettor passively has a 1% chance upon taking damage to turn invisible for one turn.
– From 12th level onwards, gains one use of Shadowstep.
SHADOWSTEP: The character steps into the Shadow Plane and may move for 7 seconds while others are frozen in time. The caster cannot attack or cast spells while in the Shadow Plane.
– May learn the Assassination high level ability upon reaching 24th level.
DISADVANTAGES:
– Must be of True Neutral, Chaotic Neutral, Neutral Evil or Chaotic Evil alignment.
– Only has one-half normal Lore value.
– May not learn the Magic Flute high level ability.
– May only be proficient in weapons usable by thieves.
Dancer
DANCER: The dancer is an entertainer, an acrobat and a surprisingly dangerous combatant when drawn to battle, emphasizing speed and agility to confuse and unnerve his opponents while inspiring allies to fight with increased confidence.
ADVANTAGES:
– +10% to Pick Pockets.
– +2 bonus to Armor Class at 1st level. Gains an additional +1 bonus to Armor Class every 10 levels.
- +1 bonus to Armor Class vs. missile weapons at 1st level. Gains an additional +1 bonus to Armor Class every 5 levels.
- +2 to movement rate.
- The Dancer's Bard Song, "Dance of the Floating Lily", immobilizes the dancer while inspiring his allies, providing immunity to fear and morale failure and grants the following bonuses:
1st level: +2 to hit and damage, +1/2 attack per round, dancer gains +2 to Armor Class
6th level: +3 to hit and damage, +1/2 attack per round, dancer gains +4 to Armor Class
11th level: +4 to hit and damage, +1/2 attack per round, dancer gains +6 to Armor Class
16th level: +5 to hit and damage, +1 attack per round, dancer gains +8 to Armor Class
21st level: +6 to hit and damage, +1 attack per round, dancer gains +10 to Armor Class
- From 4th level onwards, may use the Adrenaline Rush ability once per day.
ADRENALINE RUSH: The dancer temporarily gains a huge boost in power for three rounds, gaining +1 to hit and damage for every four levels. His attacks per round are also doubled. However, his Armor Class is reduced by four points and he is unable to use his Bard Song, and after the duration ends, he becomes winded, suffering a -4 penalty to Luck and inability to use his Bard Song for one turn.
DISADVANTAGES:
– May not wear any armor.
- May memorize one less spell per level.
– Only has one-half normal Lore value.
ADVANTAGES:
– +10% to Pick Pockets.
– +2 bonus to Armor Class at 1st level. Gains an additional +1 bonus to Armor Class every 10 levels.
- +1 bonus to Armor Class vs. missile weapons at 1st level. Gains an additional +1 bonus to Armor Class every 5 levels.
- +2 to movement rate.
- The Dancer's Bard Song, "Dance of the Floating Lily", immobilizes the dancer while inspiring his allies, providing immunity to fear and morale failure and grants the following bonuses:
1st level: +2 to hit and damage, +1/2 attack per round, dancer gains +2 to Armor Class
6th level: +3 to hit and damage, +1/2 attack per round, dancer gains +4 to Armor Class
11th level: +4 to hit and damage, +1/2 attack per round, dancer gains +6 to Armor Class
16th level: +5 to hit and damage, +1 attack per round, dancer gains +8 to Armor Class
21st level: +6 to hit and damage, +1 attack per round, dancer gains +10 to Armor Class
- From 4th level onwards, may use the Adrenaline Rush ability once per day.
ADRENALINE RUSH: The dancer temporarily gains a huge boost in power for three rounds, gaining +1 to hit and damage for every four levels. His attacks per round are also doubled. However, his Armor Class is reduced by four points and he is unable to use his Bard Song, and after the duration ends, he becomes winded, suffering a -4 penalty to Luck and inability to use his Bard Song for one turn.
DISADVANTAGES:
– May not wear any armor.
- May memorize one less spell per level.
– Only has one-half normal Lore value.
Storm Drummer
STORM DRUMMER: Storm Drummers are particularly powerful bards whose music has the power to summon lightning storms. Their drums and booming voices, loud as thunder, can unnerve both enemies and allies alike. However, their unique abilities have led them to shun metal weapons and armor in order to optimize their abilities.
ADVANTAGES:
– +10% resistance to electrical damage. Gains an additional 5% every three levels.
- The Storm Drummer's Bard Song, "Thunder and Lightning", does not affect allies. Instead, it has a chance of causing bolts of lightning to strike down from the sky dealing electrical damage to all nearby enemies.
1st level: 20% chance of dealing 2d6 electrical damage
4th level: 25% chance of dealing 2d8 electrical damage
7th level: 30% chance of dealing 2d10 electrical damage
10th level: 35% chance of dealing 3d8 electrical damage
13th level: 40% chance of dealing 3d10 electrical damage
16th level: 45% chance of dealing 4d8 electrical damage
19th level: 50% chance of dealing 4d10 electrical damage
Due to the song's magical nature, it can be used indoors.
- From 5th level onwards, may use the Storm Shield ability once per day. Extra uses are gained at 10th and 15th level.
STORM SHIELD: This spell lasts 1 round per level of the caster. It protects the caster completely from lightning, fire, cold, and normal missiles.
- From 10th level onwards, may use the Thunderclap ability once per day.
THUNDERCLAP: The Storm Drummer claps his hands together, causing a deafeningly loud blast of sound. All creatures around the Storm Drummer must save vs. spells at -4 or be stunned for one turn. Even if the save is made successfully, all targets are deafened, suffering a 50% chance to miscast any spells. Only the caster is immune to the spell's effects.
DISADVANTAGES:
– May not use any metal weapons.
- May not wear armor heavier than studded leather.
– Only has one-half normal Lore value.
– Only has one-half normal Pick Pockets percentage.
ADVANTAGES:
– +10% resistance to electrical damage. Gains an additional 5% every three levels.
- The Storm Drummer's Bard Song, "Thunder and Lightning", does not affect allies. Instead, it has a chance of causing bolts of lightning to strike down from the sky dealing electrical damage to all nearby enemies.
1st level: 20% chance of dealing 2d6 electrical damage
4th level: 25% chance of dealing 2d8 electrical damage
7th level: 30% chance of dealing 2d10 electrical damage
10th level: 35% chance of dealing 3d8 electrical damage
13th level: 40% chance of dealing 3d10 electrical damage
16th level: 45% chance of dealing 4d8 electrical damage
19th level: 50% chance of dealing 4d10 electrical damage
Due to the song's magical nature, it can be used indoors.
- From 5th level onwards, may use the Storm Shield ability once per day. Extra uses are gained at 10th and 15th level.
STORM SHIELD: This spell lasts 1 round per level of the caster. It protects the caster completely from lightning, fire, cold, and normal missiles.
- From 10th level onwards, may use the Thunderclap ability once per day.
THUNDERCLAP: The Storm Drummer claps his hands together, causing a deafeningly loud blast of sound. All creatures around the Storm Drummer must save vs. spells at -4 or be stunned for one turn. Even if the save is made successfully, all targets are deafened, suffering a 50% chance to miscast any spells. Only the caster is immune to the spell's effects.
DISADVANTAGES:
– May not use any metal weapons.
- May not wear armor heavier than studded leather.
– Only has one-half normal Lore value.
– Only has one-half normal Pick Pockets percentage.
Troubadour
TROUBADOUR: Troubadours are musicians that specialize in lyric poetry. Their songs are often of chivalry and courtly love. In adventuring, troubadour bards are valuable due to their proficiency in healing spells, including songs of rejuvenation that protect their comrades. Women that choose the profession of the troubadour are usually known as trobairitz.
Advantages:
– May use the Bard Song "Song of Healing".
SONG OF HEALING: The troubadour's song gradually heals his allies and provides them with resistance to any attempts to impair their movement, magical or otherwise.
1st level: allies regenerate 1 hit point per round and are immune to slows.
9th level: allies regenerate 2 hit points per round and are immune to all movement-impairing effects.
18th level: allies regenerate 3 hit points per round and are immune to all mind-affecting and movement-impairing effects.
– Gains the following priest spells in their spellbook:
1st level: Cure Light Wounds
2nd level: Remove Paralysis
3rd level: Cure Medium Wounds
4th level: Cure Serious Wounds
5th level: Cure Critical Wounds
6th level: Mass Cure
– May cast spells while wearing armor.
– 10th level: May use the Voice of Peace ability once per day.
VOICE OF PEACE: Chanting a soft melody, the troubadour soothes his allies' spirits and renews their confidence, healing them for 1d6 (+1 per level) hit points. All allies affected also gain 10% physical resistance and immunity to berserk effects for 1 turn. However, allied barbarians and berserkers will find themselves unable to call upon their rage while the aura of calm is in effect.
– 14th level: May use the Sacred Breath ability once per day.
SACRED BREATH: This ability functions the same way as the 5th level priest spell Raise Dead, restoring the target to life.
Disadvantages:
– May not wear armor heavier than studded leather.
– May only be proficient in weapons usable by thieves.
– Only has one-half normal Lore value.
– Only has one-half Pick Pockets percentage.
– May only be of Neutral Good, Chaotic Good, True Neutral or Chaotic Neutral alignment.
Advantages:
– May use the Bard Song "Song of Healing".
SONG OF HEALING: The troubadour's song gradually heals his allies and provides them with resistance to any attempts to impair their movement, magical or otherwise.
1st level: allies regenerate 1 hit point per round and are immune to slows.
9th level: allies regenerate 2 hit points per round and are immune to all movement-impairing effects.
18th level: allies regenerate 3 hit points per round and are immune to all mind-affecting and movement-impairing effects.
– Gains the following priest spells in their spellbook:
1st level: Cure Light Wounds
2nd level: Remove Paralysis
3rd level: Cure Medium Wounds
4th level: Cure Serious Wounds
5th level: Cure Critical Wounds
6th level: Mass Cure
– May cast spells while wearing armor.
– 10th level: May use the Voice of Peace ability once per day.
VOICE OF PEACE: Chanting a soft melody, the troubadour soothes his allies' spirits and renews their confidence, healing them for 1d6 (+1 per level) hit points. All allies affected also gain 10% physical resistance and immunity to berserk effects for 1 turn. However, allied barbarians and berserkers will find themselves unable to call upon their rage while the aura of calm is in effect.
– 14th level: May use the Sacred Breath ability once per day.
SACRED BREATH: This ability functions the same way as the 5th level priest spell Raise Dead, restoring the target to life.
Disadvantages:
– May not wear armor heavier than studded leather.
– May only be proficient in weapons usable by thieves.
– Only has one-half normal Lore value.
– Only has one-half Pick Pockets percentage.
– May only be of Neutral Good, Chaotic Good, True Neutral or Chaotic Neutral alignment.
Enhanced Song HLAs
ABETTOR OF MASK: Symphony of the Dark Children
This song is a powerful aid to both the Abettor and to his allies. In addition to all existing effects, the song now provides +50% to all thieving skills, +6 to Luck, +4 to Armor Class (+8 vs. missile weapons) with an additional +2 vs. good-aligned creatures, +4 to all saving throws, immunity to backstab and a 20% chance for all party members to turn invisible for two rounds. The Abettor also has a 5% chance to stop time for one round, but he is unable to take any action for the duration.
DANCER: Swift-As-Flowing-Water
This oriental dance is a powerful aid to both the Dancer and to his allies. The song gives the Dancer a +20 bonus to Armor Class as well as the ability to move at a reduced pace. The song also gives his allies +8 to hit and damage as well as one extra attack per round and increased movement rate. There is also a 5% chance that the entire party will become affected with Adrenaline Rush.
STORM DRUMMER: Drums of Raijin
This is a powerful aid to the Storm Drummer. This song gives the Storm Drummer a 75% chance to call down bolts of lightning dealing 6d10 electrical damage to all nearby enemies. Additionally, the Storm Drummer is immune to electrical damage and is surrounded by a magical shroud which provides +10 to Armor Class, immunity to normal weapons and deals 2d8+5 damage to anyone who attacks the Storm Drummer in melee range.
TROUBADOUR: Holy Hymn of Eldath
This song is a powerful aid to both the Troubadour and to his allies. The Holy Hymn of Eldath causes all recipients to regenerate for five hit points per round and become immune to all movement-impairing and mind-affecting effects, poison, disease, level drain and instant death effects. The party also gains a +4 bonus to Armor Class and Saving Throws, with a +2 extra vs. evil creatures. There is also a 5% chance all recipients will be healed for 40% of their total hit points.
This song is a powerful aid to both the Abettor and to his allies. In addition to all existing effects, the song now provides +50% to all thieving skills, +6 to Luck, +4 to Armor Class (+8 vs. missile weapons) with an additional +2 vs. good-aligned creatures, +4 to all saving throws, immunity to backstab and a 20% chance for all party members to turn invisible for two rounds. The Abettor also has a 5% chance to stop time for one round, but he is unable to take any action for the duration.
DANCER: Swift-As-Flowing-Water
This oriental dance is a powerful aid to both the Dancer and to his allies. The song gives the Dancer a +20 bonus to Armor Class as well as the ability to move at a reduced pace. The song also gives his allies +8 to hit and damage as well as one extra attack per round and increased movement rate. There is also a 5% chance that the entire party will become affected with Adrenaline Rush.
STORM DRUMMER: Drums of Raijin
This is a powerful aid to the Storm Drummer. This song gives the Storm Drummer a 75% chance to call down bolts of lightning dealing 6d10 electrical damage to all nearby enemies. Additionally, the Storm Drummer is immune to electrical damage and is surrounded by a magical shroud which provides +10 to Armor Class, immunity to normal weapons and deals 2d8+5 damage to anyone who attacks the Storm Drummer in melee range.
TROUBADOUR: Holy Hymn of Eldath
This song is a powerful aid to both the Troubadour and to his allies. The Holy Hymn of Eldath causes all recipients to regenerate for five hit points per round and become immune to all movement-impairing and mind-affecting effects, poison, disease, level drain and instant death effects. The party also gains a +4 bonus to Armor Class and Saving Throws, with a +2 extra vs. evil creatures. There is also a 5% chance all recipients will be healed for 40% of their total hit points.
Component 2 - Item Pack
This component can only be installed in BG2:EE. It adds a dozen new items, mostly intended for bards although a couple can also be used by other classes.All items can be bought at Trademeet from a new merchant, Leanne the bard. She can be found in Trademeet, within the blue tent outside of the city. Location here.
Additionally, the PC can purchase one of two legendary weapons only usable by bards for a very high price. In order for her to offer these weapons, the PC must have an 'extreme' reputation (i.e. 20 or 1 reputation). If the PC is a bard, Leanne will offer the weapons at a significant discount, albeit the end cost is still pricey.
The Item Pack adds the following items to the game:
- Unseen +4 (short sword)
- Armor of the Grey Fox +3 (leather armor)
- Resonating Shield +1 (buckler)
- Harp of Tranquility (casts Eldath's Mist 1x/day)
- Haven Lute (casts Otiluke's Resilient Sphere 3x/day)
- Dancing Heels (boots)
- Silence (amulet)
- Cacophonic Voice +4 (halberd)
- Whispering Links +2 (chain mail)
- Cloak of the Wild Singer (cloak)
Leanne's two legendary weapons:
- Dirge +5 (long sword)
- Lament +5 (shortbow)
NEW - Jester's Chain for Jesters: The Jester's Chain is massively disappointing for two major reasons. One, its intended users, jesters, can't wear it very well due to it disabling casting. Two, it's pretty garbage, especially for the number of tokens you need to give up to acquire it. This is a major error that must be fixed. The improved jester's chain no longer disables spellcasting and provides a jester with an armor class bonus vs. missile weapons. However, the armor may be unpredictable - the wearer has a small chance to cause a wild surge with any spell they cast while wearing the armor. Fortunately, jesters gain a slight edge by having the protection of a Chaos Shield.
Also, the armor is now significantly more colorful. No self-respecting jester would settle for less.
My apologies if the names come off as bland or generic. I am the award-winning giver of lame names

Want to be spoiled on the item descriptions? If you just want to see a few, don't worry, they're all individually spoiler-ed:
Unseen +4

Armor of the Grey Fox +3

Resonating Shield +1

Harp of Tranquility

Haven Lute

Dancing Heels

Silence

Cacophonic Voice +4

Whispering Links +2

Cloak of the Wild Singer

Dirge +5

Lament +5

Download

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[MOD] Portraits Portraits Everywhere (for BG1EE, SOD, BG2EE, IWDEE, EET)

by @Smeagolheart and @bob_veng
Preview


WHAT IS IT?:
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Portraits Portraits Everywhere (PPE) - core component
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The core component of this mod adds portraits to speaking NPCs in the Enhanced Edition Infinity Engine games. It can be installed on multiple platforms including Enhanced Edition Trilogy (EET), Baldur's Gate 1 Enhanced Edition including Siege of Dragonspear, Baldur's Gate 2 Enhanced Edition, and Icewind Dale Enhanced Edition. The mod can add representative portraits for all 4617 speaking creatures throughout these games so that when you speak to them, these NPC characters that inhabit these rich worlds will appear a little bit more alive.
If any of the portraits are not to your satisfaction due to quality or you feel that the portrait does not match the in game NPC, feel free to post on the forums for potential inclusion in future updates. If there is a future patch to
the game, it's a good idea to reinstall this mod. Keep in mind that when installing or reinstalling this mod, NPCs on areas you've previously visited won't get portraits, but areas and NPCs you have not yet visited will get portraits.
If you start a new game, then all NPCs that should get portraits will get them.
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Category Portraits (Recommended)
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This mod has an optional Category Portraits component to assign portraits from a pool of random portraits to actors that are not assigned specific portraits by the main component. This component is highly recommended and covers beings that are genericly named. For example, human characters named "Thief" or "Mugger" will get portraits from the male or female Rogue pool, characters named "Commoner" or "Peasant" will get portraits from the commoners pool, and "Drow" will get portraits from either the male or female Drow pool. There are more than ninety pools of random portraits that range from a few portraits to over 20. There are more breakdowns for groups of Humans than there are for other races. Please note that you may get repetition in portraits if you speak to multiple characters as once a pool of portraits is exhausted, then an additional round of picks from the portrait pool will be assigned to additional NPCs.
There are two ways to install the Category Portraits component - Sequentially or Randomly. If you install the component 'Sequentially' then Portraits from the Pool are assigned in numerical order to allow for reproducible results. That means that when you speak to "Mugger" in the dark alley, he should look the same if you were to reinstall the mod. There is also a Random option to grab a random portrait from the pool so that our friend the "Mugger" might get a different portrait if this component was installed a second time. If the random option is selected then a random pick will be selected. The way the random picked works is that all possible numbers from a pool are used before a second pick of the same number is picked meaning that you should not get random picks out of a group of 5 with the same number being used until all 5 of the portraits have been picked.
This is optimized for vanilla supported games but you might get some decent results for mod added characters. For example if installed after other mods, then matches from those mods of characters specifically named "Mugger" would get portraits from the Rogue pool. Please note that how other mods name or code their creatures or whether they name their rogue characters specifically "Mugger" or one of the other matching keywords is beyond my control - results may vary. Due to the varying coding standards in mods and the vast number of potential mods available, there is little chance that this component will act perfectly for mod added NPCs but it will do the best that it is able to do. An example of where the component would not act perfectly is a a character for a mod that works for Baldur's Gate 1EE that describes a human as a Half Orc through dialogue. Mods made for Baldur's Gate 1 do not support Half Orcs because there were not a playable race and that character would appear human to the engine and would get a human portrait.
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Isandir's CHARNAME Portraits
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A beautiful portrait pack by Isandir in a style similar to vanilla BG1 and BG2 portraits.
Preview of some of the portraits:

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Replace Low Quality TOB & SOA Portraits
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This component, for Baldur's Gate 2 Enhanced Edition, replaces legacy portraits included with the game for Bhaalspawn. The portraits that
are replaced are generally low quality 38x60 size and are replaced with beautiful 169x266 portraits created for the Enhanced Edition
engine.
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Edwin/Edwina
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This component, for Baldur's Gate 2 Enhanced Edition, gives Edwin a female portrait once he completes the Nether scroll ritual. The portrait
was created by Syntia13 and is based on the default portrait for Edwin in Baldur's Gate 2. This is highly recommended but optional. If
you've replaced the portrait for Edwin with a custom one, you might not want to load this component.
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Ust Natha Drow NPCs
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This component, for Baldur's Gate 2 Enhanced Edition, provides drow versions of vanilla NPC portraits. This is highly recommended but
optional. The code to transform the portraits was thoughtfully provided by K4thos. Most of the drow versions of NPC portraits are by
Isandir. If you've replaced your NPC companion portraits with a custom portraits, you might not want to load this component.
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Vampire NPCs
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This component, for Baldur's Gate 2 Enhanced Edition, provides vampire versions of vanilla NPC portraits. This is highly recommended but
optional. If you've replaced your NPC companion portraits with a custom portraits, you might not want to load this component.
"Vampirized" NPC portraits provided by lefreut.
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CREDITS and Additional Information
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This mod is based on older mods for Baldur's Gate prior to the EE editions had mods that included small portraits for some NPCs. The pictures in these mods are lower resolution than the ones carefully selected for this mod. Some of these older mods for classic Baldur's Gate with smaller pictures that directly inspired this project are:
Gerri's BGT NPC Portraits ( https://kerzenburg.baldurs-gate.eu/downloads.php?id=69 )
BG1NPC ( http://www.gibberlings3.net/bg1npc/ )
Sources of the pictures include Neverwinter Nights portraits found online, searches for baldur's gate and IWD portraits, and as a last resort search engines were used to round out the collection.
If there are any particular portraits that need to be removed you don't wish them to be featured in this work, let me know and the pictures will be removed. If you have any suggestions for submissions or changes, please feel free to comment in the discussion forum.
This mod is distributed freely and not for any commercial purpose non-profit. This mod was not developed, supported, or endorsed by BioWare, Interplay/Black Isle, Beamdog or any other official agency. Portraits remain the copyright of their respective rights holders.
If there are any copyright issues or this statement needs revision then please contact me to let me know what to do
about it. The purpose of this mod is not to make money but to advances knowledge and progress of the arts through the addition of something new onto a great game.
Special thanks to bob_veng on the baldur's gate.com forums for assistance recoloring, adjusting, selecting and creating new portraits for this mod.
Thank you all and enjoy,
Smeagol
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Technical Details and how you can add your own portraits
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All pictures are 169x266 or greater.
The table in (mod folder)\tbl\bgee.tbl lists the creatures/actors and portrait name.
You can reference the creature name to the actor in tools such as NearInfinity.
The Portrait names in the tbl are filenames in the portrait folder.
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KNOWN ISSUES
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None at this time
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Thanks everyone you know who you are, I hope you appreciate the hard work of the artists as I do.
Additional thanks to lynx and argent77 from Gibberlings3 Forums for coding assistance.
Thank you to Mr2150, Cahir, AstroBryGuy, Thels, lefreut, swit, K4thos, Syntia13, Isandir and others for their input
and assistance on the Baldur's Gate Forums.
The mod name was suggested by Cahir.
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v1.01 21 Sept 16
- Updated 57 portraits with bob_veng
v.1.00 08 Sept 16
- Updated 42 portraits with bob_veng
- revised code for Isandir's CHARNAME Portraits component
V.0.99 03 Sept 16
- Downgraded Weidu from beta version to stable version 239
- Added additional install components
Isandir's CHARNAME Portraits
Replace Low Quality TOB & SOA Portraits
Edwin/Edwina
Ust Natha Drow NPCs
Vampire NPCs
- Modified & replaced a few portraits with bob_veng
Version History:
V0.91 20 Aug 16
- Fixed a few entries
V0.90 20 Aug 16
- Initial Release
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EE Keeper for OS X via Wineskin -- UPDATED to v1.0.4.0
Hello all,
I've created a Wineskin wrapper for @Troodon80's EE Keeper, and I'm happy to share it with other Mac users out there.
The lastest version can be found here: https://github.com/AstroBryGuy/EEKeeper-OSX/releases/latest
Link to the main EE Keeper thread: http://forum.baldursgate.com/discussion/16497/ee-keeper-updated-to-v1-0-2/p1
Note about OS X's GateKeeper. If you try to launch EEKeeper and get an error saying its not from the Mac App Store and its not digitally signed, then the first time you run it, you need to right click (secondary click) it, and select the "Open" option, and it will ask if you are sure that you want to open the app. Press OK to confirm. After opening the app once this way, you should be able to open it normally.
GAME PROFILES
For version 1.0.2.6+, you will need to create profiles for each game and set the installation and user data folders for each profile. The locations of these folders may depend on the source you purchased the game from. They both can be a bit tricky to find. So, I'd like to compile a list of locations here for everyone.
The "Installation Directory" is the folder which contains the CHITIN.KEY file. On OSX versions of BGEE/BG2EE/IWDEE, this folder is actually inside the game's app package.
The "User Save Data Directory" is the folder where the game's "save" and "portrait" folders can be found. The Beamdog install creates a link to this folder in your Documents folders. I'm not sure if other installs do this. If not, the folder can be found in your Library folder (which is hidden by default in OSX).
For BGEEv1.3, BG2EEv1.3, and IWDEEv1.4:
Purchased from Beamdog
Purchased from Mac App Store:
Purchased from Steam:
Purchased from GOG:
For BGEEv2.0, BG:SoD, BG2EEv2.0:
Purchased from Beamdog
Purchased from Mac App Store:
Purchased from Steam:
Purchased from GOG:
Many thanks to @Troodon80 for all the work on EE Keeper!
UPDATE 03-DEC-2013: EE Keeper version 1.0.2.2 has been released with Unicode character support. The Wineskin wrappers have been updated to this latest version.
UPDATE 26-JAN-2014: EE Keeper version 1.0.2.3 has been released with a fix for saved games in the Pocket Plane. The Wineskin wrappers have been updated to this latest version.
UPDATE 18-JUN-2014: EE Keeper for OSX version 1.0.2.4 has been released.
UPDATE 09-NOV-2014: EE Keeper for OSX version 1.0.2.6 has been released.
UPDATE 28-FEB-2015: EE Keeper for OSX version 1.0.2.8 has been released.
UPDATE 21-MAR-2015: EE Keeper for OSX version 1.0.2.9 has been released.
UPDATE 28-MAY-2015: Updated folder location information.
UPDATE 23-JUN-2015: EE Keeper for OSX version 1.0.3.0 has been released.
UPDATE 06-JUL-2015: EE Keeper for OSX version 1.0.3.2 has been released.
UPDATE 25-OCT-2015: EE Keeper for OSX version 1.0.3.2a has been released.
UPDATE 25-APR-2016: EE Keeper for OSX version 1.0.3.4 has been released.
UPDATE 18-DEC-2016: EE Keeper for OSX version 1.0.3.6 has been released.
UPDATE 20-JUN-2017: EE Keeper for OSX version 1.0.4.0 has been released.
I've created a Wineskin wrapper for @Troodon80's EE Keeper, and I'm happy to share it with other Mac users out there.
The lastest version can be found here: https://github.com/AstroBryGuy/EEKeeper-OSX/releases/latest
Link to the main EE Keeper thread: http://forum.baldursgate.com/discussion/16497/ee-keeper-updated-to-v1-0-2/p1
Note about OS X's GateKeeper. If you try to launch EEKeeper and get an error saying its not from the Mac App Store and its not digitally signed, then the first time you run it, you need to right click (secondary click) it, and select the "Open" option, and it will ask if you are sure that you want to open the app. Press OK to confirm. After opening the app once this way, you should be able to open it normally.
GAME PROFILES
For version 1.0.2.6+, you will need to create profiles for each game and set the installation and user data folders for each profile. The locations of these folders may depend on the source you purchased the game from. They both can be a bit tricky to find. So, I'd like to compile a list of locations here for everyone.
The "Installation Directory" is the folder which contains the CHITIN.KEY file. On OSX versions of BGEE/BG2EE/IWDEE, this folder is actually inside the game's app package.
The "User Save Data Directory" is the folder where the game's "save" and "portrait" folders can be found. The Beamdog install creates a link to this folder in your Documents folders. I'm not sure if other installs do this. If not, the folder can be found in your Library folder (which is hidden by default in OSX).
For BGEEv1.3, BG2EEv1.3, and IWDEEv1.4:
Purchased from Beamdog
Installation Folder:
- BGEE: Z:\Applications\Baldur's Gate - Enhanced Edition\Game Data\00777\Baldur's Gate - Enhanced Edition.app\Contents\Resources
- BG2EE: Z:\Applications\Baldur's Gate II - Enhanced Edition\Game Data\00782\BaldursGateIIEnhancedEdition.app\Contents\Resources
- IWDEE: Z:\Applications\Icewind Dale - Enhanced Edition\Game Data\00799\IcewindDale.app\Contents\Resources
- BGEE: Z:\Users\USERNAME\Documents\Baldur's Gate - Enhanced Edition\
- BG2EE: Z:\Users\USERNAME\Documents\Baldur's Gate II - Enhanced Edition\
- IWDEE: Z:\Users\USERNAME\Documents\Icewind Dale - Enhanced Edition\
Purchased from Mac App Store:
Installation Folder:
- BGEE: Z:\Applications\Baldur's Gate - Enhanced Edition.app\Contents\Resources
- BG2EE: Z:\Applications\BaldursGateIIEnhancedEdition.app\Contents\Resources
- IWDEE: Z:\Applications\IcewindDale.app\Contents\Resources
- BGEE: Z:\Users\USERNAME\Library\Containers\com.beamdog.baldursgateenhancededition\Data\Documents\Baldur's Gate - Enhanced Edition\
- BG2EE: Z:\Users\USERNAME\Library\Containers\com.beamdog.baldursgateIIenhancededition\Data\Documents\Baldur's Gate II - Enhanced Edition\
- IWDEE: Z:\Users\USERNAME\Library\Containers\com.overhaulgames.iwdee-macos\Data\Documents\Icewind Dale - Enhanced Edition\
Purchased from Steam:
Installation Folder:
- BGEE: Z:\Library\Application Support\Steam\SteamApps\common\Baldur's Gate Enhanced Edition\Baldur's Gate - Enhanced Edition.app\Contents\Resources
- BG2EE: Z:\Library\Application Support\Steam\SteamApps\common\Baldur's Gate II - Enhanced Edition\BaldursGateIIEnhancedEdition.app\Contents\Resources
- IWDEE: Z:\Library\Application Support\Steam\SteamApps\common\Icewind Dale Enhanced Edition\IcewindDale.app\Contents\Resources
- BGEE: Z:\Users\USERNAME\Library\Containers\com.beamdog.baldursgateenhancededition\Data\Documents\Baldur's Gate - Enhanced Edition\
- BG2EE: Z:\Users\USERNAME\Library\Containers\com.beamdog.baldursgateIIenhancededition\Data\Documents\Baldur's Gate II - Enhanced Edition\
- IWDEE: Z:\Users\USERNAME\Library\Containers\com.overhaulgames.iwdee-macos\Data\Documents\Icewind Dale - Enhanced Edition\
Purchased from GOG:
Installation Folder:
- BGEE: Z:\Applications\Baldur's Gate - Enhanced Edition.app\Contents\Resources\game\Baldur's Gate - Enhanced Edition.app\Contents\Resources
- BG2EE: Z:\Applications\Baldur's Gate II Enhanced Edition.app\Contents\Resources\game\BaldursGateIIEnhancedEdition.app\Contents\Resources
- IWDEE: Z:\Applications\Icewind Dale Enhanced Edition.app\Contents\Resources\game\IcewindDale.app\Contents\Resources
- BGEE: Z:\Users\USERNAME\Library\Containers\com.beamdog.baldursgateenhancededition\Data\Documents\Baldur's Gate - Enhanced Edition\
- BG2EE: Z:\Users\USERNAME\Library\Containers\com.beamdog.baldursgateIIenhancededition\Data\Documents\Baldur's Gate II - Enhanced Edition\
- IWDEE: Z:\Users\USERNAME\Library\Containers\com.overhaulgames.iwdee-macos\Data\Documents\Icewind Dale - Enhanced Edition\
For BGEEv2.0, BG:SoD, BG2EEv2.0:
Purchased from Beamdog
Installation Folder:
- BGEE: Z:\Applications\Baldur's Gate - Enhanced Edition\Game Data\00777
- SoD: Z:\Applications\Baldur's Gate - Siege of Dragonspear\Game Data\00809
- BG2EE: Z:\Applications\Baldur's Gate II - Enhanced Edition\Game Data\00782
- BGEE: Z:\Users\USERNAME\Documents\Baldur's Gate - Enhanced Edition\
- BG2EE: Z:\Users\USERNAME\Documents\Baldur's Gate II - Enhanced Edition\
- IWDEE: Z:\Users\USERNAME\Documents\Icewind Dale - Enhanced Edition\
Purchased from Mac App Store:
TBD
Purchased from Steam:
Installation Folder:
- BGEE/SoD: Z:\Library\Application Support\Steam\SteamApps\common\Baldur's Gate Enhanced Edition
- BG2EE: Z:\Library\Application Support\Steam\SteamApps\common\Baldur's Gate II - Enhanced Edition
- BGEE/SoD: Z:\Users\USERNAME\Library\Containers\com.beamdog.baldursgateenhancededition\Data\Documents\Baldur's Gate - Enhanced Edition\
- BG2EE: Z:\Users\USERNAME\Library\Containers\com.beamdog.baldursgateIIenhancededition\Data\Documents\Baldur's Gate II - Enhanced Edition\
Purchased from GOG:
Installation Folder:
- BGEE/SoD: Z:\Applications\Baldur's Gate - Enhanced Edition.app\Contents\Resources\game
- BG2EE: Z:\Applications\Baldur's Gate II Enhanced Edition.app\Contents\Resources\game
- BGEE/SoD: Z:\Users\USERNAME\Library\Containers\com.beamdog.baldursgateenhancededition\Data\Documents\Baldur's Gate - Enhanced Edition\
- BG2EE: Z:\Users\USERNAME\Library\Containers\com.beamdog.baldursgateIIenhancededition\Data\Documents\Baldur's Gate II - Enhanced Edition\
Many thanks to @Troodon80 for all the work on EE Keeper!
UPDATE 03-DEC-2013: EE Keeper version 1.0.2.2 has been released with Unicode character support. The Wineskin wrappers have been updated to this latest version.
UPDATE 26-JAN-2014: EE Keeper version 1.0.2.3 has been released with a fix for saved games in the Pocket Plane. The Wineskin wrappers have been updated to this latest version.
UPDATE 18-JUN-2014: EE Keeper for OSX version 1.0.2.4 has been released.
UPDATE 09-NOV-2014: EE Keeper for OSX version 1.0.2.6 has been released.
UPDATE 28-FEB-2015: EE Keeper for OSX version 1.0.2.8 has been released.
UPDATE 21-MAR-2015: EE Keeper for OSX version 1.0.2.9 has been released.
UPDATE 28-MAY-2015: Updated folder location information.
UPDATE 23-JUN-2015: EE Keeper for OSX version 1.0.3.0 has been released.
UPDATE 06-JUL-2015: EE Keeper for OSX version 1.0.3.2 has been released.
UPDATE 25-OCT-2015: EE Keeper for OSX version 1.0.3.2a has been released.
UPDATE 25-APR-2016: EE Keeper for OSX version 1.0.3.4 has been released.
UPDATE 18-DEC-2016: EE Keeper for OSX version 1.0.3.6 has been released.
UPDATE 20-JUN-2017: EE Keeper for OSX version 1.0.4.0 has been released.
↧
[Mod] Gavin NPC for BGII now with BGII:EE and EET compatibility
Gavin for BG2
Author: berelinde
Gavin is an NPC mod for Baldur's Gate II, the BG2 portion of BGT, BGII:EE, and (the BG2 portion of) EET. He is a Morninglord of Lathander and can be found in the Temple of Ilmater on the roof of the Copper Coronet in the Slums.
The mod is the continuation of the Gavin BG1 mod.
Version v21 is the full BGII version including ToB content. Changes were bug fixes and the addition of BGII:EE as well as EET versions.
Learn more about the mod
Visit the Forum
Download the mod
Author: berelinde
Gavin is an NPC mod for Baldur's Gate II, the BG2 portion of BGT, BGII:EE, and (the BG2 portion of) EET. He is a Morninglord of Lathander and can be found in the Temple of Ilmater on the roof of the Copper Coronet in the Slums.
The mod is the continuation of the Gavin BG1 mod.
Version v21 is the full BGII version including ToB content. Changes were bug fixes and the addition of BGII:EE as well as EET versions.
Learn more about the mod
Visit the Forum
Download the mod
↧
↧
change stat of main character ?
hi guys and gals ; is there any way to change or retribute main character's stats (streng ; dex...) . I saw a console cheat make it max stats 18 for all ; but i don't want a superhero ; i just want to change it for more logical . When i start the game ; i don't know how those stat work ; so i put it so pointless ; i hope there is a way to change it with current save ; becuz i don't want to start over again . thanks forward
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[mod] Weasels!
I would like to present you my little mod, a tiny one, but written with love to certain kind of creatures: Weasels!
Weasels! Mod for BG:EE / BG2:EE / IWD:EE
_________________________________________
Author: Lava Del'Vortel
INTRODUCTION:
The Infinity Engine games always needed more weasels, right? That's why I've decided to create this mod. It introduces 5 weasel-themed items to BG:EE / BG2:EE / IWD:EE and also adds 4 new spells (1 arcane spell for mages / wizards / bards, 1 shared by both arcane and divine casters, and 2 divine spells for druids / shamans / rangers) which are available through both character creation and scrolls you may find during your adventures.
Warning: Those who dislike weasels should should avoid this mod. Seriously, there are probably other interesting mods that suit you far more, and won't make your games smell of musk.
INSTALLATION:
The mod must be unzipped to your game directory, just as any other WeiDU mod. Run the Setup-Weasels!.exe program and simply follow the instructions thereafter.
Thanks to modders that helped me to release this project: @Artemius_I, @swit, @argent77
The mod is available in English and Polish.
Enjoy weasel magic!
Weasels! Mod for BG:EE / BG2:EE / IWD:EE
_________________________________________
Author: Lava Del'Vortel
INTRODUCTION:
The Infinity Engine games always needed more weasels, right? That's why I've decided to create this mod. It introduces 5 weasel-themed items to BG:EE / BG2:EE / IWD:EE and also adds 4 new spells (1 arcane spell for mages / wizards / bards, 1 shared by both arcane and divine casters, and 2 divine spells for druids / shamans / rangers) which are available through both character creation and scrolls you may find during your adventures.
Warning: Those who dislike weasels should should avoid this mod. Seriously, there are probably other interesting mods that suit you far more, and won't make your games smell of musk.
INSTALLATION:
The mod must be unzipped to your game directory, just as any other WeiDU mod. Run the Setup-Weasels!.exe program and simply follow the instructions thereafter.
Thanks to modders that helped me to release this project: @Artemius_I, @swit, @argent77
The mod is available in English and Polish.
Enjoy weasel magic!
↧
Can you remove spells from the spell selection screen at character creation?
I am making a rework of the Identify spell, but because of engine limitations I have to make a new Identify spell instead of just altering SPWI110.spl. How do I remove SPWI110 from the spell selection at character creation, so I don't have two Identify spells showing up. Overwriting SPWI110.spl with an empty file works, but then the game crashes when you click the identify button of an item.
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[Mod] PnPTweaks
PnPTweaks for BGEE
by BluePear
This mod has five optional components:
1) PnP Healing Spells
This component changes all healing spells and their opposites
(Cause Serious/Critical Wounds) to heal their 2e ADnD amount.
Cure Light Wounds: 1d8
Cure Medium Wounds: 1d10+1
Cure Serious Wounds: 2d8+1
Cause Serious Wounds: 2d8+1
Cure Critical Wounds: 3d8+3
Cause Critical Wounds: 3d8+3
2) PnP Healing Potions
This component changes Potion of Healing and Potion of Extra
Healing to heal for their 2e ADnD amount.
Potion of Healing: 2d4+2
Potion of Extra Healing: 3d8+3
3) Increase Raise Dead cost at temples
This component changes the gold cost of a Raise Dead spell in
all temples to 800 + 200 per level.
Level 1: 1000
Level 2: 1200
Level 3: 1400
Level 4: 1600
Level 5: 1800
...
4) PnP Identify
This component aims to make identifying magic items more of a
hassle, as it is in 2e ADnD. It is impossible to implement the
exact way the Identify spell works, but I tried to approximate.
New spell description:
"Identify
(Divination)
Level: 1
Range: 0
Duration: 2 rounds
Casting Time: 9
Area of Effect: The caster
Saving Throw: None
When this spell is cast, it increases the caster's lore by
20 +5 per level for 2 rounds. Since the spell is extremely
exhausting, the caster loses 8 points of constitution which
are regained gradually over the course of 16 hours. If this
spell drops the caster's constitution below 1, they will die.
Exceptionally tough casters can use this spell twice in order
to double the effect."
This means, it is no longer possible to identify items via the
identify button on the item. Unfortunately I have not been
able to make this spell castable from scroll. So if you find
an Identify scroll, you can only use it to learn the spell.
5) Increase identify cost in stores
This component has three options:
- double the cost
- triple the cost
- quadruple the cost
Download
by BluePear
This mod has five optional components:
1) PnP Healing Spells
This component changes all healing spells and their opposites
(Cause Serious/Critical Wounds) to heal their 2e ADnD amount.
Cure Light Wounds: 1d8
Cure Medium Wounds: 1d10+1
Cure Serious Wounds: 2d8+1
Cause Serious Wounds: 2d8+1
Cure Critical Wounds: 3d8+3
Cause Critical Wounds: 3d8+3
2) PnP Healing Potions
This component changes Potion of Healing and Potion of Extra
Healing to heal for their 2e ADnD amount.
Potion of Healing: 2d4+2
Potion of Extra Healing: 3d8+3
3) Increase Raise Dead cost at temples
This component changes the gold cost of a Raise Dead spell in
all temples to 800 + 200 per level.
Level 1: 1000
Level 2: 1200
Level 3: 1400
Level 4: 1600
Level 5: 1800
...
4) PnP Identify
This component aims to make identifying magic items more of a
hassle, as it is in 2e ADnD. It is impossible to implement the
exact way the Identify spell works, but I tried to approximate.
New spell description:
"Identify
(Divination)
Level: 1
Range: 0
Duration: 2 rounds
Casting Time: 9
Area of Effect: The caster
Saving Throw: None
When this spell is cast, it increases the caster's lore by
20 +5 per level for 2 rounds. Since the spell is extremely
exhausting, the caster loses 8 points of constitution which
are regained gradually over the course of 16 hours. If this
spell drops the caster's constitution below 1, they will die.
Exceptionally tough casters can use this spell twice in order
to double the effect."
This means, it is no longer possible to identify items via the
identify button on the item. Unfortunately I have not been
able to make this spell castable from scroll. So if you find
an Identify scroll, you can only use it to learn the spell.
5) Increase identify cost in stores
This component has three options:
- double the cost
- triple the cost
- quadruple the cost
Download
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↧
[mod] Will of the Wisps - Shamanic enhancements

"Will of the Wisps" is my new BG2EE mod in-progress. I don't usually show my work when it's not ready, but I decided to make an exception. The mod is to introduce more shamanism in BG2. I understand that many people just don't play shamans because they do not get their own Stronghold and there is no shamanic NPCs in BG2. That resulted in making this class very little popular. What's more, right now original game does not include any kits for shaman class.
Some information from the readme:
The mod introduces many shamanic improvements to BG Series. After playing Siege of Dragonspear I had a feeling that shamans in BG1 and BG2 would use some nice additions. Keep in mind that the mod was created with BG2 in mind, so if you try to install the mod on BG1, you will only see the component with the new shamanic kit. In mod you can find:
=> the brand new shaman kit: Witchlight Shaman
=> Shaman's Stronghold along with optional change of shaman's class description (to erase "no stronghold" line)
=> Brand new NPC - Will, the undead witchlight shaman (may be joined on the Shaman's stronghold area, which is available for every CHARNAME)
=> A mini-quest to restore a certain area's power (first Stronghold quest which is available to every PC)
=> Optional new items for shamans and exclusive items for undead NPCs (like Will or Hexxat)
=> Optional new enemy types: driders and treants (you may now encounter just few of these)
INSTALLATION AND COMPATIBILITY:
Install like any other WeiDU mod, by unzipping the mod in your BG2EE game directory and running Setup-willowisp.exe on Windows or equivalent on other platforms.
You must have an EE version of the game updated to v2.0 or higher. The mod should be compatible with any other WeiDU mod.
This mod also can be installed with (after) the Enhanced Edition Trilogy (EET), before EET_End.
FAQ:
Q: When/Where can I find Will or the shaman stronghold?
A: After destroying the Shade Lord, you will encounter a wisp. Listening to it will start the short quest leading to both.
Q: Will dies instantly when I travel to a different location! Help!
A: Read his joining dialogue... he states that he physically can't leave without visiting his grave first.
Q: How often will I need to return to the stronghold?
A: You will be notified three days since the previous event.
Q: Does Will have conflicts with other NPCs?
A: No. He might not get along so well with everyone, but he won't fight with them.
Q: Can I romance Will?
A: No. You can try, but he'll turn you down. However, he might have something to say if you romance another party member.
Q: Any crossmod content?
A: Yes. If installed, Will may have a small talk (or two) with: Foundling, Pai'Na, Petsy, Quayle, Sirene.
CREDITS:
Mod author.........................................................Lava Del'Vortel
Kit, feedback, text editing, testing and debugging.................Artemius_I
Testing and debugging..............................................agb1
Additional technical help..........................................argent77
Voicing............................................................Soul
Music source.......................................................Planescape: Torment; Laurent Danis (https://www.jamendo.com/track/689398/rituel)
Stock image used for the portrait..................................NikitaKalevala (http://nikitakalevala.deviantart.com/art/Stock-624283061)
Thank you to all players who decided to try out this and my other mods I created over the years.
Screenshots:




NOTE: You may need to start a new game OR at least use a savegame from before you started the Umar Hills / Temple Ruins quest.
Spellhold Studios Download Link
↧
Question about The Grey Clan mod
Hi,
I've installed The Grey Clan mod as part of a BWS installation & I'm wondering if anyone can help me with a possible bug.
I've completed the questline up to the point of meeting Jusam near the Hall of Wonders building; a group of bandits attacked, we fought them & their leader teleported away. Now Jusam just keeps saying that there are wounded bandits hiding in the area and I must kill them. According to a walkthrough I found, I'm supposed to be given the location of a bandit hideout or something but this hasn't happened and I really don't know what to do next.
Any ideas how to fix this?
I've installed The Grey Clan mod as part of a BWS installation & I'm wondering if anyone can help me with a possible bug.
I've completed the questline up to the point of meeting Jusam near the Hall of Wonders building; a group of bandits attacked, we fought them & their leader teleported away. Now Jusam just keeps saying that there are wounded bandits hiding in the area and I must kill them. According to a walkthrough I found, I'm supposed to be given the location of a bandit hideout or something but this hasn't happened and I really don't know what to do next.
Any ideas how to fix this?
↧
List of BG2EE Compatible Mods
Note: Previously there was a list found here
http://forum.baldursgate.com/discussion/23726/bgii-ee-compatible-mod-list/p1
this list has been incorporated into this thread.
Normally when it comes to installing mods it should be good to follow this structure:
1) non-weidu mods
2) story mods
3) NPC mods
4) item mods
5) kit mods
6) BG2Tweaks
7) other tweak/overhaul mods (for example SCALES of BALANCE)
8) SCS
9) aTweaks
An example of installation order would be as follows
Ascension
Tales of the Deep Gardens
Dungeon Crawl
Assassinations
Back to Brynnlaw
The Sellswords
I Shall Never Forget
Adalon's Blood
CoM Encounters
Weimer's Item Upgrade
Amber NPC
Ajantis NPC
Ajantis Portrait Pack for BG(II):EE
Tashia NPC
Kivan and Deheriana Companions
Kindrek NPC
Xan NPC
Yasraena NPC
Alora NPC
Auren Aseph
Tiax NPC
Sarah NPC
Angelo NPC
Vampire Tales
Ninde NPC
Saerileth NPC
Arath NPC
Dace NPC
de'Arnise Romance
Banter Packs
IEP Extended Banters
Viconia Friendship
Mazzy Friendship
Yoshimo Friendship
Yoshimo Romance
Edwin Romance
Tsujatha NPC
Imoen Friendship
Coran NPC
Sarevok Friendship
Branwen NPC
Unfinished Business
Almateria's Restoration Project
Dungeon-be-Gone
Wheels of Prophecy
Kelsey NPC
Keto NPC
Nathaniel NPC
Iylos NPC
Faren NPC
Adrian NPC
Isra NPC
NPC Flirt Packs
Romantic Encounters
Haer'Dalis Romance
Nephele NPC
Petsy NPC
Gibberlings Three Anniversary Mod
Sarevok Romance
BG2 Tweak Pack
Rogue Rebalancing
Sword Coast Stratagems
BPSeries AI Scripts
Wizard Slayer Rebalancing
aTweaks
Item Randomiser
This thread is for BG2:EE only mods in the moment. I might add a list with Mods that work in BGEE and BG2EE later.
If this is getting to unclear I will add more sections.
--------------------------------------------------------------------
Released Mods
--------------------------------------------------------------------
https://github.com/BiGWorldProject/BiG-World-Fixpack#readme
If you are using BWS, the latest BiG World Fixpack patches will be applied for you automatically before any mods are installed. The following info is aimed mostly at users doing manual mod installation.
Please read this thread for important information about the Fix Pack:
https://forums.beamdog.com/discussion/comment/836218/#Comment_836218
Fix for disappearing simulacrum & similar abilities
https://forums.beamdog.com/discussion/comment/850917/#Comment_850917
EET - Enhanced Edition Trilogy http://gibberlings3.net/forums/index.php?showforum=195
EET 1.0 Release Candidate 1 http://gibberlings3.net/forums/index.php?showtopic=28161
Direct Links: https://github.com/K4thos/EET/releases
BWS / Big World Setup
https://bitbucket.org/BigWorldSetup/bigworldsetup/get/master.zip
link with more information:
https://forums.beamdog.com/discussion/44476/tool-big-world-setup-bws-mod-manager-for-baldurs-gate-enhanced-edition-trilogy-for-windows
The Deratiseur Unused Kits Pack for BG2/BGT and all EE versions in english -> V13![:) :)]()
https://forums.beamdog.com/discussion/60725/the-deratiseur-unused-kits-pack-for-bg2-bgt-and-all-ee-versions-in-english-v13
[Mod] New Refinements (v4?) beta release (New reworked version from subtledoctor. Under active development and usable)
https://forums.beamdog.com/discussion/48694/mod-new-refinements-v4-beta-release/p1
Might & Guile
https://github.com/subtledoctor/Might_and_Guile
[MOD][BETA] Tome and Blood: More Options for Wizards and Sorcerers
http://forum.baldursgate.com/discussion/31274/mod-beta-tome-and-blood-more-options-for-wizards-and-sorcerers/p1
[MOD] [BETA] Faerunian Monastic Orders
http://forum.baldursgate.com/discussion/18620/mod-beta-faerunian-monastic-orders/p1
[MOD] Eldritch Magic
https://forums.beamdog.com/discussion/49591/mod-eldritch-magic-bgee-bg2ee-iwdee/p1
The Divine Remix
http://forums.gibberlings3.net/index.php?app=downloads&showcat=46
Song & Silence
http://www.gibberlings3.net/sns/
JKits V6 (Kenshei, Undead Eliminator, Amazon) 1/26/16
https://forums.beamdog.com/discussion/18607/jkits-v6-kenshei-undead-eliminator-amazon-1-26-16/p1
Psionics Unleashed -- Not compatible with 1.3 patch and newer!
http://www.shsforums.net/forum/634-psionics-unleashed
Will of the Wisps - Shamanic enhancements
https://forums.beamdog.com/discussion/61754/will-of-the-wisps-shamanic-enhancements
[Kit] Mystic Fire Paladin (beta)
https://forums.beamdog.com/discussion/52816/kit-mystic-fire-paladin-beta/p1
[Kit] Arcane Archer Redone (Fighter Kit) v1.1
https://forums.beamdog.com/discussion/52606/kit-arcane-archer-redone-fighter-kit-v1-1/p1
[BGEE, BGEE 2, IWD:EE MOD] Lost Druid Kit 1.3v
http://forum.baldursgate.com/discussion/24865/bgee-bgee-2-mod-lost-druid-kit-1-0v/p1
[MOD] Duskblade Kit v1.1 (For BG1 EE and BG2 EE)
http://forum.baldursgate.com/discussion/29633/mod-duskblade-kit-v1-1-for-bg1-ee-and-bg2-ee/p1
Pale Master Kit for Sorcerers
http://forum.baldursgate.com/discussion/34749/pale-master-kit-for-sorcerers/p1
Kensai Kit Revision Mod NEW VERSION (v2.0)
https://forums.beamdog.com/discussion/41836/kensai-kit-revision-mod-new-version-v2-0/p1
[MOD] Improved Archer Kit (for BGEE, BG2EE, IWD:EE and original BG2/BGT)
http://forum.baldursgate.com/discussion/34696/mod-improved-archer-kit-for-bgee-bg2ee-iwd-ee-and-original-bg2-bgt/p1
Wizard Slayer Rebalancing
https://forums.beamdog.com/discussion/24181/wizard-slayer-rebalancing-for-bg-ee-and-bgii-ee/p1
http://www.shsforums.net/files/file/960-wizard-slayer-rebalancing-v109-windows-version/
[MOD]Monk Overhaul
http://forum.baldursgate.com/discussion/33618/mod-monk-overhaul/p1
Mod ENG BG1:EE / SoA-ToB] Saradas Revisioned Shapeshifter V 1.1
http://forum.baldursgate.com/discussion/28623/mod-eng-bg1-ee-soa-tob-saradas-revisioned-shapeshifter-v-1-1/p1
Shapeshifter paw weapon tweak
http://forum.baldursgate.com/discussion/26791/shapeshifter-paw-weapon-tweak/p1
UPDATED Wizard Slayer Overhaul (IWD:EE; BG:EE; BG2:EE)
https://forums.beamdog.com/discussion/37503/updated-wizard-slayer-overhaul-iwd-ee-bg-ee-bg2-ee
Wild Mage Additions
http://forum.baldursgate.com/discussion/33799/wild-mage-additions/p1
[Mod] 3.5 Edition/ Pathfinder style Tweaks Collection (thac0, Constitution, hit dice)
https://forums.beamdog.com/discussion/63741/mod-3-5-edition-pathfinder-style-tweaks-collection-thac0-constitution-hit-dice
Enchant the Missile Launchers (Ranged Weapon Tweak)
https://forums.beamdog.com/discussion/58374/enchant-the-missile-launchers-ranged-weapon-tweak
Rogue Rebalancing
http://www.shsforums.net/files/category/62-rogue-rebalancing/
SCALES of BALANCE! Post-hac kits and tweaks
http://forum.baldursgate.com/discussion/33657/scales-of-balance-post-hac-kits-and-tweaks/p1
https://github.com/subtledoctor/Scales_of_Balance
Hardcore Dual-Classing
https://forums.beamdog.com/discussion/43824/mod-announcement-hardcore-dual/p1
APR on Spec
https://forums.beamdog.com/discussion/36197/mod-release-apr-on-spec/p1
[MOD]: Spellcasting in light armor
http://forum.baldursgate.com/discussion/26366/mod-spellcasting-in-light-armor/p1
High Level Abilities as Innate Abilities
http://forum.baldursgate.com/discussion/34002/high-level-abilities-as-innate-abilities/p1
Use Any NPC Item - Add-on for Use Any Item HLA.
http://forum.baldursgate.com/discussion/26240/use-any-npc-item-add-on-for-use-any-item-hla/p1
Experience cap remover and new High Level Ability pools for F/M/C and F/M/T
http://forum.baldursgate.com/discussion/26198/experience-cap-remover-and-new-high-level-ability-pools-for-f-m-c-and-f-m-t/p1
IWD Divine spells in BGEE, SoD and BG2EE
https://forums.beamdog.com/discussion/59668/iwd-divine-spells-in-bgee-sod-and-bg2ee
IWDification
http://www.gibberlings3.net/iwdification/
Unfinished Business
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=101&Itemid=80
Almateria's Restoration Project
http://www.shsforums.net/topic/56026-almaterias-restoration-project/page-4#entry564179
The Tweaks Anthology
https://forums.beamdog.com/discussion/48165/testers-wanted-tweaks-is-dead-long-live-tweaks/p1
http://gibberlings3.net/forums/index.php?app=downloads&showcat=90
aTweaks
http://www.shsforums.net/files/category/99-atweaks/
klatu tweaks and fixes
http://www.shsforums.net/topic/57873-mod-klatu-tweaks-and-fixes/
BG2 Tweak Pack (Out of date use Tweak Anatholgy)
http://www.gibberlings3.net/bg2tweaks/
Quest Pack v3.1
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=128&Itemid=100
Ascension v1.5 BETA - Enhanced Edition Release UPDATED 6/8/2016 - SCS Fix located on Page 2!
https://forums.beamdog.com/discussion/45563/ascension-v1-5-beta-enhanced-edition-release-updated-1-20-2016/p1
https://github.com/BiGWorldProject/Ascension/releases
Wheels of Prophecy *(Reported to have install problems without using BWS)
http://www.gibberlings3.net/wheels/
CoM Encounters
http://www.baldursgatemods.com/forums/index.php?board=22.0
elminster's Difficulty Adjustments
https://forums.beamdog.com/discussion/59889/elminsters-difficulty-adjustments/p1
Sword Coast Stratagems *(needs a fix to work fine with 2.3 or later)
http://www.gibberlings3.net/scs
Fix for SCS for version 2.3
Big World FixPack - download, extract, also extract SCS, run _ApplyPatches, check BWP_Fixpack.installed file if there is "stratagems" present
BPSeries AI Scripts
http://www.shsforums.net/files/file/1025-bp-series-party-ai-for-bg/
Level adder v0.3
http://forum.baldursgate.com/discussion/32334/level-adder-v0-3/p1
[Release] Difficulty and Tweak mod ver 7
http://forum.baldursgate.com/discussion/19928/release-difficulty-and-tweak-mod-ver-7/p1
[MOD] Skip Chateau Irenicus
https://forums.beamdog.com/discussion/60934/mod-skip-chateau-irenicus
Item Randomiser
http://forums.gibberlings3.net/index.php?showtopic=25430&hl=&fromsearch=1
MOD so Cromwell does NOT take a day?
http://forum.baldursgate.com/discussion/39906/mod-so-cromwell-does-not-take-a-day/p1
BGII:EE - Unofficial Item Pack
https://forums.beamdog.com/discussion/56567/bgii-ee-unofficial-item-pack/p1
[MOD] More Style for Mages: Ranged Staffs, Circlets, Robe Tweaks, Familiar Tweaks (v1.5 released)
http://forum.baldursgate.com/discussion/18108/item-mod-more-style-for-mages-ranged-wizards-staffs-circlets-robe-visual-tweaks-now-in-iwd-ee/p1
[MOD] Golem Construction for Spellcasters
https://forums.beamdog.com/discussion/60602/mod-golem-construction-for-spellcasters
[MOD] Druid Armaments
http://forum.baldursgate.com/discussion/26910/mod-druid-armaments/p1
Item Pack (for BG2 can someone verify that it works on EE?)
http://www.shsforums.net/files/file/824-item-pack-v18/
Weimer's Item Upgrade [in progress]
http://weidu.org/item.html
Useful Plot Items for BG2:EE
https://forums.beamdog.com/discussion/54090/useful-plot-items-for-bg2-ee/p1
Foebane +3 and +5 improvement mod
http://forum.baldursgate.com/discussion/31391/foebane-3-and-5-improvement-mod/p1
Upgradable Dak'kon's Blade
http://forum.baldursgate.com/discussion/29328/upgradable-dakkons-blade/p1
Brick +2 mod
http://forum.baldursgate.com/discussion/28427/brick-2-mod/p1
Unbiased Ir'revrykal+5 mod
http://forum.baldursgate.com/discussion/32456/unbiased-irrevrykal-5-mod/p1
[mod] Improved Cloak of Non-Detection.
http://forum.baldursgate.com/discussion/40116/mod-improved-cloak-of-non-detection/p1
Cloak of Displacement remove Blur effect mod
http://forum.baldursgate.com/discussion/40055/cloak-of-displacement-remove-blur-effect-mod/p1
Alternatives
http://gibberlings3.net/forums/index.php?showforum=173
Tower of Deception for BG2EE
https://forums.beamdog.com/discussion/39282/tower-of-deception-for-bg2ee
Eilistraee's Song
http://www.shsforums.net/files/file/938-eilistraees-song/
Tales of the Deep Gardens
http://www.shsforums.net/files/file/820-tales-of-the-deep-gardens-v100/
Dungeon Crawl
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=168&Itemid=117
Assassinations
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=177&Itemid=121
Back to Brynnlaw
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=186&Itemid=125
The Sellswords
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=183&Itemid=126
I Shall Never Forget
http://www.shsforums.net/files/file/1004-i-shall-never-forget-v40/
Adalon's Blood
http://kerzenburg.baldurs-gate.eu/downloads.php?id=63
Gibberlings Three Anniversary Mod
http://www.gibberlings3.net/g3a/
Shadows over Soubar (need file change to find the dialog file)
http://www.shsforums.net/files/file/63-shadows-over-soubar-v113/
The Undying Mod BG2:EE Compatible
http://forum.baldursgate.com/discussion/34297/the-undying-mod-bg2-ee-compatible#latest
Freedom's Reign/Reign of Virtue Now Enhanced
http://forum.baldursgate.com/discussion/34075/freedoms-reign-reign-of-virtue-now-enhanced#latest
The White Queen (v4.0) for BG2EE
http://forum.baldursgate.com/discussion/38825/the-white-queen-v4-0-for-bg2ee#latest
NPC_EE
https://forums.beamdog.com/discussion/43305/npc-ee-non-player-characters-enhanced-for-everyone
NPC Kitpack - Note: Not all component work with EE (please check the forum)
http://www.gibberlings3.net/npckit/
[MOD] BGEENPC Tweaks for BGEE / SOD / BG2EE / EET
https://forums.beamdog.com/discussion/58941/mod-bgeenpc-tweaks-for-bgee-sod-bg2ee-eet
[MOD] Afaaq, the Djinni Companion for BG2 and BG2:EE released
https://forums.beamdog.com/discussion/41108/mod-afaaq-the-djinni-companion-for-bg2-and-bg2-ee-released/p1
Keldorn Romance from berelinde
http://gibberlings3.net/forums/index.php?showtopic=28659
Wilson Chronicles - expansion of the furry paragon
https://forums.beamdog.com/discussion/62741/wilson-chronicles-expansion-of-the-furry-paragon/p1
Keeping Yoshimo is now available for EE and Mac! (spoiler for newbies to BG2)
https://forums.beamdog.com/discussion/33721/keeping-yoshimo-is-now-available-for-ee-and-mac-spoiler-for-newbies-to-bg2/p1
Banter Packs
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=95&Itemid=78
IEP Extended Banters
http://www.shsforums.net/files/file/558-iep-extended-banters/
[mod] Increased Rate of Banter
http://forum.baldursgate.com/discussion/40530/mod-increased-rate-of-banter
NPC Flirt Packs
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=104&Itemid=81
Romantic Encounters
http://www.gibberlings3.net/romanticencounters/
de'Arnise Romance
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=119&Itemid=118
Yoshimo Romance (In Progress - Everything but journal entries works)
http://www.baldursgatemods.com/forums/index.php?PHPSESSID=9n2akja78ap0q7849b60qjqcd5&board=99.0
Edwin Romance
http://www.shsforums.net/files/file/1003-edwin-romance/
Haer'Dalis Romance
http://www.shsforums.net/files/file/984-haerdalis-romance/
Sarevok Romance
http://www.shsforums.net/files/file/810-sarevok-romance/
Imoen Romance v3.3
http://imoen.blindmonkey.org/downloads.php
Viconia Friendship
http://www.shsforums.net/files/file/629-viconia-friendship-soa-tob/
Mazzy Friendship
http://www.shsforums.net/files/file/712-mazzy-friendship-soa-tob/
Yoshimo Friendship
http://www.shsforums.net/files/file/713-yoshimo-friendship/
Imoen Friendship
http://www.shsforums.net/files/file/901-imoen-friendship-soa-tob/
Sarevok Friendship
http://www.shsforums.net/files/file/1036-sarevok-friendship/
Eternal Imoen (Should be installed after the Imoen Romance mod but before the Rjali mod, not needed for EET)
http://dragonshoard.blackwyrmlair.net/mods_download.php?mod=387
Kivan and Deheriana Companions
http://www.gibberlings3.net/kivan/
Ajantis NPC
http://kerzenburg.baldurs-gate.eu/downloads.php?id=62
Ajantis Portrait Pack for BG(II):EE
http://kerzenburg.baldurs-gate.eu/downloads.php?id=79
Xan NPC
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=164&Itemid=113
Alora NPC
http://www.baldursgatemods.com/forums/index.php?board=13.0
Tiax NPC
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=113&Itemid=84
Coran NPC
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=113&Itemid=84
Branwen NPC
http://www.pocketplane.net/mambo/index.php?option=content&task=blogcategory&id=113&Itemid=84
Gavin (NPC)
http://gibberlings3.net/forums/index.php?showforum=128
Varshoon (Mind Flayer NPC)
http://www.shsforums.net/files/file/846-varshoon-an-illithid-npc/
https://forums.beamdog.com/discussion/comment/839320/#Comment_839320
Sirene NPC for BG2
https://forums.beamdog.com/discussion/62163/wip-npc-mod-sirene-npc-for-bg2-ee-v0-2
[Mod] Pai'Na NPC v0.6
https://forums.beamdog.com/discussion/43113/mod-paina-npc-v0-6
Isra NPC
http://www.shsforums.net/files/file/1070-isra-bg2-pc/
Amber NPC
http://www.gibberlings3.net/amber/
(uses an old WeiDU version, update WeiDU manually. BG2EE will most likely crash if the mod is installed in a language other than English)
Tyris Flare
http://gibberlings3.net/forums/index.php?app=downloads&showcat=22
Yvette romance mod
http://www.shsforums.net/files/file/981-yvette-romance-v30/
Rjali Romance (should be installed after all other mods with romanceable females (heterosexual only) )
http://dragonshoard.blackwyrmlair.net/mods_download.php?mod=389
Xulaye
http://www.shsforums.net/topic/58589-xulaye-for-ee/#entry587457
Gerris BGT NPC Portraits
https://kerzenburg.baldurs-gate.eu/downloads.php?id=69
Tashia NPC
http://www.shsforums.net/files/file/33-tashia/
Kindrek NPC
http://www.baldursgatemods.com/forums/index.php?board=15.0
Yasraena NPC
http://www.baldursgatemods.com/forums/index.php?board=18.0
Auren Aseph
http://www.gibberlings3.net/auren/
Sarah NPC
http://www.gibberlings3.net/sarah/
Angelo NPC
http://gibberlings3.net/angelo
Vampire Tales
http://www.baldursgatemods.com/forums/index.php?board=92.0
Ninde NPC
http://www.shsforums.net/files/file/714-ninde/
Saerileth NPC
http://www.baldursgatemods.com/forums/index.php?board=16.0
Arath NPC
http://www.shsforums.net/files/file/1001-arath/
Dace NPC
http://www.shsforums.net/files/file/1038-dace/
Tsujatha NPC
http://www.baldursgatemods.com/forums/index.php?board=17.0
Kelsey NPC
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=81&Itemid=66
Keto NPC
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=140&Itemid=107
Nathaniel NPC
http://www.shsforums.net/files/file/734-nathaniel/
Iylos NPC
http://www.shsforums.net/files/file/539-iylos/
Faren NPC
http://www.shsforums.net/files/file/946-faren/
Adrian NPC
http://www.shsforums.net/files/file/1007-adrian/
Nephele NPC
http://www.shsforums.net/files/file/953-nephele/
Fade NPC:
http://www.shsforums.net/forum/322-fade/
[NEW NPC] Saradas Magic 2 [ENG] V_1.6 NOW FOR ToB
http://forum.baldursgate.com/discussion/25512/new-npc-saradas-magic-2-eng-v-1-6-now-for-tob
Aran Whitehand (NPC)
(Comment from Ratatoskr589: Appears to work just fine. The only glitch I've noticed is that all the people in his new tavern were standing against the back wall when I returned and that's not a huge deal) http://www.gibberlings3.net/aranw/index.php
Alassa (NPC):
http://www.pocketplane.net/mambo/index.php?option=content&task=blogcategory&id=113&Itemid=84.
(Comment from Ratatoskr589: This one works with some caveats. First, you have to edit the tp2 file to remove the TOB requirement. Other than that, her portrait also needs to be resized and the "wait here" option when reorganizing your party didn't work for me.)
[MOD] Portraits Portraits Everywhere (for BG1EE, SOD, BG2EE, IWDEE, EET)
https://forums.beamdog.com/discussion/61015/mod-portraits-portraits-everywhere-for-bg1ee-sod-bg2ee-iwdee-eet/p1
[MOD] Artaport 3.1
https://forums.beamdog.com/discussion/51904/mod-artaport-3-1
PaintBG for all BG platforms
http://forum.baldursgate.com/discussion/13507/paintbg-for-all-bg-platforms/p1
or (new sorted for easy use)
https://forums.beamdog.com/discussion/51904/mod-artastrophe-portraits-pack-for-ee
The Picture Standard
http://www.shsforums.net/files/file/1114-the-picture-standard-for-bgee-1-2/
or
http://www.nexusmods.com/baldursgate2ee/mods/9/?tab=2&navtag=http://www.nexusmods.com/baldursgate2ee/ajax/modfiles/?id=9&pUp=1
[MOD] Isandir's Portrait Pack
http://forum.baldursgate.com/discussion/33490/mod-isandirs-portrait-pack#latest
[MOD] Continous Viconia Appearance for BG1EE, BG2EE, SOD and EET
https://forums.beamdog.com/discussion/56009/mod-continous-viconia-appearance-for-bg1ee-bg2ee-sod-and-eet/p1
[mod][kinda]Custom Cavalier Soundset
http://forum.baldursgate.com/discussion/26768/mod-kinda-custom-cavalier-soundset#latest
Awesome Soundsets
http://forum.baldursgate.com/discussion/38319/mods-awesome-soundsets-mods-master-thread-custom-soundsets-for-bgee-bg2ee-and-iwdee#latest
Quick Save Slots Tweaks 1.2
https://forums.beamdog.com/discussion/49757/quick-save-slots-tweaks-1-2
[Mod] Lefreut's enhanced UI (for BG1EE, BG1EE+SoD, BG2EE and EET)
https://forums.beamdog.com/discussion/61571/mod-lefreuts-enhanced-ui-for-bg1ee-bg1ee-sod-bg2ee-and-eet/p1
[MOD] - Portrait Picker for BGEE+SOD and BG2EE (v2.1+)
https://forums.beamdog.com/discussion/56916/mod-portrait-picker-for-bgee-sod-and-bg2ee-v2-1/p1
[MOD] - Journal Fixes for BGEE, BG2EE and BGEE+SOD (v2.2+)
https://forums.beamdog.com/discussion/60029/mod-journal-fixes-for-bgee-bg2ee-and-bgee-sod-v2-2/p1
[Mod] Multi-portrait mod - New BG II version
https://forums.beamdog.com/discussion/57176/mod-multi-portrait-mod-new-bg-ii-version/p1
[Mini-Mod] BGEE, BGEE + SOD, BG2EE = Random Character Generation (compatible with 2.0+)
https://forums.beamdog.com/discussion/58560/mini-mod-bgee-bgee-sod-bg2ee-random-character-generation/p1
*GUI mods potential not compatible with patch 2.0*
[GUI Mod] Improved GUI for Baldur's Gate II Enhanced Edition (v1.0)
http://forum.baldursgate.com/discussion/39557/gui-mod-improved-gui-for-baldurs-gate-ii-enhanced-edition-v1-0/p1
[MOD] BG2:EE Antique Amber GUI
http://forums.beamdog.com/discussion/41542/mod-bg2-ee-antique-amber-gui/p1
Powerfull Spells
[Mod] Dee Summoning Spell v1.2
http://forum.baldursgate.com/discussion/26958/mod-dee-summoning-spell-v1-2/p1
[MOD][Small] Phun Cheat Spells
http://forum.baldursgate.com/discussion/40510/mod-small-phun-cheat-spells#latest
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Faiths and Powers: Gods of the Realms (Kitpack and divine caster/spell tweaks)
(contact subtledoctor for a very good and playable beta)
https://forums.beamdog.com/discussion/43174/faiths-and-powers-gods-of-the-realms-kitpack-and-divine-caster-spell-tweaks/p1
Spell Revisions (contact Demivrgvs for a very good and playable beta)
http://gibberlings3.net/forums/index.php?showforum=153
Item Revisions (contact Demivrgvs for a very good and playable beta)
http://gibberlings3.net/forums/index.php?showforum=157
[BG:EE & BG:EE 2 MOD] Card kit 0.3v WIP [ENG/PL]
http://forum.baldursgate.com/discussion/36342/bg-ee-bg-ee-2-mod-card-kit-0-2v-wip-eng-pl
Wings Version 0.91b
http://forum.baldursgate.com/discussion/26945/wings-version-0-8d/p1
Please let me know if a link or mod is not working anymore etc.
Feedback is very welcome.
http://forum.baldursgate.com/discussion/23726/bgii-ee-compatible-mod-list/p1
this list has been incorporated into this thread.
Normally when it comes to installing mods it should be good to follow this structure:
1) non-weidu mods
2) story mods
3) NPC mods
4) item mods
5) kit mods
6) BG2Tweaks
7) other tweak/overhaul mods (for example SCALES of BALANCE)
8) SCS
9) aTweaks
An example of installation order would be as follows
Ascension
Tales of the Deep Gardens
Dungeon Crawl
Assassinations
Back to Brynnlaw
The Sellswords
I Shall Never Forget
Adalon's Blood
CoM Encounters
Weimer's Item Upgrade
Amber NPC
Ajantis NPC
Ajantis Portrait Pack for BG(II):EE
Tashia NPC
Kivan and Deheriana Companions
Kindrek NPC
Xan NPC
Yasraena NPC
Alora NPC
Auren Aseph
Tiax NPC
Sarah NPC
Angelo NPC
Vampire Tales
Ninde NPC
Saerileth NPC
Arath NPC
Dace NPC
de'Arnise Romance
Banter Packs
IEP Extended Banters
Viconia Friendship
Mazzy Friendship
Yoshimo Friendship
Yoshimo Romance
Edwin Romance
Tsujatha NPC
Imoen Friendship
Coran NPC
Sarevok Friendship
Branwen NPC
Unfinished Business
Almateria's Restoration Project
Dungeon-be-Gone
Wheels of Prophecy
Kelsey NPC
Keto NPC
Nathaniel NPC
Iylos NPC
Faren NPC
Adrian NPC
Isra NPC
NPC Flirt Packs
Romantic Encounters
Haer'Dalis Romance
Nephele NPC
Petsy NPC
Gibberlings Three Anniversary Mod
Sarevok Romance
BG2 Tweak Pack
Rogue Rebalancing
Sword Coast Stratagems
BPSeries AI Scripts
Wizard Slayer Rebalancing
aTweaks
Item Randomiser
This thread is for BG2:EE only mods in the moment. I might add a list with Mods that work in BGEE and BG2EE later.
If this is getting to unclear I will add more sections.
--------------------------------------------------------------------
Released Mods
--------------------------------------------------------------------
Fix Pack & Bugfixing
https://github.com/BiGWorldProject/BiG-World-Fixpack#readme
If you are using BWS, the latest BiG World Fixpack patches will be applied for you automatically before any mods are installed. The following info is aimed mostly at users doing manual mod installation.
Please read this thread for important information about the Fix Pack:
https://forums.beamdog.com/discussion/comment/836218/#Comment_836218
Fix for disappearing simulacrum & similar abilities
https://forums.beamdog.com/discussion/comment/850917/#Comment_850917
Installer/Mega Mod
EET - Enhanced Edition Trilogy http://gibberlings3.net/forums/index.php?showforum=195
EET 1.0 Release Candidate 1 http://gibberlings3.net/forums/index.php?showtopic=28161
Direct Links: https://github.com/K4thos/EET/releases
BWS / Big World Setup
https://bitbucket.org/BigWorldSetup/bigworldsetup/get/master.zip
link with more information:
https://forums.beamdog.com/discussion/44476/tool-big-world-setup-bws-mod-manager-for-baldurs-gate-enhanced-edition-trilogy-for-windows
Kit Packs & Class changes
The Deratiseur Unused Kits Pack for BG2/BGT and all EE versions in english -> V13

https://forums.beamdog.com/discussion/60725/the-deratiseur-unused-kits-pack-for-bg2-bgt-and-all-ee-versions-in-english-v13
[Mod] New Refinements (v4?) beta release (New reworked version from subtledoctor. Under active development and usable)
https://forums.beamdog.com/discussion/48694/mod-new-refinements-v4-beta-release/p1
Might & Guile
https://github.com/subtledoctor/Might_and_Guile
[MOD][BETA] Tome and Blood: More Options for Wizards and Sorcerers
http://forum.baldursgate.com/discussion/31274/mod-beta-tome-and-blood-more-options-for-wizards-and-sorcerers/p1
[MOD] [BETA] Faerunian Monastic Orders
http://forum.baldursgate.com/discussion/18620/mod-beta-faerunian-monastic-orders/p1
[MOD] Eldritch Magic
https://forums.beamdog.com/discussion/49591/mod-eldritch-magic-bgee-bg2ee-iwdee/p1
The Divine Remix
http://forums.gibberlings3.net/index.php?app=downloads&showcat=46
Song & Silence
http://www.gibberlings3.net/sns/
JKits V6 (Kenshei, Undead Eliminator, Amazon) 1/26/16
https://forums.beamdog.com/discussion/18607/jkits-v6-kenshei-undead-eliminator-amazon-1-26-16/p1
Psionics Unleashed -- Not compatible with 1.3 patch and newer!
http://www.shsforums.net/forum/634-psionics-unleashed
Single Kit's
Will of the Wisps - Shamanic enhancements
https://forums.beamdog.com/discussion/61754/will-of-the-wisps-shamanic-enhancements
[Kit] Mystic Fire Paladin (beta)
https://forums.beamdog.com/discussion/52816/kit-mystic-fire-paladin-beta/p1
[Kit] Arcane Archer Redone (Fighter Kit) v1.1
https://forums.beamdog.com/discussion/52606/kit-arcane-archer-redone-fighter-kit-v1-1/p1
[BGEE, BGEE 2, IWD:EE MOD] Lost Druid Kit 1.3v
http://forum.baldursgate.com/discussion/24865/bgee-bgee-2-mod-lost-druid-kit-1-0v/p1
[MOD] Duskblade Kit v1.1 (For BG1 EE and BG2 EE)
http://forum.baldursgate.com/discussion/29633/mod-duskblade-kit-v1-1-for-bg1-ee-and-bg2-ee/p1
Pale Master Kit for Sorcerers
http://forum.baldursgate.com/discussion/34749/pale-master-kit-for-sorcerers/p1
Single Kit Rework and Changes
Kensai Kit Revision Mod NEW VERSION (v2.0)
https://forums.beamdog.com/discussion/41836/kensai-kit-revision-mod-new-version-v2-0/p1
[MOD] Improved Archer Kit (for BGEE, BG2EE, IWD:EE and original BG2/BGT)
http://forum.baldursgate.com/discussion/34696/mod-improved-archer-kit-for-bgee-bg2ee-iwd-ee-and-original-bg2-bgt/p1
Wizard Slayer Rebalancing
https://forums.beamdog.com/discussion/24181/wizard-slayer-rebalancing-for-bg-ee-and-bgii-ee/p1
http://www.shsforums.net/files/file/960-wizard-slayer-rebalancing-v109-windows-version/
[MOD]Monk Overhaul
http://forum.baldursgate.com/discussion/33618/mod-monk-overhaul/p1
Mod ENG BG1:EE / SoA-ToB] Saradas Revisioned Shapeshifter V 1.1
http://forum.baldursgate.com/discussion/28623/mod-eng-bg1-ee-soa-tob-saradas-revisioned-shapeshifter-v-1-1/p1
Shapeshifter paw weapon tweak
http://forum.baldursgate.com/discussion/26791/shapeshifter-paw-weapon-tweak/p1
UPDATED Wizard Slayer Overhaul (IWD:EE; BG:EE; BG2:EE)
https://forums.beamdog.com/discussion/37503/updated-wizard-slayer-overhaul-iwd-ee-bg-ee-bg2-ee
Wild Mage Additions
http://forum.baldursgate.com/discussion/33799/wild-mage-additions/p1
Rule Rebalance and Reworks
[Mod] 3.5 Edition/ Pathfinder style Tweaks Collection (thac0, Constitution, hit dice)
https://forums.beamdog.com/discussion/63741/mod-3-5-edition-pathfinder-style-tweaks-collection-thac0-constitution-hit-dice
Enchant the Missile Launchers (Ranged Weapon Tweak)
https://forums.beamdog.com/discussion/58374/enchant-the-missile-launchers-ranged-weapon-tweak
Rogue Rebalancing
http://www.shsforums.net/files/category/62-rogue-rebalancing/
SCALES of BALANCE! Post-hac kits and tweaks
http://forum.baldursgate.com/discussion/33657/scales-of-balance-post-hac-kits-and-tweaks/p1
https://github.com/subtledoctor/Scales_of_Balance
Hardcore Dual-Classing
https://forums.beamdog.com/discussion/43824/mod-announcement-hardcore-dual/p1
APR on Spec
https://forums.beamdog.com/discussion/36197/mod-release-apr-on-spec/p1
[MOD]: Spellcasting in light armor
http://forum.baldursgate.com/discussion/26366/mod-spellcasting-in-light-armor/p1
High Level Abilities as Innate Abilities
http://forum.baldursgate.com/discussion/34002/high-level-abilities-as-innate-abilities/p1
Use Any NPC Item - Add-on for Use Any Item HLA.
http://forum.baldursgate.com/discussion/26240/use-any-npc-item-add-on-for-use-any-item-hla/p1
Experience cap remover and new High Level Ability pools for F/M/C and F/M/T
http://forum.baldursgate.com/discussion/26198/experience-cap-remover-and-new-high-level-ability-pools-for-f-m-c-and-f-m-t/p1
Content Packs (Spells, Items, etc.)
IWD Divine spells in BGEE, SoD and BG2EE
https://forums.beamdog.com/discussion/59668/iwd-divine-spells-in-bgee-sod-and-bg2ee
IWDification
http://www.gibberlings3.net/iwdification/
Content Restoration
Unfinished Business
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=101&Itemid=80
Almateria's Restoration Project
http://www.shsforums.net/topic/56026-almaterias-restoration-project/page-4#entry564179
TWEAK Packs
The Tweaks Anthology
https://forums.beamdog.com/discussion/48165/testers-wanted-tweaks-is-dead-long-live-tweaks/p1
http://gibberlings3.net/forums/index.php?app=downloads&showcat=90
aTweaks
http://www.shsforums.net/files/category/99-atweaks/
klatu tweaks and fixes
http://www.shsforums.net/topic/57873-mod-klatu-tweaks-and-fixes/
BG2 Tweak Pack (Out of date use Tweak Anatholgy)
http://www.gibberlings3.net/bg2tweaks/
Tactical Encounters and Story Change
Quest Pack v3.1
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=128&Itemid=100
Ascension v1.5 BETA - Enhanced Edition Release UPDATED 6/8/2016 - SCS Fix located on Page 2!
https://forums.beamdog.com/discussion/45563/ascension-v1-5-beta-enhanced-edition-release-updated-1-20-2016/p1
https://github.com/BiGWorldProject/Ascension/releases
Wheels of Prophecy *(Reported to have install problems without using BWS)
http://www.gibberlings3.net/wheels/
CoM Encounters
http://www.baldursgatemods.com/forums/index.php?board=22.0
AI & Difficulty
elminster's Difficulty Adjustments
https://forums.beamdog.com/discussion/59889/elminsters-difficulty-adjustments/p1
Sword Coast Stratagems *(needs a fix to work fine with 2.3 or later)
http://www.gibberlings3.net/scs
Fix for SCS for version 2.3
Big World FixPack - download, extract, also extract SCS, run _ApplyPatches, check BWP_Fixpack.installed file if there is "stratagems" present
BPSeries AI Scripts
http://www.shsforums.net/files/file/1025-bp-series-party-ai-for-bg/
Level adder v0.3
http://forum.baldursgate.com/discussion/32334/level-adder-v0-3/p1
[Release] Difficulty and Tweak mod ver 7
http://forum.baldursgate.com/discussion/19928/release-difficulty-and-tweak-mod-ver-7/p1
Convenience Tweaks
[MOD] Skip Chateau Irenicus
https://forums.beamdog.com/discussion/60934/mod-skip-chateau-irenicus
Item Randomiser
http://forums.gibberlings3.net/index.php?showtopic=25430&hl=&fromsearch=1
MOD so Cromwell does NOT take a day?
http://forum.baldursgate.com/discussion/39906/mod-so-cromwell-does-not-take-a-day/p1
Item Packs
BGII:EE - Unofficial Item Pack
https://forums.beamdog.com/discussion/56567/bgii-ee-unofficial-item-pack/p1
[MOD] More Style for Mages: Ranged Staffs, Circlets, Robe Tweaks, Familiar Tweaks (v1.5 released)
http://forum.baldursgate.com/discussion/18108/item-mod-more-style-for-mages-ranged-wizards-staffs-circlets-robe-visual-tweaks-now-in-iwd-ee/p1
[MOD] Golem Construction for Spellcasters
https://forums.beamdog.com/discussion/60602/mod-golem-construction-for-spellcasters
[MOD] Druid Armaments
http://forum.baldursgate.com/discussion/26910/mod-druid-armaments/p1
Item Pack (for BG2 can someone verify that it works on EE?)
http://www.shsforums.net/files/file/824-item-pack-v18/
Item Reworks and Upgrades
Weimer's Item Upgrade [in progress]
http://weidu.org/item.html
Useful Plot Items for BG2:EE
https://forums.beamdog.com/discussion/54090/useful-plot-items-for-bg2-ee/p1
Foebane +3 and +5 improvement mod
http://forum.baldursgate.com/discussion/31391/foebane-3-and-5-improvement-mod/p1
Upgradable Dak'kon's Blade
http://forum.baldursgate.com/discussion/29328/upgradable-dakkons-blade/p1
Brick +2 mod
http://forum.baldursgate.com/discussion/28427/brick-2-mod/p1
Unbiased Ir'revrykal+5 mod
http://forum.baldursgate.com/discussion/32456/unbiased-irrevrykal-5-mod/p1
[mod] Improved Cloak of Non-Detection.
http://forum.baldursgate.com/discussion/40116/mod-improved-cloak-of-non-detection/p1
Cloak of Displacement remove Blur effect mod
http://forum.baldursgate.com/discussion/40055/cloak-of-displacement-remove-blur-effect-mod/p1
New Items
Quest & Story Mods
Alternatives
http://gibberlings3.net/forums/index.php?showforum=173
Tower of Deception for BG2EE
https://forums.beamdog.com/discussion/39282/tower-of-deception-for-bg2ee
Eilistraee's Song
http://www.shsforums.net/files/file/938-eilistraees-song/
Tales of the Deep Gardens
http://www.shsforums.net/files/file/820-tales-of-the-deep-gardens-v100/
Dungeon Crawl
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=168&Itemid=117
Assassinations
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=177&Itemid=121
Back to Brynnlaw
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=186&Itemid=125
The Sellswords
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=183&Itemid=126
I Shall Never Forget
http://www.shsforums.net/files/file/1004-i-shall-never-forget-v40/
Adalon's Blood
http://kerzenburg.baldurs-gate.eu/downloads.php?id=63
Gibberlings Three Anniversary Mod
http://www.gibberlings3.net/g3a/
Shadows over Soubar (need file change to find the dialog file)
http://www.shsforums.net/files/file/63-shadows-over-soubar-v113/
The Undying Mod BG2:EE Compatible
http://forum.baldursgate.com/discussion/34297/the-undying-mod-bg2-ee-compatible#latest
Freedom's Reign/Reign of Virtue Now Enhanced
http://forum.baldursgate.com/discussion/34075/freedoms-reign-reign-of-virtue-now-enhanced#latest
The White Queen (v4.0) for BG2EE
http://forum.baldursgate.com/discussion/38825/the-white-queen-v4-0-for-bg2ee#latest
NPC Tweaks, Class & Kit changes
NPC_EE
https://forums.beamdog.com/discussion/43305/npc-ee-non-player-characters-enhanced-for-everyone
NPC Kitpack - Note: Not all component work with EE (please check the forum)
http://www.gibberlings3.net/npckit/
[MOD] BGEENPC Tweaks for BGEE / SOD / BG2EE / EET
https://forums.beamdog.com/discussion/58941/mod-bgeenpc-tweaks-for-bgee-sod-bg2ee-eet
Extra Companions
[MOD] Afaaq, the Djinni Companion for BG2 and BG2:EE released
https://forums.beamdog.com/discussion/41108/mod-afaaq-the-djinni-companion-for-bg2-and-bg2-ee-released/p1
NPCs Banter, Romance & Friendship
Keldorn Romance from berelinde
http://gibberlings3.net/forums/index.php?showtopic=28659
Wilson Chronicles - expansion of the furry paragon
https://forums.beamdog.com/discussion/62741/wilson-chronicles-expansion-of-the-furry-paragon/p1
Keeping Yoshimo is now available for EE and Mac! (spoiler for newbies to BG2)
https://forums.beamdog.com/discussion/33721/keeping-yoshimo-is-now-available-for-ee-and-mac-spoiler-for-newbies-to-bg2/p1
Banter Packs
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=95&Itemid=78
IEP Extended Banters
http://www.shsforums.net/files/file/558-iep-extended-banters/
[mod] Increased Rate of Banter
http://forum.baldursgate.com/discussion/40530/mod-increased-rate-of-banter
NPC Flirt Packs
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=104&Itemid=81
Romantic Encounters
http://www.gibberlings3.net/romanticencounters/
de'Arnise Romance
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=119&Itemid=118
Yoshimo Romance (In Progress - Everything but journal entries works)
http://www.baldursgatemods.com/forums/index.php?PHPSESSID=9n2akja78ap0q7849b60qjqcd5&board=99.0
Edwin Romance
http://www.shsforums.net/files/file/1003-edwin-romance/
Haer'Dalis Romance
http://www.shsforums.net/files/file/984-haerdalis-romance/
Sarevok Romance
http://www.shsforums.net/files/file/810-sarevok-romance/
Imoen Romance v3.3
http://imoen.blindmonkey.org/downloads.php
Viconia Friendship
http://www.shsforums.net/files/file/629-viconia-friendship-soa-tob/
Mazzy Friendship
http://www.shsforums.net/files/file/712-mazzy-friendship-soa-tob/
Yoshimo Friendship
http://www.shsforums.net/files/file/713-yoshimo-friendship/
Imoen Friendship
http://www.shsforums.net/files/file/901-imoen-friendship-soa-tob/
Sarevok Friendship
http://www.shsforums.net/files/file/1036-sarevok-friendship/
Eternal Imoen (Should be installed after the Imoen Romance mod but before the Rjali mod, not needed for EET)
http://dragonshoard.blackwyrmlair.net/mods_download.php?mod=387
BG1 NPCs in BG2
Kivan and Deheriana Companions
http://www.gibberlings3.net/kivan/
Ajantis NPC
http://kerzenburg.baldurs-gate.eu/downloads.php?id=62
Ajantis Portrait Pack for BG(II):EE
http://kerzenburg.baldurs-gate.eu/downloads.php?id=79
Xan NPC
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=164&Itemid=113
Alora NPC
http://www.baldursgatemods.com/forums/index.php?board=13.0
Tiax NPC
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=113&Itemid=84
Coran NPC
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=113&Itemid=84
Branwen NPC
http://www.pocketplane.net/mambo/index.php?option=content&task=blogcategory&id=113&Itemid=84
New NPCs
Gavin (NPC)
http://gibberlings3.net/forums/index.php?showforum=128
Varshoon (Mind Flayer NPC)
http://www.shsforums.net/files/file/846-varshoon-an-illithid-npc/
https://forums.beamdog.com/discussion/comment/839320/#Comment_839320
Sirene NPC for BG2
https://forums.beamdog.com/discussion/62163/wip-npc-mod-sirene-npc-for-bg2-ee-v0-2
[Mod] Pai'Na NPC v0.6
https://forums.beamdog.com/discussion/43113/mod-paina-npc-v0-6
Isra NPC
http://www.shsforums.net/files/file/1070-isra-bg2-pc/
Amber NPC
http://www.gibberlings3.net/amber/
(uses an old WeiDU version, update WeiDU manually. BG2EE will most likely crash if the mod is installed in a language other than English)
Tyris Flare
http://gibberlings3.net/forums/index.php?app=downloads&showcat=22
Yvette romance mod
http://www.shsforums.net/files/file/981-yvette-romance-v30/
Rjali Romance (should be installed after all other mods with romanceable females (heterosexual only) )
http://dragonshoard.blackwyrmlair.net/mods_download.php?mod=389
Xulaye
http://www.shsforums.net/topic/58589-xulaye-for-ee/#entry587457
Gerris BGT NPC Portraits
https://kerzenburg.baldurs-gate.eu/downloads.php?id=69
Tashia NPC
http://www.shsforums.net/files/file/33-tashia/
Kindrek NPC
http://www.baldursgatemods.com/forums/index.php?board=15.0
Yasraena NPC
http://www.baldursgatemods.com/forums/index.php?board=18.0
Auren Aseph
http://www.gibberlings3.net/auren/
Sarah NPC
http://www.gibberlings3.net/sarah/
Angelo NPC
http://gibberlings3.net/angelo
Vampire Tales
http://www.baldursgatemods.com/forums/index.php?board=92.0
Ninde NPC
http://www.shsforums.net/files/file/714-ninde/
Saerileth NPC
http://www.baldursgatemods.com/forums/index.php?board=16.0
Arath NPC
http://www.shsforums.net/files/file/1001-arath/
Dace NPC
http://www.shsforums.net/files/file/1038-dace/
Tsujatha NPC
http://www.baldursgatemods.com/forums/index.php?board=17.0
Kelsey NPC
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=81&Itemid=66
Keto NPC
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=140&Itemid=107
Nathaniel NPC
http://www.shsforums.net/files/file/734-nathaniel/
Iylos NPC
http://www.shsforums.net/files/file/539-iylos/
Faren NPC
http://www.shsforums.net/files/file/946-faren/
Adrian NPC
http://www.shsforums.net/files/file/1007-adrian/
Nephele NPC
http://www.shsforums.net/files/file/953-nephele/
Fade NPC:
http://www.shsforums.net/forum/322-fade/
[NEW NPC] Saradas Magic 2 [ENG] V_1.6 NOW FOR ToB
http://forum.baldursgate.com/discussion/25512/new-npc-saradas-magic-2-eng-v-1-6-now-for-tob
Aran Whitehand (NPC)
(Comment from Ratatoskr589: Appears to work just fine. The only glitch I've noticed is that all the people in his new tavern were standing against the back wall when I returned and that's not a huge deal) http://www.gibberlings3.net/aranw/index.php
Alassa (NPC):
http://www.pocketplane.net/mambo/index.php?option=content&task=blogcategory&id=113&Itemid=84.
(Comment from Ratatoskr589: This one works with some caveats. First, you have to edit the tp2 file to remove the TOB requirement. Other than that, her portrait also needs to be resized and the "wait here" option when reorganizing your party didn't work for me.)
PORTRAITs
[MOD] Portraits Portraits Everywhere (for BG1EE, SOD, BG2EE, IWDEE, EET)
https://forums.beamdog.com/discussion/61015/mod-portraits-portraits-everywhere-for-bg1ee-sod-bg2ee-iwdee-eet/p1
[MOD] Artaport 3.1
https://forums.beamdog.com/discussion/51904/mod-artaport-3-1
PaintBG for all BG platforms
http://forum.baldursgate.com/discussion/13507/paintbg-for-all-bg-platforms/p1
or (new sorted for easy use)
https://forums.beamdog.com/discussion/51904/mod-artastrophe-portraits-pack-for-ee
The Picture Standard
http://www.shsforums.net/files/file/1114-the-picture-standard-for-bgee-1-2/
or
http://www.nexusmods.com/baldursgate2ee/mods/9/?tab=2&navtag=http://www.nexusmods.com/baldursgate2ee/ajax/modfiles/?id=9&pUp=1
[MOD] Isandir's Portrait Pack
http://forum.baldursgate.com/discussion/33490/mod-isandirs-portrait-pack#latest
[MOD] Continous Viconia Appearance for BG1EE, BG2EE, SOD and EET
https://forums.beamdog.com/discussion/56009/mod-continous-viconia-appearance-for-bg1ee-bg2ee-sod-and-eet/p1
Soundsets
[mod][kinda]Custom Cavalier Soundset
http://forum.baldursgate.com/discussion/26768/mod-kinda-custom-cavalier-soundset#latest
Awesome Soundsets
http://forum.baldursgate.com/discussion/38319/mods-awesome-soundsets-mods-master-thread-custom-soundsets-for-bgee-bg2ee-and-iwdee#latest
GUI
Quick Save Slots Tweaks 1.2
https://forums.beamdog.com/discussion/49757/quick-save-slots-tweaks-1-2
[Mod] Lefreut's enhanced UI (for BG1EE, BG1EE+SoD, BG2EE and EET)
https://forums.beamdog.com/discussion/61571/mod-lefreuts-enhanced-ui-for-bg1ee-bg1ee-sod-bg2ee-and-eet/p1
[MOD] - Portrait Picker for BGEE+SOD and BG2EE (v2.1+)
https://forums.beamdog.com/discussion/56916/mod-portrait-picker-for-bgee-sod-and-bg2ee-v2-1/p1
[MOD] - Journal Fixes for BGEE, BG2EE and BGEE+SOD (v2.2+)
https://forums.beamdog.com/discussion/60029/mod-journal-fixes-for-bgee-bg2ee-and-bgee-sod-v2-2/p1
[Mod] Multi-portrait mod - New BG II version
https://forums.beamdog.com/discussion/57176/mod-multi-portrait-mod-new-bg-ii-version/p1
[Mini-Mod] BGEE, BGEE + SOD, BG2EE = Random Character Generation (compatible with 2.0+)
https://forums.beamdog.com/discussion/58560/mini-mod-bgee-bgee-sod-bg2ee-random-character-generation/p1
*GUI mods potential not compatible with patch 2.0*
[GUI Mod] Improved GUI for Baldur's Gate II Enhanced Edition (v1.0)
http://forum.baldursgate.com/discussion/39557/gui-mod-improved-gui-for-baldurs-gate-ii-enhanced-edition-v1-0/p1
[MOD] BG2:EE Antique Amber GUI
http://forums.beamdog.com/discussion/41542/mod-bg2-ee-antique-amber-gui/p1
Powerfull Spells ![;) ;)]()
[Mod] Dee Summoning Spell v1.2
http://forum.baldursgate.com/discussion/26958/mod-dee-summoning-spell-v1-2/p1
Cheat Mods
[MOD][Small] Phun Cheat Spells
http://forum.baldursgate.com/discussion/40510/mod-small-phun-cheat-spells#latest
--------------------------------------------------------------------
Work in progress
(some playable some not):--------------------------------------------------------------------
Faiths and Powers: Gods of the Realms (Kitpack and divine caster/spell tweaks)
(contact subtledoctor for a very good and playable beta)
https://forums.beamdog.com/discussion/43174/faiths-and-powers-gods-of-the-realms-kitpack-and-divine-caster-spell-tweaks/p1
Spell Revisions (contact Demivrgvs for a very good and playable beta)
http://gibberlings3.net/forums/index.php?showforum=153
Item Revisions (contact Demivrgvs for a very good and playable beta)
http://gibberlings3.net/forums/index.php?showforum=157
[BG:EE & BG:EE 2 MOD] Card kit 0.3v WIP [ENG/PL]
http://forum.baldursgate.com/discussion/36342/bg-ee-bg-ee-2-mod-card-kit-0-2v-wip-eng-pl
Wings Version 0.91b
http://forum.baldursgate.com/discussion/26945/wings-version-0-8d/p1
Please let me know if a link or mod is not working anymore etc.
Feedback is very welcome.
↧
[mod] The White Queen
The White Queen is a Colours of Infinity series mod, which allows player to visit brand new place - Silent Swamps - where something happened some time ago. Curious? Let yourself discover what lies under the layers of the mud, meet the White Queen and her servants.
The mod includes 8 new locations, some dialogues, new music, items and everything else that's needed to give you some fresh air in the game.
This quest was written according to some feedback I got. TotDG and Innershade are a success, but there are still some players who'd like to experience new fights, to spill some blood. This mod will give you the opportunity. However, I hope you will enjoy the story as well!
To start the quest buy a new book at book merchant's store on the Promenade. Because EE-related change, you must start a new game to enjoy the content.
Colours of Infinity download section
The mod includes 8 new locations, some dialogues, new music, items and everything else that's needed to give you some fresh air in the game.
This quest was written according to some feedback I got. TotDG and Innershade are a success, but there are still some players who'd like to experience new fights, to spill some blood. This mod will give you the opportunity. However, I hope you will enjoy the story as well!
To start the quest buy a new book at book merchant's store on the Promenade. Because EE-related change, you must start a new game to enjoy the content.
Colours of Infinity download section
↧
↧
[MOD] Improved Archer Kit (for BGEE, BG2EE, IWD:EE and original BG2/BGT)
Download:
Improved Archer Kit (latest stable version)
Improved Archer Kit (alternate download)
Improved Archer Kit 2.0
Improved Archer Kit 1.0
Overview
The original Archer kit does not scale very well with progressing levels. While the kit is very strong in the early parts of the game, it becomes less useful later on. This mod attempts to improve the kit by giving the Archer a couple more features which make the kit interesting even against very powerful enemies.Components
The mod includes two components (since v2.0):1. Improved Archer Kit (supports BG2:ToB, BGT, BG:EE, BG2:EE and IWD:EE)
- Installs the Archer kit
2. Add +4 arrows, bolts and two powerful bows to the game (supports BG2:ToB, BGT, BG2:EE and IWD:EE)
BGT, BG2 and BG2:EE:
- Adds +4 arrows and bolts to a number of stores and creatures in the ToB part of the game as well as to Watcher's Keep.
- Adds a powerful longbow somewhere to the third level of Watcher's Keep
- Adds an even more powerful composite longbow to the outdoor area of Sendai's Enclave
IWD:EE only:
- Adds two powerful bows and a few +4 arrows and bolts to Conlan's shop in Kuldahar after reaching Chapter 4
Each component can be installed independently.
Kit Description
ARCHER: The Archer is the epitome of skill with the bow-the ultimate marksman, able to make almost any shot, no matter how difficult. To become so skilled with the bow, the Archer has had to sacrifice some of his proficiency with melee weapons and armor.
Advantages:
- +1 to hit and damage rolls with any missile weapon every 3 levels.
- +1 to AC vs. missile weapons every 6 levels.
- May achieve Grandmastery (5 slots) in longbows, shortbows, and crossbows.
- May use Rooting Shot ability once per day every 4 levels. Can not be used together with other shot abilities.
- May use Power Shot ability once per day every 4 levels, starting at level 8. Can not be used together with other shot abilities.
- May use Explosive Shot ability once per day every 4 levels, starting at level 8. Can not be used together with other shot abilities.
- May use Create Blessed Ammunition ability once per day every 4 levels.
ROOTING SHOT: All successful ranged attacks within the next 12 seconds will entangle the target, according to the level of the Archer:
4th level: Target is entangled for three rounds if failed save vs. Spell.
8th level: Target is entangled for three rounds if failed save vs. Spell at -1 penalty.
12th level: Target is entangled for four rounds if failed save vs. Spell at -1 penalty.
16th level: Target is entangled for four rounds if failed save vs. Spell at -2 penalty.
20th level: Target is entangled for five rounds if failed save vs. Spell at -2 penalty.
POWER SHOT: All successful ranged attacks within the next 12 seconds have a chance to knock back the target, according to the level of the Archer:
8th level: Knock back target if failed save vs. Breath.
12th level: Knock back target if failed save vs. Breath at -1 penalty.
16th level: Knock back target if failed save vs. Breath at -2 penalty.
20th level: Knock back target if failed save vs. Breath at -3 penalty.
EXPLOSIVE SHOT: All successful ranged attacks within the next 12 seconds will explode on impact and cause physical damage to nearby targets in 15' range, according to the level of the Archer:
8th level: 1d4 damage to nearby targets
12th level: 1d4+2 damage to nearby targets
16th level: 1d4+4 damage to nearby targets
20th level: 1d4+6 damage to nearby targets
Caution: Damages enemies, allies and innocent bystanders alike.
CREATE BLESSED AMMUNITION: Create a spiritual arrow or bolt blessed by the Archer's worshipped god or goddess for 8 hours containing a score of charges.
4th level: +1 enchantment, +1 to hit and damage rolls, additional 1d6 damage and slow for two rounds to undead if failed save vs. Death.
8th level: +1 enchantment, +2 to hit and damage rolls, additional 1d6+2 damage and hold for two rounds to undead if failed save vs. Death.
12th level: +2 enchantment, +2 to hit and damage rolls, additional 1d6+4 damage and instant death to undead if failed save vs. Death.
16th level: +3 enchantment, +3 to hit and damage rolls, additional 1d6+6 damage and instant death to undead if failed save vs. Death at -2 penalty.
20th level: +4 enchantment, +4 to hit and damage rolls, additional 1d6+8 damage and instant death to undead if failed save vs. Death at -4 penalty.
Disadvantages:
- -1 CON penalty.
- May not wear any metal armor.
- May only become Proficient (one slot) with melee weapons.
Furthermore, the Archer gains access to two special HLAs (BGT, BG2 and BG2:EE only):
- Missile Trap allows the Archer to set a powerful spring-loaded missile trap in the chosen location when no hostile creatures are in sight. It does 3d10 missile damage and each 1d10 damage of various elemental types to the unsuspecting creature that sets it off.
- The Sure Shot ability calls forth every bit of skill and experience to target vital areas of the opponent with frightening speed and precision. By enabling this ability, the Archer takes up his/her stance and shoots missiles in rapid succession. For the next 12 seconds this ability sets one's number of attacks per round to 10 and every shot is considered a critical hit. Since this technique requires utmost skill and concentration, the Archer is rooted to the spot for the next two rounds. It can not be used together with other shot abilities.
Note: The duration of the blessed arrows an bolts is limited to about one hour game time (5 minutes real time) because of a buggy implementation of one of the spell effects in all of the Enhanced Editions (Edit: already fixed in BG2:EE).Advantages:
- +1 to hit and damage rolls with any missile weapon every 3 levels.
- +1 to AC vs. missile weapons every 6 levels.
- May achieve Grandmastery (5 slots) in longbows, shortbows, and crossbows.
- May use Rooting Shot ability once per day every 4 levels. Can not be used together with other shot abilities.
- May use Power Shot ability once per day every 4 levels, starting at level 8. Can not be used together with other shot abilities.
- May use Explosive Shot ability once per day every 4 levels, starting at level 8. Can not be used together with other shot abilities.
- May use Create Blessed Ammunition ability once per day every 4 levels.
ROOTING SHOT: All successful ranged attacks within the next 12 seconds will entangle the target, according to the level of the Archer:
4th level: Target is entangled for three rounds if failed save vs. Spell.
8th level: Target is entangled for three rounds if failed save vs. Spell at -1 penalty.
12th level: Target is entangled for four rounds if failed save vs. Spell at -1 penalty.
16th level: Target is entangled for four rounds if failed save vs. Spell at -2 penalty.
20th level: Target is entangled for five rounds if failed save vs. Spell at -2 penalty.
POWER SHOT: All successful ranged attacks within the next 12 seconds have a chance to knock back the target, according to the level of the Archer:
8th level: Knock back target if failed save vs. Breath.
12th level: Knock back target if failed save vs. Breath at -1 penalty.
16th level: Knock back target if failed save vs. Breath at -2 penalty.
20th level: Knock back target if failed save vs. Breath at -3 penalty.
EXPLOSIVE SHOT: All successful ranged attacks within the next 12 seconds will explode on impact and cause physical damage to nearby targets in 15' range, according to the level of the Archer:
8th level: 1d4 damage to nearby targets
12th level: 1d4+2 damage to nearby targets
16th level: 1d4+4 damage to nearby targets
20th level: 1d4+6 damage to nearby targets
Caution: Damages enemies, allies and innocent bystanders alike.
CREATE BLESSED AMMUNITION: Create a spiritual arrow or bolt blessed by the Archer's worshipped god or goddess for 8 hours containing a score of charges.
4th level: +1 enchantment, +1 to hit and damage rolls, additional 1d6 damage and slow for two rounds to undead if failed save vs. Death.
8th level: +1 enchantment, +2 to hit and damage rolls, additional 1d6+2 damage and hold for two rounds to undead if failed save vs. Death.
12th level: +2 enchantment, +2 to hit and damage rolls, additional 1d6+4 damage and instant death to undead if failed save vs. Death.
16th level: +3 enchantment, +3 to hit and damage rolls, additional 1d6+6 damage and instant death to undead if failed save vs. Death at -2 penalty.
20th level: +4 enchantment, +4 to hit and damage rolls, additional 1d6+8 damage and instant death to undead if failed save vs. Death at -4 penalty.
Disadvantages:
- -1 CON penalty.
- May not wear any metal armor.
- May only become Proficient (one slot) with melee weapons.
Furthermore, the Archer gains access to two special HLAs (BGT, BG2 and BG2:EE only):
- Missile Trap allows the Archer to set a powerful spring-loaded missile trap in the chosen location when no hostile creatures are in sight. It does 3d10 missile damage and each 1d10 damage of various elemental types to the unsuspecting creature that sets it off.
- The Sure Shot ability calls forth every bit of skill and experience to target vital areas of the opponent with frightening speed and precision. By enabling this ability, the Archer takes up his/her stance and shoots missiles in rapid succession. For the next 12 seconds this ability sets one's number of attacks per round to 10 and every shot is considered a critical hit. Since this technique requires utmost skill and concentration, the Archer is rooted to the spot for the next two rounds. It can not be used together with other shot abilities.
Longbow Descriptions
Great Sun-Reacher +3
The elves of Evereska are known for their isolationism as much as their skill and bravery in battle. One of their most well known warriors in human lands was the incredibly accurate archer Bariah Goldendown. Though the elves will neither confirm nor deny the legend, some human tales state that keen-eyed Bariah never missed a target in battle. His bow, crafted by his mother, was never given a name that was known outside of the family. The humans that suffered under its power called it "Great Sun-Reacher," believing that Bariah's arrows could reach into the heavens themselves. In a battle that many Evereskans are bitter about to this day, Bariah's griffon mount was killed in the sky by the spells of invisible wizards that ambushed an elven patrol. Though only one mage escaped with his life, he did manage to take Great Sun-Reacher with him.
STATISTICS:
Charge abilities:
- Protection From Normal Missiles twice per day
Combat abilities:
- When no arrows are equipped, the bow fires +3 arrows that receive +4 to hit and deal 1d6 missile damage
THAC0: +4
Weight: 3
Speed Factor: 2
Proficiency Type: Long Bow
Type: 2-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage
Thief
The elves of Evereska are known for their isolationism as much as their skill and bravery in battle. One of their most well known warriors in human lands was the incredibly accurate archer Bariah Goldendown. Though the elves will neither confirm nor deny the legend, some human tales state that keen-eyed Bariah never missed a target in battle. His bow, crafted by his mother, was never given a name that was known outside of the family. The humans that suffered under its power called it "Great Sun-Reacher," believing that Bariah's arrows could reach into the heavens themselves. In a battle that many Evereskans are bitter about to this day, Bariah's griffon mount was killed in the sky by the spells of invisible wizards that ambushed an elven patrol. Though only one mage escaped with his life, he did manage to take Great Sun-Reacher with him.
STATISTICS:
Charge abilities:
- Protection From Normal Missiles twice per day
Combat abilities:
- When no arrows are equipped, the bow fires +3 arrows that receive +4 to hit and deal 1d6 missile damage
THAC0: +4
Weight: 3
Speed Factor: 2
Proficiency Type: Long Bow
Type: 2-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage
Thief
The Defender +5
Composite longbows are bows whose staves are made from more than one type of material. This gives greater flexibility and makes arrows fired from this bow deliver more damage.
In addition to powerful enchantments, the materials used for this particular bow are of especially exquisite quality. The bow's exceptionally durable frame can be used to deflect even the strongest blows and the ergonomic design allows the user to shoot missiles in rapid succession.
STATISTICS:
Equipped abilities:
- +4 AC bonus against melee weapons
- 3 shots per round
THAC0: +6
Damage: +2 (missile)
Weight: 5
Speed Factor: 2
Proficiency Type: Long Bow
Type: 2-handed
Requires: 18 Strength
Not Usable By:
Druid
Cleric
Mage
Thief
Bard
Composite longbows are bows whose staves are made from more than one type of material. This gives greater flexibility and makes arrows fired from this bow deliver more damage.
In addition to powerful enchantments, the materials used for this particular bow are of especially exquisite quality. The bow's exceptionally durable frame can be used to deflect even the strongest blows and the ergonomic design allows the user to shoot missiles in rapid succession.
STATISTICS:
Equipped abilities:
- +4 AC bonus against melee weapons
- 3 shots per round
THAC0: +6
Damage: +2 (missile)
Weight: 5
Speed Factor: 2
Proficiency Type: Long Bow
Type: 2-handed
Requires: 18 Strength
Not Usable By:
Druid
Cleric
Mage
Thief
Bard
↧
[MOD] Afaaq, the Djinni Companion for BG2 and BG2:EE released
View Readme
Download Djinni Companion (latest version) (22 MB)
Meet Afaaq! The djinni who will be your faithful companion in the course of your adventures throughout SoA and ToB. Now available for Icewind Dale: Enhanced Edition as well!

Content
- The djinni Afaaq who acts as your "seventh party member"
- Extensive dialog content between Afaaq and the protagonist
- Banters with the original Bioware/Beamdog NPCs (still in the works)
- Interjections and commentaries
- An extensive player-initiated dialog with Afaaq
- Up to five new interesting quests
- Six new areas
- A couple of unique artifacts
- Several easter eggs

This mod is available for the original Baldur's Gate II, Baldur's Gate II: Enhanced Edition and Icewind Dale: Enhanced Edition.
Overview
Afaaq is a djinni – a genie of the Elemental Plane of Air. He is very old even in genie terms. The numerous events he witnessed in his long life have left their marks on his personality. He appears somewhat reserved and radiates a melancholic, sometimes even gloomy aura. Afaaq is more serious than others of his kind and tends to talk in a rather long-winded and convoluted way. He respects wisdom and open-mindedness, but will also tolerate foolhardy behavior to a certain degree. Everything else he can tell you by himself.When you first meet him, he is equipped with his favorite enchanted scimitar, has a small variety of spells and a couple of unusual innate abilities. The djinni gains experience much like a party member would do and levels up automatically. Depending on the choices you make during the course of the game, he may become even more useful later.
Initial Statistics
Class: Fighter/Mage at level 10/11
Alignment: Chaotic Good
Strength: 15
Dexterity: 16
Constitution: 13
Intelligence: 15
Wisdom: 16
Charisma: 11
If you want to know more, simply talk to him when he is around or in his magical lamp. He will be happy to answer your questions in detail.
FAQ
Q: Where can I find the djinni?
A: (Baldur's Gate II) You will find the djinni in the course of your Trademeet adventures.
A: (Icewind Dale) You can find it somewhere in Dragon's Eye.
Q: Could you be more specific where I can find the djinni?
A: (Full Version) The quest to find the djinni will be triggered when you attack Adratha, the potion seller of the druid grove. To reach her, enter the druid grove and look for a cottage in the upper right part of the map. She is the rakshasa in disguise.
A: (Light Version) You can find the djinni after you have killed Adratha, the potion seller of the druid grove.
A: (IWD:EE Version) The djinni is in possession of Yxunomei, the current ruler of Dragon's Eye.
Q: What's the deal with the full version and the light version of Afaaq?
A: The full version contains everything I've advertised in the readme and this FAQ, which includes banters, interjections, comments and several quests. The light version is just a stripped down version of the djinni without additional content. I have added this option as a bonus for people who already know him inside out or want to take him along in Icewind Dale.
Q: How useful is the djinni if he doesn't join like a regular party member?
A: Since he's rather tagging along than joining your party, you don't have access to his inventory or record screen. His spell selection is fixed as well, although it may expand at a certain point in the game. To compensate these limitations, I have given him many useful abilities and options how to interact with him. He also has an extensive PID menu, regardless whether he is inside or outside of his lamp. There is even more, but you should find it out by yourself.![;) ;)]()
Q: Does he have a quest?
A: (Full Version only) Not only one. In the course of the game you can take part in up to five quests related to the djinni, his nature and his past. Some quests are mandatory, others are optional or depend on how you solved a previous quest.
Q: Does he get along with evil characters?
A: Afaaq is generally tolerant towards characters of any alignment. He won't always agree, but unless you're acting very abusive towards him, it won't come to a clash. It might even be worthwhile to take him along with an evil party at least once, as certain quest options are only available to evil-aligned protagonists.
Q: Can you romance the djinni?
A: No, you can't. But there is a friendship path of sorts. While Afaaq shares your company, his respect for you might grow or wane, depending on how you deal with certain events in your path. This is very important for specific events later on.
Q: How does he get along with other NPCs?
A: Currently, there isn't much interaction with most of the NPCs, so he will get along with everyone just fine. That will change however in one of the coming releases. He will get along better with like-minded characters, but he will also tolerate some of the more evil NPCs. That doesn't mean there aren't any surprises if you've got Korgan, Edwin or some of the other evil Bioware or Enhanced Edition NPCs in your party.
Q: Will there be crossmod content?
A: The banter system is designed to support crossmod content. So yes, it is possible with little restrictions. But my first priority is to add banters for all official NPCs.
Q: I want Afaaq to retreat into his lamp. How do I do that?
A: You can ask him to do it. Click on the "Talk" button (or press F1) and click on your djinni. He will initiate a dialog which presents you an option to return him into his lamp. Another way is to trigger his quick menu in Afaaq's item ability slot. You can also force him into the lamp when you click the lamp's conversation button.
Q: Afaaq is badly hurt. What are my options to heal him?
A: You can cast healing spells on him, like on regular party members. You can also offer your healing potions to him. If you want to do that, make sure you have any kind of healing potion in your inventory before initiating a conversation with the djinni. Select the appropriate dialog option and the djinni will quaff the potion almost immediately. The same procedure works if Afaaq is poisoned or diseased and you have any kind of remedy in your backpack.
Q: Sometimes I see strange messages in the game console which refer to Afaaq as familiar?
A: The messages are harmless and will only be shown whenever Afaaq tries to leave a map on his own or attempts to enter a store. Unfortunately they are hardcoded into the game itself and cannot be changed without patching the game executable.
Q: Will Afaaq become stronger later in the game?
A: (Full Version) Yes. He gains levels in the course of the game, similar to the level up process of your party members. To inspect his current strength, you can ask him to present his stats. One of his quests allows the djinni to become even more powerful. He will gain a couple of new innate abilities and spells as well.
A: (Light Version) Yes. As in the Full Version, the djinni gains levels in the course of the game. He will become even more powerful at a certain point in the game.
A: (IWD:EE Version) Yes. As in the Full Version and Light Version, the djinni gains levels in the course of the game. You can also choose between two options to make the djinni even more powerful. One of them can be triggered during your Heart of Winter journey by talking to a certain person who is relevant for the main quest. The second option is available in Lower Dorn's Deep from a certain shady character in the hidden Svirfneblin camp.
Q: Afaaq picked a fight with me. How does it affect the game?
A: (Full Version only) There are several points in the game where he may strongly disagree with the protagonist. Sometimes it even results in a fight. After you win the fight, he will be fully under your control. As a result, he won't banter with you and your party members anymore and it might affect future event. Everything else should work as usual.
Q: Quest "Vengeance": How can I disable the barriers around the temple complex?
A: (Full Version only) You'll need to place certain items into the slots next to the barrier. All of them can either be found or "earned" somewhere on the map.
Q: Quest "An unexpected encounter": I have entered the cave, but it looks like it has been abandoned already. How can I proceed with the quest?
A: (Full Version only) Unfortunately, you can't anymore. The quest has to be started before you participate in the drow summoning ritual in Ust Natha. Afaaq should have reminded you once or twice to pay a visit to the cave before it's too late. You can still continue your journey without finishing this quest. It will make certain events in the future slightly more difficult to overcome, however.
Q: Quest "An unexpected encounter": How can I enter House Arabani?
A: (Full Version only) You need a wardstone to enter their home. Since House Arabani is one of the smaller houses in Ust Natha, they have made alliances with other houses to survive. Maybe you can take advantage of this situation?
Q: Quest "Playing with fire": How can I enter the pool in the smuggler cave?
A: (Full Version only) Firstly, you need permission from the occupants of the cave to enter the pool. Secondly, you'll surely burn yourself if you want to enter the pool unprotected. Talk to the townsfolk to find a solution for this problem.
Q: I want to start a ToB-only or HoW-only game. Where can I find the djinni?
A: (Full Version) You can't. The mod is designed to be started in the SoA part of the game.
A: (Light Version) You can find the djinni after you have beaten Illasera.
A: (IWD:EE Version) You can find the djinni lamp somewhere hidden in the Shrine of Waukeen in Lonelywood.
A: (Baldur's Gate II) You will find the djinni in the course of your Trademeet adventures.
A: (Icewind Dale) You can find it somewhere in Dragon's Eye.
Q: Could you be more specific where I can find the djinni?
A: (Full Version) The quest to find the djinni will be triggered when you attack Adratha, the potion seller of the druid grove. To reach her, enter the druid grove and look for a cottage in the upper right part of the map. She is the rakshasa in disguise.
A: (Light Version) You can find the djinni after you have killed Adratha, the potion seller of the druid grove.
A: (IWD:EE Version) The djinni is in possession of Yxunomei, the current ruler of Dragon's Eye.
Q: What's the deal with the full version and the light version of Afaaq?
A: The full version contains everything I've advertised in the readme and this FAQ, which includes banters, interjections, comments and several quests. The light version is just a stripped down version of the djinni without additional content. I have added this option as a bonus for people who already know him inside out or want to take him along in Icewind Dale.
Q: How useful is the djinni if he doesn't join like a regular party member?
A: Since he's rather tagging along than joining your party, you don't have access to his inventory or record screen. His spell selection is fixed as well, although it may expand at a certain point in the game. To compensate these limitations, I have given him many useful abilities and options how to interact with him. He also has an extensive PID menu, regardless whether he is inside or outside of his lamp. There is even more, but you should find it out by yourself.

Q: Does he have a quest?
A: (Full Version only) Not only one. In the course of the game you can take part in up to five quests related to the djinni, his nature and his past. Some quests are mandatory, others are optional or depend on how you solved a previous quest.
Q: Does he get along with evil characters?
A: Afaaq is generally tolerant towards characters of any alignment. He won't always agree, but unless you're acting very abusive towards him, it won't come to a clash. It might even be worthwhile to take him along with an evil party at least once, as certain quest options are only available to evil-aligned protagonists.
Q: Can you romance the djinni?
A: No, you can't. But there is a friendship path of sorts. While Afaaq shares your company, his respect for you might grow or wane, depending on how you deal with certain events in your path. This is very important for specific events later on.
Q: How does he get along with other NPCs?
A: Currently, there isn't much interaction with most of the NPCs, so he will get along with everyone just fine. That will change however in one of the coming releases. He will get along better with like-minded characters, but he will also tolerate some of the more evil NPCs. That doesn't mean there aren't any surprises if you've got Korgan, Edwin or some of the other evil Bioware or Enhanced Edition NPCs in your party.
Q: Will there be crossmod content?
A: The banter system is designed to support crossmod content. So yes, it is possible with little restrictions. But my first priority is to add banters for all official NPCs.
Q: I want Afaaq to retreat into his lamp. How do I do that?
A: You can ask him to do it. Click on the "Talk" button (or press F1) and click on your djinni. He will initiate a dialog which presents you an option to return him into his lamp. Another way is to trigger his quick menu in Afaaq's item ability slot. You can also force him into the lamp when you click the lamp's conversation button.
Q: Afaaq is badly hurt. What are my options to heal him?
A: You can cast healing spells on him, like on regular party members. You can also offer your healing potions to him. If you want to do that, make sure you have any kind of healing potion in your inventory before initiating a conversation with the djinni. Select the appropriate dialog option and the djinni will quaff the potion almost immediately. The same procedure works if Afaaq is poisoned or diseased and you have any kind of remedy in your backpack.
Q: Sometimes I see strange messages in the game console which refer to Afaaq as familiar?
A: The messages are harmless and will only be shown whenever Afaaq tries to leave a map on his own or attempts to enter a store. Unfortunately they are hardcoded into the game itself and cannot be changed without patching the game executable.
Q: Will Afaaq become stronger later in the game?
A: (Full Version) Yes. He gains levels in the course of the game, similar to the level up process of your party members. To inspect his current strength, you can ask him to present his stats. One of his quests allows the djinni to become even more powerful. He will gain a couple of new innate abilities and spells as well.
A: (Light Version) Yes. As in the Full Version, the djinni gains levels in the course of the game. He will become even more powerful at a certain point in the game.
A: (IWD:EE Version) Yes. As in the Full Version and Light Version, the djinni gains levels in the course of the game. You can also choose between two options to make the djinni even more powerful. One of them can be triggered during your Heart of Winter journey by talking to a certain person who is relevant for the main quest. The second option is available in Lower Dorn's Deep from a certain shady character in the hidden Svirfneblin camp.
Q: Afaaq picked a fight with me. How does it affect the game?
A: (Full Version only) There are several points in the game where he may strongly disagree with the protagonist. Sometimes it even results in a fight. After you win the fight, he will be fully under your control. As a result, he won't banter with you and your party members anymore and it might affect future event. Everything else should work as usual.
Q: Quest "Vengeance": How can I disable the barriers around the temple complex?
A: (Full Version only) You'll need to place certain items into the slots next to the barrier. All of them can either be found or "earned" somewhere on the map.
Q: Quest "An unexpected encounter": I have entered the cave, but it looks like it has been abandoned already. How can I proceed with the quest?
A: (Full Version only) Unfortunately, you can't anymore. The quest has to be started before you participate in the drow summoning ritual in Ust Natha. Afaaq should have reminded you once or twice to pay a visit to the cave before it's too late. You can still continue your journey without finishing this quest. It will make certain events in the future slightly more difficult to overcome, however.
Q: Quest "An unexpected encounter": How can I enter House Arabani?
A: (Full Version only) You need a wardstone to enter their home. Since House Arabani is one of the smaller houses in Ust Natha, they have made alliances with other houses to survive. Maybe you can take advantage of this situation?
Q: Quest "Playing with fire": How can I enter the pool in the smuggler cave?
A: (Full Version only) Firstly, you need permission from the occupants of the cave to enter the pool. Secondly, you'll surely burn yourself if you want to enter the pool unprotected. Talk to the townsfolk to find a solution for this problem.
Q: I want to start a ToB-only or HoW-only game. Where can I find the djinni?
A: (Full Version) You can't. The mod is designed to be started in the SoA part of the game.
A: (Light Version) You can find the djinni after you have beaten Illasera.
A: (IWD:EE Version) You can find the djinni lamp somewhere hidden in the Shrine of Waukeen in Lonelywood.
Work on the Djinni Companion already began back in 2012. He eventually grew from a simple companion into a full-fletched NPC whose mere presence in your party draws you into a number of interesting quests throughout both Shadow of Amn and Throne of Bhaal. The Djinni Companion mod makes use of additional content from a number of mods, if it can find them during installation. You can find out more about it in the linked Readme.
Feel free to post your thoughts, suggestions, questions or bugs either here or in my topic on SHS Forums.
Have fun!

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Tresset's Choice Tweaks
Tresset's Choice Tweaks
Tweaks and Fixes for BG that I make for myself, but share with everyone!
Since I started playing the Enhanced Editions of BG, I have always had a few odds and ends in my override folder that I made myself. Most of these are pretty simple and their functions range from bug hotfixes I make while waiting for an official fix from the devs to minor tweaks that make the game much more enjoyable to me. I have now decided to share my tweaks with everyone just in case someone would be interested in them. Most of these tweaks will be in the format of simple override files but a few will be done using Weidu (Weidu and I don't get along very well so I usually try to avoid it). This thread will likely change occasionally and have new tweaks added to it every once in a while, because I often get new ideas and modify my old works as well. Feel free to ask any questions you may have and make sure to let me know if you have found an issue with my tweaks so that I can fix it. I also take requests, so if you have something you want tweaked or fixed then let me know by leaving a comment below and I will see what I can do.
BG1:EE/SoD Tweaks
Infinite Use Algernon's Cloak
In the original BG1, Algernon's Cloak had infinite uses. The devs decided to nerf it to one use/day for some reason. Not sure why... The Nymph Cloak still has a practically bottomless supply of charges (100 max) so why they didn't nerf that one too is beyond me. I simply restored the cloak to its infinite usability. This was the first tweak I ever applied to my EE game. I also added a projectile to the cloak so that I could fix my arch nemesis bug.
Avenger Druid Form Fixes
With the advent of SoD some of the avenger's shapeshift forms got a little screwed up. This package contains two hotfixes and a minor tweak. I will explain what I did with each form:
- Spider form (plyspid.itm): With SoD installed the spiders move much slower than they do without it installed. This change affected the avenger form as well. The devs may or may not fix this issue eventually, but in the mean time I added a movement speed modifier effect to counteract the decreased speed of the spider form. This will also fix the spider form of the wizard spell Polymorph Self. Wild spiders will still move slower. Do not install this one unless you have SoD installed or the spider form will move faster than normal!
- Baby Wyvern form (plywyvrn.itm): Not sure if this was broken by SoD or just 2.0 in general, but the wyvern's poison was broken by the one of the recent updates so that it would not affect creatures level 5 or lower at all. This is clearly unintentional, and was also once an issue in BG2:EE. The devs fixed the BG2:EE issue with the wyvern poison in a previous update (1.3 IIRC) so I have no idea how it got broken again. This will fix the poison so that it will affect creatures of all levels again. I do not think this will be needed if you do not have SoD installed, but I am not sure.
- Fire Salamander (plysala.itm): This one is more of a tweak than a fix. The salamander form normally has a haste effect that will increase movement speed without providing any extra attacks. IMHO this type of haste effect is very sloppy and should not be used by anything, especially not anything the player controls. I simply made the haste effect a normal haste, which increases movement speed and adds 1 extra APR. This gives the salamander a total of 2 APR (which makes it more viable anyway when compared to the other 2 forms).
Actual Werewolf Claws, Not Modified Bear Paws BG1:EE
This is for the Shapeshifter Druid Kit. It gives both the Werewolf and the Greater Werewolf better natural weapons. In the original BG2 the Werewolf, Greater Werewolf, and Brown Bear forms all had the exact same weapon. I seriously doubt that this was truly meant to be, but the devs are rather insistent on leaving things as they were back then in this case. I, however, found an unused item file in BG2 (and in BG2:EE) that I am 90% sure was meant to be used by the Greater Werewolf and that is what I use for my version of this form. I felt I needed to make a new weapon for the ordinary Werewolf, however. Anyway, the ordinary Werewolf's weapon does 1d8 slashing damage and strikes as a +2 weapon. The Greater Werewolf's Weapon does 2d8 Slashing damage and strikes as a +3 weapon. This fix was designed for BG1:EE and will likely cause string issues in BG2:EE.
Kahrk's New Katana
This will give Kahrk, the self proclaimed "Mightiest of Ogre Magi", a Katana +2 to wield instead of his ordinary one. If you can kill him he will drop it so that you can use it. I mainly decided on doing this to make the Katana proficiency a more viable choice in BG1:EE, and I figured that Kahrk was nasty enough to be a worthy guard of such a valuable item.
Durlag's Infinite Skeleton Trap
This will make the false stairway trap which summons skeleton warriors when tripped reset after it has been triggered, allowing you to grind on skeleton warriors. This trap always used to reset itself in the original and even in earlier versions of the Enhanced Edition, but the devs have since decided to remove this feature.
Longer lasting Priest Kit Specials BG1:EE
I originally made this because I got sick of Priests of Lothander getting the short end of the stick with their special ability. Both Talos and Helm give their priests a special ability that lasts for 1 turn until the priest reaches either level 11 or 12 at which point the duration would increase by 1 round/level (Helm) or 2 rounds/2 levels (Talos). Boon of Lothander would only last strictly 1 round/level, unlike the other two it would not last at least a turn from, levels 1-10, so I increased its duration so that it was the same as Helm's Seeking sword, i.e. 1 turn + 1 round/level after level 10. @JuliusBorisov suggested that I increase the duration of Tyr's Divine Favor as well, so I increased it from 2 rounds to 5 rounds. I am not convinced that this is necessary since IMO this ability is much more potent than the others, especially at higher levels, but I aim to please. I may decide to further tweak the duration of Divine Favor later, but I don't think it should last more than 1 turn. I should note that the descriptions of these spells will show the wrong duration if you install this one (not that Seeking Sword or Storm Shield ever had correct durations listed to begin with). This tweak was designed for BG1:EE and will likely cause String Issues if used in BG2:EE
Fixed Lightning Bolt
The projectile used by the Lightning Bolt spell and wand lacks a certain flag in the current version of BG1:EE that makes the lightning bolts bounce off of the first target they hit instead of pass through them. This is easiest seen in Gorion's cutscene where he casts a lightning bolt at one of the ogres and it bounces right back at him. I have added the flag back to the projectile so that it will pass through its targets like it should do. BG2:EE's lightning bolt functions correctly so that game does not need this fix. The unfortunate thing I have noticed is that the lightning bolt will only ever bounce off of walls once before vanishing in the current version of both games. I suspect that this behavior is hard coded and it would be up to the devs to fix it.
Staggered Probabilities Fix BG1:EE
This is a fix to a bug that has bothered me for a long time (since the original BG2 actually). This bug strikes specific spells and items when either "Round End" or "Spell Cast" autopauses are turned on. When it strikes, the specific spells and items do very strange things, such as duplicate some effects many times or skip some effects altogether. A few examples of this behavior include:
- Multiple elementals getting summoned by spells that should only ever summon one and similar issues with certain other summoning spells.
- Erratic behavior of the Bigby Hands, Otiluke's Resilient Sphere, Contagion, and others.
- Inconsistent effects (ex. successful saves reported, but the spell takes effect anyway) of Algernon's Cloak, Nymph Cloak, The Captive Audience, and the level 1 priest spell Command.
NRD Contingencies and Sequencers BG1:EE
Originally the contingency and sequencer spells could be cast using Nahal's Reckless Dweomer. These spells could could not result in a wild surge when cast this way because they posessed the "ignore wild surge" flag that prevented it. The only problem with this was that the very next spell cast after the contingency/sequencer would have a 100% chance of having a wild surge. The devs decided that this should not happen so they eddited the "ignore wild surge" flag to also prevent casting spells that have it with Nahal's Reckless Dweomer. I, however, did not mind this behavior so I decided to re-enable the casting of these spells with Nahal's Reckless Dweomer. The only way I could do this while still preventing the spells from surging (which would no doubt cause massive issues) was to switch the flag from "ignore wild surge" to "ignore wild/dead magic". This makes the spells, more or less, the same as they were before the devs' interference; the only difference being that the spells are now castable (with or without NRD) in dead magic zones (which is unfortunate). So you are on the honor system not to use them in dead magic areas! This tweak was designed for BG1:EE and may cause string issues if used in BG2:EE.
Time Stop Sound Fix BG1:EE
Since the very beginning of the original BG2 this bug has existed. The sound of the Time Stop spell wearing off has always happened at the wrong time due to a peculiarity in the Timestop opcode that must have confused one of the original devs. Odd that the Beamdog devs still haven't fixed this legacy bug, especially considering how easy it is to do so. This fix will make the sound play at the correct time: just as the effects of the spell wear off. This fix was designed for BG1:EE and will likely cause string issues if used in BG2:EE
Korlasz has Bag of Holding
This will move the Bag of Holding from the Quartermaster's store to the chest in Korlasz's personal room inside her tomb. I did this because I want to be a pack rat with my party members' inventories, especially with the ones that don't come back. Makes it much easier to prepare for things. This may be my only SoD tweak for a while since I, uh, haven't finished my first playthrough yet...
Self Stacking Writhing Fog BG1:EE
For whatever reason, when the devs made the shaman class, they decided to give the unique level 2 spell of that class, Writhing Fog, a harsh limitation. This limitation is that multiple castings of the spell can not stack their effects with each other; i.e. if you throw two Writhing Fogs at the enemy then they will only be affected by one of them. This is the only persistent AoE spell in the game that has this limitation, to my knowledge. I believe that this is a bit too limiting compared to some of the other level 2 spells in the game. Web, for instance, is incredibly devastating for a level 2 spell and, with careful tactics and maybe some ranged attacks or free action, will kill far more than Writhing fog could dream to, and, by the way, it stacks with itself. This tweak will allow multiple Writhing Fogs to stack with each other, meaning there is finally a level 2 'druid' spell worth casting. This tweak was made for BG1:EE and will likely cause string issues if used in BG2:EE.
Fe Ag Hammer
That means "Iron Silver Hammer" for those of you who don't know chemistry (yes, I am a nerd). Anyway, This tweak was requested by @JuliusBorisov. He wanted me to add a weapon for solo clerics that could beat down Greater Wolfwere and Loup Garou since they had absolutely nothing in that category. It took me a while, but I eventually decided to go with a very special weapon that was perfectly usable by any cleric: Spiritual Hammer! While I was at it I fixed a minor cosmetic issue with the +1 version of the hammer by adding an on hit sound effect that the +2 and +3 version had.
BG2:EE Tweaks
Staggered Probabilities Fix BG2:EE
This is a fix to a bug that has bothered me for a long time (since the original BG2 actually). This bug strikes specific spells and items when either "Round End" or "Spell Cast" autopauses are turned on. When it strikes, the specific spells and items do very strange things, such as duplicate some effects many times or skip some effects altogether. A few examples of this behavior include:
- Multiple elementals getting summoned by spells that should only ever summon one and similar issues with certain other summoning spells.
- Erratic behavior of the Bigby Hands, Otiluke's Resilient Sphere, Contagion, and others.
- Inconsistent effects (ex. successful saves reported, but the spell takes effect anyway) of Algernon's Cloak, Nymph Cloak, The Captive Audience, and the level 1 priest spell Command.
- Rasaad's Cloak of Atonement not functioning (except to drain your constitution).
NRD Contingencies and Sequencers BG2:EE
Originally the contingency and sequencer spells could be cast using Nahal's Reckless Dweomer. These spells could could not result in a wild surge when cast this way because they posessed the "ignore wild surge" flag that prevented it. The only problem with this was that the very next spell cast after the contingency/sequencer would have a 100% chance of having a wild surge. The devs decided that this should not happen so they eddited the "ignore wild surge" flag to also prevent casting spells that have it with Nahal's Reckless Dweomer. I, however, did not mind this behavior so I decided to re-enable the casting of these spells with Nahal's Reckless Dweomer. The only way I could do this while still preventing the spells from surging (which would no doubt cause massive issues) was to switch the flag from "ignore wild surge" to "ignore wild/dead magic". This makes the spells, more or less, the same as they were before the devs' interference; the only difference being that the spells are now castable (with or without NRD) in dead magic zones (which is unfortunate). So you are on the honor system not to use them in dead magic areas! This tweak was designed for BG2:EE and may cause string issues if used in BG1:EE.
Time Stop Sound Fix BG2:EE
Since the very beginning of the original BG2 this bug has existed. The sound of the Time Stop spell wearing off has always happened at the wrong time due to a peculiarity in the Timestop opcode that must have confused one of the original devs. Odd that the Beamdog devs still haven't fixed this legacy bug, especially considering how easy it is to do so. This fix will make the sound play at the correct time: just as the effects of the spell wear off. This fix was designed for BG2:EE and will likely cause string issues if used in BG1:EE
Increased Rate of Banter
Party banters are actually somewhat rare considering how many of them there are. Sometimes you can play through a whole game of SoA without even hearing all of the ones for your specific party. The problem is even worse in ToB, where it is near impossible to hear them all by the end unless you spend great deals of time just standing around fidgeting. This mod will increase the rate at which banters happen. With it, you will likely hear most or all of the SoA ones by around mid way through the campaign. In ToB you will likely hear most or all of them by around the last third of the campaign.
Cloaks of More Stars
This improves both the Cloak of the Stars and the Cowl of the Stars. Despite the usefulness of a +5 dart I never really wound up using the Cloak of the Stars because 6 was not enough darts for me. I have simply changed the Cloak of the Stars so that the darts do not vanish after a day; allowing them to be stockpiled. The Cowl of the Stars on the other hand was intended to create a number of Melf's Minute Meteors equal to the level of the wearer, but unfortunately, due to an engine peculiarity, it would only look for mage/sorcerer levels and anyone else who wore the cowl only got 5 meteors, regardless of their level. I decided to abandon the level dependency thing and make the cowl simply create 12 meteors every time.
Chaos Shields Stack with Hayes
This will change the two Chaos Shield spells and the Robe of Goodman Hayes so that their wild surge bonuses stack with each other. It also makes the robe usable by wild mages of any alignment. Though simple, this tweak seriously ups the power of wild mages by significantly reducing the risk of their surges and increasing the chance of success of their spells.
Self Stacking Writhing Fog BG2:EE
For whatever reason, when the devs made the shaman class, they decided to give the unique level 2 spell of that class, Writhing Fog, a harsh limitation. This limitation is that multiple castings of the spell can not stack their effects with each other; i.e. if you throw two Writhing Fogs at the enemy then they will only be affected by one of them. This is the only persistent AoE spell in the game that has this limitation, to my knowledge. I believe that this is a bit too limiting compared to some of the other level 2 spells in the game. Web, for instance, is incredibly devastating for a level 2 spell and, with careful tactics and maybe some ranged attacks or free action, will kill far more than Writhing fog could dream to, and, by the way, it stacks with itself. This tweak will allow multiple Writhing Fogs to stack with each other, meaning there is finally a level 2 'druid' spell worth casting. This tweak was made for BG2:EE and will likely cause string issues if used in BG1:EE.
Actual Werewolf Claws, Not Modified Bear Paws BG2:EE
This is for the Shapeshifter Druid Kit. It gives both the Werewolf and the Greater Werewolf better natural weapons. In the original BG2 the Werewolf, Greater Werewolf, and Brown Bear forms all had the exact same weapon. I seriously doubt that this was truly meant to be, but the devs are rather insistent on leaving things as they were back then in this case. I, however, found an unused item file in BG2 (and in BG2:EE) that I am 90% sure was meant to be used by the Greater Werewolf and that is what I use for my version of this form. I felt I needed to make a new weapon for the ordinary Werewolf, however. Anyway, the ordinary Werewolf's weapon does 1d8 slashing damage and strikes as a +2 weapon. The Greater Werewolf's Weapon does 2d8 Slashing damage and strikes as a +3 weapon. This fix was designed for BG2:EE and will likely cause string issues in BG1:EE.
Longer Lasting Priest Kit Specials BG2:EE
I originally made this because I got sick of Priests of Lothander getting the short end of the stick with their special ability. Both Talos and Helm give their priests a special ability that lasts for 1 turn until the priest reaches either level 11 or 12 at which point the duration would increase by 1 round/level (Helm) or 2 rounds/2 levels (Talos). Boon of Lothander would only last strictly 1 round/level, unlike the other two it would not last at least a turn from, levels 1-10, so I increased its duration so that it was the same as Helm's Seeking sword, i.e. 1 turn + 1 round/level after level 10. @JuliusBorisov suggested that I increase the duration of Tyr's Divine Favor as well, so I increased it from 2 rounds to 5 rounds. I am not convinced that this is necessary since IMO this ability is much more potent than the others, especially at higher levels, but I aim to please. I may decide to further tweak the duration of Divine Favor later, but I don't think it should last more than 1 turn. I should note that the descriptions of these spells will show the wrong duration if you install this one (not that Seeking Sword or Storm Shield ever had correct durations listed to begin with). This tweak was designed for BG2:EE and will likely cause String Issues if used in BG1:EE
Drow Illusion Fix
Description here.
Avenger Druid Salamander Haste Fix
Description here.
General Tweaks (Works in both games)
Original BG1 Casting Sound Effects
Taken directly from the data files, this will make games use casting sound effects from vBG1. IMHO these sounds are much more awesome. The only issue I have noticed is some minor crackling sounds in a few of the male priest chants. There is nothing that can be done about that though, and it is not... too bad I don't think. I must admit that, while I could have easily compiled this tweak myself, the idea and work for this was actually that of @Akuro.
Instant Trap Spells
This makes trap spells such as Skull Traps, Glyphs, and Symbols explode the instant something comes near them. I know I already uploaded this one in another thread somewhere, but I think I may keep most of my mods in this thread from now on. Anyway, This is a painfully easy fix considering how ridiculous the length of time is that some of these things take to explode. It is really a wonder that the devs have not implemented their own fix to this issue, especially considering how often I have seen people complain about it.
Shadow Armor for Rangers
This simply makes the Shadow Armor usable by rangers. Why not? They get stealth too! I mainly did this for the Stalker kit, but decided to let all rangers use it.
Non-Idiotic Phase Spider Spawns
This improves the AI of Phase spiders summoned by the Spider Spawn spell. Normally summoned phase spiders use the same AI scripts as hostile ones. The hostile ones are scripted to occasionally teleport to random party members when they see an enemy to keep you off guard. Since the summoned ones use the same script they also can do this; in fact they often seem to spend more time teleporting back and forth between your party members than they spend actually attacking your enemies. This is idiotic, so I gave them a new script to make them stop doing this. They will still teleport, but they will only teleport towards enemies now. Wild phase spiders are unchanged.
Fixed Grease Sound for Less Sonic Damage Done to Player
Much like the official web sound effect change that the devs made in response to complaints of the offensive sound that spell made, this will change grease to use a less offensive sound as well. Come to think of it, I believe the exact same sound effect was to blame in both cases... In any case, I believe this is truly a fix and not a tweak because of the nomenclature used by some of the relevant files. The of the 3 files associated with grease, eff_m31a.wav, eff_m31b.wav, and eff_m31c.wav, only two were actually in use by the spell. The third, eff_m31c.wav was replaced by the somewhat loud and offensive cre_m01.wav file for some reason. Thanks to @Alonso for setting me on the quest to solve this problem!
Party Friendly Comet Fix
The high level ability mage spell Comet is bugged in the current versions of the game in that it will hit party members as well as enemies. This will simply fix the spell so it only hurts enemies while we wait for an official fix. I also fixed a minor issue with the sound of the spell playing at the wrong time.
Limited Wish Rabbit Horde Fix
In the current version of the games one of the effects of the limited wish spell is bugged in that it will only summon 5 rabbits instead of a whole horde of them. While we wait for an official fix, this fixes the issue so that the spell will once again summon a whole ton of rabbits.
Bigger Bard Songs
Description here.
Indoor Lightning
Description here.
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Explain to your granddad how to install custom soundsets and portraits on a Mac
Back in the old days, before EE, I used to play on a PC and I installed the IWD portraits and soundsets into BG 1 and 2. I'd like to do the same with BG:EE but these days I use a Mac and I just can't work out how to do it. I've created a Portraits folder in what I think is the right file and I've downloaded all the portraits but none of them show up when I create a character. It's the same with the soundsets.
Can anyone explain to me, in ridiculously simple terms, where I am going wrong? Assume I don't know anything beyond how to turn on my computer. Imagine I am your granddad and English isn't my first language. Speak slowly and clearly. Use capitals if it helps.
Can anyone explain to me, in ridiculously simple terms, where I am going wrong? Assume I don't know anything beyond how to turn on my computer. Imagine I am your granddad and English isn't my first language. Speak slowly and clearly. Use capitals if it helps.
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[NPC MOD] Sheena - The Half Dragon Tale
Sheena - The Half Dragon Tale
Sheena's story begins in Firkraag's lair at level 8-10 in a prison cell next to Garren's child. Sheena is a neutral good half red dragon multiclass Fighter / Wizard. Her half dragon form is hidden most of the time (cities, forests...) to balance the game. Sheena is limited to two handed swords, quarterstaffs, halberds and darts (an animation limitation). Sheena's strength and constitution can not be raised by any item (potions and spells do work). Sheena has extensive banters with all Bioware NPCs, numerous interjections and a friendship path available to both male and female PCs. Sheena's flirts are available to male PCs of good and neutral alignment. She has also a small romance path (TOB like), which triggers if Mazzy is in the party, other romances are not active, you are through with the friendship talks and your character is of neutral or good alignment. Sheena leaves for good if is kicked out from your party.
![image]()
Race: Human/Dragon
STR: 16
DEX:12
CON: 16
INT: 15
WIS: 10
CHA: 15
- Infravision
- 50% fire resistance
- Half dragon form
- Half dragon breath ability useable once per day
- Slightly faster movement speed to speed up the half dragon animation
Half dragon form: + 4 STR, +2 CON, +4 AC (lizard scale bonus), 100% fire resistance, immune to paralysis as any large creature would and immune to mind spells (charm, confusion and stun). This is the standard half dragon template.
Languages: English, French, Spanish
What needs to be done:
- New better HD portrait
- Extended romance (Right now is romance only in SoA)
- Few more special items
- Czech translation
- Personal Q ?
Additional informations:
- The current version does not work well with vanilla BG or old versions of EE, you must use a game that has a current patches. I will try to fix this problem in the future releases of my mod.
Actual version - V2.5
Link - https://www.dropbox.com/s/psvxbupszf39i4s/Sheena_v2.5.zip?dl=0
P.S.
I really tried to contact Red Knight the original author, but all websites are dead and all profiles and emails are canceled.
I hope he will not mind that I took over his mod.
Sheena's story begins in Firkraag's lair at level 8-10 in a prison cell next to Garren's child. Sheena is a neutral good half red dragon multiclass Fighter / Wizard. Her half dragon form is hidden most of the time (cities, forests...) to balance the game. Sheena is limited to two handed swords, quarterstaffs, halberds and darts (an animation limitation). Sheena's strength and constitution can not be raised by any item (potions and spells do work). Sheena has extensive banters with all Bioware NPCs, numerous interjections and a friendship path available to both male and female PCs. Sheena's flirts are available to male PCs of good and neutral alignment. She has also a small romance path (TOB like), which triggers if Mazzy is in the party, other romances are not active, you are through with the friendship talks and your character is of neutral or good alignment. Sheena leaves for good if is kicked out from your party.


Race: Human/Dragon
STR: 16
DEX:12
CON: 16
INT: 15
WIS: 10
CHA: 15
- Infravision
- 50% fire resistance
- Half dragon form
- Half dragon breath ability useable once per day
- Slightly faster movement speed to speed up the half dragon animation
Half dragon form: + 4 STR, +2 CON, +4 AC (lizard scale bonus), 100% fire resistance, immune to paralysis as any large creature would and immune to mind spells (charm, confusion and stun). This is the standard half dragon template.
Languages: English, French, Spanish
What needs to be done:
- New better HD portrait
- Extended romance (Right now is romance only in SoA)
- Few more special items
- Czech translation
- Personal Q ?
Additional informations:
- The current version does not work well with vanilla BG or old versions of EE, you must use a game that has a current patches. I will try to fix this problem in the future releases of my mod.
Actual version - V2.5
Link - https://www.dropbox.com/s/psvxbupszf39i4s/Sheena_v2.5.zip?dl=0
P.S.
I really tried to contact Red Knight the original author, but all websites are dead and all profiles and emails are canceled.
I hope he will not mind that I took over his mod.
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Need paintings for your Mods ?
Hello guys, I see this section is still pretty active (and that's a good thing), and maybe among you there are people who'd like to have a picture for their Mod. Of course it would work even better if you mod landscapes/adventures (Dark Horizons for exemple). If like me you click on a thing just because the picture catches your eyes, maybe I could help you. I'm myself a painter on Deviantart (not a pro, it's my hobby, but I do accept money if you want give it to me
). Maybe in my gallery you will find something interesting for you, if yes, just let me know.
Here is my gallery :
https://winterkeep.deviantart.com/gallery/
and an exemple of a BG's place :
https://winterkeep.deviantart.com/art/Friendly-Arm-Inn-Baldur-s-Gate-669139341
Have a nice day !

Here is my gallery :
https://winterkeep.deviantart.com/gallery/
and an exemple of a BG's place :
https://winterkeep.deviantart.com/art/Friendly-Arm-Inn-Baldur-s-Gate-669139341
Have a nice day !
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Chatty Imoen v1.3
Chatty Imoen
A Baldur's Gate mod by AstroBryGuyIntroduction
In the original Baldur's Gate, Imoen was a late addition to the game. Unfortunately, this means that she has no banter dialogs or interactions with other NPCs. Her voice set was also limited. This mod expands Imoen's voice set and adds interaction banters with other NPCs. It also has a component to change Imoen's portrait to one of three choices: BG1, SoD, or BG2.Download at the GitHub: https://github.com/AstroBryGuy/ChattyImoen/releases/latest
Components
Chatty Imoen: Expanded Character Sounds
This components expands Imoen's character sounds using lines from BG2 and the BGEE tutorial. Some of her original BG1 sounds are also repurposed for interactions with other NPCs.If you have kicked Imoen out of the party, she gets a voiced line when you start a conversation with her to rejoin the party.
Chatty Imoen: Add NPC Interactions
This component adds Imoen to the INTERACT.2DA file, which controls the "non-dialog" banters that BG1 NPCs have. This component requires the Expanded Character Sounds component, otherwise Imoen will have nothing to say.Also, this component gives Imoen a specific reaction to Garrick's death (no other NPC has one).
Chatty Imoen: Imoen Portrait Replacements
If you want Imoen to have a consistent portrait through BGEE and SoD, you can use this component to make all her character files use the same portrait. The options are:- Give Imoen her BG1 Portrait
- Give Imoen her SoD Portrait
- Give Imoen her BG2 Portrait
Supported Games
Chatty Imoen currently supports BG1, Tutu, BGT, BGEE, and EET.Installation
Note: You will need to start a new game. The Imoen character files in any previously saved games will NOT be affected.Windows
If the mod was previously installed, uninstall it before extracting the new version. Chatty Imoen is packaged and installed with WeiDU. To install, extract the mod archive, then copy of the contents of the archive into your game folder (the folder which contains the chitin.key file). If properly extracted, you should have a "chattyimoen" folder and setup-chattyimoen.exe in your game folder. To install, simply double-click setup-chattyimoen.exe and follow the instructions on screen.Please run setup-chattyimoen.exe in your game folder to reinstall, uninstall or otherwise change components.
Mac OS X
If the mod was previously installed, uninstall it before extracting the new version. Chatty Imoen is packaged and installed with WeiDU. To install, extract the mod archive, then copy of the contents of the folder "OSX-chattyimoen-v1" into your game folder (the folder which contains the chitin.key file). If properly extracted, you should have a "chattyimoen" folder, setup-chattyimoen, and setup-chattyimoen.command in your game folder. To install, simply double-click setup-chattyimoen.command and follow the instructions on screen.Please run setup-chattyimoen.command in your game folder to reinstall, uninstall or otherwise change components.
Contact Information
Comments and bug reports can be directed to this thread. If the thread is inaccessible, you can contact AstroBryGuy (https://forums.beamdog.com/profile/AstroBryGuy) on the Beamdog forums.Version History
v1.3 - May 6, 2017- Added French, German, and Polish translations
- Added .tra template and sourcefile list for expanded character sounds
- Added BGT and EET compatibility
- Fixed issue with blanking Imoen's biography
- Added Italian translation - Thanks @Aedan!
- Added compatibility with BG1, TotSC, and Tutu.
- Initial upload
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