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List of BG2EE Compatible Mods

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Note: Previously there was a list found here
http://forum.baldursgate.com/discussion/23726/bgii-ee-compatible-mod-list/p1

this list has been incorporated into this thread.

Normally when it comes to installing mods it should be good to follow this structure:

1) non-weidu mods
2) story mods
3) NPC mods
4) item mods
5) kit mods
6) BG2Tweaks
7) other tweak/overhaul mods (for example SCALES of BALANCE)
8) SCS
9) aTweaks

An example of installation order would be as follows


Ascension
Tales of the Deep Gardens
Dungeon Crawl
Assassinations
Back to Brynnlaw
The Sellswords
I Shall Never Forget
Adalon's Blood
CoM Encounters
Weimer's Item Upgrade
Amber NPC
Ajantis NPC
Ajantis Portrait Pack for BG(II):EE
Tashia NPC
Kivan and Deheriana Companions
Kindrek NPC
Xan NPC
Yasraena NPC
Alora NPC
Auren Aseph
Tiax NPC
Sarah NPC
Angelo NPC
Vampire Tales
Ninde NPC
Saerileth NPC
Arath NPC
Dace NPC
de'Arnise Romance
Banter Packs
IEP Extended Banters
Viconia Friendship
Mazzy Friendship
Yoshimo Friendship
Yoshimo Romance
Edwin Romance
Tsujatha NPC
Imoen Friendship
Coran NPC
Sarevok Friendship
Branwen NPC
Unfinished Business
Almateria's Restoration Project
Dungeon-be-Gone
Wheels of Prophecy
Kelsey NPC
Keto NPC
Nathaniel NPC
Iylos NPC
Faren NPC
Adrian NPC
Isra NPC
NPC Flirt Packs
Romantic Encounters
Haer'Dalis Romance
Nephele NPC
Petsy NPC
Gibberlings Three Anniversary Mod
Sarevok Romance
BG2 Tweak Pack
Rogue Rebalancing
Sword Coast Stratagems
BPSeries AI Scripts
Wizard Slayer Rebalancing
aTweaks
Item Randomiser



This thread is for BG2:EE only mods in the moment. I might add a list with Mods that work in BGEE and BG2EE later.
If this is getting to unclear I will add more sections.
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Released Mods
--------------------------------------------------------------------

Fix Pack & Bugfixing


https://github.com/BiGWorldProject/BiG-World-Fixpack#readme
If you are using BWS, the latest BiG World Fixpack patches will be applied for you automatically before any mods are installed. The following info is aimed mostly at users doing manual mod installation.
Please read this thread for important information about the Fix Pack:
https://forums.beamdog.com/discussion/comment/836218/#Comment_836218

Fix for disappearing simulacrum & similar abilities
https://forums.beamdog.com/discussion/comment/850917/#Comment_850917

Installer/Mega Mod

Kit Packs & Class changes



Faiths and Powers: Gods of the Realms (Kitpack and divine caster/spell tweaks)
https://forums.beamdog.com/discussion/43174/faiths-and-powers-gods-of-the-realms-kitpack-and-divine-caster-spell-tweaks/p1

[Kit Pack] I Hate Undead [IWD, EET, BGEE, BG2EE]
https://forums.beamdog.com/discussion/65700/kit-pack-i-hate-undead-iwd-eet-bgee-bg2ee/

The Deratiseur Unused Kits Pack for BG2/BGT and all EE versions in english -> V13 :)
https://forums.beamdog.com/discussion/60725/the-deratiseur-unused-kits-pack-for-bg2-bgt-and-all-ee-versions-in-english-v13

[Mod] New Refinements (v4?) beta release (New reworked version from subtledoctor. Under active development and usable)
https://forums.beamdog.com/discussion/48694/mod-new-refinements-v4-beta-release/p1

Might & Guile
https://github.com/subtledoctor/Might_and_Guile

[MOD][BETA] Tome and Blood: More Options for Wizards and Sorcerers
http://forum.baldursgate.com/discussion/31274/mod-beta-tome-and-blood-more-options-for-wizards-and-sorcerers/p1

[MOD] [BETA] Faerunian Monastic Orders
http://forum.baldursgate.com/discussion/18620/mod-beta-faerunian-monastic-orders/p1

[MOD] Eldritch Magic
https://forums.beamdog.com/discussion/49591/mod-eldritch-magic-bgee-bg2ee-iwdee/p1

The Divine Remix
http://forums.gibberlings3.net/index.php?app=downloads&showcat=46

Song & Silence
http://www.gibberlings3.net/sns/

JKits V6 (Kenshei, Undead Eliminator, Amazon) 1/26/16
https://forums.beamdog.com/discussion/18607/jkits-v6-kenshei-undead-eliminator-amazon-1-26-16/p1

Psionics Unleashed -- Not compatible with 1.3 patch and newer!
http://www.shsforums.net/forum/634-psionics-unleashed

Single Kit's



The Mercenary (Fighter Kit EET Compatible)
https://forums.beamdog.com/discussion/68151/fighter-kit-mercenary-iwdee-eet-bgee-bg2ee

The Bodyguard (Fighter Kit EET Compatible)
https://forums.beamdog.com/discussion/68238/fighter-kit-bodyguard-iwdee-eet-bgee-bg2ee

The Charlatan (Bard Kit EET Compatible)
https://forums.beamdog.com/discussion/68297/bard-kit-charlatan-iwdee-eet-bgee-bg2ee/

[MOD] The Chaos Sorcerer: A Wild Magic Kit for Sorcerers
https://forums.beamdog.com/discussion/66390/p1

Will of the Wisps - Shamanic enhancements
https://forums.beamdog.com/discussion/61754/will-of-the-wisps-shamanic-enhancements/p1

[Kit] Mystic Fire Paladin (beta)
https://forums.beamdog.com/discussion/52816/kit-mystic-fire-paladin-beta/p1

[Kit] Arcane Archer Redone (Fighter Kit) v1.1
https://forums.beamdog.com/discussion/52606/kit-arcane-archer-redone-fighter-kit-v1-1/p1

[BGEE, BGEE 2, IWD:EE MOD] Lost Druid Kit 1.3v
http://forum.baldursgate.com/discussion/24865/bgee-bgee-2-mod-lost-druid-kit-1-0v/p1

[MOD] Duskblade Kit v1.1 (For BG1 EE and BG2 EE)
http://forum.baldursgate.com/discussion/29633/mod-duskblade-kit-v1-1-for-bg1-ee-and-bg2-ee/p1

Pale Master Kit for Sorcerers
http://forum.baldursgate.com/discussion/34749/pale-master-kit-for-sorcerers/p1

Single Kit Rework and Changes



UPDATED Wizard Slayer Overhaul (IWD:EE; BG:EE; BG2:EE)
https://forums.beamdog.com/discussion/37503/wizard-slayer-2-0

Relieve Wizard Slayer
https://forums.beamdog.com/discussion/68377/kit-review-wizard-slayer-iwdee-eet-bgee-bg2ee

Kensai Kit Revision Mod NEW VERSION (v2.0)
https://forums.beamdog.com/discussion/41836/kensai-kit-revision-mod-new-version-v2-0/p1

[MOD] Improved Archer Kit (for BGEE, BG2EE, IWD:EE and original BG2/BGT)
http://forum.baldursgate.com/discussion/34696/mod-improved-archer-kit-for-bgee-bg2ee-iwd-ee-and-original-bg2-bgt/p1

Wizard Slayer Rebalancing
https://forums.beamdog.com/discussion/24181/wizard-slayer-rebalancing-for-bg-ee-and-bgii-ee/p1
http://www.shsforums.net/files/file/960-wizard-slayer-rebalancing-v109-windows-version/

[MOD]Monk Overhaul
http://forum.baldursgate.com/discussion/33618/mod-monk-overhaul/p1

Mod ENG BG1:EE / SoA-ToB] Saradas Revisioned Shapeshifter V 1.1
http://forum.baldursgate.com/discussion/28623/mod-eng-bg1-ee-soa-tob-saradas-revisioned-shapeshifter-v-1-1/p1

Shapeshifter paw weapon tweak
http://forum.baldursgate.com/discussion/26791/shapeshifter-paw-weapon-tweak/p1

UPDATED Wizard Slayer Overhaul (IWD:EE; BG:EE; BG2:EE)
https://forums.beamdog.com/discussion/37503/updated-wizard-slayer-overhaul-iwd-ee-bg-ee-bg2-ee

Wild Mage Additions
http://forum.baldursgate.com/discussion/33799/wild-mage-additions/p1

Rule Rebalance and Reworks



Raduziel's Universal Wizard Spells
https://forums.beamdog.com/discussion/67903/mod-universal-wizard-spells-iwdee-eet-bgee-bg2ee/p1

[Mod] DnD 3.5 Rules in Bg:EE and Bg2:EE v 2.0
https://forums.beamdog.com/discussion/66842/mod-dnd-3-5-rules-in-bg-ee-and-bg2-ee-v-2-0
https://github.com/Holic75/Baldurs-gate-dnd-3.5/releases

[Mod] 3.5 Edition/ Pathfinder style Tweaks Collection (thac0, Constitution, hit dice)
https://forums.beamdog.com/discussion/63741/mod-3-5-edition-pathfinder-style-tweaks-collection-thac0-constitution-hit-dice

Enchant the Missile Launchers (Ranged Weapon Tweak)
https://forums.beamdog.com/discussion/58374/enchant-the-missile-launchers-ranged-weapon-tweak

Rogue Rebalancing
http://www.shsforums.net/files/category/62-rogue-rebalancing/

SCALES of BALANCE! Post-hac kits and tweaks
http://forum.baldursgate.com/discussion/33657/scales-of-balance-post-hac-kits-and-tweaks/p1
https://github.com/subtledoctor/Scales_of_Balance

Hardcore Dual-Classing
https://forums.beamdog.com/discussion/43824/mod-announcement-hardcore-dual/p1

APR on Spec
https://forums.beamdog.com/discussion/36197/mod-release-apr-on-spec/p1

[MOD]: Spellcasting in light armor
http://forum.baldursgate.com/discussion/26366/mod-spellcasting-in-light-armor/p1

High Level Abilities as Innate Abilities
http://forum.baldursgate.com/discussion/34002/high-level-abilities-as-innate-abilities/p1

Use Any NPC Item - Add-on for Use Any Item HLA.
http://forum.baldursgate.com/discussion/26240/use-any-npc-item-add-on-for-use-any-item-hla/p1

Experience cap remover and new High Level Ability pools for F/M/C and F/M/T
http://forum.baldursgate.com/discussion/26198/experience-cap-remover-and-new-high-level-ability-pools-for-f-m-c-and-f-m-t/p1

Content Packs (Spells, Items, etc.)

Content Restoration

TWEAK Packs

Tactical Encounters and Story Change

AI & Difficulty



[mod] Universal party AI script
https://forums.beamdog.com/discussion/65032/

elminster's Difficulty Adjustments
https://forums.beamdog.com/discussion/59889/elminsters-difficulty-adjustments/p1

Sword Coast Stratagems *(needs a fix to work fine with 2.3 or later)
http://www.gibberlings3.net/scs
Fix for SCS for version 2.3
Big World FixPack - download, extract, also extract SCS, run _ApplyPatches, check BWP_Fixpack.installed file if there is "stratagems" present

BPSeries AI Scripts
http://www.shsforums.net/files/file/1025-bp-series-party-ai-for-bg/

Level adder v0.3
http://forum.baldursgate.com/discussion/32334/level-adder-v0-3/p1

[Release] Difficulty and Tweak mod ver 7
http://forum.baldursgate.com/discussion/19928/release-difficulty-and-tweak-mod-ver-7/p1

Convenience Tweaks

Item Packs

Item Reworks and Upgrades


Weimer's Item Upgrade [in progress]
http://weidu.org/item.html

Useful Plot Items for BG2:EE
https://forums.beamdog.com/discussion/54090/useful-plot-items-for-bg2-ee/p1

Foebane +3 and +5 improvement mod
http://forum.baldursgate.com/discussion/31391/foebane-3-and-5-improvement-mod/p1

Upgradable Dak'kon's Blade
http://forum.baldursgate.com/discussion/29328/upgradable-dakkons-blade/p1

Brick +2 mod
http://forum.baldursgate.com/discussion/28427/brick-2-mod/p1

Unbiased Ir'revrykal+5 mod
http://forum.baldursgate.com/discussion/32456/unbiased-irrevrykal-5-mod/p1

[mod] Improved Cloak of Non-Detection.
http://forum.baldursgate.com/discussion/40116/mod-improved-cloak-of-non-detection/p1

Cloak of Displacement remove Blur effect mod
http://forum.baldursgate.com/discussion/40055/cloak-of-displacement-remove-blur-effect-mod/p1

New Items

Quest & Story Mods


Shadows Over Soubar (BGII:EE and EET compatible)
https://github.com/weigo87/SoS-EE/releases/tag/release1.14a
http://www.shsforums.net/topic/30451-shadows-over-soubar-mod-description/

Ascalon's Questpack
https://forums.beamdog.com/discussion/69160/mod-ascalons-questpack-kerzenburgforum

Innershade - New village with its own quest
http://www.shsforums.net/files/file/910-innershade-v92/

Will of the Wisp - a Stronghold for shamans (as well as items, kit and a NPC)
https://forums.beamdog.com/discussion/61754/mod-will-of-the-wisps-shamanic-enhancements/p1

Alternatives
http://gibberlings3.net/forums/index.php?showforum=173

Tower of Deception for BG2EE
https://forums.beamdog.com/discussion/39282/tower-of-deception-for-bg2ee

Eilistraee's Song
http://www.shsforums.net/files/file/938-eilistraees-song/

Tales of the Deep Gardens
http://www.shsforums.net/files/file/820-tales-of-the-deep-gardens-v100/

Dungeon Crawl
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=168&Itemid=117

Assassinations
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=177&Itemid=121

Back to Brynnlaw
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=186&Itemid=125

The Sellswords
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=183&Itemid=126

I Shall Never Forget
http://www.shsforums.net/files/file/1004-i-shall-never-forget-v40/

Adalon's Blood
http://kerzenburg.baldurs-gate.eu/downloads.php?id=63

Gibberlings Three Anniversary Mod
http://www.gibberlings3.net/g3a/

The Undying Mod BG2:EE Compatible
http://forum.baldursgate.com/discussion/34297/the-undying-mod-bg2-ee-compatible

Freedom's Reign/Reign of Virtue Now Enhanced
http://forum.baldursgate.com/discussion/34075/freedoms-reign-reign-of-virtue-now-enhanced

The White Queen (v4.0) for BG2EE
http://forum.baldursgate.com/discussion/38825/the-white-queen-v4-0-for-bg2ee

NPC Tweaks, Class & Kit changes


La'Viconia - tweak that allows to change Viconia to Cleric/Thief
http://www.shsforums.net/files/file/882-laviconia-tweak/

NPC_EE
https://forums.beamdog.com/discussion/43305/npc-ee-non-player-characters-enhanced-for-everyone

NPC Kitpack - Note: Not all component work with EE (please check the forum)
http://www.gibberlings3.net/npckit/

[MOD] BGEENPC Tweaks for BGEE / SOD / BG2EE / EET
https://forums.beamdog.com/discussion/58941/mod-bgeenpc-tweaks-for-bgee-sod-bg2ee-eet

Does anyone have the 2.5D tile set for the Baldur's Gate areas?

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I remember back in the day that there were assets floating around the internet with Baldur's Gate 2.5D tilesets like the trees and stones in the wilderness areas of the Original Baldur's Gate.

I am just wondering if anyone has preserved these baldur's Gate assets for future use or are they lost forever?

I am trying to make 5 new wilderness areas in the Wood of Sharp Teeth and I could use those 2.5D trees and stones to make the maps look like new Baldur's gate areas instead of wonky franken-areas.

I have been collecting 3D assets like stones and cliffs to make into brand new 2.5 area assets but I want to give the areas that Baldur's Gate feeling.

I want the new forested areas to be as seamless as possible. Unlike some of the Enhanced Edition areas which are commendable in quality but are clearly the result of a different graphical creation method than the original wilderness areas.

I know that some of better community talent in area creation like @Cuv and @Rabain are retired although I wonder if there is enough interest and moreover life in the community now to crank out some more high quality content or if the modding scene here is just kind of dead and I am like a decade out of wack for getting and help in making new areas :S. Eh who knows?

AD&D 2nd edition Berserker PnP Revision

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A few changes to better align with the PnP version from AD&D 2nd edition...

Advantages:
– May use berserk ability once per day. Gains one use at level 1 and an additional use every 4 levels thereafter.

BERSERK: The character becomes enraged for 2 turns. While enraged, gains a bonus of +1 to attack, +3 to damage +15 temporary Hit Points, and becomes immune to charm, confusion,, fear, feeblemind, hold, imprisonment, level drain, maze, stun, and sleep. Unfortunately while enraged, the Berserker is unaware of current Hit Points and cannot benefit from any effect that heals Hit Points. After the effects end, the character becomes fatigued and Strength drops to 5 for 2 turns.

Disadvantages:
– May not Specialize in ranged weapons.
– Alignment restricted to any non-lawful.

[mod UI bug] can't add spells to sequencers and contingencies

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Hi, I have recently started a new game of BG2:EE with big world setup. I have already made some progress in the game when I realized that, due to some bug, I cannot use sequencers and contingencies which is really frustrating.

When I cast either sequencer or contingency, it properly turns on the popup where I can add spells, but when I click on the spell and click the button to add it, it doesn't work. I'm not sure which mod causes it and I don't want to start anew.

Does anyone know which file in override is responsible for contingency and sequencer UI popup? I think I could just try to remove it, or use some software like near infinity to edit it if I find it.

EET Correctly order mod installation

[WIP] Weavescale Sorcerer Kit (available for testing), and Alarin NPC

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Hey guys,

I'm working on a NPC, and created a new kit to fit him. Without further ado, here are the mod features:

A brand new kit, that will be available for PC (justifying it roleplay-wise might be a tad complicated though) but is mostly meant for the NPC:
Weavescale Sorcerer:



Class description: The Weavescale Sorcerers is a secretive organisation of Mystra-worshipping sorcerers. Most of their members are Neutral individuals who left the Yuan-ti ever-scheming society to study magic for the sake of the Art, but humans may become Weavescale Sorcerers if they undergo the transformation to become Tainted Ones. Weavescale Sorcerers have their own set of rituals, which give them a better control over their magic abilities, slightly limiting them in the process.
Features:
• Can only be Human, and on Character Creation, changes Race to Yuan-Ti and grants Scale Armor: -2 bonus to AC, +2 bonus to Constitution
• Arcana Burst: A Weavescale Sorcerer can cast Arcana Burst once per day per 2 levels. Arcana Burst drains a spell from the Weavescale Sorcerer (of the highest level may still cast) to deal stunning (Non-lethal) damage equal to 1d4 per level up to 20d4 at level 20 to a single target. The target may save vs spells for half damage. Once the Weavescale Sorcerer has obtained Elemental Mastery, may choose what type of damage Arcana Burst deals. Arcana Burst is considered to be a spell of the highest level the Weavescale Sorcerer can cast. Casting time is 1, range is 30 feet.
• Elemental Mastery: From level 7 on, a Weavescale Sorcerer can alter its spells to change the type of damage they deal. This affects all damaging spells, except innate ones and spells that deal physical damage. Upon casting them, the Weavescale Sorcerer will have to choose between Acid, Cold, Electric, Fire and Sonic (Non-lethal). Aside from the damaging part, the spell will behave exactly as the original, should it have any extra effect or allow a saving throw. If the original spell deals Magic damage, the Weavescale Sorcerer may also choose magic damage.
• Arcane Reach: From level 9 on, a Weavescale Sorcerer is able to shape its magic so that its touch spells and touch melee magical weapon (example: Vampiric Touch, Imprisonment, …) have a longer range than that of an ordinary sorcerer. This bonus is passive and affects every touch spell. At level 9, the range of these spells is 10 feet, increasing to 20 at level 14, and then to 30 at level 19.
• Counterspell Mastery: From level 20, every spell-deflecting ability now returns the spell to the sender rather than just deflecting it.
• Lower Elemental Resistance: From level 9, and then once every 4 levels, the Weavescale Sorcerer may cast Lower Elemental Resistance. may then choose from 4 elements (Acid, Cold, Electric, Fire) and a target. The target will have its corresponding resistance lowered by 10 (+1 per level)% for 5 turns. This spell offers no saving throw, bypasses magic resistance, and may lower the resistance below 0, effectively increasing the damage dealt to the target.
• Custom HLA table:
o May not choose the HLAs that give extra spellcasts
o May not choose Improved Alacrity
o May choose Scaletatoo of Speed once: Passively reduces casting time by one.
o May choose Seal of Spellfury once: Once per day, the Weavescale Sorcerer may cast spells with no delay between them, and deals 20% increased Elemental Damage for two rounds. Once these rounds have ended however, deals 20% reduced damage and casting time is increased by 2 for 1 turn
o May choose Slithervoice up to three times. Slithervoice is similar to Wail of the Banshee in that it forces any enemy in range to save vs Death with a +2 bonus or die, but on top of that, surviving enemies have all their saving throws reduced by 2 for a turn.
o May choose Weavescale Resilience I, II and III. These grant a cumulative 2, 5 and 8% bonus magic resistance
o Once Weavescale Resilience has been picked three times, may select School Immunity. School Immunity is a one-time ability that grants permanent immunity to the school of the choice of the caster

Disadvantages:
• Experience Penalty: 20%
• Magic Damage penalty: 25%
• May cast one fewer spell per level
• Max number of spells of each level caps at 5 for spells of level 5-, 4 for spells of levels 6+ (instead of 6 spells of each level for a normal Sorcerer)





Compatibility: Spell Revision and IWDification are recommended for a better consistency of the mod, since I used SR's version of some spells to make mine, and IWDification's new wizard spells are also covered by this mod.

And a NPC, Alarin, which should be fully voiced by myself eventually:

Alarin is a Lawful Neutral Weavescale Yuan-Ti Abomination Sorcerer. The Weavescale order is a Neutral-aligned secretive organisation of Yuan-Ti sorcerers and mages. They are tracked by their kin for being traitors. The Weavescale order considers that Magic is an art which shouldn’t be used towards lesser goals, such as political ends. Thus they accordingly despise organisations such as the Red Wizards of Thay, and, of course, their own kin.


In addition to the usual perks of a Weavescale Sorcerer, Alarin has special powers due to his Yuan-Ti abomination true nature:
-Has an innate 20% magic resistance.
-Can polymorph at will between a Human form and a Yuan-Ti form. As a Yuan-Ti, he gains an extra attack per round, increased Thac0, Strength, Charisma, but his cast time increases by 3.
-Starts with Slitherblade+2 in his inventory. Only Alarin may wield this sword. Slitherblade can be enhanced up to +3 in SoA and +5 in ToB.

Stats:
Str: 14 (18/00 as a Yuan-Ti)
Dex: 12
Con: 10
Int: 14
Wis: 18
Cha: 15 (19 as a Yuan-Ti)
Total: 83

I'm planning on using the MANLEY9 male portrait, because my skills at making portraits or any kind of drawing are absolute zero, but if anyone feels like making a male human with Yuan-ti features portrait, feel free to contact me :wink:


Work Progression:
Kit: Available as a standalone for testing! Functional, though there might be some inconsistencies I missed (Spell Icons or string issues. I checked them but on 400 spells there must be some I missed)



NPC:
The new sprites, enemies, scripts and items from the SoA questline are finished. For that part of the game, the dialogs are written, though not all of them are actually implemented. I've selected a few areas from IWD that will host the quest, I still have some work to do on that part.
What remains to be done:
-Properly implementing the quest
-Properly implementing the custom areas
-Banters: part of the writing and implementation
-At a later point, the ToB questline. It probably won't be included in the first release.


ETA: I can't give any ETA for the NPC as I have never made a NPC mod, or a quest Mod, and I don't know how long it'll take for me to learn all that.

Known Issues:
None at this time, please report any bug you find or things you would want to behave otherwise :smiley:


25/12/17: Various bugfixes and description update. Fixed the superlong installation issue.

28/12/17: Various bugfixes. One balance change: experience penalty now starts at level 7, and is now 10%, down from 20.

[List] IWD:EE compatible Mods

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Again I try to make a list to help organize the available Mods ;)
Please let me know if you find mods that are not in the List.

Right know I have no recommended install order for this list.
But normally it should be good too follow this structure:

1) story mods
2) NPC mods
3) item mods
4) kit mods
5) BG2Tweaks
6) other tweak/overhaul mods


-------------------------------------------------------
Released Mods:
-------------------------------------------------------

Overhauls

Scales of Balance
https://github.com/subtledoctor/Scales_of_Balance

Might & Guile
https://github.com/subtledoctor/Might_and_Guile

The Divine Remix
http://forums.gibberlings3.net/index.php?app=downloads&showcat=46
The sphere system component is not working with IWD:EE.

Rogue Rebalancing (RR) v4.80 is available for IWD: EE
http://www.shsforums.net/topic/27169-rogue-rebalancing-v480-released/

[MOD][BETA] Tome and Blood: More Options for Wizards and Sorcerers
http://forum.baldursgate.com/discussion/31274/mod-beta-tome-and-blood-more-options-for-wizards-and-sorcerers/p1

[MOD] [BETA] Monastic Orders of Faerun
http://forum.baldursgate.com/discussion/18620/mod-beta-monastic-orders-of-faerun/p1

[MOD] Eldritch Magic
https://forums.beamdog.com/discussion/49591/mod-eldritch-magic-bgee-bg2ee-iwdee#latest

Raduziel's Universal Wizard Spells
https://forums.beamdog.com/discussion/67903/mod-universal-wizard-spells-iwdee-eet-bgee-bg2ee/p1

Relieve Wizard Slayer
https://forums.beamdog.com/discussion/68377/kit-review-wizard-slayer-iwdee-eet-bgee-bg2ee

[mod] Weasels!
https://forums.beamdog.com/discussion/65516/mod-weasels

Kits

[Kit Pack] Deities of Faerûn [Cleric Kitpack for IWD, BG(2)EE and EET]
https://forums.beamdog.com/discussion/69241/kit-pack-deities-of-faerun-cleric-kitpack-for-iwd-bg-2-ee-and-eet/p1

Chaos Sorcerer Kit
https://forums.beamdog.com/discussion/66390/

The Mercenary (Fighter Kit)
https://forums.beamdog.com/discussion/68151/fighter-kit-mercenary-iwdee-eet-bgee-bg2ee

The Bodyguard (Fighter Kit)
https://forums.beamdog.com/discussion/68238/fighter-kit-bodyguard-iwdee-eet-bgee-bg2ee

The Charlatan (Bard Kit)
https://forums.beamdog.com/discussion/68297/bard-kit-charlatan-iwdee-eet-bgee-bg2ee/

[Kit Pack] I Hate Undead [IWD, EET, BGEE, BG2EE]
https://forums.beamdog.com/discussion/65700/kit-pack-i-hate-undead-iwd-eet-bgee-bg2ee/

[Mod] The Deratiseur Unused Kits Pack
https://forums.beamdog.com/discussion/60725/the-deratiseur-unused-kits-pack-for-bg2-bgt-and-all-ee-versions-in-english-v13

A Frosty Journey: The IWDEE Kitpack
http://forum.baldursgate.com/discussion/36181/a-frosty-journey-the-iwdee-kitpack/p1
http://www.shsforums.net/files/file/1099-a-frosty-journey-the-iwdee-kitpack/

Wizard Slayer Rebalancing for BG:EE, BGII:EE and IWD:EE
http://forum.baldursgate.com/discussion/36803/wizard-slayer-rebalancing-for-bg-ee-bgii-ee-and-iwd-ee#latest

Wizard Slayer 2.0
http://forum.baldursgate.com/discussion/37503/wizard-slayer-2-0#latest

[MOD] Runescarred Berserker v 1.0 (for IWD EE)
http://forum.baldursgate.com/discussion/37373/mod-runescarred-berserker-v-1-0-for-iwd-ee#latest

[MOD] Duskblade Kit v1.1 (For IWD EE)
http://forum.baldursgate.com/discussion/36825/mod-duskblade-kit-v1-1-for-iwd-ee#latest

[MOD] Improved Archer Kit (for BGEE, BG2EE, IWD:EE and original BG2/BGT)
http://forum.baldursgate.com/discussion/34696/mod-improved-archer-kit-for-bgee-bg2ee-iwd-ee-and-original-bg2-bgt#latest

[BGEE mod]Misdrha'al Hymmet's Bladesinger kit
http://forum.baldursgate.com/discussion/34950/bgee-mod-misdrhaal-hymmets-bladesinger-kit#latest

Class/Kit Attempt: Warlock
http://forum.baldursgate.com/discussion/38113/class-kit-attempt-warlock#latest


Tweaks

[Mod] 3.5 Edition/ Pathfinder style Tweaks Collection (thac0, Constitution, hit dice)
https://forums.beamdog.com/discussion/63741/mod-3-5-edition-pathfinder-style-tweaks-collection-thac0-constitution-hit-dice

Tweaks Anthology
https://forums.beamdog.com/discussion/48165/testers-wanted-tweaks-is-dead-long-live-tweaks/p1

BG2 Tweaks works on IWDEE
http://forum.baldursgate.com/discussion/36180/bg2-tweaks-works-on-iwdee#latest

aTweaks v4.5 available for IWD: EE
http://www.shsforums.net/files/file/709-atweaks-windows-version/

Hardcore Dual-Classing
https://forums.beamdog.com/discussion/43824/mod-announcement-hardcore-dual#latest

No restrictions
http://forum.baldursgate.com/discussion/37479/no-restrictions#latest

[MOD] Lighting Pack for the Enhanced Edition
http://forum.baldursgate.com/discussion/36828/mod-lighting-pack-for-the-enhanced-edition#latest

House Rules for IWD:EE (IWDEE tweaks)
http://forum.baldursgate.com/discussion/37290/house-rules-for-iwd-ee-iwdee-tweaks

[Mod Release] APR on Spec
http://forum.baldursgate.com/discussion/36197/mod-release-apr-on-spec#latest

Thieving Mod for IWDEE
http://forum.baldursgate.com/discussion/36405/thieving-mod-for-iwdee#latest

Stronger Creatures - Simple Difficulty Mod
http://forum.baldursgate.com/discussion/40026/stronger-creatures-simple-difficulty-mod#latest

Jester song enhancement
http://forum.baldursgate.com/discussion/40263/jester-song-enhancement#latest


Items

LavaIt - IWD: an item pack for IWD EE
https://forums.beamdog.com/discussion/63278/lavait-iwd-an-item-pack-for-iwd-ee

[Item Mod] More Style for Mages: Ranged Wizard's Staffs, Circlets, Robe Visual Tweaks, Now in IWD:EE
http://forum.baldursgate.com/discussion/18108/item-mod-more-style-for-mages-ranged-wizards-staffs-circlets-robe-visual-tweaks-now-in-iwd-ee/p1#sowiwd

Add Morningstar of Action +4 to random treasure list
http://forum.baldursgate.com/discussion/36798/add-morningstar-of-action-4-to-random-treasure-list#latest


Spells and Magic

Golem Construction for Spellcasters
https://forums.beamdog.com/discussion/60602/mod-golem-construction-for-spellcasters/p1

[Mod] Spontaneous Casting For Clerics and Druids (now works with IWD:EE)
http://forum.baldursgate.com/discussion/29604/mod-spontaneous-casting-for-clerics-and-druids-now-works-with-iwd-ee/p1

Wild Mage Additions
http://mods.jo-ge.net/bg/shaper.htm
http://forum.baldursgate.com/discussion/comment/598983/#Comment_598983


NPCs


[mod] Dusky NPC for IWD EE
https://forums.beamdog.com/discussion/64535/mod-dusky-npc-for-iwd-ee

Afaaq, the Djinni Companion
https://forums.beamdog.com/discussion/41108/mod-afaaq-the-djinni-companion-for-bg2-and-bg2-ee-released/p1

IWD NPC v6 for IWD EE
http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=174&Itemid=122

[MOD] Minor NPC Portraits for IWDEE
http://forum.baldursgate.com/discussion/37001/mod-minor-npc-portraits-for-iwdee

IWD:EE Portrait Variations
https://forums.beamdog.com/discussion/45897/mod-iwd-ee-portrait-variations/p1

Soundsets

Awesome Soundsets
http://forum.baldursgate.com/discussion/38319/mods-awesome-soundsets-mods-master-thread-custom-soundsets-for-bgee-bg2ee-and-iwdee#latest

Alveus Custom Soundset mod
http://forum.baldursgate.com/discussion/37107/alveus-custom-soundset-mod#latest

Scripts

Convenience Script - Instant store access, Easy prebuffing, Bard song, Find traps
http://forum.baldursgate.com/discussion/40051/convenience-script-instant-store-access-easy-prebuffing-bard-song-find-traps#latest

-------------------------------------------------------
Under development
-------------------------------------------------------

Soulmarine's IWD:EE FrostWood GUI
http://forum.baldursgate.com/discussion/36154/soulmarines-iwd-ee-frostwood-gui#latest

[MOD] Starlight - new weapons and spells for IWD:EE [WIP]
http://forum.baldursgate.com/discussion/38121/mod-starlight-new-weapons-and-spells-for-iwd-ee-wip#latest

BG EE 2.0 and Siege of Dragonspear Compatible Mods

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Version 2.0 of BG EE and the release of Siege of Dragonspear brought a lot of changes to the game engine.

Rather than creating a lot of confusion editing the original compatible mod list thread I decided it would be a better idea to create a new clean thread.

So if you have written a mod that is 2;0/SoD compatible or have tested a mod and found it to be compatible just let me know so that it can be added to the list.

The rule of no direct links stay. Give a link to the mod thread. The modder deserves full credit for his/her creation.

Good modding and have fun!

Attention! GOG/Steam users . If you have Siege of Dragonspear installed you must install this before trying to install any mod.

AI Enhancements

Sword Coast Stratagems

SCS brings hundreds of enhancements to AI in the game. ATTENTION in order to install SCS on 2.0+ you need this fix. Thanks to @subtledoctor for the fix :)

Banter packs

Ajantis BG1 Expansion Mod
Adds friendship dialogues for Ajantis if he is not in romance from BG1NPC Project.

Chatty Imoen
This mod expands Imoen's voice set and adds interaction banters with other NPCs. It also has a component to change Imoen's portrait to one of three choices: BG1, SoD, or BG2.

Coran's BG Extended Friendship Talks
This mod expands Coran's Friendship talk sequence.

Delainy/Durlyle Same-Sex Romance Options Mod
This is a simple mod to spawn Delainy for female PCs and/or Durlyle for male PCs..

Garrick's infatuation
"Garrick's Infatuation" allows Gorion's foster daughter to explore a closer acquaintance with her very first biographer through a series of conversations. The flirtation is available to females of any race, class, or alignment and it begins shortly after Garrick is recruited.

Neera Banters for BGEE
Adds additional dialogue between Neera and other NPCs. Prevents Neera and Edwin from being in the same party.


Neera dialogue expansion and flirts

Adds additional dialogue between Charname and Neera, as well as flirts.

Xan's friendship path
Xan-initiated banter.

Equipment

Barbed Club of Pain
Convenient Ammunition
Distinguishable clubs
Golem Construction for Spellcasters
Nerfed Ankheg Armor

Wand Case
Thalantyr sells a container to store wands.

GUI & Graphics

BG2EE GUI To BGEE
Continous Viconia Appearance for BG1EE, BG2EE, SOD and EET
EEUITweaks Mod Collection
Lefreut's enhanced UI

Journal Fixes
Compatible with BGEE and BGEE+SOD v2.2, this mod adds various enhancements including filtering to the UI of the quest and journal screens - supports multiple languages.

Lighting Pack

Multi-portrait Mod
The Multi-portrait mod allows the player to see 10 portraits at a time when creating a character or changing appearance, and allows rapid paging through large portrait collections.

Portrait Picker
Why click through portraits when you can scroll? After automatic registration and a little setup, you can access the entire portrait pool (custom and default), apply descriptions to all, and use advanced filter/sort functions.
Recolored toolbar buttons

Portraits Portraits Everywhere
The Picture Standard for BGEE 1 & 2
Dragonspear UI++

Kits & Races

Most kits and classes mods have a minor compatibility problem with version 2.0. Check @subtledoctor's comment for details.
Arcane Archer Redone
Bardic Wonders
The Bodyguard (Fighter Kit for Charname and Khalid)
Chaos Sorcerer Kit
The Charlatan (Bard Kit for Charname and Eldoth)
Deities of Faerûn - A Kitpack for Clerics
Eldritch Magic
FG Cleric Kits
I Hate Undead Kitpack
Improved Archer Kit
The Mercenary (Fighter Kit for Charname and Kagain)
Might and Guile *Fully compatible*
Mystic Fire Paladin Kit
Warrior Monk Mod
Pale Master Sorcerer Kit
Planetouched Races
Shadow Magic
Way of the Assassin
Warlock
Wizard Slayer Rebalancing
Relieve Wizard Slayer

NPCs


Aura, a gnome artificer NPC for BG:EE + SoD
Drake NPC for BG:EE and SoD
Gavin
A cleric of Lathander

Ishlilka the Wizard Slayer for BG1 + SOD [Alpha Release]

Sirene NPC BG:EE
Shar-Teel NPC mod (SoD)
Verr'Sza NPC
An evil rakshasa ranger.

Vynd, drow assassin

Portrait packs

Artastrophe portraits

Quests & expansions

Ascalon's Questpack
Baldur's Gate Mini Quests & Encounters
Baldur's Gate Romantic Encounters
BG1 NPC
BG1 Unfinished Business

Critter Parts mini-mod for Baldur’s Gate: EE
Role-play based quests. New harvestable drops and edible meats from the bears, wolves, dire wolves, etc. Also drops from all spider types that can be used for bartering with a new NPC who has an interest in such trinkets.

The Stone of Askavar

Tools

Big World Setup
EE Autoroller

Tweaks

Animal Companions
Disable Enhanced Edition NPCs
3.5 Edition/ Pathfinder style Tweaks Collection (thac0, Constitution, hit dice)

Rough World
The concept behind this mod is to make the world a rougher place. It does this by changing the tone of the games reputation system, adding a bit of difficulty, and making the world feel not quite as forgiving.

Jaheria Recast
Non-Player Characters Enhanced

NPC Tweaks mod
Allows continuous portraits and colors for the Baldur's Gate saga NPCs. Additional options include more convenient locations for some BGEE and SOD companions and appropriate kits for NPCs.

Quick Save Slots Tweaks 1.2

High-Power Baldur's Gate
This mod adds supernatural powers to the player characters, the NPCs, and nearly every creature in the game, in order to make every encounter a unique, very interesting experience. It tries to make Baldur's Gate 1 feel like a totally new game.

Random Character Generation
Bored playing the same types of character over and over? Let this Random Character UI mod choose for you. Simple to install.

No Race Restrictions
SCALES of BALANCE!
Simple XP cap remover

SoD Dialog Banters
This mod doesn't add any new banters. It converts the existing SoD banters from the "on-the-run" style to a pausing dialog style (as in BG2)

Tweaks Anthology BETA
True Berserker Minsc
Raduziel's Universal Wizard Spells

Spells

Taunt Spell


[Fighter Kit] Militia Officer [IWDEE, EET, BGEE, BG2EE]

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Introducing the new kit no one asked for: The Militia Officer!

This mod contains two components:

1) Adds the Militia Officer Fighter Kit:

MILITIA OFFICER: This fighter is, first and foremost, a defender of land and the people that live in it. More than a common soldier, the Militia Officer is a commander, someone who leads the way into a battle, inspire those around PRO_HIMHER and plan what to do next. It is PRO_HISHER duty to protect every person in the territory under PRO_HISHER authority, no matter the consequences.

Advantages:

- May use the Hold the Line ability. Gains one use at level 2 and another one every four levels, up to five uses at level 18.
- May use the Last Stand ability. Gains one use at level 10 and another one every five levels, up to three uses at level 20.
- May use the Second Wind ability. Gains one use at level 1 and another one every four levels, up to five uses at level 17.
- May use the Charge ability. Gains one use at level 1 and another one every four levels, up to five uses at level 17.
- May use the Inspire ability. Gains one use at level 3 and another one every two levels, up to five uses at level 11.
- May use the Cover ability. Gains one use at level 1 and another one every two levels, up to five uses at level 9.

CHARGE:

The Militia Officer gathers strength and charges an enemy. This ability doubles the Officer's movement rate and increases its attack per round by 0.5. When this ability effect ends PRO_HESHE will be fatigued.

The effects last for 1 Round/level, up to 10 rounds (1 turn) at level 10.

COVER:

The Militia Officer covers an ally giving it a +3 bonus to Armor Class.

The effects last for 1 Round/level, up to 10 rounds (1 turn) at level 10.

The Militia Officer can't cover PRO_HIMHERself.

INSPIRE:

The Militia Officer inspires an ally giving it a +3 bonus to damage, hit and saving throws. Besides those benefits, the target becomes immune to non-magical moral breaks for the duration of the effects.

The effects last for 1 Round/level, up to 10 rounds (1 turn) at level 10.

The Militia Officer can't inspire itself.

LAST STAND:

The Militia Officer holds a firmly defensive position. This ability gives the Militia Officer +30% bonus to its damage and magic resistance and a +10 bonus to Armor Class. When this ability effect ends PRO_HESHE will be fatigued.

The effects last for 1 turn.

HOLD THE LINE:

The Bodyguard protects a position at any cost. This ability gives the Militia Officer a +5 bonus to Armor Class and saving throws. While this ability is in effect the Militia Officer cannot move and after the duration PRO_HESHE will be fatigued.

The effects last for 1 Round/level, up to 10 rounds (1 turn) at level 10.

SECOND WIND:

The Militia Officer concentrates and takes a deep breath, getting rid of any fatigue that PRO_HESHE has accumulated.

Disadvantages:

- Requires at least 9 Intelligence and Charisma.
- Can only put two slots in missile weapons.
- Cannot use Katana, Scimitar, Wakizashi, and Ninja-To.
- Alignment restricted to non-Chaotic.


2) Khalid, the Militia Officer!

Yes, ladies and gentleman! The stutterer isn't just a pool of pity for his wife. Now he is a respectful Militia Officer, a protector of the common people and can be Charname's too! With this kit, the most underrated Fighter of all time can truly be an awesome tank! Give this awesome poor fellow the Gauntlets of Strength and watch a miracle!

Link to Download (v 1.6)

This mod is fully traed, so now it can be ignored in any language you guys want!

Feel free to make any bug, grammar and spelling reports here.

Enjoy!

Need a Worldmap Addon

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The current BP-BGT Worldmap v10.2.2 looks like the image below. Some Areas from TotS ( Baldurans Island ) are not avaible and i cant get back to Baldurs Gate.

Ascension for BG2:EE

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For those wondering how to get David Gaider's popular Ascension mod to work with the Enhanced Edition (EE) of Baldur's Gate II:

Manual installation

Don't use the old EXE from the mod's official homepage.
Instead, download and install the EE port of the mod released by the BiG World Project:

    DIRECT DOWNLOAD LINK (Alternatively, get it from the Github download page.)

Extract it, move the contents of the BiGWorldProject-Ascension-* wrapper folder into your BG2:EE game folder, and install it like any other WeiuDU mod.

Installation with the BiG World Setup

The Big World Setup (BWS) tool already uses this version of Ascension, so if you let BWS install your mods you're all set.

Credits

The EE port was created by @WhiteAgnus and @JediMindTrix, and then picked up by the BiG World Project where it received additional EE compatibility fixes by @ALIEN, @Quitch, @agb1, and @badungu.
For more info on the porting history and older versions, see the discussion starting here.

(I myself wasn't involved in the making of the mod or the EE port – this is just an unofficial thread to inform other fans, because the BWP authors haven't created an official thread for it in this forum.)

[Tool] Big World Setup (BWS): Mod Manager for Baldur's Gate / Enhanced Edition (Trilogy) for Windows

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Don't send PM to this account because they will be ignored!

Big World Setup (BWS) : Mod Manager for Infinity Engine Games and Baldur's Gate/Enhanced Edition Trilogy

by dabus


BWS-0-0

Information:

Project page: https://github.com/BigWorldSetup/BigWorldSetup
Discussion: http://www.shsforums.net/topic/56670-big-world-setup-an-attempt-to-update-the-program/
Changelog: https://github.com/BigWorldSetup/BigWorldSetup/commits/master
Mod Request Template: http://www.shsforums.net/topic/58006-big-world-setup-mod-request-template/

Features:

- downloading mods (please see remarks!)
- easy mod installation for BGT and EET
- correct install order of mods/components (BiG World Project)
- handle mod and components conflicts
- easy backup creation/restoring
- OverwriteFiles freature for you own custom mod files/mod translations
- ability to add you own mods

Game list:

Active:
- Baldur's Gate: Enhanced Edition (standalone game)
- Baldur's Gate II: Enhanced Edition (standalone game)
- Enhanced Edition Trilogy ( BG1:EE + SoD + BG2:EE )
- Icewind Dale: Enhanced Edition
- Planescape: Torment Enhanced Edition

Not maintained:
- Baldur's Gate 2 (classic standalone game)
- Baldur’s Gate Trilogy ( Classic BG1 + Classic BG2 )
- Icewind Dale
- Icewind Dale II
- Planescape: Torment
- Classic Adventures

Supported mods:

- almost all of them

[Mod] The cursed spear+3 "Backbiter", visual improvements

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I been playing around with this weapon and I think it' great! However the visual effects of taking damage every time you hit is irritating and there is no way of taking damage without triggering the hurt animation.

This mod delays the time for taking the damage thus improving the visuals by allowing the attack animation to finish first then apply the damage. Another key aspect is that you may skip damage animation right into the idle animation making for a smoother flow.

The attached contain 3 files for this mod to work.
1. "Spear03.itm" The Backbiter item.
2. "Spear03.spl" A custom spell to trigger the delayed damage.
3. "Spearex.pro" The modified animation for the exploding javelin which is not in use. Used for timing the delay.


Updated:
The previous method causes bugs. The new approach uses disease to cause the damage and the timing is close to perfect and now is only a single file "Spear03.itm". It's not as smooth as I would prefer because the damage tic is somewhat random but overall is very much an improvement over vanilla.

[MOD] Convinient Ammunition

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Convinient Ammunition

For BG and BGEE (v2.0)
This is a small (WeiDU) mod that adds a three quivers (with unlimited normal (non-enhanced) ammunition) and a ammo belt to Taerum's shop (Thunderhammer Smithy) in Beregost.

For BG2EE (only EE)
Adds one of each in Irenicus Dungeon and the fletcher in Waukeens Promenade sells a few (a shop some stairs above Adventures Mart)

Items added are:
• Quiver of Plenty
• Case of Plenty
• Bag of Plenty
• Ammo Belt

Download (v2.0)

EE Keeper, Updated to v1.0.4

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At the suggestion of @Dee, this thread will be used to post updates (as and when I have time), looking into bug reports, and a host of other things.

FAQ Quick Links


Download


There are two different downloads for Keeper on Windows, and one for Mac (in most cases). The two choices on Windows are:- a standard ZIP file, or an (Inno) installer.

Unless otherwise stated, an archive unpacker will be required in order to open the compressed ZIP archive. WinZip, WinRAR, 7-Zip, etc.

The default location for the installer is 'Program Files'. As of Windows Vista, User Account Control (UAC) forbids writing files to directories within Program Files unless the User Account Control feature is disabled. If you use the installer, you can now opt to have the INI file saved in AppData during installation.


Previous versions of EE Keeper can be found on SourceForge.

Download (ZIP)

Sorcerers.net mirror (ZIP)

Download (EXE Installer)

Mac Wineskin Wrapper - Current Version: v1.0.4.0

Modification Disclaimer


EE Keeper is a save game editor. It can also be used as a character and creature editor. It's not a mod itself, but it can be used to make modifications. If asked by a member of the Beamdog team in reply to a bug report, "are you using any mods?" please be aware that this counts as a mod, as it is used to modify something outside of the game. Most modifications achievable via EE Keeper are harmless, this is just an advisory notice.

Compatibility


Mac: This is a big question for a lot of people. The answer is that it is not officially supported. Some trials on Mac via Wineskin, by @Nifft, have been done and it seems to work, depending on the version - it will be up to others to help with that should any issues arise. More details here. @AstroBryGuy, has recently started creating wrappers for new versions of EE Keeper. Please note that a new wrapped version will be released behind the Windows version; it requires that he gets the latest version and then create and upload a wrapper. For future builds I will be submitting one to him sooner so that he can have it wrapped and uploaded in conjunction with the Windows release.

Linux: Though not ideal, Keeper works with the use of Wine and it functions well enough. To load different languages, environmental variables may need to be set; e.g. Exec=env LC_ALL=zh_CN.UTF-8 WINEPREFIX="[location of wine]" wine '[location of file]'.

Windows: The current version should work on everything from XP to Windows 10. If you encounter a problem, please see the details in the next post on reporting any issues you find.

As a final note: just because a new thread is made, and the release is more of a Live/REL version, it doesn't mean that the program is bug free, nor does it mean that I won't be tweaking it any more (I will, and it will be a long term project/hobby). If you come across any issues, or you are in doubt over something, feel free to post and either myself of some other helpful community member will try to help overcome it. If you find something, and you're certain that it's a bug (i.e. portraits not displaying when they should), feel free to create a ticket for it here. If the ticket is not a bug, but a misunderstanding, then it will be moderated as such. Feature requests can also be made, just set the 'Report Type' option to 'Feature Request'. When trying to bring a bug to my attention, please specify what platform you are using (Mac or Windows) and exactly what you are or were trying to do at the time of the bug.

Credits


Obviously, like any program, there are bugs and there are people who voluntarily test and people who report bugs. If you've tested this to make sure it works in a beta, you'll be listed here. If you're not specifically testing for bugs, but still find one and take the time to come here and report it, you'll be listed. If you're not listed here (I may have simply forgotten), send me a PM and you'll get added.

@AHFTesting
@AntonTesting
@argent77Testing, feedback.
@AstroBryGuyMaintainer of the Mac Wineskin version.
@CrevsDaakTesting
@DavideTesting, Italian Translation
@DeeTesting
@egbertTesting
@ErgTesting
@ermoTesting
@HeasTesting
@IsayaTesting, French Translation
@KunikosTesting
@mattinmWork on the Qt version so as to natively support other platforms.
@MikaalTesting
@mlneveseTesting
@NifftTesting
@PibaroTesting, Italian Translation
@silver_gpChinese Translation
@swnmcmlxiTesting
@TeflonKorean Translation
@TressetTesting

[MOD] Improved Archer Kit (for BGEE, BG2EE, IWD:EE and original BG2/BGT)

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Download:

Improved Archer Kit (latest stable version)

Improved Archer Kit (alternate download)

Improved Archer Kit 2.0

Improved Archer Kit 1.0


Overview

The original Archer kit does not scale very well with progressing levels. While the kit is very strong in the early parts of the game, it becomes less useful later on. This mod attempts to improve the kit by giving the Archer a couple more features which make the kit interesting even against very powerful enemies.

Components

The mod includes two components (since v2.0):

1. Improved Archer Kit (supports BG2:ToB, BGT, BG:EE, BG2:EE and IWD:EE)
- Installs the Archer kit

2. Add +4 arrows, bolts and two powerful bows to the game (supports BG2:ToB, BGT, BG2:EE and IWD:EE)
BGT, BG2 and BG2:EE:
  - Adds +4 arrows and bolts to a number of stores and creatures in the ToB part of the game as well as to Watcher's Keep.
  - Adds a powerful longbow somewhere to the third level of Watcher's Keep
  - Adds an even more powerful composite longbow to the outdoor area of Sendai's Enclave
IWD:EE only:
  - Adds two powerful bows and a few +4 arrows and bolts to Conlan's shop in Kuldahar after reaching Chapter 4

Each component can be installed independently.

Kit Description

ARCHER: The Archer is the epitome of skill with the bow-the ultimate marksman, able to make almost any shot, no matter how difficult. To become so skilled with the bow, the Archer has had to sacrifice some of his proficiency with melee weapons and armor.

Advantages:
- +1 to hit and damage rolls with any missile weapon every 3 levels.
- +1 to AC vs. missile weapons every 6 levels.
- May achieve Grandmastery (5 slots) in longbows, shortbows, and crossbows.
- May use Rooting Shot ability once per day every 4 levels. Can not be used together with other shot abilities.
- May use Power Shot ability once per day every 4 levels, starting at level 8. Can not be used together with other shot abilities.
- May use Explosive Shot ability once per day every 4 levels, starting at level 8. Can not be used together with other shot abilities.
- May use Create Blessed Ammunition ability once per day every 4 levels.

ROOTING SHOT: All successful ranged attacks within the next 12 seconds will entangle the target, according to the level of the Archer:
  4th level: Target is entangled for three rounds if failed save vs. Spell.
  8th level: Target is entangled for three rounds if failed save vs. Spell at -1 penalty.
  12th level: Target is entangled for four rounds if failed save vs. Spell at -1 penalty.
  16th level: Target is entangled for four rounds if failed save vs. Spell at -2 penalty.
  20th level: Target is entangled for five rounds if failed save vs. Spell at -2 penalty.

POWER SHOT: All successful ranged attacks within the next 12 seconds have a chance to knock back the target, according to the level of the Archer:
  8th level: Knock back target if failed save vs. Breath.
  12th level: Knock back target if failed save vs. Breath at -1 penalty.
  16th level: Knock back target if failed save vs. Breath at -2 penalty.
  20th level: Knock back target if failed save vs. Breath at -3 penalty.

EXPLOSIVE SHOT: All successful ranged attacks within the next 12 seconds will explode on impact and cause physical damage to nearby targets in 15' range, according to the level of the Archer:
  8th level: 1d4 damage to nearby targets
  12th level: 1d4+2 damage to nearby targets
  16th level: 1d4+4 damage to nearby targets
  20th level: 1d4+6 damage to nearby targets
Caution: Damages enemies, allies and innocent bystanders alike.

CREATE BLESSED AMMUNITION: Create a spiritual arrow or bolt blessed by the Archer's worshipped god or goddess for 8 hours containing a score of charges.
  4th level: +1 enchantment, +1 to hit and damage rolls, additional 1d6 damage and slow for two rounds to undead if failed save vs. Death.
  8th level: +1 enchantment, +2 to hit and damage rolls, additional 1d6+2 damage and hold for two rounds to undead if failed save vs. Death.
  12th level: +2 enchantment, +2 to hit and damage rolls, additional 1d6+4 damage and instant death to undead if failed save vs. Death.
  16th level: +3 enchantment, +3 to hit and damage rolls, additional 1d6+6 damage and instant death to undead if failed save vs. Death at -2 penalty.
  20th level: +4 enchantment, +4 to hit and damage rolls, additional 1d6+8 damage and instant death to undead if failed save vs. Death at -4 penalty.

Disadvantages:
- -1 CON penalty.
- May not wear any metal armor.
- May only become Proficient (one slot) with melee weapons.


Furthermore, the Archer gains access to two special HLAs (BGT, BG2 and BG2:EE only):
- Missile Trap allows the Archer to set a powerful spring-loaded missile trap in the chosen location when no hostile creatures are in sight. It does 3d10 missile damage and each 1d10 damage of various elemental types to the unsuspecting creature that sets it off.
- The Sure Shot ability calls forth every bit of skill and experience to target vital areas of the opponent with frightening speed and precision. By enabling this ability, the Archer takes up his/her stance and shoots missiles in rapid succession. For the next 12 seconds this ability sets one's number of attacks per round to 10 and every shot is considered a critical hit. Since this technique requires utmost skill and concentration, the Archer is rooted to the spot for the next two rounds. It can not be used together with other shot abilities.
Note: The duration of the blessed arrows an bolts is limited to about one hour game time (5 minutes real time) because of a buggy implementation of one of the spell effects in all of the Enhanced Editions (Edit: already fixed in BG2:EE).

Longbow Descriptions

Great Sun-Reacher +3
The elves of Evereska are known for their isolationism as much as their skill and bravery in battle. One of their most well known warriors in human lands was the incredibly accurate archer Bariah Goldendown. Though the elves will neither confirm nor deny the legend, some human tales state that keen-eyed Bariah never missed a target in battle. His bow, crafted by his mother, was never given a name that was known outside of the family. The humans that suffered under its power called it "Great Sun-Reacher," believing that Bariah's arrows could reach into the heavens themselves. In a battle that many Evereskans are bitter about to this day, Bariah's griffon mount was killed in the sky by the spells of invisible wizards that ambushed an elven patrol. Though only one mage escaped with his life, he did manage to take Great Sun-Reacher with him.

STATISTICS:

Charge abilities:
- Protection From Normal Missiles twice per day

Combat abilities:
- When no arrows are equipped, the bow fires +3 arrows that receive +4 to hit and deal 1d6 missile damage

THAC0: +4
Weight: 3
Speed Factor: 2
Proficiency Type: Long Bow
Type: 2-handed
Requires: 6 Strength
Not Usable By:
 Druid
 Cleric
 Mage
 Thief

The Defender +5
Composite longbows are bows whose staves are made from more than one type of material. This gives greater flexibility and makes arrows fired from this bow deliver more damage.
In addition to powerful enchantments, the materials used for this particular bow are of especially exquisite quality. The bow's exceptionally durable frame can be used to deflect even the strongest blows and the ergonomic design allows the user to shoot missiles in rapid succession.

STATISTICS:

Equipped abilities:
- +4 AC bonus against melee weapons
- 3 shots per round

THAC0: +6
Damage: +2 (missile)
Weight: 5
Speed Factor: 2
Proficiency Type: Long Bow
Type: 2-handed
Requires: 18 Strength
Not Usable By:
 Druid
 Cleric
 Mage
 Thief
 Bard

(Work in Progress) Shar-Teel NPC mod (SoD)

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In the link below you will find a mod that will allow players to take Shar-Teel as a potential party member in Siege of Dragonspear.

She is only acquirable during the games prologue. You can find her in the Flaming Fist's headquarters in one of the jail cells.

She has only limited dialog during the game (and it is all in modal form, so no overhead text). This will make her stand out compared to other NPC's. I hope to add more dialog for her in the future and maybe look into converting more of her banter to the overhead text format SoD uses.

So bear in mind that this mod is still very much a work in progress.

Also, if you are starting a new game in SoD and wish to dual class her I've scripted her so that she should allow a degree of flexibility with this. Once you dual class her (and return to the main game screen) you should find her gaining some experience. Whether or not she does (and by how much) is based on Player1's XP. If you do want to benefit from the XP (when it comes to dual classing) you'll need to do it while you are still in the main floor of the Flaming Fist headquarters.

(to be clear here you can't level her up from the XP boost she gets when she joins your party, and then dual class her, and expect the extra xp)

http://www.shsforums.net/files/file/1164-sharteel-npc-mod-for-sod/

[MOD] Lefreut's enhanced UI (SoD skin) (for BG1EE, SoD, BG2EE and EET)

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Hello,

This mod is a variation of LeUI but this time with the SoD skin.

It completes my UI mod trilogy. LeUI is now available with all three EE skins (the BG1EE variation is here). It means you can choose to use the skin you like the most and use it through the whole BG saga. Or you can use a different skin for each game but with a consistent UI.

This mod contains the full UI.menu (and resources) and should be used only if you don't have any other UI modifications. Otherwise, I publish most of the individual tweaks in this forum and you can install them with the mod EEUITweaks.

Installation:

Download the archive here.
This mod is compatible with BG1EE, Sod, BG2EE and EET (v2.3).

Content:

Improved start screen


Improved character creation screens



Improved main screen

Lot of tiny changes: alignment of buttons, removal of button I don't use, ...

Improved inventory screen

From here.

Improved record screen

Inspired by the mockup from this discussion .

Item description tweaks

Store screens tweaks

With this this.

Journal screens

Restore and fix the journal screens.


And a lot of other changes (see the LeUI thread for more details, both mod share the same features, only the skin change), I didn't retake a screenshot for everything.

Changelog:
v3.4: Detect game version to install 2.3 or 2.5 UI.menu. Add install option to collapse quests by default.
v3.3.1: Highlight character name input area.
v3.3: Compatibility with 2.5. Update dialog box code. Fix some wrong strref. Add missing sound on some buttons. Add Select All button in Store and Container screens. Add install option to Show Sidebar toggle button, Quicksave button, Highlight button and small buttons.
v3.2: Fix regression introduced in v3.1. Detect Unhide Chargen Options.
v3.1: Aligned version number with LeUI. Add missing weapon style bonus to the Record screen. Show a message when overriding a keyboard shortcut that is already used. Add tooltips in mage and priest spells book. Fix 'Pick to me' with Shaman.
v1.5: Improved adorned letters. Combat log remains scrollable after death. Prepare for patch 2.5.
v1.4: Re-add Tutorial button for BGEE. Fix for empty item description. Add missing files.
v1.3: Restore adorned first letter for chapter, dream and epilogue. Re-add worldmap button.
v1.2: Restore adorned first letter in item and spell description.
v1.1: Minor tweaks.
v1.0: Initial release.

[Mod] Drizzt fights back!

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There are exploits that makes Drizzt unable to defend himself or fight back. This mod seeks to fix two of such exploits by modifying the script "DRIZZT.BCS".

VS Gnolls
Walk around and reveal the gnolls but keep Drizzt in the dark fog. Keep Drizzt's location someone on the screen as moving the screen too far away from him breaks the exploit.
image


VS Bystanders
Surround Drizzt with ex-party members and strike at him outside his attack range.
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Attached is the modified script. The vs Gnolls is fixed by changing a trigger from checking if Drizzt is on screen to checking if Drizzt detects a PC. The vs Bystanders is fixed by having Drizzt be aggressive to all targets excluding other ENEMY and named NPC in the area while he himself is an ENEMY.

[BG2] Isra NPC mod (Sunite cavalier) -- playtesters wanted!

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Hey, just wanted to announce that I'm going to be ready for playtesters very soon for the BG2 portion of the mod, so if anyone is interested in helping out, just let me know what your username is at Spellhold Studios so I can contact you. Or you can sign up there instead: http://www.shsforums.net/topic/56301-playtesters-wanted/.

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Isra is a cavalier paladin of Sune, and a knight with the Sisters and Brothers of the Ruby Rose. You may have originally run into her along the Sword Coast, but you can find her again in the Den of the Seven Vales in Waukeen's Promenade, where she's looking into some family concerns.

She has several quests in Athkatla, and if you like intrigue involving the Amnish merchant nobility, her storyline will probably appeal to you. She also has both friendship and romance content (for both male and female PCs), though her romance is a little bit on the slow burn side. Don't expect declarations of everlasting love, demands for marriage, or anything along those lines. Isra may be romantic, but she's also painfully aware of how difficult it is to balance romance and the paladin lifestyle.

For those who aren't already familiar with her, Isra's somewhat removed from a stereotypical paladin. Anyone whose sympathies lie with the churches of revelry would have to be. For more information, you can visit her forum over at SHS.
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