Tome and Blood v0.70 is now available for download.
Tome and Blood is the largest arcane magic mod for the Infinity Engine games. The current version of Tome and Blood boasts reworks for all existing Mage and Sorcerer kits, five original and unique Sorcerer kits, and nine mechanics tweaks directed at arcane magic and associated systems.
The current release of Tome and Blood offers the following features. A more comprehensive readme is available
online here (Chrome only) or as a pdf file attached to this post.
REVISED SPECIALISTS
This component revises the Specialist Mage features to emphasize the unique specialties of each school of magic, and establishes Necromancy as the only prohibited school of magic. Each type of specialist now automatically gains spells of their chosen school, as well as protection against the magic they typically wield.
REVISED DRAGON DISCIPLES
This component expands Dragon Disciples to include the various other types of dragons, rather than just fire dragons. There are four Dragon Disciple kits, each one dealing with a specific element tied to several different types of chromatic and metallic dragons.
MAGUS
This component introduces the Magus kit for Sorcerers, which blends martial prowess with arcane knowledge.
FAVOURED SOUL
This component introduces the Favoured Soul kit for Sorcerers; Favoured Souls trace their sorcerous powers to the gods, and thus gain access to spells usually beyond the reach of Sorcerers.
REVENANT DISCIPLE
This component introduces the Revenant Disciple kit for Sorcerers, which represents Sorcerers who can attribute their powers to some undead ancestor.
SYLVAN DISCIPLE
This component introduces the Sylvan Disciple kit for Sorcerers, which is for Sorcerers who develop their mystical powers due to some long-forgotten intermingling of mortal and fey.
AMORPHOUS DISCIPLE
This component introduces the Amorphous Disciple kit for Sorcerers, a kit for Sorcerers with the foul ichor of oozes running through their veins.
INNATE FIND FAMILIAR
This component makes Find Familiar an innate ability for all Mages and Sorcerers.
ARMORED CASTING FOR BARDS
This component enables Bards to cast arcane spells while wearing Leather and Studded Leather armors.
ARCANE CRAFTING
This component grants Mages and Sorcerers the ability to use their powers to craft magical items, such as wands, potions, and scrolls.
CANTRIPS
Cantrips are minor magical effects that Mages and Sorcerers can manifest at will. This component offers two options for cantrip systems: innate and first level. Innate cantrips are minor abilities that are usable once per six seconds. First level cantrips revises all first level spells and allows them to recharge upon use. Both components offer Mages and Sorcerers the ability to never run out of spells.
SPELL TWEAKS
This component revises various spells in order to balance the list of spells available from each school. Some spells have been moved to different levels or schools and some are more extensively affected.
METAMAGIC
This component changes certain metamagic-type spells into innate abilities and revises the various magical protection defenses and counters.
ABILITY SCORE BONUSES
This component provides bonuses to Mages, Sorcerers, and Bards with sufficiently high primary attributes. These bonuses include low level spell slots, and, for Sorcerers, caster level bonuses.
SPELL SELECTION DIALOG
This component fundamentally changes the way that Sorcerers learn new spells. Instead of selecting spells during character creation and at level-up, Sorcerers are now granted an innate ability (Spell Knowledge) that emulates the spell selection screen through a dialogue menu.
INSTALLATION
In order to install this, simply extract the attached TomeAndBlood.rar file to your data/00### folder and run SetUp-TomeAndBlood.exe. If you have an existing version of TomeAndBlood, it is strongly encouraged to completely uninstall the old version before installing this version.
KNOWN BUGS
A list of known bugs is available here. If you encounter a bug while playing this mod, I encourage you to report it in this thread with important details so that I may attempt to fix it.
[spoiler]
v0.7
None to my knowledge. Go out and find some!
[/spoiler]
CHANGE LOG
A list of all mod version changes is available here.
[spoiler]
Version 0.7
- Total overhaul of all existing components.
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New Feature: Added the Ability Score Bonuses component.
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New Feature: Added the Level One Cantrips subcomponent.
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New Feature: Added the Innate Familiar component.
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New Feature: Added the Favoured Soul component.
Version 0.62
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Specialist Mages: Fixed a bug where specialist mages were unable to use scrolls.
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Arcane Crafting: Condensed all crafting abilities down to a single ability to reduce bloat.
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Compatibility: Added compatibility for More Style for Mages.
Version 0.61
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Spell Selection Dialog: Fixed an issue where this component was incompatible with certain mod installations. (This fix also fixes similar issues with the Oracle component.)
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Specialist Mages: Fixed an issued where the component wouldn't install if Spell Revision v4 was detected.
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Spell Tweaks: Added an installation requirement to prevent odd behavior.
Version 0.6
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General : Overhauled the descriptions and systems used in this mod, with particular aim on making the mod content more modular (to allow for greater customization) and subtle (by adopting the styles of the non-mod content in class descriptions).
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General : Extended compatibility to the non-Enhanced Editions where possible. Certain mod components now work with installations of BG2, BGT and TuTu, as well as the Enhanced Editions.
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Dragon Disciples: Changed from 10 kits to 4, reflecting the four different elements of Dragon Disciple ancestors.
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Spell Select through Dialog : Fixed the issue where the ability would loop at the highest known spell level.
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Specialist Mages : Replaced the Specialist Kits component with @subtledoctor 's Specialist Mages component from Scales of Balance.
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New Features: Incorporated the Metamagic, Spell Battles, Cantrips, and Spell Tweaks components from Scales of Balance into this mod.
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Red Wizard Edwin : Removed the Edwin components, due to an overhaul of the specialist mage system.
- Numerous small bugs and string fixes.
Version 0.5
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Core Revisions: Fixed an issue where Dragon Disciples were using a d4 hit die rather than a d6.
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Core Revisions: Fixed an issue with some strings erroneously showing the updated Sorcerer descriptions.
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Armored Casting: Fixed an issue where Mages, Sorcerers and Bards (and all subclasses and kits) could not wear helmets.
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Expanded Weapons: Fixed an issue where Mages were not able to equip arrows.
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Oracle: Added the Oracles of Murder and Oracle of Eyes kits.
Version 0.4
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Core Revisions: Conjurers now receive a d6 hit die.
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Core Revisions: All Mages and Sorcerers are now able to obtain a Familiar.
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Core Revisions: Now also removes Nahal’s Reckless Dweomer, Chaos Shield and Improved Chaos Shield from the spell selection menu.
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Updated Schools: Dispel Magic is moved from Abjuration to General.
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Arcane Crafting: Changes the number of charges on crafted wands.
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Magus: Removed the bonus attack per round from specialization and at 7th or 13th level.
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Mod: Fixed all compatibility issues with Pecca's More Style for Mages mod.
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General: Fixed an issue where kit bonus spells were sometimes not being granted.
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Core: Fixed text issues with the names of Brass Dragon Disciples.
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Bloodlines: Fixed an issue where Sorcerers and Mages would have the wrong innates if the Bloodline Kits component was installed.
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Oracle: Fixed an issue where Oracle bonus spells were sometimes not counted for spells known.
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Oracle: Fixed an issue where Oracles of Life would not receive Cure Light Wounds.
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Oracle: Fixed an issue where Oracles would still have the Declare Mystery ability, even after declaring one.
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Oracle: Fixed text issues with the names of Oracles of Winter.
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New Feature: Added the Specialist Mage Kits component.
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New Feature: Added the Dynaheir, Xan and Edwin components.
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New Feature: Added the Specialist Kits for NPCs component.
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New Feature: Added the Bloodline Kits for NPCs components.
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New Feature: Added Brew Potion and Recharge Wands to Arcane Crafting.
Version 0.31
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Armored Casting: Fixed an installation error where Armored Casting tried to update bloodlines that hadn't been installed yet.
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Oracle &
Magus: Fixed the bug in which Oracle and Magi paperdolls were not properly displaying armor.
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Oracle &
Magus: Fixed a bug where Oracles of Battle and Magi would not suffer a THAC0 penalty from wielding weapons they were not proficient in.
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Magus: Fixed a bug that prevented the Magus from choosing spells during level-ups or character creation and from using scrolls.
Version 0.3
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General: Updated class descriptions for all kits (existing and mod)
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Core: Replaced the Dragon Disciple's Breath Weapon with a +1 Armor Class.
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Core: Revised opposed schools and specialists.
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Core: Incorporated Divination spells into Generalist and removed Diviners
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Core: Allowed Dragon Disciples to choose a draconic ancestor.
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Bloodlines: Removed Bloodline Sorcerer kits from character creation and allowed a Sorcerer to now declare a bloodline.
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Bloodlines: Added the Amorphous Sorcerer [Ooze Bloodline].
- Added the Spell Select through Dialogue component
- Added the Updated Spell Schools component.
- Added the Armored Casting component.
- Added the Universal Weapon Usability component.
- Added the Oracle component.
- Added the Magus component.
- Added the Arcane Crafting component.
Version 0.2
- Renamed to Tome and Blood
- Significant balance revisions to Mages, Specialists, Sorcerers, Dragon Disciples and Bloodlines.
- Changed specialists to have 2 opposed schools.
- Allowed Gnomes to become Sorcerers and Dragon Disciples.
- Allowed Mages and Sorcerers to use Crossbows and Clubs.
Version 0.1
- First public release (as Sorcerous Bloodlines)
- Added 8 new bloodlines (Eldritch, Celestial, Fiendish, Stormborn, Rimeblooded, Groveborn, Sylvan and Revenant).
[/spoiler]
Ideas, criticism and comments always appreciated.
Have something you would like to see in this mod? Suggest it in the thread and I'll see what I can do.