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Android Modfile BG1EE v1.3.2070 & 2.5.17.0

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@Guyfives, give this a go. I essentially put together Unfinished Business, some convient mods and some item mods. Below will list the mods themselves used but the WeiDU.log will tell you the components of the mods that have been installed. == BG1EE 1.3.2070 (Android) == BG1 Unfinished Business Companion Animals - Druids Gets Pets as well, Name of Pet - 'Slasha' Chatty Imoen Wandcase Thrown Hammers Distingustable Clubs Barbed Club of Pain Convinient Ammunition Short Sword of Backstabbing Ioun Stone of Charm Protection More Style for Mages Tweaks Anthology aTweaks One Pixel Production v4.0.1 Smart Avatar and Armour Switching To install the mod: - Download the files to your device. - place 'BG1EE 1.3.2070 Android ModFile.zip' into the following folder: 'Android/data/com.beamdog.baldursgateenhancededition/files' - The Android File Manager you are using will determine the way to unpack the file, but unpack the file into the root of it's current folder keeping the file structure so you will end up with something like: 'Android/data/com.beamdog.baldursgateenhancededition/files' 'Android/data/com.beamdog.baldursgateenhancededition/files/override' (folder) 'Android/data/com.beamdog.baldursgateenhancededition/files/save' (folder) 'Android/data/com.beamdog.baldursgateenhancededition/files/baldur.ini' (File) 'Android/data/com.beamdog.baldursgateenhancededition/files/lang-en_US.zip' (File) and any other folders you may already have like portraits etc. - Delete or move 'BG1EE 1.3.2070 Android ModFile.zip' to another folder on your device (as a backup) You are now ready to test, if the game crashes, then make sure you have moved the modfile as it will clash with the unpacked mod. If the game plays, then you are good to go. Happy Gaming Gus Edit: Updated for 2.5.17.0 in a comment below

De'Arnise Romance not starting?

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First time running the DA Romance mod after hearing a lot about how great it is.

I installed it with a new game, however whenever I defeat Torgal and clear the keep, she just tells me that I'm not a fighter and offers to come with me.

I'm pretty sure the expected behavior is that I'm offered the stronghold anyways. I also have multiple strongholds installed. The only Global Variable that I have (checked in EEKeeper) is PGNaliahasnodungeonsound.

Am I missing something? Did it install incorrectly?

I can't find a readme/walkthrough to know if anything is working correctly.

My Conjure Water Elemental spell is summoning fire elementals

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I have spell revisions and faiths and powers installed. The level 6 spell conjure water elemental (and the 5th level focus version) both summon fire elementals instead. The fifth level spell is D5F8602 and the 6th level version is B_PR602. They're supposed to summon different-HD elementals at different character levels, and they're still fire elementals. It's like a spell file was named wrong. Is there an easy fix I can do for this?

Help Wanted: How to create quests?

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Hello! I am wondering how to create quests, journal entries and how to alter quests and also share them with WeiDU?

I make items, dialog, stores, creatures, abilities and areas but I have not made quest content. More details here: https://forums.beamdog.com/discussion/73749/extra-expanded-enhanced-encounters-module-download/p1

I have a starting quest project with altering the Firewine Ghost Knight quest and adding a follow up quest that involves the Idol of Kozah
More details if interested:
I think there is a mystery with the Firewine Ruins. The original content has gaps and does not add up with the Cursed Longsword +1 'Vampire's Revenge'. Also the exclusive and unique magical items, the Helm of Charm Protection on the Ghost Knights; the whole thing seems like cut quest content (there are many cases of cut original quest content as explored by the module Unfinished Business). The Ghost Knights should be made regular kill-able (the magic immunity from the ghost ring should stay for theme flavour) for they have unique items that were only found on them in the Original installment by Bioware; they are more 'historical' if that makes any sense. I can add this new content to an enlarged version of https://forums.beamdog.com/discussion/73749/extra-expanded-enhanced-encounters-module-download/p1 that would be enrolled with Baldur's Gate Arms and Armour Emporium.

All of the Ghost Knights are able to be killed by weird methods anyway. The Ghost Knight quest should be expanded to become a challenging encounter with items to match. Although the Unique magical item duplicates should be replaced by generic magical items and Full Platemail +1 replaced with Field Plate +1 for sake of balance:
yy37fdh82mw8.png



All of the Ghost Knights would need to be tweaked somehow to remove their .cre file blanket damage immunities; any ideas on how to pull this off in WeiDU @Gwendolyne ? I could make new Creature files and remove the original ghost knights with new version spawned in. Although I would need to adjust the quest and have an option where the player can fight the ghost knights; perhaps with the Idol of Kozah. I would need help with altering the quest and journal entry. I have typically avoided tweaking quests in the past to add new content (I just changed items characters and shops had access to at most). Yet this is another can of worms and there is no other convenient story satisfying way to tweak this original piece of content to add more content to Baldur's Gate.

Lore: Perhaps the Ghost Knights stay after the ancient armour is given to them but their curse is not lifted for the Undead Knight was a Zealot of Kozah and with their shared vow, the Ghost Knights together were cursed by the powers of Kozah. For the Undead Knight would rather not betray his companions in a time of need and instead betrayed his God's will with his vow with his holy companions and a result Kozah being a spiteful deity personally cursed the band of knights to be forever banished to walk on the mortal plane never knowing rest. The band of loyal knights stuck in-between life and death for an eternity. All because of the betrayal of faith by the Undead Knight to never abandon his companions. Yet as a result of his battle of the heart the Undead Knight doomed them all and he was driven to madness once the band of knights descended forward with their quest. In the end with the now long dead god's idol near by as a fonte of unholy power Kozah's curse too drove the holy knights to madness. Yet in the end the divine powers flowing through the blood of the Bhaalspawn broke the knights cursed torment and they were finally granted peace from their eternal undeath by the progeny of the Lord of Murder; the curse lifted only by supernatural murder.

Perhaps the original Ghost Knight quest can complete; yet the Ghost Knights remain. The journal entry would need to be updated and say something is wrong and the curse was not lifted but the Undead Knight was given rest but not the Ghost Knights. 1,500 experience (original amount) is rewarded to the party and access to the second Ghost Knight Quest is toggled on / (globalled?).

Then after the completion of the original Undead Knight quest the Ghost Knights are given new dialog saying that they feel the curse strengthen and that they hear voices in their mind and see visions of ruins of a cave by the ocean to the south with what they call 'infidels' intruding. Once the player has Idol of Kozah (Undead Knight quest completed or not) the Ghost Knights go berserk (hostile) and shout a line of dialog where the madness compels to slay the 'unworthy infidel' that holds what is most divine, their 'sacrilege' is unforgivable. The Ghost Knights are slain by the Bhaalspawn and on the death of the lead Ghost Knight shouts 'The Lord of Murder gives us freedom from our curse; the gift of death.' The Ghost knights die and the quest is completed and a new journal entry is prompted accounting the odd turn of events and the mystery over the Lord of Murder.

The Ghost Knights corpses stay and can be looted (including the ancient armour that was given to the Ghost Knights after the optional completion of the Undead Knight Quest; this can be used to complete the Vampire's Revenge Quest along with the Idol of Kozah) after the battle. 3,600 experience is award to the party; on top of the Doomsayer and Ghost Knights death experience (adjusted for difficulty along with the original Undead Knight).
Also here is a remade Long Sword +2 (+3 Reforged) 'The Vampire's Revenge':
(yes I know that the original was +1)
bcofcsk4fmf7.png
Source: https://forums.beamdog.com/discussion/71447/baldurs-gate-arms-and-armour-emporium/p2

I am looking for people with quest creation knowledge, quest making tutorials and general advice here to make quest content for Baldur's Gate. If I can create this 'test run' quest, I can create more quests for larger projects of mine (Dragons, Liches, Beholders etc.). I am open for creative advice.

[MOD] EEUITweaks Mod Collection - All EE (v2.2+) Platforms

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EEUITweaks User Interface Mods Collection Version 2.6

The goal of EEUITweaks is to be a collection of the individual UI.MENU (i.e. Extended Edition 2.x+) mods/patches/tweaks from the BeamDog UI Modding forum; packaged as a single WeiDU collection. The advantages are to automate the tedious manual editing of UI.MENU, simplify multiple mod installations (particularly after an update), and to provide a single source from which many EE GUI mods can be accessed. It does NOT install the full UI replacement environments, although it does support modding them.

EEUITweaks supports BGEE, BG2EE, BGEE/SoD, PST:EE, and EET with the BG2(default) and SoD (EET_gui) user interfaces. It also supports installing mods on the Dragonspear UI++, BG2EE GUI To BGEE, LeUI, Revised Dragon Scale, IWD GUI for BG2:EE and BG:EE, and IWD2 for BG2 replacement UIs. In all cases, it will skip attempting to install useless or invalid mods for a particular environment (e.g. transparent sidebars on Dragonspear UI++).

EEUITweaks-master.zip contains the usual WeiDU setup-EEUITweaks.exe installation program and EEUITweaks mod files directory and should present no problem for those who are familiar with using WeiDU. For those who are not so familiar, there is a file named 'Installation.txt' within the zip's EEUITweaks directory that contains step-by-step instructions. For EET installations, EEUITweaks mods should be installed after Finalize EET (setup-EET_end component 1) and after any optional 'full UI.MENU' GUI packages.

If you've previously installed any of the mods supported by EEUITweaks using a stand-alone WeiDU setup, Please use the same stand-alone setup to un-install the mod prior to installing it with EEUITweaks. EEUITweaks will not be able to un-install it. Similarly, if you've manually installed a mod contained in EEUITweaks, I'd recommend manually un-installing it prior to re-installing via EEUITweaks.

Something that may not be familiar (unless you've used @CamDawg's excellent 'The Tweaks Anthology' package), is that EEUITweaks makes use of mod 'Groups'. This mechanism defines a relatively small number of categories, and associates each mod in EEUITweaks with the most relevant category. When you start EEUITweaks, it will ask you select the categories of interest. This makes it easier to install only a subset of the full collection - saves wearing out the 'N' key :smile:. Details of the groups (and the currently included mods) is in the message below.

I would like to thank all of the folks who have developed the mods/tweaks that appear in this collection. Without their efforts - it wouldn't be much of a collection. I'd particularly like to thank @lefreut whose suggestion in another Discussion provided encouragement to move this project from the "One of these days I need to..." phase to actual development.

Enjoy!

EEUITweaks-master.zip

[mod] Yvette Romance

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Yvette Romance is a Colours of Infinity mod that allows male charname (if he matches the requirements) to join a brand new NPC and romance her. She will stay in the party as long as the romance continues. She will also talk to other BioWare NPCs and react to your in-game doings. Everything starts with a strange parchment you may buy on the Promenade. It's a portrait of young lady. That's how Yvette appears in the game. Help her to remember who she really is, let her experience adventures, let her stay by your side - that may guide you to something more than friendship, something Sune herself would bless. Yet remember that Yvette's past can tear your with its sharp talons. Mod includes both SoA and ToB portion. Colours of Infinity download section

[MOD] Jastey's SoD Tweak Pack

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Jastey's Tweaks for SoD and EET (and BGT) This tweak pack is mainly meant for the SoD part of BG:EE (except for the last component which introduces Imoen's SoD portrait into BGII). It deals with some tweaks that I found useful for my own game. Please let me know if you encounter any problems. From the readme: 1 Ending Independent on PC Replies ----------------------------------- This component prevents the "assassin escape" ending to trigger if the deeds of the PC qualify for the "ducal release" ending, independent on whether the PC lists all of his/her deeds at the final hearing. This is also for players who don't want to click through more reply options than necessary. Note: with this tweak the "ducal release ending" will have precedence always if the deeds enable it, without the possibility to trigger the "assassin ending" by the reply choices in the trial. Do not install this tweak if you want to be able to see the "assassin ending" (depending on the PC's behavior at the trial). 2 Do Not Miss NPC-PC Dialogues ----------------------------------- This component deals with the way the lovetalks are triggered in SoD, where they are not timered via time but triggered by area regions when the PC steps on them while the NPC is in the group. If one is missed, the following dialogues will not trigger, either. (Exception for Glint where the first dialogue can trigger in three areas). This means that the player is forced to visit the whole area with the PC as the lovetalks will not be activated by another NPC if he/she is used to scout the area. Plus, the respective NPC has to be in the party in this moment, or the lovetalks will not trigger. This can lead to the situation that swapping around the NPCs along the campaign in the expectation to see as *much* dialogues as possible, the player might end up seeing *none*. This component also triggers non-romance dialogues of NPCs if they are triggered by area triggers (one for Corwin). This component does not change the way the romances are killed by one another. Note: For Neera, some of her lovetalks are meant to trigger during her active quest and will be skipped if the quest is already finished (as per original design). This component has two install options. Note that component "3" includes the changes made by "2", also. 2.A For NPCs in Party Only ------ This changes the trigger of the lovetalk activations from "Player1" to something more general, so that they are also activated by the presence of any party NPC and not the PC, only. i.e. enabling the possibility to scout the area with any NPC and still get the lovetalks. This component is the one that interferes less with the original design than the following one. It does not change the fact that the dialogues are only activated if the according NPC is in the party at the time. 2.A Activate All NPC-PC Dialogues Always ------ With this component, the romanceable NPCs do not have to be in the group in specific areas for the romance dialogues to be activated. If a romance dialogue was supposed to trigger in an area, it will be triggered later as soon as the NPC rejoins the group. Also, it is sufficient that any party NPC steps on the area trigger. Only exception: When going into the portal in Dragon Spear Castle, the romancing NPC has to be in the group to give the final pep lovetalk. NPCs not in party with new dialogue will show a textline once if the PC is close to them, indicating that a new dialogue can be experienced if the NPC rejoins the party. Note: Almost all NPCs have one dialogue each that start with a reference to being in a dark cave which might be a bit out of place if triggered somewhere else. If an NPC wasn't in the group for a longer time, the dialogues will cue and fire one after another after rejoining. 3 Skip Korlasz's Dungeon ----------------------------------- This component adds a non-4th wall breaking possibility to skip the dungeon and head right on to the Duchal Palace. As soon as Imoen finished her introduction to Korlasz' Dungeon, Arkanis from Candlekeep (or, in case he's dead Biff the Understudy!) will approach the PC and offer to do it instead. The PC can accept either with the request of Korlasz being killed or spared, or can tell Arkanis/Bill to wait. If told to wait, Arkanis/Bill will remain at the dungeon's entrance and the player can play on as normal and ask him again later. Once the help is accepted, the original game's transition to the Duchal Palace will trigger including Imoen's dialogue about "it's finally over". All useful items from the dungeon will be transferred to the bedside table in the PC's quarters in the Duchal Palce. There will be no gold transferred. Note: The transfer of items will happen after Imoen woke the player and left. This will take a few minutes during which the game might lagg heavily. Once the item transfer is done, the game will be back to normal. From the bedside table, the transferred items will not be moved with the PC's possessions along the campaign. They need to be put into the PC's chest by hand for this to happen. Also: After accepting the help and Arkanis/Bill telling it's done, there is a short moment before Imoen initiates the final "it is over" dialogue which will transfer to the Duchal Palace. In this moment, the player has full control over the game since some original game scripts are executed to initiate the transfer. Starting a dialogue with one of the characters should be ok and not break anything at this moment but best you are patient and just let it play out. The final dialogue with Imoen leading to the area transition will start by itself after Arkanis/Bill reported their success. The transition from the items from the dungeon into the Duchal Palace is done using slightly adapted code from Argent77's "Skip Chateau Irenicus" mod with many thanks! 4 More Dialogue Choices & Prevent Dead Ends ----------------------------------- This component either adds more reply options or dialogue lines of quest characters to either prevent the player to miss that *one* possibility to ask for something quest relevant or to prevent the PC to have to say something out-of character to be able to proceed with a quest. The component tries to preserve the original game ideas: e.g. if an information could only be received by bullying someone in the original game, added reply options will still reflect this while giving the possibility to proceed without having to act like a total brute. So far, the following instances are considered: -in Ducal Palace Dungeon: the PC will have more reply options that will lead to quest relevant information about the other prisoner. -For the "Traitors in Camp" quest, Miszena doesn't need to be bullied with the brutal physical threats needed currently to provide the needed information. 5 Use Imoen's BG1 and SoD Portrait for BGII in EET&BGT ----------------------------------- This component will change Imoen's portrait to the SoD one at the beginning of BGII. The component is only compatible with BGT and EET. It will also change the portrait for a newly started BGII game in BGT or EET, though. Note: The portrait is changed by assigning a different portrait (i.e. different file name) to Imoen at the start of BGII. It will not be reversible by simply deinstalling the component in your running BGII game. It is therefore not compatible with any other mod that might change Imoen's portrait during BGII (also not temporarily). The changed portrait file names are: BGT: small portrait: c#stimos; medium portrait: c#stimom. For the ToB epilogue, the original portrait nimoenl.bmp will be replaced by a SoD version with this name. EET: small portrait: c#stimom.bmp, large portrait: c#stimol.bmp The portraits are taken from CamDawg's "Continuous NPC Portraits" mod to save me the time of adjusting the sizes to the old engine format. 6 Restore scripted Abduction Scene Fight ----------------------------------- This component will enable the deactivated "unwinnable fight" scene at the end of SoD. The scene was not altered to what is already (hidden) in the original game. The scene will play after the abduction movie and includes an unwinnable fight and the final cutscene with the unknown figures taking away the unconscious group. After that, the game ends and the final credits are shown. This component is only compatible with SoD, as EET already restores this scene by default. Thanks to k4thos for the template how to restore the scene(s), which was taken from EET. Download Jastey's SoD Tweak Pack

Infinity Engine Toolset / Open Source IE

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I’m not sure the best place to ask, and I suspect it’s unlikely to ever happen, but I want to request that the Infinity Engine and associated Toolsets be released publicly and/or opensource.
I ask this because IE is the most underrated development kit for building ADnD adventures. It could be used to develop games based on other rulesets as well.
This is a plea for access to the engine. So many amazing products could be made with these tools.

BG1 Unfinished Business v16.0

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BG1 Unfinished Business ("BG1UB") is a mod designed to restore many of the cut items, quests, and encounters from the original Baldur's Gate game's final release, as well as try to tie up some of the "loose ends." https://github.com/AstroBryGuy/bg1ub/releases/latest Note: Some of the BG1UB components are blocked from installing, as they are included or superceded by BGEE. Here is a list of components that can be installed on BGEE: [spoiler]Ice Island Level Two Restoration The Mysterious Vial**** Finishable Kagain Caravan Quest**** Coran and the Wyverns* Kivan and Tazok**** Branwen and Tranzig**** Place Entar Silvershield in His Home**** Scar and the Sashenstar's Daughter Quoningar, the Cleric Shilo Chen and the Ogre-Magi Edie, the Merchant League Applicant Creature Corrections Creature Restorations Creature Name Restorations Minor Dialog Restorations Store, Tavern and Inn Fixes and Restorations** Item Corrections and Restorations Prism and the Emeralds Tweak**** Duke Eltan in the Harbor Master's Building Nim Furlwing Encounter Svlast the Fallen Paladin Mal-Kalen the Ulcaster Revenant ***Chapter 6 Dialog Restorations *Superceded in BGEE v2.x **Most of this component is already included in BGEE. ***New component for v15 ****Superceded in BGEE v2.5+ NOTE: if you're installing both BG1UB and BG1NPC, BG1NPC has its own versions of the following components: Finishable Kagain Caravan Quest, Coran and the Wyverns, Kivan and Tazok, Branwen and Tranzig. If you install BG1UB first, do NOT install these components since BG1NPC does not detect BG1UB. If you install BG1UB after BG1NPC, it will detect BG1NPC and skip these components. Also, Northern Tales of the Sword Coast and Jarl's Adventure Pack contain alternate restorations of Nim Furlwing and Svlast. BG1UB will skip those components if those other mods' components are present. [/spoiler] Version 16.0 CHANGES [spoiler]
  • Block the following components from being installed on BGEE v2.5:
    • The Mysterious Vial
    • Finishable Kagain Caravan Quest
    • Kivan and Tazok
    • Branwen and Tranzig
    • Place Entar Silvershield in His Home
    • Prism and the Emeralds
  • Moving code blocks for most components to external .tpa files
  • Kivan & Tazok: Add dialogue for Kivan-Tazok recognition to more dialog states in TAZOK.DLG
  • Store, Tavern and Inn Fixes and Restorations:
    • Adding BGT to Red Sheaf Inn rumor fix.
    • Fixed Nashkel Inn name conflict with BGFixPack Game Text Update
    • Update Elfsong Tavern to use TAV0705.STO
  • Creature Corrections:
    • Fix issue with DROTH CreateCreature() command on BG1 w/o TotSC
    • Give Taurgosz Khosann FR-canon colors in BGEE v2.5
  • Nim Furlwing Encounter: Fix issue with reward scroll
  • Chapter 6 Dialogue Restorations: Fixed issue installing on BG1-TotSC
[/spoiler] Version 15.2 CHANGES [spoiler] * Updated French translations - Thanks Isaya! * Updated Italian translations - Thanks Aedan! [/spoiler] Version 15.1 CHANGES [spoiler] * Ch 6 Restorations: Updates to improve scripting and dialog options * Shilo Chen: Updated item description for Gloves of Pick Pocketing in BGEE * Updated Polish translations - Thanks @Cahir! [/spoiler] Version 15 CHANGES [spoiler] * NEW COMPONENT: Chapter 6 Dialog Restorations * Mal-Kalen updates: - Fear effect centered on caster - Reduce spell damage resistance to 50% * Updated German translations - thanks Clubboth! * Moving ALWAYS section to .tpa file * Moving Ice Island code block to .tpa file * Adding NTotSC check for Svlast component * Updating DV changes to write 32 bytes * Removing change of DV for %tutu_var%NOBW4.cre [/spoiler] Version 14.1 CHANGES [spoiler] * BUGFIX: Fixed bug on Tutu with Unshey's restored dialog * Updated Italian Translation - thanks Aedan! * Svlast, the Fallen Paladin: Made Svlast's items unidentified * Updating BGT_VAR for EET Support [/spoiler] Version 14 CHANGES [spoiler] * General Updates for BGEE Compatibility: Replace FILE_EXISTS checks to GAME_IS checks where appropriate. Add BGEE variables to getcpmvara/getcpmvarp calls. * Update to WeiDU v237, Windows and OS X binaries * Added UTF-8 support for BGEE via HANDLE_CHARSETS - Add iconv Windows binary for character set conversion. Redefine %LANGUAGE% variables to NOT include the tra directory, e.g., "english" instead of "tra/english". Changing %LANGUAGE% variables to lowercase to allow character set to be inferred. * Updating OSX sox binary to v14.4.0 (Intel CPU). * Updating lib files for BGEE compatibility - Adding g3_bgee_cpmvars.tpa. Updating rr_tutubgt_addvars.tpa for BGEE, rename rr_tutubgtbgee_addvars.tpa * TRA File Updates: Moving game content that uses Windows encoding to a separate file, bg1ub.tra. Setup.tra now only contains install text. This is done so that setup.tra can be excluded from UTF-8 conversion by HANDLE_CHARSETS. * Ice Island - Moving "tis" subdirectory to "tiz" to work with WeiDU function HANDLE_TILESETS. Moving tisunpack binaries to win32 and osx subdirectories of tiz. Also, renaming ar1010.tiz to ub1010.tiz for unpacking, since it will now unpack to the override directory. Changes to .tp2 file will rename ub1010.tis to the appropriate name after unpacking. BGEE has copies of AR1010 .wed and .bmp files, don't copy these files for BGEE. * Blocking the following components from installing on BGEE: * Additional Elminster Encounter * Angelo Notices Shar-teel * Safana the Flirt * Appropriate Albert and Rufie Reward * Flaming Fist Mercenary Reinforcements * Audio Restorations * Area Corrections and Restorations * Permanent Corpses * Elven Charm & Sleep Racial Resistance * The Original Saga Music Playlist Corrections * Sarevok's Diary Corrections * Kivan & Tazok - Change KIVANJ reference in ubkivan.d to %KIVAN_JOINED% for compatibility. * BGEE: Creature Restorations - Created BGEE version of ubcorian.cre. * Kagain's Caravan - Update DECOMPILE_BCS_TO_BAF to DECOMPILE_AND_PATCH. BGEE compatibility updates. Kagain's quest journal entry was not being removed in BGEE. Copied file bgKAGAIJ.d to bgeeKAGAIJ.d and added a block to remove journal entry. * BGEE: Coran & Wyverns - Skip IKCoranWyvernFix for BGEE (already included as DXCoran) * BGEE: Place Entar Silvershield in His Home - Add BGEE variable for AR0101 to getcpmvara call * BGEE: Scar and the Sashenstar's Daughter - Skip ubscar_fixes.d - not needed for BGEE * BGEE: Quoningar, the Cleric - ADD_JOURNAL command to add quest journal entries for BGEE. Created BGEE version ubquon.cre. * Shilo Chen and the Ogre Magi - Shilo Chen says the Ogre Magi are in the southwest corner of the Wood of Sharp Teeth. However, the Ogre Magi are found on the Bandit Camp map, which is at the north end of the Wood. Moving them to Larswood, which is the southwest part of the Wood. (BGEE) ADD_JOURNAL to add quest journal entries for BGEE. Created BGEE version of ubglove1.itm. * BGEE: Edie, the Merchant League Applicant - ADD_JOURNAL for quest journal entries in BGEE. * BGEE: Creature Corrections - Replace DECOMPILE_BCS_TO_BAF and DECOMPILE_DLG_TO_D blocks with DECOMPILE_AND_PATCH blocks. Skip fixes due to CamDawg's Inventory Checker - already included in BGEE. * BGEE: Creature Name Corrections - Skip Beresh fixes - already in BGEE. * Store, Tavern and Inn Fixes and Restorations - Add comments to indicate sections of component. Move ubba0133.dlg creation into Bartender Fixes section. Move Maltz' Weapon Shop and Unused General Store fixes into "Inn, Tavern, Store name restorations" section. (BGEE only) Block sections already implemented in BGEE. Add BGEE version of ubstores.d. * Item Corrections and Restorations - Add BUT_ONLY_IF_IT_CHANGES to item edit blocks. Updating item charges for ADD_STORE_ITEM: #1 #0 #0 for scrolls and bolts of polymorph, #0 #0 #0 for armor, helms, belts, bracers, etc.. (BGEE Only) Give Corsone "The Root of the Problem" since Amarande already has Mighty Oak +2 in BGEE. Updated Bala's Axe description for BGEE. * Audio Restorations: Moving .ogg files out of "tra" directory and into new "audio" directory. Update audio handling to built-in WeiDU function HANDLE_AUDIO. * Prism and the Emeralds - Add BGEE variable declaration: rr_bgee_addvars.tpa. ADD_JOURNAL for quest journal entries on BGEE. Move dialog to UBPRISM.D. * Duke Eltan in the Harbor Master's Building - BGEE compatibility updates. * Fix for TazokSays script blocks in AR2400.BCS and AR2900.BCS in BGEE. * Incorporating %FACE% variables to all CreateCreature strings for compatibility with BG1 (without TotSC). * Adding new component for BG1UB v14: Restore Nim Furlwing Encounter. Note: .tra files are temporarily updated with English text until translations can be provided. * Adding new component for BG1UB: Restored Elfsong Tavern movie. Thanks to Sams for the UBTAVERN.MVE file with soundtrack. Note: This component is only for BG1, Tutu, and BGT. BGEE users who want this movie should install Sams' BG:EE Classic Movies mod. * Adding new component for BG1UB: Svlast, the Fallen Paladin. * Adding new component for BG1UB: Mal-Kalen, the Ulcaster Ghost. * Restoring cut dialog for Unshey regarding Girdle of Gender Bending (Minor Dialogs Component). * Fixes for Lahl's dialog: TotSC, BGT, Tutu ONLY: Lahl's dialogs are random, rework the dialogs into a tree (already fixed in BGEE) - added to Minor Dialogs Component. * Updates to Ice Island Level 2: Give Dezkiel some additional defenses, including Snow Golems. * Fix for duplicated actions in OUBLEK.D - Prism and the Emeralds component * Prevent Coran Wyvern Quest component from installing on BGEEv2/SoD. * Updated Italian Translation - thanks Aedan! * Added extra_tmp_ee.tra with BGEE Dialog.tlk strings [/spoiler]

Question for @Holic 's DnD 3.5 mod. Is this intentional?

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For Holic's mod, https://forums.beamdog.com/discussion/66842/mod-dnd-3-5-rules-in-bg-ee-and-bg2-ee-v-2-0/p1

In the Readme it states:

"Like in DnD 3.5 it is now possible to cast arcane spells and use thieving skills in any armor, although depending on the armor, characters may receive a penalty to their thieving abilities (Hide In Shadows, Move Silently and Pick Pockets) and/or suffer a chance of spell casting failure."

In game, whenever you equip any armor or shield, the little red spell failure icon appears on the portrait and in the Character screen for ALL characters, not just Arcane spell casters. AND, this % spell failure affects Priest Spells (as in any Cleric wearing full plate will have his spells fail 50% of the time.)

My question, since I am trying this mod for the first time on IWD:EE.... is Is this intentional?

How can I add specialist wizard bonuses to an item or character with Nearinfinity?

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So I'm creating a custom character with a wide array of abilities, but defined in-game as a cleric thief. I would like to add to this character the bonus specialist wizards (specifically, necromancers) have against their school of magic, and the saving throw penalty for enemies targeted by their spells.

I kinda know my way around Nearinfinity, but I'm not sure how to do that or if it's even possible. I don't know how to even access the specialist kits to get a hint as to how to do this.

Anyone can give me some pointers? Thanks

Request Modfile for Android IWDEE 2.5.17.0

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@Xhoblaim, I have moved the request for the IWDEE modfile to the IWDEE Mods area just in case someone out there also wants to use it... The mods installed here are: - IWD NPC v6.0 - LavaIt - IWD: an item pack for IWD EE v1.0 - Shadow Magic v1.9.3 - Wildmage v1.7 - A Frosty Journey: The IWDEE Kitpack v2.92 - Warlock v0.8 - I Hate Undead Kitpack v2.8 - Tweaks Anthology v5.0 (various components based on your previous BG2EE choices) The actual components installed for each mod can be viewed in the WeiDU.log. This would be about as large as I would go. It is 3 times the max size of an individual file. The big mods are Shadow Magic and IWDNPC in case you are looking at adding something different. For those who wish to try but unsure how to install: - Download the .zip files to device - Remove any previous modfiles and 'lang.zip' - Delete or rename any current 'override' folder - Unpack (keeping paths) all the files into the following folder on your internal SDCard: android/data/com.beamdog.icewinddale/files/ - you should now end up with an 'override' folder and a file called 'lang-en_US.zip' in the root. Note: The folder could be 'android/data/com.beamdog.icewinddaleenhancededition/files/' (I forgot to grab hold of the actual name when I modded someone elses eariler, sorry). To uninstall: - Delete the override folder and lang-en_US.zip. - You should now be running vanilla I haven't tested it on my device as I don't have IWDEE for Android... so when you install it, can you report back if all works fine or not. Happy gaming Gus Edit: Removed modfile. Updated later in discussion

[mod] Yoshimo's Remorse

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I am happy to let you all know that we - @jmaeq and myself - just released a new mod: Yoshimo's Remorse!

Was the event at the Asylum truly the ending to Yoshimo's adventures with the Bhaalspawn? Is there simply no way to redeem himself?

Yoshimo's Remorse is a mod for BG2:ToB that makes Yoshimo a playable character in Throne of Bhaal. However, he is not what you expect him to be... Prepare yourself for new adventures and talks with the infamous bounty hunter, a tormented soul that was left with nothing but regrets. Listen to him as this may be his last chance to find peace.

Mod Page
Forum
Download

Enjoy, everyone! :)

[Kit Mod] The Artisan's Kitpack

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The Artisan's Kitpack is a collection of original kits and kit reworks for the PC and certain NPCs.

The Hivemaster and Warhorn Shaman are compatible with Deities and Avatars.

Fighter
Arcane Archer
  • Emily (must be installed after kitpack)
Berserker
Kensai
Vanguard
  • Khalid


Ranger
Dark Hunter
Rashemi Berserker
  • Minsc only

Paladin
Divine Champion Mystic Fire

Druid
Hivemaster
Thief
Assassin
  • Hexxat
Magekiller
Rogue Archer
  • Imoen

Bard
Go check out Bardic Wonders.

Shaman
Warhorn Shaman

Sorcerer
Dragon Disciple
Pale Master

List of BG2EE Compatible Mods

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Note: Previously there was a list found here http://forum.baldursgate.com/discussion/23726/bgii-ee-compatible-mod-list/p1 this list has been incorporated into this thread. Normally when it comes to installing mods it should be good to follow this structure: 1) non-weidu mods 2) story mods 3) NPC mods 4) item mods 5) kit mods 6) BG2Tweaks 7) other tweak/overhaul mods (for example SCALES of BALANCE) 8) SCS 9) aTweaks An example of installation order would be as follows [spoiler] Ascension Tales of the Deep Gardens Dungeon Crawl Assassinations Back to Brynnlaw The Sellswords I Shall Never Forget Adalon's Blood CoM Encounters Weimer's Item Upgrade Amber NPC Ajantis NPC Ajantis Portrait Pack for BG(II):EE Tashia NPC Kivan and Deheriana Companions Kindrek NPC Xan NPC Yasraena NPC Alora NPC Auren Aseph Tiax NPC Sarah NPC Angelo NPC Vampire Tales Ninde NPC Saerileth NPC Arath NPC Dace NPC de'Arnise Romance Banter Packs IEP Extended Banters Viconia Friendship Mazzy Friendship Yoshimo Friendship Yoshimo Romance Edwin Romance Tsujatha NPC Imoen Friendship Coran NPC Sarevok Friendship Branwen NPC Unfinished Business Almateria's Restoration Project Dungeon-be-Gone Wheels of Prophecy Kelsey NPC Keto NPC Nathaniel NPC Iylos NPC Faren NPC Adrian NPC Isra NPC NPC Flirt Packs Romantic Encounters Haer'Dalis Romance Nephele NPC Petsy NPC Gibberlings Three Anniversary Mod Sarevok Romance BG2 Tweak Pack Rogue Rebalancing Sword Coast Stratagems BPSeries AI Scripts Wizard Slayer Rebalancing aTweaks Item Randomiser [/spoiler] This thread is for BG2:EE only mods in the moment. I might add a list with Mods that work in BGEE and BG2EE later. If this is getting to unclear I will add more sections. -------------------------------------------------------------------- Released Mods --------------------------------------------------------------------

Fix Pack & Bugfixing

[spoiler] https://github.com/BiGWorldProject/BiG-World-Fixpack#readme If you are using BWS, the latest BiG World Fixpack patches will be applied for you automatically before any mods are installed. The following info is aimed mostly at users doing manual mod installation. Please read this thread for important information about the Fix Pack: https://forums.beamdog.com/discussion/comment/836218/#Comment_836218 Fix for disappearing simulacrum & similar abilities https://forums.beamdog.com/discussion/comment/850917/#Comment_850917 [/spoiler]

Installer/Mega Mod

[spoiler] EET - Enhanced Edition Trilogy http://gibberlings3.net/forums/index.php?showforum=195 EET 1.0 Release Candidate 1 http://gibberlings3.net/forums/index.php?showtopic=28161 Direct Links: https://github.com/K4thos/EET/releases BWS / Big World Setup https://bitbucket.org/BigWorldSetup/bigworldsetup/get/master.zip link with more information: https://forums.beamdog.com/discussion/44476/tool-big-world-setup-bws-mod-manager-for-baldurs-gate-enhanced-edition-trilogy-for-windows [/spoiler]

Kit Packs & Class changes

[spoiler] Faiths and Powers: Gods of the Realms (Kitpack and divine caster/spell tweaks) https://forums.beamdog.com/discussion/43174/faiths-and-powers-gods-of-the-realms-kitpack-and-divine-caster-spell-tweaks/p1 [Kit Pack] I Hate Undead [IWD, EET, BGEE, BG2EE] https://forums.beamdog.com/discussion/65700/kit-pack-i-hate-undead-iwd-eet-bgee-bg2ee/ The Deratiseur Unused Kits Pack for BG2/BGT and all EE versions in english -> V13 :) https://forums.beamdog.com/discussion/60725/the-deratiseur-unused-kits-pack-for-bg2-bgt-and-all-ee-versions-in-english-v13 [Mod] New Refinements (v4?) beta release (New reworked version from subtledoctor. Under active development and usable) https://forums.beamdog.com/discussion/48694/mod-new-refinements-v4-beta-release/p1 Might & Guile https://github.com/subtledoctor/Might_and_Guile [MOD][BETA] Tome and Blood: More Options for Wizards and Sorcerers http://forum.baldursgate.com/discussion/31274/mod-beta-tome-and-blood-more-options-for-wizards-and-sorcerers/p1 [MOD] [BETA] Faerunian Monastic Orders http://forum.baldursgate.com/discussion/18620/mod-beta-faerunian-monastic-orders/p1 [MOD] Eldritch Magic https://forums.beamdog.com/discussion/49591/mod-eldritch-magic-bgee-bg2ee-iwdee/p1 The Divine Remix http://www.gibberlings3.net/readmes/readme-divine_remix.html Song & Silence http://www.gibberlings3.net/sns/ JKits V6 (Kenshei, Undead Eliminator, Amazon) 1/26/16 https://forums.beamdog.com/discussion/18607/jkits-v6-kenshei-undead-eliminator-amazon-1-26-16/p1 Psionics Unleashed -- Not compatible with 1.3 patch and newer! http://www.shsforums.net/forum/634-psionics-unleashed [/spoiler]

Single Kit's

[spoiler] The Mercenary (Fighter Kit EET Compatible) https://forums.beamdog.com/discussion/68151/fighter-kit-mercenary-iwdee-eet-bgee-bg2ee The Militia Officer (Fighter Kit) https://forums.beamdog.com/discussion/68238/fighter-kit-bodyguard-iwdee-eet-bgee-bg2ee The Charlatan (Bard Kit EET Compatible) https://forums.beamdog.com/discussion/68297/bard-kit-charlatan-iwdee-eet-bgee-bg2ee/ [MOD] The Chaos Sorcerer: A Wild Magic Kit for Sorcerers https://forums.beamdog.com/discussion/66390/p1 Will of the Wisps - Shamanic enhancements https://forums.beamdog.com/discussion/61754/will-of-the-wisps-shamanic-enhancements/p1 [Kit] Mystic Fire Paladin (beta) https://forums.beamdog.com/discussion/52816/kit-mystic-fire-paladin-beta/p1 [Kit] Arcane Archer Redone (Fighter Kit) v1.1 https://forums.beamdog.com/discussion/52606/kit-arcane-archer-redone-fighter-kit-v1-1/p1 [BGEE, BGEE 2, IWD:EE MOD] Lost Druid Kit 1.3v http://forum.baldursgate.com/discussion/24865/bgee-bgee-2-mod-lost-druid-kit-1-0v/p1 [MOD] Duskblade Kit v1.1 (For BG1 EE and BG2 EE) http://forum.baldursgate.com/discussion/29633/mod-duskblade-kit-v1-1-for-bg1-ee-and-bg2-ee/p1 Pale Master Kit for Sorcerers http://forum.baldursgate.com/discussion/34749/pale-master-kit-for-sorcerers/p1 [/spoiler]

Single Kit Rework and Changes

[spoiler] UPDATED Wizard Slayer Overhaul (IWD:EE; BG:EE; BG2:EE) https://forums.beamdog.com/discussion/37503/wizard-slayer-2-0 Relieve Wizard Slayer https://forums.beamdog.com/discussion/68377/kit-review-wizard-slayer-iwdee-eet-bgee-bg2ee Kensai Kit Revision Mod NEW VERSION (v2.0) https://forums.beamdog.com/discussion/41836/kensai-kit-revision-mod-new-version-v2-0/p1 [MOD] Improved Archer Kit (for BGEE, BG2EE, IWD:EE and original BG2/BGT) http://forum.baldursgate.com/discussion/34696/mod-improved-archer-kit-for-bgee-bg2ee-iwd-ee-and-original-bg2-bgt/p1 Wizard Slayer Rebalancing https://forums.beamdog.com/discussion/24181/wizard-slayer-rebalancing-for-bg-ee-and-bgii-ee/p1 http://www.shsforums.net/files/file/960-wizard-slayer-rebalancing-v109-windows-version/ [MOD]Monk Overhaul http://forum.baldursgate.com/discussion/33618/mod-monk-overhaul/p1 Mod ENG BG1:EE / SoA-ToB] Saradas Revisioned Shapeshifter V 1.1 http://forum.baldursgate.com/discussion/28623/mod-eng-bg1-ee-soa-tob-saradas-revisioned-shapeshifter-v-1-1/p1 Shapeshifter paw weapon tweak http://forum.baldursgate.com/discussion/26791/shapeshifter-paw-weapon-tweak/p1 Wild Mage Additions http://forum.baldursgate.com/discussion/33799/wild-mage-additions/p1 [/spoiler]

Rule Rebalance and Reworks

[spoiler] [Mod] DnD 3.5 Rules in Bg:EE and Bg2:EE v 2.0 https://forums.beamdog.com/discussion/66842/mod-dnd-3-5-rules-in-bg-ee-and-bg2-ee-v-2-0/p1 Raduziel's Universal Wizard Spells https://forums.beamdog.com/discussion/67903/mod-universal-wizard-spells-iwdee-eet-bgee-bg2ee/p1 [Mod] DnD 3.5 Rules in Bg:EE and Bg2:EE v 2.0 https://forums.beamdog.com/discussion/66842/mod-dnd-3-5-rules-in-bg-ee-and-bg2-ee-v-2-0 https://github.com/Holic75/Baldurs-gate-dnd-3.5/releases [Mod] 3.5 Edition/ Pathfinder style Tweaks Collection (thac0, Constitution, hit dice) https://forums.beamdog.com/discussion/63741/mod-3-5-edition-pathfinder-style-tweaks-collection-thac0-constitution-hit-dice Enchant the Missile Launchers (Ranged Weapon Tweak) https://forums.beamdog.com/discussion/58374/enchant-the-missile-launchers-ranged-weapon-tweak Rogue Rebalancing http://www.shsforums.net/files/category/62-rogue-rebalancing/ SCALES of BALANCE! Post-hac kits and tweaks http://forum.baldursgate.com/discussion/33657/scales-of-balance-post-hac-kits-and-tweaks/p1 https://github.com/subtledoctor/Scales_of_Balance Hardcore Dual-Classing https://forums.beamdog.com/discussion/43824/mod-announcement-hardcore-dual/p1 APR on Spec https://forums.beamdog.com/discussion/36197/mod-release-apr-on-spec/p1 [MOD]: Spellcasting in light armor http://forum.baldursgate.com/discussion/26366/mod-spellcasting-in-light-armor/p1 High Level Abilities as Innate Abilities http://forum.baldursgate.com/discussion/34002/high-level-abilities-as-innate-abilities/p1 Use Any NPC Item - Add-on for Use Any Item HLA. http://forum.baldursgate.com/discussion/26240/use-any-npc-item-add-on-for-use-any-item-hla/p1 Experience cap remover and new High Level Ability pools for F/M/C and F/M/T http://forum.baldursgate.com/discussion/26198/experience-cap-remover-and-new-high-level-ability-pools-for-f-m-c-and-f-m-t/p1 [/spoiler]

Content Packs (Spells, Items, etc.)

[spoiler] Weasels! - weasel-oriented spells and items for BGEE / BG2EE / IWD EE https://forums.beamdog.com/discussion/65516/mod-weasels/p1 IWD Divine spells in BGEE, SoD and BG2EE https://forums.beamdog.com/discussion/59668/iwd-divine-spells-in-bgee-sod-and-bg2ee IWDification http://www.gibberlings3.net/iwdification/ [/spoiler]

Content Restoration

[spoiler] Unfinished Business http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=101&Itemid=80 Almateria's Restoration Project http://www.shsforums.net/files/file/1053-almaterias-restoration-project/ [/spoiler]

TWEAK Packs

[spoiler] The Tweaks Anthology https://forums.beamdog.com/discussion/48165/testers-wanted-tweaks-is-dead-long-live-tweaks/p1 http://gibberlings3.net/forums/index.php?app=downloads&showcat=90 aTweaks http://www.shsforums.net/files/category/99-atweaks/ klatu tweaks and fixes http://www.shsforums.net/topic/57873-mod-klatu-tweaks-and-fixes/ BG2 Tweak Pack (Out of date use Tweak Anatholgy) http://www.gibberlings3.net/bg2tweaks/ [/spoiler]

Tactical Encounters and Story Change

[spoiler] [MOD] Test Your Mettle! https://forums.beamdog.com/discussion/70489/mod-test-your-mettle Quest Pack v3.1 http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=128&Itemid=100 Ascension v1.5 BETA - Enhanced Edition Release UPDATED 6/8/2016 - SCS Fix located on Page 2! https://forums.beamdog.com/discussion/45563/ascension-v1-5-beta-enhanced-edition-release-updated-1-20-2016/p1 https://github.com/BiGWorldProject/Ascension/releases Wheels of Prophecy *(Reported to have install problems without using BWS) http://www.gibberlings3.net/wheels/ CoM Encounters http://www.baldursgatemods.com/forums/index.php?board=22.0 [/spoiler]

AI & Difficulty

[spoiler] [mod] Universal party AI script https://forums.beamdog.com/discussion/65032/ elminster's Difficulty Adjustments https://forums.beamdog.com/discussion/59889/elminsters-difficulty-adjustments/p1 Sword Coast Stratagems *(needs a fix to work fine with 2.3 or later) http://www.gibberlings3.net/scs Fix for SCS for version 2.3 Big World FixPack - download, extract, also extract SCS, run _ApplyPatches, check BWP_Fixpack.installed file if there is "stratagems" present BPSeries AI Scripts http://www.shsforums.net/files/file/1025-bp-series-party-ai-for-bg/ Level adder v0.3 http://forum.baldursgate.com/discussion/32334/level-adder-v0-3/p1 [Release] Difficulty and Tweak mod ver 7 http://forum.baldursgate.com/discussion/19928/release-difficulty-and-tweak-mod-ver-7/p1 [/spoiler]

Convenience Tweaks

[spoiler] [MOD] Skip Chateau Irenicus https://forums.beamdog.com/discussion/60934/mod-skip-chateau-irenicus Item Randomiser http://forums.gibberlings3.net/index.php?showtopic=25430&hl=&fromsearch=1 MOD so Cromwell does NOT take a day? http://forum.baldursgate.com/discussion/39906/mod-so-cromwell-does-not-take-a-day/p1 [/spoiler]

Item Packs

[spoiler] BGII:EE - Unofficial Item Pack https://forums.beamdog.com/discussion/56567/bgii-ee-unofficial-item-pack/p1 [MOD] More Style for Mages: Ranged Staffs, Circlets, Robe Tweaks, Familiar Tweaks (v1.5 released) http://forum.baldursgate.com/discussion/18108/item-mod-more-style-for-mages-ranged-wizards-staffs-circlets-robe-visual-tweaks-now-in-iwd-ee/p1 [MOD] Golem Construction for Spellcasters https://forums.beamdog.com/discussion/60602/mod-golem-construction-for-spellcasters Item Pack (for BG2 can someone verify that it works on EE?) http://www.shsforums.net/files/file/824-item-pack-v18/ [/spoiler]

Item Reworks and Upgrades

[spoiler] Weimer's Item Upgrade [in progress] http://weidu.org/item.html Useful Plot Items for BG2:EE https://forums.beamdog.com/discussion/54090/useful-plot-items-for-bg2-ee/p1 Foebane +3 and +5 improvement mod http://forum.baldursgate.com/discussion/31391/foebane-3-and-5-improvement-mod/p1 Upgradable Dak'kon's Blade http://forum.baldursgate.com/discussion/29328/upgradable-dakkons-blade/p1 Brick +2 mod http://forum.baldursgate.com/discussion/28427/brick-2-mod/p1 Unbiased Ir'revrykal+5 mod http://forum.baldursgate.com/discussion/32456/unbiased-irrevrykal-5-mod/p1 [mod] Improved Cloak of Non-Detection. http://forum.baldursgate.com/discussion/40116/mod-improved-cloak-of-non-detection/p1 Cloak of Displacement remove Blur effect mod http://forum.baldursgate.com/discussion/40055/cloak-of-displacement-remove-blur-effect-mod/p1 [/spoiler]

New Items

[spoiler] Long bow of Stealth +5 http://forum.baldursgate.com/discussion/34009/long-bow-of-stealth-5/p1 [/spoiler]

Quest & Story Mods

[spoiler] Check the Bodies EE: http://www.shsforums.net/topic/59973-ctb-ee-v22-for-bg2eeeet-and-bg2tobbgt/ Shadows Over Soubar (BGII:EE and EET compatible) https://github.com/weigo87/SoS-EE/releases/tag/release1.14a http://www.shsforums.net/topic/30451-shadows-over-soubar-mod-description/ Ascalon's Questpack https://forums.beamdog.com/discussion/69160/mod-ascalons-questpack-kerzenburgforum Innershade - New village with its own quest http://www.shsforums.net/files/file/910-innershade-v92/ Will of the Wisp - a Stronghold for shamans (as well as items, kit and a NPC) https://forums.beamdog.com/discussion/61754/mod-will-of-the-wisps-shamanic-enhancements/p1 Alternatives http://gibberlings3.net/forums/index.php?showforum=173 Tower of Deception for BG2EE https://forums.beamdog.com/discussion/39282/tower-of-deception-for-bg2ee Eilistraee's Song http://www.shsforums.net/files/file/938-eilistraees-song/ Tales of the Deep Gardens http://www.shsforums.net/files/file/820-tales-of-the-deep-gardens-v100/ Dungeon Crawl http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=168&Itemid=117 Assassinations http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=177&Itemid=121 Back to Brynnlaw http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=186&Itemid=125 The Sellswords http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=183&Itemid=126 I Shall Never Forget http://www.shsforums.net/files/file/1004-i-shall-never-forget-v40/ Adalon's Blood https://www.baldurs-gate.de/index.php?resources/adalons-blood-silberdrachenblutmod.5/ Gibberlings Three Anniversary Mod http://www.gibberlings3.net/g3a/ The Undying Mod BG2:EE Compatible http://forum.baldursgate.com/discussion/34297/the-undying-mod-bg2-ee-compatible Freedom's Reign/Reign of Virtue Now Enhanced http://forum.baldursgate.com/discussion/34075/freedoms-reign-reign-of-virtue-now-enhanced The White Queen (v4.0) for BG2EE http://forum.baldursgate.com/discussion/38825/the-white-queen-v4-0-for-bg2ee [/spoiler]

NPC Tweaks, Class & Kit changes

[spoiler] La'Viconia - tweak that allows to change Viconia to Cleric/Thief http://www.shsforums.net/files/file/882-laviconia-tweak/ NPC_EE https://forums.beamdog.com/discussion/43305/npc-ee-non-player-characters-enhanced-for-everyone NPC Kitpack - Note: Not all component work with EE (please check the forum) http://www.gibberlings3.net/npckit/ [MOD] BGEENPC Tweaks for BGEE / SOD / BG2EE / EET https://forums.beamdog.com/discussion/58941/mod-bgeenpc-tweaks-for-bgee-sod-bg2ee-eet [/spoiler]

Changing Quick Tiles

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I used EE Keeper to change a character's class. Unfortunately I had a mage spell in his quick spell tile at the bottom of the screen. Now it's greyed out and I can't change it in-game. Does anyone know of a way to clear the quick spell so i can load a cleric spell in there? EE Keeper option maybe?

Imoen Romance V3.0 Release

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For now, i've set up a rapidgator link, soon it'll have a link from the imoen romance forums. http://rg.to/file/b8c9ef5fe2263b937b0b4d61c08a10b6/Imoen_Romance_-_v2.2.rar.html Fully tested on BG2:EE, installs on BG2 Vanilla, didn't test playthrough on that though.

BG EE 2.0 and Siege of Dragonspear Compatible Mods

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Version 2.0 of BG EE and the release of Siege of Dragonspear brought a lot of changes to the game engine. Rather than creating a lot of confusion editing the original compatible mod list thread I decided it would be a better idea to create a new clean thread. So if you have written a mod that is 2;0/SoD compatible or have tested a mod and found it to be compatible just let me know so that it can be added to the list. The rule of no direct links stay. Give a link to the mod thread. The modder deserves full credit for his/her creation. Good modding and have fun!

Attention! GOG/Steam users . If you have Siege of Dragonspear installed you must install this before trying to install any mod.

AI Enhancements

Sword Coast Stratagems SCS brings hundreds of enhancements to AI in the game. ATTENTION in order to install SCS on 2.0+ you need this fix. Thanks to @subtledoctor for the fix :)

Banter packs

Ajantis BG1 Expansion Mod Adds friendship dialogues for Ajantis if he is not in romance from BG1NPC Project. Chatty Imoen This mod expands Imoen's voice set and adds interaction banters with other NPCs. It also has a component to change Imoen's portrait to one of three choices: BG1, SoD, or BG2. Coran's BG Extended Friendship Talks This mod expands Coran's Friendship talk sequence. Delainy/Durlyle Same-Sex Romance Options Mod This is a simple mod to spawn Delainy for female PCs and/or Durlyle for male PCs.. Garrick's infatuation "Garrick's Infatuation" allows Gorion's foster daughter to explore a closer acquaintance with her very first biographer through a series of conversations. The flirtation is available to females of any race, class, or alignment and it begins shortly after Garrick is recruited. Neera Banters for BGEE Adds additional dialogue between Neera and other NPCs. Prevents Neera and Edwin from being in the same party. Neera dialogue expansion and flirts Adds additional dialogue between Charname and Neera, as well as flirts. Xan's friendship path Xan-initiated banter.

Equipment

Barbed Club of Pain Convenient Ammunition Distinguishable clubs Golem Construction for Spellcasters Nerfed Ankheg Armor Wand Case Thalantyr sells a container to store wands. Xan's New Groove!

GUI & Graphics

BG2EE GUI To BGEE Continous Viconia Appearance for BG1EE, BG2EE, SOD and EET EEUITweaks Mod Collection Lefreut's enhanced UI Journal Fixes Compatible with BGEE and BGEE+SOD v2.2, this mod adds various enhancements including filtering to the UI of the quest and journal screens - supports multiple languages. Lighting Pack Multi-portrait Mod The Multi-portrait mod allows the player to see 10 portraits at a time when creating a character or changing appearance, and allows rapid paging through large portrait collections. Portrait Picker Why click through portraits when you can scroll? After automatic registration and a little setup, you can access the entire portrait pool (custom and default), apply descriptions to all, and use advanced filter/sort functions. Recolored toolbar buttons Portraits Portraits Everywhere The Picture Standard for BGEE 1 & 2 Dragonspear UI++

Kits & Races

Most kits and classes mods have a minor compatibility problem with version 2.0. Check @subtledoctor's comment for details. Arcane Archer Redone Bardic Wonders Chaos Sorcerer Kit The Charlatan (Bard Kit for Charname and Eldoth) Deities of Faerûn - A Kitpack for Clerics Eldritch Magic FG Cleric Kits I Hate Undead Kitpack Improved Archer Kit The Mercenary (Fighter Kit for Charname and Kagain) Might and Guile *Fully compatible* The Militia Officer (Fighter Kit for Charname and Khalid) Mystic Fire Paladin Kit Warrior Monk Mod Pale Master Sorcerer Kit Planetouched Races Shadow Magic Way of the Assassin The Deratiseur Unused Kits Pack for BG2/BGT and all EE versions in french and english Warlock Wizard Slayer Rebalancing Relieve Wizard Slayer

NPCs

Aura, a gnome artificer NPC for BG:EE + SoD Drake NPC for BG:EE and SoD Gavin A cleric of Lathander Emily, a Half-Elf* Archer for BG:EE + SoD Ishlilka the Wizard Slayer for BG1 + SOD [Alpha Release] Isra Kale, a Halfling Barbarian for BG:EE + SoD Sirene NPC BG:EE Shar-Teel NPC mod (SoD) Verr'Sza NPC An evil rakshasa ranger. Vienxay, a Elven Shadowdancer Mage NPC for BG:EE + SoD Vynd, drow assassin

Portrait packs

Artastrophe portraits

Quests & expansions

Ascalon's Questpack Dark Side of the Sword Coast for BG:EE Extra Expanded Enhanced Encounters! Baldur's Gate Mini Quests & Encounters Baldur's Gate Romantic Encounters BG1 NPC BG1 Unfinished Business Critter Parts mini-mod for Baldur’s Gate: EE Role-play based quests. New harvestable drops and edible meats from the bears, wolves, dire wolves, etc. Also drops from all spider types that can be used for bartering with a new NPC who has an interest in such trinkets. Lure of Sirine's Call (Download is at the side, current version is v15) Northern Tales of the Sword Coast The Stone of Askavar

Tools

Big World Setup EE Autoroller

Tweaks

Animal Companions Disable Enhanced Edition NPCs 3.5 Edition/ Pathfinder style Tweaks Collection (thac0, Constitution, hit dice) Rough World The concept behind this mod is to make the world a rougher place. It does this by changing the tone of the games reputation system, adding a bit of difficulty, and making the world feel not quite as forgiving. Jaheria Recast Non-Player Characters Enhanced NPC Tweaks mod Allows continuous portraits and colors for the Baldur's Gate saga NPCs. Additional options include more convenient locations for some BGEE and SOD companions and appropriate kits for NPCs. Quick Save Slots Tweaks 1.2 High-Power Baldur's Gate This mod adds supernatural powers to the player characters, the NPCs, and nearly every creature in the game, in order to make every encounter a unique, very interesting experience. It tries to make Baldur's Gate 1 feel like a totally new game. Random Character Generation Bored playing the same types of character over and over? Let this Random Character UI mod choose for you. Simple to install. No Race Restrictions SCALES of BALANCE! Simple XP cap remover SoD Dialog Banters This mod doesn't add any new banters. It converts the existing SoD banters from the "on-the-run" style to a pausing dialog style (as in BG2) Tweaks Anthology BETA True Berserker Minsc Raduziel's Universal Wizard Spells

Spells

Taunt Spell

Actually useful familiar

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Is there any mod that makes it so that the familiar for mages get stronger and stronger to the point of being a sixth party member? I would say that this feeling is actually obtained by having Wilson in the party if you are a ranger. Otherwise... you leave the familiar inside the bag after summoning it and bye bye.

Fade v4.0 with ToB released!

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After an extended standstill, the Fade NPC returns with a new writer (Kai of Candlekeep) and a new maintainer (Lava Del'Vortel) to bring you the final instalment of the story! The new version of the mod incudes ToB content originally prepared by Mistress Elysia, as well as additional content by the new maintainers. It also includes a myriad of bugfixes, a new gift in SoA, EE compatibility, banters with EE characters, optional "Fade as a shadowdancer" component, Romantic Encounters crossmod, a brand new portrait by Lesatho and more! "Fade is a shadow thief, under the employ of Aran Linvail. With her crimson hair, crimson eyes and lashing tail, she is definitely not your regular elf-on-the-street; she is a fey'ri, a part succubus with a temper to match. At first, her reasons for joining the party are unclear - is she a spy? Or something else…" Related links: http://www.shsforums.net/files/file/1083-fade/ http://www.shsforums.net/forum/322-fade/
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