Tome and Blood is the largest arcane magic mod for the Infinity Engine games. The current version of Tome and Blood boasts reworks for all existing Mage and Sorcerer kits, five original and unique Sorcerer kits, and nine mechanics tweaks directed at arcane magic and associated systems.
The current release of Tome and Blood is available on
Github here.
INSTALLATION
In order to install this, simply extract the TomeAndBlood.rar file from GitHub to your data/00### folder and run SetUp-TomeAndBlood.exe. If you have an existing version of TomeAndBlood, it is strongly encouraged to completely uninstall the old version before installing this version.
CHANGE LOG
A list of mod version changes (up to v0.7) is available here.
[spoiler]
Version 0.7
- Total overhaul of all existing components.
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New Feature: Added the Ability Score Bonuses component.
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New Feature: Added the Level One Cantrips subcomponent.
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New Feature: Added the Innate Familiar component.
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New Feature: Added the Favoured Soul component.
Version 0.62
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Specialist Mages: Fixed a bug where specialist mages were unable to use scrolls.
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Arcane Crafting: Condensed all crafting abilities down to a single ability to reduce bloat.
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Compatibility: Added compatibility for More Style for Mages.
Version 0.61
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Spell Selection Dialog: Fixed an issue where this component was incompatible with certain mod installations. (This fix also fixes similar issues with the Oracle component.)
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Specialist Mages: Fixed an issued where the component wouldn't install if Spell Revision v4 was detected.
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Spell Tweaks: Added an installation requirement to prevent odd behavior.
Version 0.6
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General : Overhauled the descriptions and systems used in this mod, with particular aim on making the mod content more modular (to allow for greater customization) and subtle (by adopting the styles of the non-mod content in class descriptions).
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General : Extended compatibility to the non-Enhanced Editions where possible. Certain mod components now work with installations of BG2, BGT and TuTu, as well as the Enhanced Editions.
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Dragon Disciples: Changed from 10 kits to 4, reflecting the four different elements of Dragon Disciple ancestors.
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Spell Select through Dialog : Fixed the issue where the ability would loop at the highest known spell level.
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Specialist Mages : Replaced the Specialist Kits component with @subtledoctor 's Specialist Mages component from Scales of Balance.
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New Features: Incorporated the Metamagic, Spell Battles, Cantrips, and Spell Tweaks components from Scales of Balance into this mod.
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Red Wizard Edwin : Removed the Edwin components, due to an overhaul of the specialist mage system.
- Numerous small bugs and string fixes.
Version 0.5
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Core Revisions: Fixed an issue where Dragon Disciples were using a d4 hit die rather than a d6.
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Core Revisions: Fixed an issue with some strings erroneously showing the updated Sorcerer descriptions.
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Armored Casting: Fixed an issue where Mages, Sorcerers and Bards (and all subclasses and kits) could not wear helmets.
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Expanded Weapons: Fixed an issue where Mages were not able to equip arrows.
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Oracle: Added the Oracles of Murder and Oracle of Eyes kits.
Version 0.4
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Core Revisions: Conjurers now receive a d6 hit die.
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Core Revisions: All Mages and Sorcerers are now able to obtain a Familiar.
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Core Revisions: Now also removes Nahal’s Reckless Dweomer, Chaos Shield and Improved Chaos Shield from the spell selection menu.
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Updated Schools: Dispel Magic is moved from Abjuration to General.
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Arcane Crafting: Changes the number of charges on crafted wands.
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Magus: Removed the bonus attack per round from specialization and at 7th or 13th level.
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Mod: Fixed all compatibility issues with Pecca's More Style for Mages mod.
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General: Fixed an issue where kit bonus spells were sometimes not being granted.
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Core: Fixed text issues with the names of Brass Dragon Disciples.
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Bloodlines: Fixed an issue where Sorcerers and Mages would have the wrong innates if the Bloodline Kits component was installed.
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Oracle: Fixed an issue where Oracle bonus spells were sometimes not counted for spells known.
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Oracle: Fixed an issue where Oracles of Life would not receive Cure Light Wounds.
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Oracle: Fixed an issue where Oracles would still have the Declare Mystery ability, even after declaring one.
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Oracle: Fixed text issues with the names of Oracles of Winter.
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New Feature: Added the Specialist Mage Kits component.
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New Feature: Added the Dynaheir, Xan and Edwin components.
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New Feature: Added the Specialist Kits for NPCs component.
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New Feature: Added the Bloodline Kits for NPCs components.
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New Feature: Added Brew Potion and Recharge Wands to Arcane Crafting.
Version 0.31
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Armored Casting: Fixed an installation error where Armored Casting tried to update bloodlines that hadn't been installed yet.
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Oracle &
Magus: Fixed the bug in which Oracle and Magi paperdolls were not properly displaying armor.
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Oracle &
Magus: Fixed a bug where Oracles of Battle and Magi would not suffer a THAC0 penalty from wielding weapons they were not proficient in.
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Magus: Fixed a bug that prevented the Magus from choosing spells during level-ups or character creation and from using scrolls.
Version 0.3
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General: Updated class descriptions for all kits (existing and mod)
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Core: Replaced the Dragon Disciple's Breath Weapon with a +1 Armor Class.
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Core: Revised opposed schools and specialists.
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Core: Incorporated Divination spells into Generalist and removed Diviners
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Core: Allowed Dragon Disciples to choose a draconic ancestor.
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Bloodlines: Removed Bloodline Sorcerer kits from character creation and allowed a Sorcerer to now declare a bloodline.
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Bloodlines: Added the Amorphous Sorcerer [Ooze Bloodline].
- Added the Spell Select through Dialogue component
- Added the Updated Spell Schools component.
- Added the Armored Casting component.
- Added the Universal Weapon Usability component.
- Added the Oracle component.
- Added the Magus component.
- Added the Arcane Crafting component.
Version 0.2
- Renamed to Tome and Blood
- Significant balance revisions to Mages, Specialists, Sorcerers, Dragon Disciples and Bloodlines.
- Changed specialists to have 2 opposed schools.
- Allowed Gnomes to become Sorcerers and Dragon Disciples.
- Allowed Mages and Sorcerers to use Crossbows and Clubs.
Version 0.1
- First public release (as Sorcerous Bloodlines)
- Added 8 new bloodlines (Eldritch, Celestial, Fiendish, Stormborn, Rimeblooded, Groveborn, Sylvan and Revenant).
[/spoiler]
Ideas, criticism and comments always appreciated.
Have something you would like to see in this mod? Suggest it in the thread and I'll see what I can do.