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INTERJECT, COPY_TRANS, I_C_T, CHAIN ..... Huh?

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I am still working on Hugh. I have put aside Vondo for now, as a Paladin must be much more vocal and opinionated about matters, leading to more dialoge, interjections, maybe even banter. He's on the back burner while I gain more experience.

I have Hugh joining, being kicked out, rejoining, behaving as I wish him to behave; now, to move on to the Tree of Life.

I have looked at several scripts and have questions. From one script to another, these methods are used for the dialogs:

* INTERJECT
* COPY_TRANS
* INTERJECT_COPY_TRANS
* CHAIN

Which method is best to ensure that the NPC will say their piece, and to make sure that the added dialog does not interfere with or remove/overwrite existing dialog from others?

Need Help Creating a Pre-Gen PC Baeloth [Soundset Problem]

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I love Baeloth. So much so that I want to play through the entirety of BG1 and BG2 with him. I decided the best way to achieve my goal is to create a new pre-gen PC version of him.

I used EEKeeper to make most of the necessary changes but one option EEKeeper doesn't have is soundsets. So, I used DLTCEP to export Baeloth's soundset from his *.CRE file as a *.TBG file and then re-import it into my *.CHR file. Unfortunately, this has two drawbacks: (A) it doesn't work in BG2:EE (no voice sounds play but random junk gets fed into the chat box) and (B) it means you have to select the character from the pre-gen list and cannot import the *.CHR file during character generation (which means the level 1 character template won't be automatically scaled up in XP for BG2 and TOB campaigns) because the soundset isn't selectable from the voice selection menu. I want to make it so that by copying the portraits and soundset to the right places (maybe dropping a modified *.2DA into the override to get the entry in the voice selection menu) the same *.CHR file can be used for both BG1 and BG2 without issue.

I found this topic (http://forum.baldursgate.com/discussion/comment/281810/#Comment_281810) In the archives but I cannot figure out how to extract the *.WAV files from the *.TBG file I exported with DLTCEP. Can anyone help?

Mod Request: BGII "import" without the import

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This is a request for someone to make a mod that will have all new characters made in BGII start with 161000 experience, +1 in all stats (+3 wisdom) or start with appropriate tomes and manuals (provided these work in EE version), and, optionally, start off with the golden pantaloons and/or Drizzt's gear. Thank you.

Modded npc banters with new npcs

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Does anyone know which NPC mods have banters for the new NPCs yet?

I want to play with multiple of the new npcs along with a modded npc or two, and don't really want a silent game.

Thanks for any help :)

Blackrazor Revision

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It has always saddened me that my preferred sword doesn't work well with Improved Haste, my preferred spell. So, I made two Blackrazor revised versions that you can use: link. Quick and plain edits with the fabulous DLTCEP! Just place the .itm file of your choice in your override folder (C:\Program Files (x86)\Baldur's Gate II Enhanced Edition\Data\00783\override).

- 1st version simply replaces the Haste effect by Improved Haste.
In my opinion, this is the most 'faithful' revision.
This effect overrides previous Haste effects on the character for the duration (20s). So, Hasted characters will benefit from Improved Haste and Improved Hasted character won't witness any change.

- 2nd version emulates the Haste effect by providing, as per spell description:
* x2 speed movement (not cumulative with boots of speed)
* -2 initiative (actually -2 to weapon speed factor which I guess is not the same but closest I could find)
* +1 attack per round
This revision I find more powerful because you can stack its effects with (Improved) Haste.

Maybe not ideal solutions but the most reasonable I could come up with. Feel free to report/suggest anything.

Ajantis mods now BG(II):EE compatible

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Ajantis now talks and joins you in BG(II):EE, too. The BG1 and BGII mods are updated. Note: All language versions are playable in BG(II):EE!

The alternate portrait choices are in separate mods now: Ajantis Portrait Pack for original BG(II) and Ajantis Portrait Pack for BG(II):EE . Download and install the portrait pack if you want to have one of the alternate (not default) portraits for Ajantis.

Sir Ajantis for BGII mod updates to v5. Changes are:
-BGII:EE compatibility,
-RE reactions (some, for a start)
-Anomen Tweaks deactivated (didn't belong here, anyway)
-corrected Imoen's DV for BGT version (Irenicus' Dungeon)
-minor tp2 code updates
-update to WeiDU v236
-change of mod name to "ajantisbg2"
-The alternate portraits are now a separate modification

Download Sir Ajantis for BGII


Ajantis BG1 Expansion updates to v9. Changes are:
-BG:EE compatibility.
-The alternate Ajantis' portraits are excluded into a separate modification.
-update to WeiDU v. 236

Download Ajantis BG1 Expansion


Link to the BG(II):EE downloads section at Kerzenburgforum

Modifying BGEE.SQL with WeiDu

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Yo dudes,

How do I modify BGEE.SQL with WeiDu? I need a step by step example - I have noticed that my last version of the Super Ultimate Portrait Pack causes a significant amount of issues with updated versions of BGEE.SQL

I would prefer to be able to edit my downloads and fix this within the next 72 hours as I was recalled by the Army and have to go back to the middle east all of next year. The optimal way to do this is to edit BGEE.SQL with a WeiDu mod . . . issue is that I am not sure how to do this a cursory look at forums and WeiDu documentation doesn't really show me how to do this (I've made custom NPC's and other things before so I have a small amount of WeiDu knowledge and can write programs in Java and VBA)

My guess is that I need to use the "WRITE_ASCII" command on the BGEE.SQL file (I see that ADD_JOURNAL does edit BGEE.SQL to some degree) but all I have seen about BGEE.SQL documentation is from Cam in this thread at G3:
http://forums.gibberlings3.net/index.php?showtopic=25609

Essentially I just need to insert about 546 lines into the BGEE.SQL for both BGEE and BG2EE from one install file - then copy over the portraits in the override folder - pretty sure I can do that on my own though.

Thanks - mod that is being updated is here - your crashing culprit:
http://www.moddb.com/members/rodman49/addons/super-ultimate-portrait-pack

[Item Mod] Wand Case

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Inspired by @Basillicum 's feature request for a much-needed wand case in the game. Feel free to post any suggestions or comments you may have.

photo WandCasedescription.png

photo WandCase.png

The mod is attached to this post as an .rar and the files are WeiDU-installable (many thanks to @Alkalurops for the WeiDU-ification for both the BGEE and BG2EE versions). Installation instructions may be found in the readme file for each folder.

The CLUA code for the item is "wandcase" -- it's also available for purchase from Thalantyr at High Hedge (AR3202) in BGEE. In BG2, it's available at Ribald's Adventurers Mart (SoA) and the Saradush Tavern (ToB).

*UPDATE 10/28/13:
- Updated WeiDU (fixed missing description on first install)
- Moved item to new position in store (right after potion case)

*UPDATE 11/15/13:
- Wand Case now WeiDU-installable for BG2EE.

[XP Mod] TeamBG's Level 40 Rule Set/High Level Abilities

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This mod enables you to reach level 40 in Baldur's Gate: Enhanced Edition. There are two files that you need to make this work.

http://www.baldursgatemods.com/forums/index.php?action=downloads;sa=view;down=180 Level 40 Rules Set this is allowing you to go to level 40 in BG:EE.
http://www.baldursgatemods.com/forums/index.php?action=downloads;sa=view;down=181 High Level Abilities this is needed in order to not break your game. These abilities are omitted in BG:EE and you must install this if you use my Level 40 Rule Set or another rule set/EXP cap removing mod.

These are both betas. I need feedback mainly on the High Level Abilities mod to make sure everything works and there are no other files missing.

Install:

To install the Level 40 Rule Set just open up the rar archive-open the level 40 folder and drop those files in your Override folder. You may need to create this which should be in you 766 folder.

To install the High Level Abilities mod put it in your game folder and double click on the executable mod file and follow the install instructions. This is a Weidu mod after all which is necessary to get the text for the abilities.

http://www.baldursgatemods.com/forums/index.php?board=139.0 Feedback message board

Visit TeamBG for all of your modding needs. Mods for BG, BG2, IWD, IWD2, BG:EE. We have a large source of tutorials on how to mod and modding tools!
TeamBG http://www.teambg.org/ "Still Building Worlds"

Current Versions:
Level 40 @ Version 3. Updated the Luabbr.2da to include the new kits. 5/19/13
HLA's @ Version 1.06. Added missing creature files for druid transformation into an earth and fire elementals.

SCS beholders - HELP!

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I'm trying to do the unseeing eye quest, and I'm a pretty low level (Most characters around level 9).

Just across the riddle bridge there's a pack with a bunch of shadow fiends, 2 gauth and a beholder. I tried sneaking past with my thief but I must gather my party before venturing forth in order to get in the temple. I could memorize some invisibility spells, then rest and get past them, but i'd like to kill them.

My skellies were useless, I can't get the shield because SCS removes it. My arcane spellcasters are CHARNAME (f/m/c) and aerie. I could try bombing them with cloudkill/fireball from offscreen but I don't think that's gonna do enough before they come towards me and annihilate me with their 500 spells per round.

I buffed the hell out of korgan and sent him in alone, berzerked but he went down in seconds.

They're immune to backstab. How the hell are you meant to kill these guys?



Wings Version 0.3

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There shall be wings! If the accomplishment be not for me, 'tis for some other. The spirit cannot die; and man, who shall know all and shall have wings...
- Leonardo da Vinci


This mod does not give Aerie her wings back. And it never will, as I feel it's obviously an important part of Aerie's development that she creates a new identity for herself and lets go of the old one.

What it does do however, is add a bit of extra content for the wingless wonder.

There are a few extra banters between the main character and Aerie, quite a few between her and Imoen, a couple others, and a few encounters specific to the avariel.

Not yet fully tested, since it was only released in the last week. So far, it all seems to be working fine for me:

BG2EEWings03.

Although I know all the banters work by ctrl-iing them, I've not had to chance to test it all yet on an actual playthrough. The encounters seem to all work like they're intended.

Still underway though; an actual personal quest for Aerie, details of which are below (mostly hidden in spoiler tags).

image

Basically, there are a few characters in the game who are lacking a real personal quest. And I've lots and lots of material for Aerie that I've mentioned in fanfics and the like... never all at once though, so I figured I'd make a mod. There was a questline for her that was removed from the original game, with good reason I feel; it just wasn't very good and undermined much of her character and development.

So here again is an overview of what I have planned for SoA at least. Basically, it goes Slaver 1 - Slaver 2 - Boss - Epilogue:

[spoiler]It of course all starts with Aerie being approached by a mysterious stranger (with the letter from Quayle as well, she seems pretty popular for someone so socially awkward). Although she has no idea who this person is and is naturally apprehensive, the quotation 'there shall be wings' seems to jog something in her memory.

The party is directed to a location where they encounter a group of slavers. They don't recognize anyone in the party, but Aerie remembers one of them; Amra was an elven archer who was part of the group of slavers that captured Aerie years ago. Aerie has grown and changed considerably since then, but the other elf is not changed at all. Toward the end of the fight that will inevitably ensue, Amra does nevertheless start to remember her, then flees the scene. Leaving Aerie to recount the early days to recount the early days of her captivity when she spoke almost no common and was brought to a fort (she doesn't know where, since during her transport she was unable to see out at all). She mentions a man everyone only knew as Praxis who was responsible for breaking in all the new slaves.

Some time later, the stranger appears again. This time revealing that he's working for an organization trying to free slaves. He also knows about Praxis; he's still alive, but recently disappeared and they've been unable to find his location. He knows that Aerie has history of the man, and has joined a powerful group, so he asks you to investigate. He has another possible lead that he gives you.

This one leads to an old dwarf, who again Aerie recognizes. He was the jailer in charge of the cells at the slaver fort. But he's drunken, broken, muttering about all the cries and screams in his head, the stench of all the dead bodies. You can kill him if you want, but Aerie probably won't be overjoyed by that. Other NPC's might suggest an alternative path; that he can try to make up for his crimes by helping the authorities, or even the harpers, bring down other slavers. Aerie understands that sparing his life and possibly sending him to prison to spend his life behind bars is no kindness. She can't forgive him, but she'll agree to help him, by letting him help her find Praxis.

The dwarf will put you in touch with a pirate captain who he believes will know the location of Praxis. It pays off; he does. He also once helped out slavers, but has renounced them and is more than happy to take you to Praxis to try and restore some of his honor. At some point, before or after the journey if you agree to go, Aerie will comment on the pirate's one arm and one leg, saying that she has to power to restore them if he so wishes. He declines, explaining that although he missed his hand and leg at first, his missing them has now become too much a part of who he is.

In any case, there will follow a bit of dungeon crawl (haven't figured that part out yet; probably just reuse an existing map from the game). The captain will wait to take you back and forth should you wish. Anyway, Praxis has a number of slaves and has them all digging. He'll greet the party, and Aerie, near the start. Of course he'll try to mess with her head, and possibly other companions as well (telling Nalia that he knew her parents or grandparents, for example, or that her father was there on the day of Aerie's auction). Then he'll disappear and leave you to his minions.

The quote 'there shall be wings', was a quote Aerie used to hear from Praxis often. She found later, from Quayle, that it was attributed to a gnomish sage and inventor. Amongst his many accomplishments, he claimed to have created a very powerful weapon capable of destroying entire cities in seconds but had hidden it away. Praxis of course believes he's found it.

As you chase him, there will be a few clues that Aerie will comment on. When you catch up to Praxis, he's close to activating the weapon. Of course, he has to be stopped, but it'll be an extremely tough fight. UNLESS... you listen to Aerie and do absolutely nothing. Let Praxis win.

See, she'll have realized by this point that the whole thing was a ruse. There is no weapon. It was just a story the old gnome put about in order to trap and destroy anyone foolish enough to actually want that kind of power.

Either way, with Praxis out the way you can return to Amn. At some point, Amra will attack again seeking vengeange. But her group will be chased away by a group of werewolves. The pack leader will reveal themselves to be the mysterious stranger who started all this, and then reveal himself to have been the boy Aerie had rescued years ago. Now a man, he'd spent some time searching for his family, and in doing so had learnt about Praxis and about Aerie, the girl who had saved him. He asks if she knows anything of what happened to his sister... regretfully, she doesn't. Everyone captured that day had been seperated in the fort.

So then the stranger thanks you and leaves. Aerie gets some kind of reward like a small stat boot or item or special ability (probably vary a bit depending on whether you're romancing her or not), and everything has turned out rosy again.

Until Throne of Bhaal.[/spoiler]

Kelsey Hotkeys

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Does someone know how to remove these hotkeys under K and L button? Im using BPseriesAI which uses those buttons in scripts and its annoying coz Kelsey hotkeys overrides BPseriesAI ones :/

[Mod SoA-ToB] Saradas Revisioned Shapeshifter V 1.0

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Hello dear friends.
I've just finished testing my latest mod.

WHAT'S THIS MOD?

This mod is a slight rebalancing of the shapeshifter's skills. I've always thought this wonderful kit didn't express its full potential, due to some bugs and
a limited design.
What bugged me the most was the lack of progression. First of all, the Shapeshifter's level was almost pointless to determining the strength of the Werewolf forms...
And some features were never implemented (immunity to normal weapons, regeneration....)
So, beside adding some new features, I slightly improved the two forms in order to keep them useful and competitive in the late parts of SoA and ToB without resulting overpowered.

This mod improves the synergy between class level and shapeshifting power. When the druid reaches a certain level, his werewolf form becomes stronger.


I tested it but I will continue to modify the contents if bugs or balance issues are found.



DOWNLOAD LINK: --> http://www.mediafire.com/download/n65ex7h4ymqw45y/Saradas Revisioned Shapeshifter v1_0.zip

The BG NPC project

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Hi,

I loved the NPC Project mod for the original game (the Tutu version I think), which added the ability for party members to engage in proper conversations with you and thus included a host of new dialogue.

Firstly, has this or something similar been included in the EE?

Secdonly, if not, can the EE be modded?

Thanks

Matt

BG EE Mods and modding tutorials quick links

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Hi all,

this thread is meant to provide a guide to all available mods for BG:EE. As we all know, the forums are very active and it's very easy for a new mod to get lost in page 5 a few minutes after being announced. If your mod is not in this list, don't take it as an insult :)

For mod threads not in the list bellow, notify me or post in the thread and I'll update it ASAP.

Just one rule for the mod to be added to the thread:

No direct download links. Respect the modders. If you like their mods go to their threads and give them a like or an insightful :)


If you're looking for information about older mods compatibility, read this thread.

If you're looking for information about how to install older mods, read this thread.

A new section about modding tutorials has been created. Have fun!

Version 1.2 incompatible mods
Right now ALL mods that add kits to the game are incompatible with version 1.2.
Also if you are experiencing crashes in the game, check your portraits folder for "bgee.sql". If you find this file there delete it and the crashes should be solved.

All fixes currently listed unde *FIXES* category are unnecessary if you have version 1.2 installed

AI
BPSeries Party AI Goes WeiDu!
[BG:EE] Battle Enhancer Mod ver. 1.0
SwordSword Coast Stratagems is now available for BG:EE and BGII:EE


Banter
Download link Ajantis BG1 Expansion
Neera Expansion v1
Xan's friendship for BG:EE is available


Equipment and magic
Convinient Ammunition v1
Curses! (Item Revisions) - revision of some cursed items
Deidre and Joluv in BG:EE
Ebon Lash and Hades Hand for Edwin & Xzar
elven chain mail for the Black Pits, with Gorch the Armorer, after the first upgrade of his stock
[Mod]Imoen-turning-pink-lingerie v1.1
Need a Shuriken 1.1?
More Style for Mages: Ranged Wizard's Staffs, Circlets, Robe Visual Tweaks, for BG:EE
[Item Mod] More Style for Mages, for BG2:EE
Nerfed Ankheg Armor
Silver Staff of Aule - Version 2
Staff of Withering
TeamBG's Armor Pack for BG:EE, BGT & TuTu
TeamBG's Weapon Pack for BG:EE, BGT & TuTu
W_PackMule for BG:EE
Saradas Magic
[BG2:EE SoA MOD] Saradas Magic 2 [ENG] V_1.2
Wand Case


Expansion
[BG:EE]Dark Horizons Released
IWDification
T'was a Slow Boat from Kara-Tur" Quest/Store/New Items - Release .90


Fixes (These are no longer necessary after version 1.2)
BGEE Fix Pack for v2014
Boots of Speed bug(?) fix
Fixed Shadowdancer
Temporary fixes for bugs present in v2014
Tresset's Shadowdancer bugfixes. IMPORTANT UPDATE!!!!


Graphics
Mr. Pennyway's Cosmetic Changes)
Sharing my custom graphics (pointy hat/face bag/duck helm)
getting the original movies in enhanced edition


GUI
Archaic GUI for BG:EE
Larger Font Size For BG:EE [Beta 1.0]
Mod *Finished*] Recoloured BG:EE skin V1.1


Kits and Races
Aasimar ring
Black Blade
BG:EE Kitpack V1.61 26/1/13
Eldritch Knight: Sorcerer Kit v1
Faiths of Faerûn Kitpack v0.5a (Ready for testing)
High Moor Shaman w/leveling Familiar ver. 1.00 Updated
My Kenshei (F) and Undead Eliminator (F) kits
Kit Revisions Beta 18
Kit Tomes
Psionics Unleashed 0.2
Rayban's for a new Drow
Ring of the Smurf
Rogue Rebalancing for BGEE
Sun Soul Monk Kit
Tiger Style Monk Kit 1.2 - Staff Style - Release w/Descriptions
TSR Crusader Kit - Preview Version v2
Scion of Murder - Looking for Suggestions/Feedback
"Beta" Subraces for BG:EE - 0.77
Wild Sorcerer Kit
Witcher-like Fighter Kit


Modding Resources
[Resource Pack] Extended Animations


NPCs
NPC Mod for BGEE: Helarine, Doomguide of Kelemvor
Isra NPC for BG:EE, BGT & TuTu released!
[MOD] NPC: Margarita Zelleod
Valerie NPC for BG:EE, BGT & TuTu
[mod] White NPC


Portraits & Sounds
EXII - Baldur's Gate - Portrait Pack
New stylized portrait pack
PaintBG for all BG platforms
Portraits for reclutable NPC, and important not-reclutable NPC


Tools
Alweth's easy Portrait Grabber tool
BG Portraits Creator
BGEE Autoroller v2]
DLTCEP
Easy mod installer for OS X
EE Keeper, Shadow Keeper for BG:EE.
EE Keeper 1.0.2.1 for OS X via Wineskin
giving NPCs classkits [tool version: alpha 5 | MOD version: 1.3]
NearInfinity


Tweaks
aTweaks v4.21 is partially compatible with BG: EE. PnP creature components are still unavailable.
A Simple XP cap remover
Baldur's Gate II Tweak Pack v12 Available for Download
[Mod]: Beholder Invasion v1.2
BG1-style Entangle spell
Charan's Max Hit Points rolls for leveled companions
Continue Playing After Defeating Baldur's Gate Enhanced Edition
Difficulty and Tweak mod ver 6
Drizzt Do'Urden Randomization
Drizzt Tweak
Item Randomizer v7 Dev Release
Spontaneous Casting: Heal, Harm
Give Rasaad the Sun Soul Monk Kit as intended - v3
Improved difficulty mod beta
Lower Level NPCs
NoAutoLevelup
NPC Renamer
Original casting sounds
Restore the repeatable trap in Durlag's Tower
Revised World Map Test
TeamBG's Level 40 Rule Set/High Level Abilities
Weapon Sets Swapper
World map unlock
XP Cap Raiser

Refinements hot fix

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Since I really can't play this game beyond the levels you start getting HLAs without the revised HLAs from Refinements, and it looks like the author is "off the grid", I tried to make it work on BG2EE myself. I really have no clue how Weidu works or much anything about it so if you follow these instructions it's -

- AT YOUR OWN RISK!

It seems to be working fine for me so far but you might screw up your game.

1. Get the latest version of Refinements: http://www.shsforums.net/files/category/31-refinements/ and extract the files anywhere and then put them in ...\Baldur's Gate II Enhanced Edition\Data\00783

2. Get the latest version of Weidu: http://www.weidu.org/main.html#weidu and extract anywhere, make a copy of weidu.exe and rename it "setup-refinements.exe" and then move it to ...\Baldur's Gate II Enhanced Edition\Data\00783 (choose to replace the existing file).

3. Open up setup-refinements.tp2 with wordpad, notepad or similiar text editor and search for the line "REQUIRE_FILE ~Data/25Dialog.bif~ @10". It appears 2 times in the file, delete both of these lines completely. Save and exit.

4. Edit kitlist.2da with DLTCEP or other IE editing tool, and remove the last column, labeled KITIDS.

5. Install mod as usual.

Note that new kits like Shadowdancer, Blackguard, Dragon Disciple etc. will just get the HLAs of other kits. If you don't care then just play on, otherwise I made some fixes for these for my own use which I'll share here. It's not a weidu mod though so you'll have to add one spell description manually if you want it to display correctly. The description itself is in a text file in the attached archive called "unholy aura description" and the description belongs to the spell TG#UHOLA.spl. You can add the name and description with DLTCEP or similar tools.

Copy all the files to the override folder AFTER you installed refinements.

IMPORTANT: If you have any mod kits installed my fix will screw them all up, sorry. If someone feels like making this little fix into a weidu mod and a little more compatibility friendly, go for it.

[Utility] BG(2)EE Autoroller v4

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Baldur's Gate: Enhanced Edition - Autoroller

FEATURES

This utility program will automaticly roll for attributes.
It stores the highest attribute score rolled.
If a new roll is equal to previously highest it compare the STR% and picks the highest.
Priority settings for STR%.

SUPPORTS

• BGEE - 'Single Player'
• BG2EE - 'Single Player'
'The Black Pits'

DOWNLOAD

Current version (v4) of the program is working with v1.2 of BGEE and BG2EE.
Updates to BGEE can break the program, it all depends on what kind of update it is.
Check below for new OFFSET values.


DOWNLOAD: http://www.mediafire.com/download/o1d11vxw9zd1zwa/BGEEautoroller_v4.zip
Here is the un-compiled ahk version of the program: Download AHK version

OFFSET VALUES
BGEE v1.2: 0x0064439C
BG2EE v1.2: 0x0064832C

OLD OFFSET VALUES
[spoiler]BGEE v1.0.2014: 0x00561734
BGEE v1.0.2012: 0x0055E6A4
BGEE v1.0.2011: 0x0055E6AC[/spoiler]

HOW TO USE

1. UPDATE the OFFSET value in the ini file, OFFSET = 0x________
2. Run Baldur's Gate: Enhanced Edition in windowed mode (IMPORTANT)
3. Run BGEE Autoroller (you might have to run it as administrator)
4. If creating a class with STR%, set priority settings as you want it (set all to 0 if you don't want to these features).
5. Press START when you have reached the attribute screen, you will be promted to press the RECALL, STORE and REROLL buttons.
6. Once you hit the REROLL button it will start rolling.

Hold down 'X' when you want to stop rolling.
'UP' will increase the rolling speed.
'DOWN' will decrease the rolling speed.

IMPORTANT
This will not work when creating multiple characters in Multiplayer & The Black Pit.
I recommend using the Pre-Generate Character (this tool works there) then use import for MP & TBP.
I currently have no solution on how to use this for MP & TBP, except generate your character in single player, export them and import to MP, TBP or TBP2

ABOUT THE STR% SETTINGS
Exceptional STR% worth:
This will add priority to STR% values. Giving the possibility to store a lower roll if it's STR% is good enough.
Example:
If your currently stored total is 90 with a STR% 20 then you roll a 89 with STR% 77 the new 89 roll will be stored if 76-90 is worth 1 or more attribute points.

Minimum STR% to store:
This will simply ignore ALL rolls with a STR% below the one set.
If you have it at 51 and would happen to roll 100 with a STR% score of 12 that roll will be ignored.


IF IT DOESN'T WORK

Most likely it's due to an BGEE update and I have tried to make it as easy as possible get it working again if thats the case.
To get it working again you need to update the OFFSET value in "BGEEautoroller.ini"
To do that:
1. First you need a new OFFSET value, I'll update this post with new ones.
2. Open the ini file in a text editor (like Notepad).
3. Change the OFFSET value to the new one.

If it's not due to an update then please post here.

DISCLAIMER

I take no responsibility at all for the use of this program. However if used properly nothing should happen as it only reads memory data.


IF ANYONE WOULD LIKE TO HELP GETTING NEW OFFSET VALUES
(Requires you to know how to search for memory addresses)

1. Find the memory address for the STR attribute (value type: byte)
2. Make a pointer scan for that address (max level 1 is enough)
3. You should find a pointer where Offset0 = 610
4. Look at the base address "baldur.exe"+________
5. New OFFSET = 0x________

Suna-Valygar Relationship (from Unfinished Business)

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In another discussion, someone brought this mod up, which has ironically been on my mind.

I have that component instlalled from v. 23; she appears several times and this is notated in the notes about the "looping". I was going to work to correct this myself (after I was through with Hugh), but is there already a correction for this?

EE Keeper for OS X via Wineskin -- UPDATED to 1.0.2.2

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Hello all,

I've created a Wineskin wrapper for EE Keeper, and I'm happy to share it with other Mac users out there.

Here's the download links:

Version 1.0.2.2 (LATEST VERSION): https://dl.dropboxusercontent.com/u/80058200/EEKeeper_1.0.2.2_OSX.zip

Version 1.0.2.1: https://dl.dropboxusercontent.com/u/80058200/EEKeeper1.0.2.1-OSX.zip

I used the following paths in Wine for the games, which are the locations for the Beamdog installer. If you have a beta version or Mac Store version, your installation's directories may be different.
* BGEE: Z:\Applications\Baldur's Gate - Enhanced Edition\Game Data\00777\Baldur's Gate - Enhanced Edition.app\Contents\Resources\
* BG2EE: Z:\Applications\Baldur's Gate II - Enhanced Edition\Game Data\00782\BaldursGateIIEnhancedEdition.app\Contents\Resources\

Many thanks to @Troodon80 for all the work on EE Keeper!

For more information on EE Keeper, see the main discussion thread: http://forum.baldursgate.com/discussion/16497/ee-keeper-updated-to-v1-0-2/p1

UPDATE 03-DEC-2013: @Troodon80 has released a EE Keeper version 1.0.2.2 with Unicode character support. The Wineskin wrappers have been updated to this latest version.

For more info on the 1.0.2.2 update to EE Keeper, see @Troodon80's post here: http://forum.baldursgate.com/discussion/comment/423357/#Comment_423357

Hide in plain sight for other kits

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Is HIPS hardcoded to Shadowdancer? Is there any way to grant it to another kit?
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