One of the things I've wanted to see fixed for awhile has been shapeshifting in the game. I've taken a bit more liberty when it comes to modding/fixing shapeshifting, because frankly as it stands now the descriptions for the abilities forms are not accurate (leaves room for interpretation). Attached to this you will find a rar file whose contents you can post into your override folder (I am still working on learning this whole Weidu thing but in the meantime I wanted to get this finished).
Shapeshifting changes
Keep in mind that the effects of these changes require you to be using the polymorphs weapon (the bears claws for instance). So if their weapons get dispelled (which unfortunately still occurs) so do these changes. I have incorporated a fix posted internally by Tresset into this so that it stop the weapons from disappearing after after a period of time (which is a bug that currently exists for most shapeshifting forms).
Also keep in mind I haven't been looking at changing the descriptions for these abilities, just what they do. In some cases (especially with regard to the constitution scores) the descriptions won't match up entirely.
Another thing I did was to try to get it so that the proper strings lined up with the shapeshift, so most of the shapeshift descriptions should now be showing up.
Specific changes are as follows
Ogre Form as part of Polymorph Self - files SPWI494 and PLYMSTAR.ITM
I debated whether or not to up its damage to make it consistent to what it is in BG2EE (4d6 damage with 1apr). I looked over every ogre file in the game and there is no ogre that gets anywhere near this damage. However, after having play tested it I realized that unless you are a fighter/mage your Thac0 is still going to suck (the base Thac0 for a mage at level 9 is 18). So I decided to give it 4d6 damage.
I also restored the original constitution score of 18.
Flind Form as part of Polymorph Self- files SPWI493 and PLYFLIND.ITM
I replaced its "Haste" effect with the one the flind gets in BG2EE so it should now grant bonus APR and speed (it may have been interfering with the APR before). I also restored its 12 constitution. Also apparently despite a description to the contrary it uses a +1 halberd that does 1d10+1 piercing damage (with +1 fire damage) so that seemed like a reasonable amount of damage to me.
The flind apparently has a problem right now when it comes to its Thac0 (people using it are being treated as though it has no proficiencies) and given that this is also mentioned in its description I did ensure it was getting a significant Thac0 bonus to compensate for this penalty and to actually provide a bonus (I will have to revisit this at some time when the proficiency problem is resolved).
Mustard Jelly Form as part of Polymorph Self - files SPWI496 and PLYJELLY.ITM
Restored its constitution bonus/penalty so that it is always set at 9. As per its description it should now grant immunity to stun, sleep, fear, poison, petrification, confusion, charm, paralysis (aka hold), level drain (this mostly is in regards to on-hit effects since the magic protection would have covered you in the case of spells before on this). I have also granted it immunity to normal weapons (which is what I suspect they were going for) and not the immunity to +2 weapons and lower that the description implies. Finally its attack should now be a ranged attack (5d4 crushing) that can slow and poison. Previously (despite a description to the contrary) it was set as a melee attack, gave no status effects (well the BG2EE one gave a slow effect but no poison), and did 1d6 piercing damage.
Shapeshifts: Brown Bear (either through Polymorph Self or via druid ability) - files BRBRP.ITM, SPWI497, and SPCL611.spl
Removed the haste effect it had on it. Set the damage so that its 1d8 as per its description. The description doesn't say what type of damage its supposed to do, so I switched it to slashing damage. Now sets constitution to 18.
Shapeshifts: Black Bear (either through Polymorph Self or via druid ability) - files BLBRP.ITM, SPWI498, and SPCL613.spl
Set the damage so that its 1d6 as per its description. The description doesn't say what type of damage its supposed to do, so I switched it to slashing damage. Now sets constitution to 18.
Shapeshifts: Wolf (either through Polymorph Self or via druid ability) - polymorph self files PLYWolf1.ITM and SPWI499. Druid files wolfm.itm and SPCL612.spl (druid wolf)
The description for the wolf is totally off at the moment. So all I'm really looking to do here is to make it so it sets constitution to 17. I also removed a "haste" effect on the polymorph self version of the wolf (I don't know if the druid one had this but if it did it now doesn't as well).
Shapeshift: Wolf (Relair's Mistake) - cdwolfm.itm
Made it so that becoming a wolf with this cloak sets constitution to 17.
Werewolf - file PLYWERE.ITM and SPCL643.spl
I've created a new weapon for them just to make it so I can set constitution bonuses specifically just for each form (and not the brown bear). Sets constitution at 15. I also bumped their damage up to 1d8 slashing damage (because I can...wuhahah).
Fire Salamander - file PLYSALA.ITM and SPCL634.spl
I set its constitution to 15. I also removed its haste effect (which was making it look goofy with its attacks) and instead gave it a movement rate boost (150% of player movement). So you will move around fast but you can still be hasted.
Baby Wyvern - file PLYWYVRN.ITM and SPCL633.spl
Set its constitution to 16. As per its description it now has immunity to hold, paralysis, slow, level drain, web, entangle, and grease. Its poison also now gets a -4 save against it.
Sword Spider (avenger forms and polymorph self forms) - PLYSPID.ITM, SPCL632.spl, WI495.spl
If it wasn't already it should now be entirely immune to web and hold. Sets its constitution to 9. Gives it poison damage of 2hp/round (no save).
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If you encounter any problems let me know. I figured I was fairly thorough when it came to checking over things but chances are I missed something when making this.
Shapeshifting changes
Keep in mind that the effects of these changes require you to be using the polymorphs weapon (the bears claws for instance). So if their weapons get dispelled (which unfortunately still occurs) so do these changes. I have incorporated a fix posted internally by Tresset into this so that it stop the weapons from disappearing after after a period of time (which is a bug that currently exists for most shapeshifting forms).
Also keep in mind I haven't been looking at changing the descriptions for these abilities, just what they do. In some cases (especially with regard to the constitution scores) the descriptions won't match up entirely.
Another thing I did was to try to get it so that the proper strings lined up with the shapeshift, so most of the shapeshift descriptions should now be showing up.
Specific changes are as follows
Ogre Form as part of Polymorph Self - files SPWI494 and PLYMSTAR.ITM
I debated whether or not to up its damage to make it consistent to what it is in BG2EE (4d6 damage with 1apr). I looked over every ogre file in the game and there is no ogre that gets anywhere near this damage. However, after having play tested it I realized that unless you are a fighter/mage your Thac0 is still going to suck (the base Thac0 for a mage at level 9 is 18). So I decided to give it 4d6 damage.
I also restored the original constitution score of 18.
Flind Form as part of Polymorph Self- files SPWI493 and PLYFLIND.ITM
I replaced its "Haste" effect with the one the flind gets in BG2EE so it should now grant bonus APR and speed (it may have been interfering with the APR before). I also restored its 12 constitution. Also apparently despite a description to the contrary it uses a +1 halberd that does 1d10+1 piercing damage (with +1 fire damage) so that seemed like a reasonable amount of damage to me.
The flind apparently has a problem right now when it comes to its Thac0 (people using it are being treated as though it has no proficiencies) and given that this is also mentioned in its description I did ensure it was getting a significant Thac0 bonus to compensate for this penalty and to actually provide a bonus (I will have to revisit this at some time when the proficiency problem is resolved).
Mustard Jelly Form as part of Polymorph Self - files SPWI496 and PLYJELLY.ITM
Restored its constitution bonus/penalty so that it is always set at 9. As per its description it should now grant immunity to stun, sleep, fear, poison, petrification, confusion, charm, paralysis (aka hold), level drain (this mostly is in regards to on-hit effects since the magic protection would have covered you in the case of spells before on this). I have also granted it immunity to normal weapons (which is what I suspect they were going for) and not the immunity to +2 weapons and lower that the description implies. Finally its attack should now be a ranged attack (5d4 crushing) that can slow and poison. Previously (despite a description to the contrary) it was set as a melee attack, gave no status effects (well the BG2EE one gave a slow effect but no poison), and did 1d6 piercing damage.
Shapeshifts: Brown Bear (either through Polymorph Self or via druid ability) - files BRBRP.ITM, SPWI497, and SPCL611.spl
Removed the haste effect it had on it. Set the damage so that its 1d8 as per its description. The description doesn't say what type of damage its supposed to do, so I switched it to slashing damage. Now sets constitution to 18.
Shapeshifts: Black Bear (either through Polymorph Self or via druid ability) - files BLBRP.ITM, SPWI498, and SPCL613.spl
Set the damage so that its 1d6 as per its description. The description doesn't say what type of damage its supposed to do, so I switched it to slashing damage. Now sets constitution to 18.
Shapeshifts: Wolf (either through Polymorph Self or via druid ability) - polymorph self files PLYWolf1.ITM and SPWI499. Druid files wolfm.itm and SPCL612.spl (druid wolf)
The description for the wolf is totally off at the moment. So all I'm really looking to do here is to make it so it sets constitution to 17. I also removed a "haste" effect on the polymorph self version of the wolf (I don't know if the druid one had this but if it did it now doesn't as well).
Shapeshift: Wolf (Relair's Mistake) - cdwolfm.itm
Made it so that becoming a wolf with this cloak sets constitution to 17.
Werewolf - file PLYWERE.ITM and SPCL643.spl
I've created a new weapon for them just to make it so I can set constitution bonuses specifically just for each form (and not the brown bear). Sets constitution at 15. I also bumped their damage up to 1d8 slashing damage (because I can...wuhahah).
Fire Salamander - file PLYSALA.ITM and SPCL634.spl
I set its constitution to 15. I also removed its haste effect (which was making it look goofy with its attacks) and instead gave it a movement rate boost (150% of player movement). So you will move around fast but you can still be hasted.
Baby Wyvern - file PLYWYVRN.ITM and SPCL633.spl
Set its constitution to 16. As per its description it now has immunity to hold, paralysis, slow, level drain, web, entangle, and grease. Its poison also now gets a -4 save against it.
Sword Spider (avenger forms and polymorph self forms) - PLYSPID.ITM, SPCL632.spl, WI495.spl
If it wasn't already it should now be entirely immune to web and hold. Sets its constitution to 9. Gives it poison damage of 2hp/round (no save).
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If you encounter any problems let me know. I figured I was fairly thorough when it came to checking over things but chances are I missed something when making this.








