Hello
I would apprechiate any help here.
Ive played trough BGEE with two modded chars. Cleric/Stalker and a F/M/Assassin
Now when importing them into BG2EE the C/S dies on startup, both as CHARNAME and if I put him anywhere else as a MP game.
Is there anyway to check what it is that deems him illegal and kills him off? I guess that would be the easiest way to do it?
Ive tried to make the same changes as i did in BG1 using NearInfinity, allowing for weapon profficiencies mostly.
Ive tried using EEKeeper to remove his abilities but that doesnt help.
I cant pinpoint what the difference between the both chars are.
I would apprechiate any help here.
Ive played trough BGEE with two modded chars. Cleric/Stalker and a F/M/Assassin
Now when importing them into BG2EE the C/S dies on startup, both as CHARNAME and if I put him anywhere else as a MP game.
Is there anyway to check what it is that deems him illegal and kills him off? I guess that would be the easiest way to do it?
Ive tried to make the same changes as i did in BG1 using NearInfinity, allowing for weapon profficiencies mostly.
Ive tried using EEKeeper to remove his abilities but that doesnt help.
I cant pinpoint what the difference between the both chars are.








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