Features
New weapons inspired by "imagine magic weapon" threadNew spells
Enhanced old spells and abilities
New weapons
A new NPC in Kuldahar\Lonelywood John Avaritia now sales new weapons and spells.Blue Rhino
+2 halberd with +2 to criticals
Needs 19 dex
Red Bear
+3 axe with DND3 "Cleave" feat implementation:
Each time an enemy is killed by this weapon, its wielder gets +1 apr for 3 sec and automatically attacks nearby enemy.
Green Mantis
+3 Greatsword wich can't get a critical hit, but has 5% chance to do double damage.
Sequencer Sword
Each time you hit an enemy, there is a 10% chance to gain an ability to cast "Spell Sequencer".
You can have only one ability at the moment.
For Ranger, Bard and Paladin
Spray Sword (wanted to name it Rainbow Peafowl but it doesn't sound)
A +2 shortsword with 10% to cast "Color Spray" on hit
Gray Turtle
A +1 shortsword with +3 AC bonus
Purple Frog
+2 longsword with unique ability "Teleport Other". Twice a day you can teleport an enemy you choose in distance of 15 (?) to your party.
Illmerica
A +2 kinetic spear that can attack from a distance of 10. Physical bonus doesn't apply to damage.
Battering Ram
+3 hammer with 15% chance to cast an unique ability "Knockdown". An enemy of same or smaller size as you is unconsious for 3 seconds.Undead are stuck for 3 seconds. Enemies with circle larger than yours are immune to knockdown.
Shusui
A +3 magical katana which origin is unknown. Has a 10% chance to cast unique ability on hit that deals damage to enemy equal to 10% of enemy's current HP.
Haganemushi
A +3 wakizashi which origin are uknown. Has a chance to cast unique ability on hit that decrease enemy's THAC0 for seconds.
Percentage and duration of debuff will be set after twsting
Tsunami
A +2 wakizashi with 10% chance to cast a spell "Smashing Wave" on hit.
New and enhanced spells
Most of spells will be created as in Spell Revisions, Gibberlings Three Mod created by DemivrgvsIf those authors will be against this implementation, spells will be deleted from mod
Wizard spells
LVL1
True Strike
Range: Self
Duration: 1 round
Upon the casting of this spell, the caster will gain temporary, intuitive insight into the immediate future. Any attack roll made before the end of the next round gains a +10 perception bonus.
Grease
This spell will additionaly decrease a fire resistance by 15% for greased enemies. Debuffs won't stack.
LVL2
Keen Edge
Range: Self
Duration: 10 turns
This spell makes a weapon magically keen, improving its ability to deal telling blows. This transmutation doubles the threat range of the weapon. A threat range of 20 becomes 18-20, and a threat range of 19-20 becomes 17-20.
Multiple spells don't stack.
Druid spells
LVL2
Fire Trap
A magical trap, acts as glyph of warding but does a fire damage.
LVL3
Gust of Wind - Acts as Zone of Sweet Air plus creatures near the caster must save or be blown away.
Know Opponent - replaces Know Alignment; reduces target's AC by 2 and physical resistance by 10%
LVL4
Smashing Wave - additionaly an enemy hitted by this spell gets a +15% fire resistance and -15% lighting resistance for 6 seconds
Ranger Spells
LVL1
Blades of Fire (as in Kit Revisions)
Level: 1
School: Transmutation
Sphere: Combat
Range: Personal
Duration: 6 rounds
For the duration of this spell, caster's melee weapons deal an extra 1d6 points of fire damage. Multiple castings of this spell are not cumulative.
List may be improved with another ideas.
Other tweaks
A paladin's ability "Smite Evil" will be replaced with DND3 feat of same name. (As in Kit Revisions)"Smite Evil: During the round when this ability is activated the paladin gains +2 bonus to attack rolls, and any melee hit against an evil creature causes 1d6 additional points of magic damage. For every 4 levels, the additional damage increases by 1d6, up to 6d6 at 20th level."
A John Avaritia can sell wizard scrolls up to 8 lvl but at 150% of original price.
John Avaritia sells Arrows of Piercing x1
John Avaritia will listen to your suggestions...
Current progress - 40%